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I’m developing an app that uses Family Controls to block other apps. I’ve already received approval from Apple for the entitlement, and everything works perfectly when I run the app from Xcode on a physical device.
However, when I upload the same build to TestFlight, the app installs and runs, but the Family Controls functionality doesn’t work — it seems like the entitlement isn’t being applied in the TestFlight version.
So I’d like to ask:
👉 Do Family Controls entitlements work automatically on TestFlight builds, or is there any additional step required to enable them?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Xcode
TestFlight
Family Controls
Screen Time
On macOS, I get a system popup when running UI tests in GitHub saying:
“bash” is requesting to bypass the system private window picker and directly access your screen and audio.
How can I prevent these login and screen access popups from appearing during automated UI tests? Is there an official setup or configuration for running IntelliJ UI tests in CI environments (macOS, Linux, Windows) to avoid such dialogs? My builds run in GitHub Actions VMs, so I can’t manually grant these permissions, and they block the tests.
Hi everyone,
We’re testing the new iOS 26 capability, Performing Fast Account Creation with Passkeys, using the sample project provided here: Performing Fast Account Creation with Passkeys.
When running the project on the iOS 26 simulator and tapping the "Sign Up" button, we encounter the following error:
The operation couldn’t be completed. (com.apple.AuthenticationServices.AuthorizationError error 1010.)
From the header file, this error is described as:
/// ASAuthorizationError.h
/// This error signals that the device is not currently set up to create passkeys.
ASAuthorizationErrorDeviceNotConfiguredForPasskeyCreation AS_API_AVAILABLE(ios(19.0), macos(16.0), visionos(3.0)) = 1010,
We’ve tested this on both Xcode 26 Beta 1 and Beta 2, and the error persists on the simulator in both versions.
However, when testing on a physical iOS 26 device, everything works as expected, just like in the WWDC demo.
Could this issue be related to missing simulator settings? Or is it a potential bug in the simulator? Any advice would be greatly appreciated.
Thanks in advance!
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods).
The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps.
However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435).
The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm.
However, if my framework uses Realm as a dependency, then its now become an umbrella framework.
So therefore not supported according to Apple documentation.
So what are options/solutions?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got
the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator?
PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
Hi, I'm investigating what looks like possibly nondeterministic behavior when linking large iOS app binaries. I do not have a concise reproduction of the issue yet, but am trying to hunt down possible leads. In particular, the problem appears to surface when invoking clang to link a binary and the resulting order of the 'branch island' instructions appears to be random each time the binary is linked (as shown by the link map output). I was wondering if anyone with insight into the linker's current implementation could shed light on whether that is expected, and if there is anything that can be done to prevent it. FWIW, it seems like it might be size-dependent as smaller app binaries don't appear to exhibit the same behavior. I'd be glad to share more specifics and hopefully a reproduction if I can ever find one eventually. Some environment info (Xcode 16.4 toolchain):
clang -v:
Apple clang version 17.0.0 (clang-1700.0.13.5)
Target: arm64-apple-darwin24.6.0
Thread model: posix
InstalledDir: /Applications/Xcode-16.4.0.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
ld -v:
@(#)PROGRAM:ld PROJECT:ld-1167.5
BUILD 01:45:05 Apr 30 2025
configured to support archs: armv6 armv7 armv7s arm64 arm64e arm64_32 i386 x86_64 x86_64h armv6m armv7k armv7m armv7em
will use ld-classic for: armv6 armv7 armv7s i386 armv6m armv7k armv7m armv7em
LTO support using: LLVM version 17.0.0 (static support for 29, runtime is 29)
TAPI support using: Apple TAPI version 17.0.0 (tapi-1700.0.3.5)
I'm unable to sign in to Feedback Assistant on macOS. I have two Apple accounts and neither will sign in. I am able to sign in via the website. With the desktop app I'm getting a rather generic error message:
"Unable to sign in to Feedback Assistant
Thank you for your patience. Please try again later."
This started this morning.
I want to upload my App logo. I am using Expo and I am not sure how to get my logo up? Please help.
Topic:
Developer Tools & Services
SubTopic:
General
I'm adding a few custom signposts with mxSignpost(.begin,...) and mxSignpost(.end,...). Is there a way to force delivery of the MXMetricPayload so I don't need to wait for the daily aggregation to be pushed?
In MetricKit, a metric payload comes in with a time range which usually means it contains multiple launches/sessions. How can we relate things that will change between launches or sessions such as pid and lowPowerModeEnabled from the metadata. Will there be multiple payloads for each unique value or is there some other way to use this?
Hi, anyone managed to make this work? https://developer.apple.com/documentation/backgroundassets
Trying for past few days and can't make it work. Following their official documentation, also this video https://www.youtube.com/watch?v=M3jpgZrB1uo, but it seems I am stuck at:
try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack)
What I did:
Manifest files created, info.plist configured, asset pack created and uploaded to appstoreconnect via transporter, successfully assigned to app and ready for internal testing. Added to my code:
let assetPack = try await AssetPackManager.shared.assetPack(withID: "Tutorial")
try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack)
let videoData = try AssetPackManager.shared.contents(at: "Videos/Introduction.m4v")
but no luck at all....
is anywhere any demo project available to download to compare with my project?
iphone 15 pro max
ios 26
Stuck at the developer mode startup interface and unable to swipe up.
開発アプリで通知確認を行うため、UDIDをプロビジョニングプロファイルに追加する必要があります。
iPhoneのUDIDは取得することができたのですが、AppleWatchのUDIDを取得する方法が分かりません。
Xcodeと接続してUDIDを取得しようとしましたが、iPhoneのみ認識がされAppleWatchが認識されていません。
AppleWatchもデベロッパモードをONしなければならないとAppleから返答をもらったが、その方法がわからないのでどなたかご教授お願い致します。
My App is not compatible with iPhone 15 but can run on iPhone 14 perfectly fine, what could be the problem?
I am new to App development.
After combing the forums and release nodes, here are some extra notes to help other developers using Apple-Hosted Background Assets. I don't promise I got this perfect, but it may help direct you.
AssetPack.Status is an OptionSet (not an enum!) - Critical API detail missing from guide
It's a bitmask where values can be combined
2⁰ (1) = available to download
2¹ (2) = update available
2² (4) = up to date
2⁶ (64) = downloaded
Example: status value 69 = 0b1000101 = available + up to date + downloaded
Use .contains() method to check specific flags
AssetPack.version property - Undocumented feature
Auto-assigned by App Store Connect for Apple-hosted packs
Increments with each upload of same asset pack ID
No file deduplication across asset packs
Same file in two packs = counts twice toward 200GB limit
Best practice: create separate pack for shared files
Shared namespace path requirements
Asset pack ID is NOT part of file path
Each file must have unique relative path across ALL app's asset packs
Example: Foo/10/239/414.png and Bar/10/239/414.png are distinct and won't collide
Additional url(for:) bugs beyond iOS 26.1 fix
iOS 26 Beta 5: "item with same name already exists" error
Workaround: Request URL for directory, then manually append filename
TestFlight-only availability - Major limitation not mentioned!
Apple-hosted packs currently ONLY work for internal testers on TestFlight or from App Store.
Won't work from Xcode until "later this year"
HTTP 400 errors expected for non-TestFlight installs
ba-serve port workaround
URL override port bug exists on multiple device types
Use ba-serve -p 443 instead of custom ports
I have an Xcode project setup as follows:
3 static libraries
1 framework target, whose Mach-O type is set to Dynamic Library
main app target (iOS app)
The target dependencies are as follows:
In framework's build phase [Link with libraries], I have the 3 libs statically linked.
In the main app's build phase [Link with libraries], I have only the framework, which is dynamically linked.
As per my understanding:
The libs are statically linked to the framework. So, the framework binary would contain code from all the libs.
The framework is dynamically linked to the main app (iOS app in this case). So, the main app's binary only has a reference to the framework's binary, which would be loaded in the memory at runtime.
Assuming my understanding is correct, I'm stuck with the following problem:
All 3 libs build successfully
The framework builds successfully
The main app target doesn't build. The compilation is successful, but the build fails with linker errors.
Please let me know if I am doing something incorrectly, or if a configuration is missing. Below are more details:
The linker gives the following error:
Undefined symbols for architecture arm64:
"StringUtils.GetStr() -> Swift.String", referenced from:
dynamic_fw.AppDelegate.application(_: __C.UIApplication, didFinishLaunchingWithOptions: [__C.UIApplicationLaunchOptionsKey : Any]?) -> Swift.Bool in AppDelegate.o
"TWUtils.GetNum() -> Swift.Int", referenced from:
dynamic_fw.AppDelegate.application(_: __C.UIApplication, didFinishLaunchingWithOptions: [__C.UIApplicationLaunchOptionsKey : Any]?) -> Swift.Bool in AppDelegate.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
And the command shown in the logs for linking phase is:
Ld /Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Products/Debug-iphonesimulator/dynamic-fw.app/dynamic-fw normal (in target 'dynamic-fw' from project 'dynamic-fw')
cd /Users/raunit.shrivastava/Desktop/dynamic-fw
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -Xlinker -reproducible -target arm64-apple-ios17.5-simulator -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator17.5.sdk -O0 -L/Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Intermediates.noindex/EagerLinkingTBDs/Debug-iphonesimulator -L/Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Products/Debug-iphonesimulator -L. -L./StringUtils -L./TWFramework -L./TWUtils -L./dynamic-fw -F/Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Intermediates.noindex/EagerLinkingTBDs/Debug-iphonesimulator -F/Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Products/Debug-iphonesimulator -F. -F./StringUtils -F./TWFramework -F./TWUtils -F./dynamic-fw -filelist /Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Intermediates.noindex/dynamic-fw.build/Debug-iphonesimulator/dynamic-fw.build/Objects-normal/arm64/dynamic-fw.LinkFileList -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker ./\*\* -dead_strip -Xlinker -object_path_lto -Xlinker /Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Intermediates.noindex/dynamic-fw.build/Debug-iphonesimulator/dynamic-fw.build/Objects-normal/arm64/dynamic-fw_lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -Xlinker -objc_abi_version -Xlinker 2 -fobjc-link-runtime -L/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphonesimulator -L/usr/lib/swift -Xlinker -add_ast_path -Xlinker /Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Intermediates.noindex/dynamic-fw.build/Debug-iphonesimulator/dynamic-fw.build/Objects-normal/arm64/dynamic_fw.swiftmodule -Xlinker -sectcreate -Xlinker __TEXT -Xlinker __entitlements -Xlinker /Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Intermediates.noindex/dynamic-fw.build/Debug-iphonesimulator/dynamic-fw.build/dynamic-fw.app-Simulated.xcent -Xlinker -sectcreate -Xlinker __TEXT -Xlinker __ents_der -Xlinker /Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Intermediates.noindex/dynamic-fw.build/Debug-iphonesimulator/dynamic-fw.build/dynamic-fw.app-Simulated.xcent.der -framework TWFramework -Xlinker -no_adhoc_codesign -Xlinker -dependency_info -Xlinker /Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Intermediates.noindex/dynamic-fw.build/Debug-iphonesimulator/dynamic-fw.build/Objects-normal/arm64/dynamic-fw_dependency_info.dat -o /Users/raunit.shrivastava/Library/Developer/Xcode/DerivedData/dynamic-fw-foqtqhpopkmoapfufzxbfloamnpr/Build/Products/Debug-iphonesimulator/dynamic-fw.app/dynamic-fw
Hello.
On my app I have the necessity to use mergeable libraries, in my context my libraries are indirect dependency, in other words the dependency isn’t target in my project, and they are XCFramework where they are imported on Framework, Libraries, and Embedded Content session on my app target.
Following the documentation on Configuring your project to use mergeable libraries it said.

But on Manually configure merging don’t said how to configure to indirect dependencies.

So I have tried configure use the linker flag -merge_framework for each XCFramework using -Wl, -merge_framework, {XCFramework_Name}, but I am receiving the following error unknown argument: -merge_framework’ when build the release.
In app target is set build settings MERGED_BINARY_TYPE = manual;
The question is:
Is possible using mergeable libraries in XCFramework dependencies ? How I do this? Because on the doc is not clear how to use in indirect dependency like XCFramework.
Regards
Michel Carvalho
Hi Guys,
I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode.
They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions
Like below:
default developer mode available IOS 17.4.1
default developer mode not available IOS 17.5.1
Hi Apple Engineers and fellow developers,
I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of:
macOS app: Simple "Hide apps" button that triggers app hidding sessions
iOS app: Uses Screen Time API to temporarily hide selected apps from home screen
Communication: Bonjour networking between Mac and iPhone for session coordination
The Challenge
My app requires two entitlements that aren't available with Personal Developer Teams:
com.apple.developer.family-controls (for Screen Time API)
com.apple.developer.networking.multicast (for Bonjour device discovery)
Current Error Messages
text
Cannot create a iOS App Development provisioning profile for "focuser.focuser-app".
Personal development teams, including "My Name", do not support the
Family Controls (Development) capability.
Provisioning profile doesn't include the com.apple.developer.family-controls
and com.apple.developer.networking.multicast entitlements.
My Question for Apple Engineers
Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership?
I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Entitlements
Network
Family Controls
Bonjour