Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Xcode Cloud Documentation

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Support Request for XCode Cloud build performance
Dear all, For an important client, we are currently experiencing issues related to performance IOS build using Xcode Cloud. More in detail, their build process is taking approximately 30 minutes to complete at the moment, whereas the same build executed locally on a Mac machine takes around 7 minutes. This significant difference in build times is causing concerns and slowing down the development work. We would appreciate your support in identifying possible causes and exploring different ways to improve the actual situation (ex if it is possible to increase the Cloud machine calculation power). Could you please advise us on how we might proceed to analyze and potentially optimize the build times on Xcode Cloud? What kind of processors are used? Any guidance, best practices, or diagnostic steps you can suggest would be greatly appreciated. Looking forward to your support.
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148
Jul ’25
Xcode Cloud is not available in my Apple Developer Program account
I am experiencing an issue where Xcode Cloud is not available in my Apple Developer Program account on App Store Connect. Despite having an active developer membership, I cannot access or enable Xcode Cloud for my apps. Could you please assist me in understanding why this feature is not available for my account and what steps I need to take to enable it?
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147
Jul ’25
Xcode Cloud with watchOS app - unable to archive
I struggling in getting Xcode Cloud to work with a stand alone watch app. This app has the following three targets and each bundle identifier is set up in the Identifiers section of the developer portal. iphone container target called Unleashed abc.xyz.Unleashed watch target called Unleashed Watch App abc.xyz.Unleashed.watchkitapp watch target called Unleashed WidgetExtension abc.xyz.Unleashed.watchkitapp.Unleashed-Widget I have a App Store provisioning set up for abc.xyz.Unleashed.watchkitapp The app runs fine in the watch simulator, but fails with the following when I do an Xcode Cloud build Export archive for ad-hoc distribution Export archive for development distribution Export archive for app-store distribution When I expand each one of these errors it reports: Command exited with non-zero exit-code: 70 I also tried archiving the project in Xcode then selected the Archive but it won't let me validate because that button is disabled. Very confused I have successfully used Xcode Cloud for a phone app but am having a problem with this watch app that has a widget
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92
Aug ’25
Xcode Cloud - Command PhaseScriptExecution failed with a nonzero exit code
I've been running into issues with Xcode Cloud/my workflow when it's trying to archive the app. I've tested locally and both archiving and building the app for release works. I've tried a few things to clear it. pod deintegrate and pod install Checking off "archive" for the build scheme Creating a certificate for both development and distribution. I made sure automatic signing was enabled as well. I have a ci_scripts/ci_post_clone.sh script that successfully completes. Have tried setting the xcode version of the workflow to 16.2 which is what my local xcode version is. I've switched it back to the latest, 16.4. running pod update Updating flutter However, I consistently get the following 2 errors : `Showing All Messages Run command: 'xcodebuild archive -workspace /Volumes/workspace/repository/ios/Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -archivePath /Volumes/workspace/build.xcarchive -derivedDataPath /Volumes/workspace/DerivedData -resultBundleVersion 3 -resultBundlePath /Volumes/workspace/resultbundle.xcresult -resultStreamPath /Volumes/workspace/tmp/resultBundleStreame3592434-5b88-48da-a3c4-f750abee4d08.json -IDEPostProgressNotifications=YES CODE_SIGN_IDENTITY=- AD_HOC_CODE_SIGNING_ALLOWED=YES CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM=JG794CQD68 COMPILER_INDEX_STORE_ENABLE=NO -hideShellScriptEnvironment' ` and Showing All Messages Unhandled exception: ProcessException: No such file or directory Command: /Users/local/flutter/bin/flutter assemble --no-version-check --output=/Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Runner/BuildProductsPath/Release-iphoneos/ -dTargetPlatform=ios -dTargetFile=lib/main.dart -dBuildMode=release -dConfiguration=Release -dIosArchs=arm64 -dSdkRoot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.5.sdk -dSplitDebugInfo= -dTreeShakeIcons=true -dTrackWidgetCreation=false -dDartObfuscation=false -dAction=install -dFrontendServerStarterPath= --ExtraGenSnapshotOptions= --DartDefines=RkxVVFRFUl9WRVJTSU9OPTMuMzUuMQ==,RkxVVFRFUl9DSEFOTkVMPXN0YWJsZQ==,RkxVVFRFUl9HSVRfVVJMPWh0dHA6Ly9naXRodWIuY29tL2ZsdXR0ZXIvZmx1dHRlci5naXQ=,RkxVVFRFUl9GUkFNRVdPUktfUkVWSVNJT049MjBmODI3NDkzOQ==,RkxVVFRFUl9FTkdJTkVfUkVWSVNJT049MWU5YTgxMWJmOA==,RkxVVFRFUl9EQVJUX1ZFUlNJT049My45LjA= --ExtraFrontEndOptions= -dSrcRoot=/Volumes/workspace/repository/ios -dTargetDeviceOSVersion= -dCodesignIdentity=- release_ios_bundle_flutter_assets #0 _ProcessImpl._runAndWait (dart:io-patch/process_patch.dart:519:7) #1 _runNonInteractiveProcessSync (dart:io-patch/process_patch.dart:686:18) #2 Process.runSync (dart:io-patch/process_patch.dart:79:12) #3 Context.runSyncProcess (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:154:20) #4 Context.runSync (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:118:34) #5 Context.buildApp (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:539:34) #6 Context.run (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:51:9) #7 main (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:17:5) #8 _delayEntrypointInvocation.<anonymous closure> (dart:isolate-patch/isolate_patch.dart:312:33) #9 _RawReceivePort._handleMessage (dart:isolate-patch/isolate_patch.dart:193:12) Command PhaseScriptExecution failed with a nonzero exit code Any help here would be greatly appreciated.
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187
Aug ’25
Xcode cloud stuck archiving for 6 DAYS
We have had 2 Builds so far stuck archiving. Both indicate in their logs that Build Archive took a normal amount of time (9m and 19m) but the step Archive - iOS never finished. One of them ran for more than 6 days until we noticed and canceled it. The other one ran for 18 hours, and also had to be canceled manually. They were in two different projects, with no significant changes. The first build ran on Xcode 16.4 (16F6) and macOS Sequoia 15.6 (24G84), which we had had no issues like this with until just now, and the second ran on Xcode 26 (17A324) and macOS Tahoe 26 (25A354). We tested our app on the newest Xcode version and had no issues. Submitted report using feedback assistant: FB20279737.
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141
Sep ’25
Xcode Cloud: All Targets Suddenly Timeout During Archive
Hi everyone, Starting today, my Xcode Cloud CI workflow can no longer successfully build iOS/macOS/visionOS targets. The Archive step does not report any errors, but the xcodebuild command hangs indefinitely and eventually fails with the following message: The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes. My iOS and macOS targets can still be built, but the build time has increased by 2-3x compared to before. That's interesting. After I removed the visionOS target, the iOS target also failed to build. Additionally, since today, I’ve noticed a significant increase in network-related errors in Xcode Cloud. There have been multiple failures to download dependencies from Homebrew or GitHub. I have confirmed that CI versions which previously built successfully are now failing, while running the same build commands locally works fine. Based on these observations, I suspect there may be an issue with the Xcode Cloud environment itself. Has anyone else encountered similar problems? Any suggestions or updates would be appreciated! Thanks!
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Unable to re-enable Xcode Cloud — “opt-out request is being processed” message
Hi everyone, After opting out of Xcode Cloud, I tried to set it up again for my product. However, I’m getting the following message when attempting to reconnect to my source control provider: "Connecting Xcode Cloud with your source control provider was incomplete. Products cannot be configured to use Xcode Cloud while your team’s opt-out request is being processed." It’s been 7 days since I opted out, and I still haven’t been able to re-enable Xcode Cloud. I’ve tried reconnecting both GitHub and Bitbucket, but the same message appears in both cases. I’d like to know: How long does the opt-out (deregistration) process usually take to complete? Is there any way to check the current status or expedite the reactivation process? Team Type: Organization Region: Japan Any insights or similar experiences would be greatly appreciated. Thank you in advance!
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Feature Request: Authorize api.github.com
Issue Description I'm have Local Swift Package which contains binary target to private github releases url is formed like below: https://api.github.com/repo/{owner}/{repo}/releases/assets/{asset_id}.zip I register the private repo to the xcodecloud, but still xcodecloud does not recognize "api.github.com" domain. So build keeps fails at downloading binary artifact. https://github.com/{owner}/{repo}/releases/download/{tag}/Myframework.xcframework.zip is not a valid choice since this kind of url, is not supported for private repository. Proposed Solution Please add authorization to the "api.github.com" like normal "github.com".
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363
Dec ’24
Xcode Cloud - TestFlight Internal Testing Processing Stuck for Over 8 Hours
I am experiencing significant delays with TestFlight Internal Testing processing in Xcode Cloud. The build has been stuck in the processing state for over 8 hours, which is significantly longer than our usual deployment time. Issue Details: Product: Xcode Cloud / TestFlight Internal Testing Time in Processing: 8+ hours Build Status: Stuck in "Processing for TestFlight Internal Testing" Workflow Type: iOS App Distribution Steps to Reproduce: Triggered Xcode Cloud workflow for iOS app Build completed successfully TestFlight Internal Testing processing started Processing has not completed after 8+ hours Technical Information: Xcode Version: Xcode 15.4 iOS App Target Version: iOS16.4 Attempted Troubleshooting: Verified all certificates and provisioning profiles are valid and up-to-date Confirmed the build was successful in Xcode Cloud Checked that the app binary size has not changed significantly Reviewed all workflow logs for potential errors or warnings Is there a known issue with TestFlight processing times currently? Are there any steps we can take to resolve or expedite this process? Can you investigate if there are any specific issues with our build that might be causing this delay? Please let me know if you need any additional information to assist with this issue. App Information: App Name:Simple Voice Recorder - Audio Bundle Identifier: id6443528409 Thank you for your assistance in resolving this issue. Best regards,
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458
Jan ’25
Xcode cloud build hanging at 46 percent, even though all stages have completed successfully
My Xcode cloud pipeline seems to be stuck at 46% inside the archiving step for some reason. When I run my project locally, it works, and uploading my build manually through Xcode to app store connect works too. However, when I try to build my app using Xcode cloud, it gets stuck after the archiving step has successfully completed. All checkmarks are green, but the archiving step does not terminate after one hour. I tried switching the cloud Xcode version, the cloud macOS version, changing my code. Nothing works and Xcode cloud is completely bricked. How do I fix this? There is no error message at all. The build is just stuck at 46% and nothing happens.
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417
Jan ’25
Cannot find "renamed.swift" in scope
I use xcode to rename a view in my project. It renamed the file, the struct, and all related items. However; since doing that my xcode cloud workflow fails, indicating that the it cannot find it in scope. I have confirmed that the file shows up in my BuildPhases - Compile Sources. I have confirmed it exists in my git repo, but Xcode Cloud still fails to find it in scope. I have confirmed it shows up in the correct Target Membership. I even tried removing it from the BuildPhases and re-adding it. How can I resolve this issue? Is there something else I can look at? btw, application builds fine locally on my machine.
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399
Feb ’25
Need help. How to get Xcode Cloud to 'resolve package dependencies.'
My organization just started having problems with Xcode Cloud this week. We have created a pretty simple 'Build on Pull Request'. The problem is our builds have started failing immediately because with the error. "Could not resolve package dependencies:" What is even more frustrating is the dependency that reported failed seem to changes every time. This did not happen before this week. Our build process is fairly vanilla, through Xcode. (We are NOT using CLI xcodebuild) I can build a locally just fine from a clean build, and cleaning derived data. Nothing has changed in our dependencies. We are not using any private dependencies. So I am stumped on what else to do how to debug, and fix this, because I am not sure how to encourage the Xcode Cloud build runner/server that the dependences are available and to jsut go get them. Any help would be great, because we just started using Xcode Cloud to get away from Fastlane (which was causing problems), and it would be frustrating if this is a sign of things to come. Sincerely, Stan
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645
Feb ’25
Inconsistent behavior across different test environments and simulators
I'm working on Apple Watch UI tests and have noticed different results between local and Xcode Cloud environments. I tested all cases locally, and they worked fine. However, when running the tests on Xcode Cloud, some issues caused them to fail: The test requires clicking a button to display the built-in keyboard, but on Xcode Cloud, the keyboard never appears, no matter how long I wait. The app unexpectedly closes during testing, displaying the error message: "Failed to launch application {Your app} is not running." These failures occurred on two different simulator destinations (Ultra 49mm 11.2 / Series 7 45mm 11.2) and can only be reproduced on specific simulators. Has anyone encountered a similar issue?
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446
Feb ’25
Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.apple.com/forums/thread/746210 Debugging by ourselves We setup an example Xcode project from a default iOS Xcode app template to rule out any project issues. This example project failed with the same error as stated above. In the next step we tried the same example project with a different Apple Developer Account and it successfully distributed the example App through Xcode Cloud. Conclusion It seems like there is no setup issue on developer-side, because our example project works out-of-the-box on a different Apple Developer Account. Our only hope is that Apple will have a look on our Developer Account. Maybe there is some internal setting.
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454
Mar ’25
Xcode Cloud can't connect to Self-Hosted Gitlab Instance using the Change URL function
Hi, I'm trying to use the change url functionality to switch my Xcode Cloud setup from Gitlab.com to my self hosted Gitlab instance. The setup process completes successfully, however, Xcode Cloud does not create any web hooks in my repo and also is not able to fetch any branch/tag information from the Gitlab instance. There is also no error displayed on Xcode Cloud UI. I even tried to debug by looking at requests on my server to see if there are any clues, to no avail. The only clue seems to be that in my repositories page, I see the instance listed but the row is highlighted red (which I assume means there's an issue with the connection). The last accessed date is also empty. The call to the /repos-v3 endpoint from App Store Connect seems to indicate there's an authentication issue: { "primary_repos" : [ { "repo" : { "id" : "xxxxxxxxxxx", "http_clone_url" : "xxxxxxxxxxx", "owner_name" : "xxxxxxxxxxx", "repo_name" : "xxxxxxxxxxx-ios", "repo_id" : "7", "provider" : "gitlab-hosted", "ssh_clone_url" : "ssh://xxxxxxxxxxx", "scp_clone_url" : "git@xxxxxxxxxxx", "default_branch" : "master" }, "authorization_state" : "unauthorized" } ], "additional_repos" : [ ], "unauthorized_repos" : [ ], "revoked_repos" : [ ] } On my end, when I try to add the repository to Xcode Cloud, I see a few requests to my GitLab instance, all of which succeed with 200: {"time":"2025-03-11T21:10:26.217Z","severity":"INFO","duration_s":0.05674,"db_duration_s":0.00567,"view_duration_s":0.05107,"status":200,"method":"GET","path":"/api/v4/user",.... {"time":"2025-03-11T21:10:26.797Z","severity":"INFO","duration_s":0.16682,"db_duration_s":0.02024,"view_duration_s":0.14658,"status":200,"method":"GET","path":"/api/v4/projects/xxxxxx%2Fxxxxxx-ios",.... {"time":"2025-03-11T21:10:28.298Z","severity":"INFO","duration_s":0.06617,"db_duration_s":0.00835,"view_duration_s":0.05782,"status":200,"method":"GET","path":"/api/v4/user",.... {"time":"2025-03-11T21:10:28.867Z","severity":"INFO","duration_s":0.21071,"db_duration_s":0.03075,"view_duration_s":0.17996,"status":200,"method":"GET","path":"/api/v4/projects/xxxxxx%2Fxxxxxx-ios",.... {"time":"2025-03-11T21:10:30.621Z","severity":"INFO","duration_s":0.15613,"db_duration_s":0.01842,"view_duration_s":0.13771,"status":200,"method":"GET","path":"/api/v4/projects/7",.... {"time":"2025-03-11T21:10:31.239Z","severity":"INFO","duration_s":0.1672,"db_duration_s":0.01828,"view_duration_s":0.14892,"status":200,"method":"GET","path":"/api/v4/projects/7",..... At this point I'm sure this is some sort of a bug with Xcode Cloud since the requests do succeed but Xcode Cloud is unable to process the responses and identify the correct branches and tags, as well as set the web hook for the repo.
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30k
Mar ’25
Xcode Cloud Code Signing Issue – App Store Review Can’t Open Exported App
Hey everyone, We’re running into a frustrating issue with Xcode Cloud builds submitted to App Store Review. After every build, we must manually delete all code signing certificates generated by Xcode Cloud; otherwise, the reviewers can’t open the exported App Store app. When they try to open it, they see the error: “Apple Information Security: A process was blocked from running and moved to Trash: [Our App Name]” Oddly enough, if we delete all Xcode Cloud-generated certificates and then trigger a new Xcode Cloud build, the problem temporarily disappears—until the next submission, where we have to repeat the process. Has anyone else encountered this issue? Any recommendations on how to prevent this from happening? We’d rather not keep trashing certificates after every build. Thanks!
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328
Mar ’25
Xcode cloud: xcode build archive error
Hello! I'm trying to build my flutter app through xcode cloud, but im getting following error: Command exited with non-zero exit-code: 65 Run command: 'xcodebuild archive -workspace /Volumes/workspace/repository/ios/Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -archivePath /Volumes/workspace/build.xcarchive -derivedDataPath /Volumes/workspace/DerivedData -resultBundleVersion 3 -resultBundlePath /Volumes/workspace/resultbundle.xcresult -resultStreamPath /Volumes/workspace/tmp/resultBundleStream97053cd8-9db9-41c6-9dc8-a9fc142bacb6.json -IDEPostProgressNotifications=YES CODE_SIGN_IDENTITY=- AD_HOC_CODE_SIGNING_ALLOWED=YES CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM={development_team_here} COMPILER_INDEX_STORE_ENABLE=NO -hideShellScriptEnvironment' When i build locally, it works fine, tried both debug/release modes, but in the cloud archive fails. Also have following message in xcode cloud: `'Flutter/Flutter.h' file not found GeneratedPluginRegistrant.h:10` failed to emit precompiled header '/Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Runner/PrecompiledHeaders/Runner-Bridging-Header-swift_2QGFV1FVTQX2Z-clang_IX5TH88559CY.pch' for bridging header '/Volumes/workspace/repository/ios/Runner/Runner-Bridging-Header.h'
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158
Mar ’25