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Refactor->Rename "Refactoring Engine Failure"
For Xcode 15 and Xcode 16, whenever I try to use the Refactor->Rename command I get a spinning busy cursor for a short while then I get an alert that says: Rename Failed Refactoring engine failure. This happens on several projects and I've tried removing the derived data folder, but am at a loss to find additional troubleshooting steps. Are there other files I might remove or reset to get my "Refactoring Engine" back into shape?
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179
Jun ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
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325
Jun ’25
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
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132
Jun ’25
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
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May ’25
Xcode PCCM Fails to Install
When installing Xcode on macOS Tahoe, Predictive Code Completion Model cannot install. The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2025-06-16 04:54:14 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 System Information macOS Version 16.0 (Build 25A5279m) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-06-16T00:54:14-04:00
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Jun ’25
Xcode-beta project ORSOFINAL: SwiftShims & C99 PCH errors after migration from Xcode stable
Hi all, I’m running into a persistent build issue with my Swift project ORSOFINAL after migrating from Xcode stable to Xcode-beta.app (June 2025 version). ⸻ 💥 Errors displayed: 1. C99 was enabled in PCH file but is currently disabled 2. module file .../ModuleCache.noindex/SwiftShims-AXUM98L131W4...pcm cannot be loaded due to a configuration mismatch with the current compilation 3. missing required module 'SwiftShims' ⸻ 🛠 What I’ve already tried: • xcode-select -s /Applications/Xcode-beta.app/Contents/Developer • Deleted ~/Library/Developer/Xcode/DerivedData, ModuleCache.noindex, Archives, and Products • Ran sudo xcodebuild -runFirstLaunch • Clean Build Folder in Xcode-beta • Verified Command Line Tools setting points to Xcode-beta ⸻ ❓Looking for guidance on: • Whether this is a known bug in Xcode-beta • If SwiftShims/PCM conflicts are expected between versions • Best practices to safely migrate from Xcode stable to beta for Swift-based projects Any advice is much appreciated. Thanks, Mathéo
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Jun ’25
AR Camera Freezes in Split View on iPad (Vuforia + Unity + iOS 16+)
Hi everyone, We're developing an AR app using Unity with Vuforia for object detection. Our app works well in full-screen mode, including detection and post-detection phases. However, we're facing a specific issue in iPad Split View multitasking mode. Problem: The AR camera (Vuforia-based) freezes during object detection if another app is opened in Split View. Post-detection, everything works fine in Split View. The problem only occurs during detection. Testing Environment: iPadOS 16+ Unity with Vuforia plugin Using EnableMultitaskingCameraAccess() method with AVFoundation to support camera multitasking AR scene is set up properly with detection capabilities in full-screen
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May ’25
0xe8008018 (The identity used to sign the executable is no longer valid.)
I created a new App project, I didn't write any my code, I just built it and install it to my iPhone, then I got the error as below: 无法安装“test” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-04-13 03:40:21 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } -- Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { NSURL = "file:///Users/ltf/Library/Developer/Xcode/DerivedData/test-fnnhrmtlclvfdnennxoorbywbuze/Build/Products/Debug-iphoneos/test.app"; } -- Can't install “test” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: 无法安装此App,因为无法验证其完整性。 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) -- Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 79; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008120-001E51C011F9A01E"; "device_isCoreDevice" = 1; "device_isWireless" = 1; "device_model" = "iPhone15,5"; "device_osBuild" = "18.3.2 (22D82)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone15,5"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.120.2"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 2527; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphoneos; } -- System Information macOS Version 15.5 (Build 24F5042g) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-13T11:40:21+08:00
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May ’25
Privacy features in Coding Intelligence
What is the policy for data sharing when using Coding Intelligence in Xcode 26? In many environments, sending out source code or even meta data that may be stored in external systems is not allowed. Is there any kind of policy on data persistency / sharing when using the default provider? Is there a way to limit data sharing apart from running models locally?
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Jun ’25
Standard Memory Debugging Tools
In many cases I’ll be talking to folks with a memory management problem and I’ll say “You should investigate this with the standard memory debugging tools.” They then turn around and ask me “What are those tools?” Well, this is what I mean: Zombies — This lets you quickly detect when an object is used after it’s been deallocated. Learn more about it in the Finding zombies section of the Instruments Help and in Investigating crashes for zombie objects. There was also an excellent WWDC video about this, namely, WWDC 2010 Session 311 Advanced Memory Analysis with Instruments. This is no longer available in the video archive but if you can find a copy it’s well worth a watch. Address Sanitizer — This is a lower-level tool that finds a variety of common memory management issues, including use after free and buffer overruns. Learn more about this in Diagnosing memory, thread, and crash issues early and the various articles it links to. There’s also a good discussion of this tool, and other Xcode runtime diagnostic tools, in WWDC 2017 Session 406 Finding Bugs Using Xcode Runtime Tools (also no longer available from Apple). Hardware memory tagging — If you have access to a device with hardware memory tagging — starting with the A19 or M5 processors — consider enabling Memory Integrity Enforcement (MIE). For the details, see Enabling enhanced security for your app or watch Secure your app with Memory Integrity Enforcement. Even if you don’t want to do that for your production app, enable it just for development by checking Hardware Memory Tagging in the Options tab of Xcode’s scheme editor. Older tools — There are a variety of older tools that might be useful in some specific circumstances. See the Enabling the Malloc Debugging Features section of the Memory Usage Performance Guidelines for more information about these. Of specific interest is libgmalloc, which is documented in a UNIX man page. For some practical examples of how to identity a memory management crash report and then investigate that crash with these tools, take a look at WWDC 2018 Session 414 Understanding Crashes and Crash Logs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History: 2026-03-02 Added a discussion of hardware memory tagging. 2023-05-09 Added a link to Investigating crashes for zombie objects. 2023-03-22 Removed another WWDC session video link. Made minor editorial changes. 2020-10-23 Fixed some formatting errors. 2019-10-30 Removed the link to WWDC 2010 Session 311 Advanced Memory Analysis with Instruments because it’s not long available in the archive. Refreshed all the other links. 2019-01-22 Fixed the link to libgmalloc. 2018-11-02 Updated to include a reference to WWDC 2018 Session 414 Understanding Crashes and Crash Logs. 2017-11-16 First posted.
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18k
Mar ’26
GIT incorrectly monitoring changes to system files
I have a small playground approx 150 lines no SwiftUI It also has a 70 line text file Xcode now thinks I have over 4000 files that have changed and they are Xcode or system files If I am looking at this list then the Mac Mini will freeze with a frozen mouse, just a stuck mouse pointer. After a minute or so the Mac will reboot itself. Any suggestions as to how to fix this would be appreciated. I have already reinstalled Xcode and the tools and its still the same.
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Jun ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
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May ’25
iOS 3.1.3 SDK
Hello!!! I want to do a little project for the original iPhone running iOS 3.1.3 and I don’t find the SDK for iOS 3.1.3. I’ve tried downloading Xcode 3.1.3 from the Apple Developer site, but during the installation process, the iPhone SDK doesn’t appear to be included. I also tested Xcode 3.2.2, but it doesn’t seem to have the iPhone OS 3.1.3 SDK either. Does anyone still have the iPhone OS 3.1.3 SDK available or know where I can find it? Thanks!! Edgar
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Jun ’25
ProjectedMediaConversion Error dyld[5902]:
The latest build MacOS 26.0 Beta 25A5316i has introduced an error with the conversion tool ProjectedMediaConversion example shown at WWDC Error. I trying recompiling, but with same error: dyld[5902]: Symbol not found: _$sSo18AVAssetWriterInputC12AVFoundationE19PixelBufferReceiverC6append_4with9isolationy9CoreVideo010CVReadOnlyeF0C_So6CMTimeaScA_pSgYitYaKFTjTu Referenced from: /Users/***/Library/Developer/Xcode/DerivedData/ProjectedMediaConversion-elcmxcasetuopvghcomowlupqnuj/Build/Products/Debug/ProjectedMediaConversion Expected in: <129D07B2-72FC-32A1-8162-0E6FD4A5DB2F> /usr/lib/swift/libswiftAVFoundation.dylib
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Jul ’25
tvOS icon missing layers
I have an AppleTV app which I released in 2016. I've updated it and released a new version every year without much hassle. This year, with tvOS 17.2, the layered app icon isn't working right. This is a two-layer image made with PNGs. When it's selected, it looks right and the layers move correctly: But when it's not selected, the background layer disappears: Screenshots are from the simulator but it also happens on the device. It's inconsistent; sometimes it's the front layer that disappears. Occasionally both layers work, but I can't tell why. I've spent a day trying everything. Very frustrated. The icon previews correctly in Xcode and in Parallax Viewer. The image sizes are correct: 400 x 240 for Small, 800 x 480 for Small@2x, 1280 x 768 for Large. The back layer is a non-transparent PNG. I tried adding a Large@2x set. Didn't help. Originally I had a three-layer image with no middle layer PNG. I deleted the empty middle layer, but that didn't help. All the PNG files are from GnuIMP. Same color space, even. I was using the filenames tvicon-back-s.png and tvicon-back-s@2x.png. I tried taking out the @ sign in case that was confusing Xcode. (It never has before, but I am flailing here.) Anybody have any clues? If it's an Apple bug and there's nothing I can do, I'm going to just push the release button and hope it fixes itself someday.
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Oct ’25
Please upgrade Xcode to continue using Codex
Codex will no longer be available in Xcode 26.3 starting on Friday, May 8th. Please upgrade to Xcode 26.4 or later to continue using Codex.
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255
Activity
1w
Refactor->Rename "Refactoring Engine Failure"
For Xcode 15 and Xcode 16, whenever I try to use the Refactor->Rename command I get a spinning busy cursor for a short while then I get an alert that says: Rename Failed Refactoring engine failure. This happens on several projects and I've tried removing the derived data folder, but am at a loss to find additional troubleshooting steps. Are there other files I might remove or reset to get my "Refactoring Engine" back into shape?
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0
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179
Activity
Jun ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
Replies
1
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0
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325
Activity
Jun ’25
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
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132
Activity
Jun ’25
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
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1
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0
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85
Activity
May ’25
Xcode PCCM Fails to Install
When installing Xcode on macOS Tahoe, Predictive Code Completion Model cannot install. The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2025-06-16 04:54:14 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 System Information macOS Version 16.0 (Build 25A5279m) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-06-16T00:54:14-04:00
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3
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0
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118
Activity
Jun ’25
Xcode-beta project ORSOFINAL: SwiftShims & C99 PCH errors after migration from Xcode stable
Hi all, I’m running into a persistent build issue with my Swift project ORSOFINAL after migrating from Xcode stable to Xcode-beta.app (June 2025 version). ⸻ 💥 Errors displayed: 1. C99 was enabled in PCH file but is currently disabled 2. module file .../ModuleCache.noindex/SwiftShims-AXUM98L131W4...pcm cannot be loaded due to a configuration mismatch with the current compilation 3. missing required module 'SwiftShims' ⸻ 🛠 What I’ve already tried: • xcode-select -s /Applications/Xcode-beta.app/Contents/Developer • Deleted ~/Library/Developer/Xcode/DerivedData, ModuleCache.noindex, Archives, and Products • Ran sudo xcodebuild -runFirstLaunch • Clean Build Folder in Xcode-beta • Verified Command Line Tools setting points to Xcode-beta ⸻ ❓Looking for guidance on: • Whether this is a known bug in Xcode-beta • If SwiftShims/PCM conflicts are expected between versions • Best practices to safely migrate from Xcode stable to beta for Swift-based projects Any advice is much appreciated. Thanks, Mathéo
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1
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0
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289
Activity
Jun ’25
AR Camera Freezes in Split View on iPad (Vuforia + Unity + iOS 16+)
Hi everyone, We're developing an AR app using Unity with Vuforia for object detection. Our app works well in full-screen mode, including detection and post-detection phases. However, we're facing a specific issue in iPad Split View multitasking mode. Problem: The AR camera (Vuforia-based) freezes during object detection if another app is opened in Split View. Post-detection, everything works fine in Split View. The problem only occurs during detection. Testing Environment: iPadOS 16+ Unity with Vuforia plugin Using EnableMultitaskingCameraAccess() method with AVFoundation to support camera multitasking AR scene is set up properly with detection capabilities in full-screen
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0
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161
Activity
May ’25
Which simulator to use?
Vision Pro or Vision Pro 2732x2048? Which one is larger? My iMac is very slow, so I wanted to use the smaller one.
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0
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75
Activity
Jul ’25
Attribute Inspector
Maybe it's just me but I can't find the attribute inspector anywhere. I have clicked, searched and tried everything I can think of. I love the new Xcode, but this has me dumbfounded.
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3
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424
Activity
Jun ’25
Xcode 16.4 does not provide "New Group without Folder" when I press the option key
This week I update from Xcode 16.0 to Xcode 16.4. Today I realized, that the Menu item "New Group without Folder" does no more appear, when I press the option key. I tried to find an answer with DuckDuch Go and Chat GPT, but without success. Can anyone help me, how to fix that issue? Thanks a lot.
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2
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0
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214
Activity
Aug ’25
Crash on saving an autocreated testplan in Xcode 16.3?
Is anybody able to save the autocreated testplan successfully with Xcode 16.3? I get a crash no matter what (different filenames, locations, machines, ...). Now created a template project: same thing. Xcode Version 16.3 (16E140) on macOS 15.5 (24F74) Known issue, or am I holding it wrong?
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1
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296
Activity
May ’25
0xe8008018 (The identity used to sign the executable is no longer valid.)
I created a new App project, I didn't write any my code, I just built it and install it to my iPhone, then I got the error as below: 无法安装“test” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-04-13 03:40:21 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } -- Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { NSURL = "file:///Users/ltf/Library/Developer/Xcode/DerivedData/test-fnnhrmtlclvfdnennxoorbywbuze/Build/Products/Debug-iphoneos/test.app"; } -- Can't install “test” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: 无法安装此App,因为无法验证其完整性。 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) -- Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 79; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008120-001E51C011F9A01E"; "device_isCoreDevice" = 1; "device_isWireless" = 1; "device_model" = "iPhone15,5"; "device_osBuild" = "18.3.2 (22D82)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone15,5"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.120.2"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 2527; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphoneos; } -- System Information macOS Version 15.5 (Build 24F5042g) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-13T11:40:21+08:00
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387
Activity
May ’25
Privacy features in Coding Intelligence
What is the policy for data sharing when using Coding Intelligence in Xcode 26? In many environments, sending out source code or even meta data that may be stored in external systems is not allowed. Is there any kind of policy on data persistency / sharing when using the default provider? Is there a way to limit data sharing apart from running models locally?
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110
Activity
Jun ’25
Standard Memory Debugging Tools
In many cases I’ll be talking to folks with a memory management problem and I’ll say “You should investigate this with the standard memory debugging tools.” They then turn around and ask me “What are those tools?” Well, this is what I mean: Zombies — This lets you quickly detect when an object is used after it’s been deallocated. Learn more about it in the Finding zombies section of the Instruments Help and in Investigating crashes for zombie objects. There was also an excellent WWDC video about this, namely, WWDC 2010 Session 311 Advanced Memory Analysis with Instruments. This is no longer available in the video archive but if you can find a copy it’s well worth a watch. Address Sanitizer — This is a lower-level tool that finds a variety of common memory management issues, including use after free and buffer overruns. Learn more about this in Diagnosing memory, thread, and crash issues early and the various articles it links to. There’s also a good discussion of this tool, and other Xcode runtime diagnostic tools, in WWDC 2017 Session 406 Finding Bugs Using Xcode Runtime Tools (also no longer available from Apple). Hardware memory tagging — If you have access to a device with hardware memory tagging — starting with the A19 or M5 processors — consider enabling Memory Integrity Enforcement (MIE). For the details, see Enabling enhanced security for your app or watch Secure your app with Memory Integrity Enforcement. Even if you don’t want to do that for your production app, enable it just for development by checking Hardware Memory Tagging in the Options tab of Xcode’s scheme editor. Older tools — There are a variety of older tools that might be useful in some specific circumstances. See the Enabling the Malloc Debugging Features section of the Memory Usage Performance Guidelines for more information about these. Of specific interest is libgmalloc, which is documented in a UNIX man page. For some practical examples of how to identity a memory management crash report and then investigate that crash with these tools, take a look at WWDC 2018 Session 414 Understanding Crashes and Crash Logs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History: 2026-03-02 Added a discussion of hardware memory tagging. 2023-05-09 Added a link to Investigating crashes for zombie objects. 2023-03-22 Removed another WWDC session video link. Made minor editorial changes. 2020-10-23 Fixed some formatting errors. 2019-10-30 Removed the link to WWDC 2010 Session 311 Advanced Memory Analysis with Instruments because it’s not long available in the archive. Refreshed all the other links. 2019-01-22 Fixed the link to libgmalloc. 2018-11-02 Updated to include a reference to WWDC 2018 Session 414 Understanding Crashes and Crash Logs. 2017-11-16 First posted.
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18k
Activity
Mar ’26
GIT incorrectly monitoring changes to system files
I have a small playground approx 150 lines no SwiftUI It also has a 70 line text file Xcode now thinks I have over 4000 files that have changed and they are Xcode or system files If I am looking at this list then the Mac Mini will freeze with a frozen mouse, just a stuck mouse pointer. After a minute or so the Mac will reboot itself. Any suggestions as to how to fix this would be appreciated. I have already reinstalled Xcode and the tools and its still the same.
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130
Activity
Jun ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
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123
Activity
May ’25
iOS 3.1.3 SDK
Hello!!! I want to do a little project for the original iPhone running iOS 3.1.3 and I don’t find the SDK for iOS 3.1.3. I’ve tried downloading Xcode 3.1.3 from the Apple Developer site, but during the installation process, the iPhone SDK doesn’t appear to be included. I also tested Xcode 3.2.2, but it doesn’t seem to have the iPhone OS 3.1.3 SDK either. Does anyone still have the iPhone OS 3.1.3 SDK available or know where I can find it? Thanks!! Edgar
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96
Activity
Jun ’25
Blocker: Registering simulator runtime with CoreSimulator failed.
Blocker: Registering simulator runtime with CoreSimulator failed.
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92
Activity
May ’25
ProjectedMediaConversion Error dyld[5902]:
The latest build MacOS 26.0 Beta 25A5316i has introduced an error with the conversion tool ProjectedMediaConversion example shown at WWDC Error. I trying recompiling, but with same error: dyld[5902]: Symbol not found: _$sSo18AVAssetWriterInputC12AVFoundationE19PixelBufferReceiverC6append_4with9isolationy9CoreVideo010CVReadOnlyeF0C_So6CMTimeaScA_pSgYitYaKFTjTu Referenced from: /Users/***/Library/Developer/Xcode/DerivedData/ProjectedMediaConversion-elcmxcasetuopvghcomowlupqnuj/Build/Products/Debug/ProjectedMediaConversion Expected in: <129D07B2-72FC-32A1-8162-0E6FD4A5DB2F> /usr/lib/swift/libswiftAVFoundation.dylib
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83
Activity
Jul ’25
tvOS icon missing layers
I have an AppleTV app which I released in 2016. I've updated it and released a new version every year without much hassle. This year, with tvOS 17.2, the layered app icon isn't working right. This is a two-layer image made with PNGs. When it's selected, it looks right and the layers move correctly: But when it's not selected, the background layer disappears: Screenshots are from the simulator but it also happens on the device. It's inconsistent; sometimes it's the front layer that disappears. Occasionally both layers work, but I can't tell why. I've spent a day trying everything. Very frustrated. The icon previews correctly in Xcode and in Parallax Viewer. The image sizes are correct: 400 x 240 for Small, 800 x 480 for Small@2x, 1280 x 768 for Large. The back layer is a non-transparent PNG. I tried adding a Large@2x set. Didn't help. Originally I had a three-layer image with no middle layer PNG. I deleted the empty middle layer, but that didn't help. All the PNG files are from GnuIMP. Same color space, even. I was using the filenames tvicon-back-s.png and tvicon-back-s@2x.png. I tried taking out the @ sign in case that was confusing Xcode. (It never has before, but I am flailing here.) Anybody have any clues? If it's an Apple bug and there's nothing I can do, I'm going to just push the release button and hope it fixes itself someday.
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1.9k
Activity
Oct ’25