I have no longer a paid developer account and after upgrading to iPhone 8+ I tried to install my app and XCODE posts the following error: " Code Signing Error: Your development team has reached the maximum number of registered iPhone devices."How do I remove them? How do I contact Apple Development Support to remove them for me?Daligr
Xcode
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How get URL from image located in asset catalogbefore use:let path = Bundle.main.path(forResource: "***", ofType: "png")or let path = Bundle.main.path(forResource: "***", ofType: "png", inDirectory: "Assets.xcassets")let urlI = URL(fileURLWithPath: path!)but this cause error URL is nilHelp me please
Hello,I created a playground, in this playground, I created a class, I instantiate it, everything is fine. I create the same class in a source swift file, make my class public but ... I do not have the foundation framework methods! for example, no ... uppercased! While I have these methods in the basic playground (I also use the framework foundation). What am I doing wrong? thanks a lot for your help// Works with the Playground
import Foundation
import PlaygroundSupport
class me {
var firstName: String
var lastName: String
init(firstName: String, lastName: String) {
self.firstName = firstName
self.lastName = lastName
}
func mergeUpperCase() -> String {
return firstName.uppercased() + " " + lastName.uppercased()
}
}
// Don't work with the Swift File under Sources
import Foundation
public class Person {
public var firstName: String
public var lastName: String
public init(firName: String, lastName: String) {
self.firstName = firName
self.lastName = lastName
}
public func merge() -> String {
return firstName + " " + lastName
}
public func mergeUpperCase() -> String {
return firstName.xxxx + " " + lastName.xxxx // xxxx = no method uppercased()
}
}
My xcode keep loading after updating to Version 9.3 (9E145) I can work for 3o minutes, I have to force quit it each time it stops responding
I defined an iTunes account to Xcode, and all applications on that account started to appear in organizer. I removed the account from Xcode and I deleted these path. But It's coming back.~/Library/Developer/Xcode/Products/~/Library/Developer/Xcode/Archives/I tried it with the terminal. it didn't happen again.rm -fr ~/Library/Developer/Xcode/DerivedData/Please help me.
I log into my Apple Id account under Pref->Account. I AM able to login, it shows me as a team memeber. Then I exit xcode and when I run it, I go to Pref->Account, it says 'Your session has expired, please login'. I can do this over and over.ThanksRalph
Xcode 9.3, Swift 4.1
I have written an application for IOS (using swift) with an ObjectiveC Framework (called SolarMaxIosFramework),
This framework is made with reused classes from a previous project on Mac (Objective C)
This new application works fine on simulator, and as soon as I want to execute on my Iphone (real),
I get an error message and this app is not launched.
These errors can be resumed as follows:
dyld`__abort_with_payload:
0x1016162f0 <+0>: mov x16, #0x209
0x1016162f4 <+4>: svc #0x80
-> 0x1016162f8 <+8>: b.lo 0x101616310 ; <+32> Thread 1: signal SIGABRT
dyld`abort_with_payload_wrapper_internal:
...
0x101615acc <+96>: bl 0x1016162f0 ; __abort_with_payload
-> 0x101615ad0 <+100>: bl 0x1016164c4 ; getpid Thread 1: signal SIGABRT
dyld`abort_with_payload: Thread 1: signal SIGABRT
0x101615af0 <+0>: stp x29, x30, [sp, #-0x10]!
0x101615af4 <+4>: mov x29, sp
0x101615af8 <+8>: bl 0x101615a6c ; abort_with_payload_wrapper_internal
dyld`dyld::halt: Thread 1: signal SIGABRT
dyld`dyld::_main:
...
0x1015ef4c8 <+7148>: bl 0x1015ec1dc ; dyld::halt(char const*)
-> 0x1015ef4cc <+7152>: mov x20, x0 Thread 1: signal SIGABRT
dyld`_dyld_start:
0x1015e9218 <+64>: bl 0x1015e9260
; dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*)
-> 0x1015e921c <+68>: mov x16, x0 Thread 1: signal SIGABRT
I have tried to record my framework in the bundle but it did not work
Some post speak about declaring this framework as embeded , but I do not know how to do so
Thanks for your help
I have found multiple forum postings where people have asked for how they can delete or remove a Signing Certificate. Unfortunately none of them are helpful. Some respond with non-helpful questions like "Why do you want to delete your Signing Certificate?" I'll tell you why I want to delete it. It's mine and I don't want it any more. I want it gone! Others have responded to similar questions by saying to just create a new Apple ID. I don't want to do that either. I like my world clean and orderly without junk laying around, so that answer is not acceptable either. I want clear instructions on how to delete or remove a Signing Certificate. Interestingly, the option to delete it is there but it's grayed out. Why have it there if you can't delete it? Can someone please help me with this?
Pleas help me. How I can migrate my app in deployment from universal devices to only iPhone device?I can't find any solutions.
It would be extremely helpful to have indent guides like what Visual Studio has in Xcode as discussed here.Would you agree?
Using XCode9, I have created a C-command line project and added an open source framework (gstreamer) in adddition to the corefoundation framework to my project.The C-program uses the header files from gstreamer which are not found by the compiler causing an error. I cannot see where I can add the header path to my project. I have checked the Framework and Xcode lists in the Header directory all header files.The following line causes the compiler error:#include <gst/gst.h>Asking for advice.gMichael
Xcode 9.4.1 on MacOS 10.13.6 does not recognize iphone (iOS 11.4.1), hence "No devices connected to 'My Mac'".Even Window -> Devices and Simulators, there are no devices.But the iphone device is recognized on USB device list.Could you suggest how I can fix this problem or what I did wrong?Also, I have noticed that the system report of MacOS says the version of the iOS on the USB is 7.0.2.But the iOS version is iOS 11.4.1. Is this normal?Thanks.
Hi All,I've got the new 2018 MacBook Pro 15" (15,1) running High Sierra 10.13.6 and the Xcode 10.0 (10A255) release version and am having the following recurring issue.I've got an iOS project that I'm running in the simulator. In this case I'm actually running XCTests. The total tests run for about 4 seconds.At this point, Xcode looks like it's idle, but my fans spin up to full speed and Activity Monitor shows me: diagnosticd 170% cpu diagnosticd 82% cpu notifyd 78% cpu SpringBoard 78% cpuSometimes it shows diagnosticd higher like 350% CPU, but always diagnosticd is the highest.The computer doesn't seem to be doing anything. Both Xcode and Simulator are responsive.If I close the simulator, these disappear and the fans spin back down.This happens 100% of the time with the iPhone XR simulator, but doesn't seem to happen at all with any of the others, including the XS and XS Max.Anyone else seeing this?
Has anyone else noticed how slow xCode 10 is now in compiling code. It used to take 20 second to build and run. Now the same exact code takes over 45 seconds and sometimes over a minute to comple and run vs xCode9
The title says it all...I am trying to install XCode, constantly getting that message, no matter what I try. Currently I have 41+ GB free space, XCode requires 6.1 according to App Store.Please suggest how to solve this issue.Thanks a lot in advance!
I'm new to Xcode and programming in general, and I'm having an issue with Xcode. After I made my code and built it successfully the first time, I can type in input in the bottom console no problem. But then I made a few tweaks and went ahead to build it again. It did successfully build but this time I can't type in anything in the bottom console. So I have to close Xcode and reopen it again everytime I want to make any tweaks and it's getting annoying. Would love to know how to fix this. Thank you in advance.
My app is working as expected in the simulator on iOS 12.1, but not on my iOS 11.x device, and it is just a layout issue. I'm not aware of any major changes in layout constraints from 11 to 12, so I'm perplexed... I upgraded an older device from iOS 10 to 12 and my app layout works on it, so it seems something changed between iOS 11 and 12 regarding layout, but I don't know what that is...How can I get a simulator running iOS 11.x to debug? I'll start debugging on my actual 11.x device, but I would also like to know how to get a simulator running older iOS versions? xcodebuild -showsdks says I only have 12.1 iphone/simulator 12.1 -- how do I run 11.x in the simulator, or older iOS versions in general in the simulator?
Reading sqlite databases in the OS library can be one option but does it require Jailbreaking?How does spyware like Cocospy work on iOS devices? Note: I'm going to capture data for R&D with user consent, visible running app and not as spyware running in the background.I'm new to iOS development and any leads, references will be much appreciated.
Reformatted harddrive on my MBP and installed latest versions of XCode 10.1 and macOS Mohave 10.14.1 and started up XCode, opened my project and connected my iphone and I get a prompt to install software update ... select install and it fails with:"Installation Failed. Can't install the sofwatre becuase it is not currently available from the Sofwatre Update server."Running latest iOS on my iphone X ...What now?Can't seem to find any solutions other than issues with beta software ... is the server down today?cheers-m
Is it possible to reduce the verbosity of logs from os_log when debugging an application? Specifically, can I filter to specific subsystems and / or exclude DEBUG logs using configuration?