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Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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Xcode Beta 5 Metal toolchain download issue
I failed to download Metal toolchain for Xcode Beta 5. Downloading in Settings -> Components didn't work so I tried in terminal but didn't work too. /tmp xcodebuild -downloadComponent metalToolchain -exportPath ~/Downloads Beginning asset download... 2025-08-07 16:38:44.867 xcodebuild[91064:2244768] Writing error result bundle to /var/folders/bb/xtdv2kgn6rq3zxqs4f8f1j4w0000gn/T/ResultBundle_2025-07-08_16-38-0044.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; })
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Aug ’25
Xcode 26 + iOS 26 debugging is extremely slow
Since upgrading my iPhone 13 Pro Max to iOS 26, apps have become nearly impossible to debug. The recent update to iOS 26.1 has made this even worse. Going from app start to a fully rendered & responding screen takes <1 second on a Debug build when no debugger is attached, but with the debugger attached I get these times (measured manually with a stopwatch): First render: <1 second without debugger 5 seconds on USB debugger 30 seconds on wireless debugger Data loaded from webserver and UI responding: <1 second without debugger 19 seconds on USB debugger 5 minutes on wireless debugger! Doing an online speed test reports 55 Mbps for the phone and 60 Mbps on the MacBook, so I doubt it's my WiFi. Having a debugger attached used to make minimal difference on iOS 18, but the performance has tanked completely since the last major release. What happened?
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Nov ’25
iOS 26 CarPlay Widgets
My company's app has a few widgets and a couple of them we do not want to show up on CarPlay due to safety concerns when iOS 26 releases. I understand Apple's recommended way to prevent users from using your widget in CarPlay is to use the .disfavoredLocations([.carPlay], for: [.systemSmall]), and this puts your widget in the 'Other' section of the widgets. https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf However, this .carPlay widget location is only available in Xcode 26, and our app cannot be built on Xcode 26 yet due to some build errors. We are able to fix those build errors in a separate branch, but we won't be doing our official release builds on Xcode 26 until it is out of beta, which is usually right before iOS 26 officially releases to general audiences. We release our app versions on a monthly cadence, so the version that will be out when iOS 26 comes out is already in testing. Is there any existing way we can disable this widget on CarPlay so it does not appear to work when tapped? Currently, it opens our CarPlay app, but the CarPlay app does nothing with it. On the iPhone, when you tap the widget it opens our app and performs a function. We don't wan't to disable it on the iPhone, just when it's on CarPlay. We don't have time before the app release to implement the same functionality on our CarPlay app. I haven't found any reliable way to detect if the widget is running in the CarPlay location versus the iPhone home screen. Thanks in advance for any assistance.
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Aug ’25
Xcode debugger doesn't pause on breakpoints (simulator SDK < iOS 17)
Hello. I'm seeing an inconsistent behavior where breakpoints I set in my (Swift) iOS app behave normally when I'm debugging on a device or on a simulator running iOS 17.x, but when I try using simulators of iOS 16 or 15 the breakpoints get ignored completely. I also observe that the breakpoints remain solid blue and do NOT adopt the dotted blue outline, as experienced by other users. I've seen a few posts on here and on SO about the general issue of ignored breakpoints (with no conclusive answer AFAIK), but I haven't seen any where the behavior varies with the SDK being used. The behavior is repeatable and predictable (within the same app at least). I am not adding the breakpoints after building/running, and I'm sure the logic reaches the lines with the breakpoints (and again, whenever I switch to an iOS 17 simulator, execution does pause as expected with the exact same breakpoints). Things I've tried and looked into: Clean up project build folder Delete and re-install simulators (iOS 16.4 and 15.5) Deleted the entire derived data directory, as well as the CoreSimulator one. Confirm the build configuration is Debug, and the "Debug executable" option is checked. inspect various build flags mentioned in other posts: {Swift compiler - Code generation - Optimization level - Debug: -0none; Debug information format: DWARF (I also tried DWARF with dSYM with no impact)}. Most of my settings are on the plain vanilla/out of the box side, with only a couple of SPM dependencies, and I've been maintaining the same app for about 5 years and don't think I've come across this behavior before. Currently using Xcode 15.1. Deployment target is 14.0. Thank you.
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Apr ’25
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs Below log is shown: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-08 06:37:48 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 System Information macOS Version 15.5 (Build 24F74) Xcode 26.0 (24198.5) (Build 17A5295f) Is simulator run time for Xcode 26 Beta 5 not given out yet? However I am able to download simulators on Apple Silicon macs with same Universal installer. Has anyone faced similar issue?
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Aug ’25
Using Previews causes a system crash on Xcode 26 Beta 4 and MacOS 26 Beta 4
Hey, I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far. However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots. I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating. It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews. Anyone else has that problem? I've also filed a feedback for this: FB19013059 Cheers Dennis
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Aug ’25
Xcode 26.1 ChatGPT very slow
ChatGPT in Xcode 26.1 is super slow for me. What used to complete in a batter f seconds is now taking tens of minutes. Context: M2 Pro MBP, Xcode 26.1, macOS 26.1. CPU stays under 50% while ChatGPT returns. Using the minimal setting. Tried restarting, have verified I have nothing running Electron, no other apps are running. ChatGPT returns fast for the displayed content but the preview window where it renders code per line takes a few seconds per line.
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Nov ’25
Why is Xcode taking forever to install/launch app?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols." What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time. The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network. Xcode 15.1 M1 Macbook Pro Sonomo 14.0 iOS 17.2
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Jan ’26
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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Xcode Cloud is unable to connect to the repository
Hello, I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly. Now whenever I am trying to build, I get the following error: Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds. I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
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Feb ’26
Xcode 15 performance tests ignore baseline
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets. The source editor persistently displays a “No baseline average for Time” message. Has anyone else encountered this? Figured out how to sidestep the issue? Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down. (I've filed this as FB13330139)
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Oct ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
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Apr ’25
XCode 13 - No Help Book
I recently switched to Mac OS 12 and XCode 13. I did some work on my application and rebuilt it. Now there is no Help Book. I didn't change the property lists and everything looks right. When I open the Help Book the application either opens a window with a message that the content is currently unavailable or it opens a Help Book window with no content. When this second thing happens the log window shows "entering AHRegistered help Book" but it doesn't appear. Does anyone have any suggestions?
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Nov ’25
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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`xcodebuild -list` command with Swift Packages in Xcode 16.3 leads to an INTERNAL ERROR
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2. cd ~/Developer mkdir Playground cd Playground swift package init xcodebuild -list Command line invocation: /Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list Resolve Package Graph ** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' ** Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0 Stack: 0 __exceptionPreprocess (in CoreFoundation) 1 objc_exception_throw (in libobjc.A.dylib) 2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation) 3 ___forwarding___ (in CoreFoundation) 4 _CF_forwarding_prep_0 (in CoreFoundation) 5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation) 6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation) 7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation) 8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation) 9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation) 10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation) 11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore) 14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore) 15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore) 16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 18 <deduplicated_symbol> (in DVTFoundation) 19 <deduplicated_symbol> (in DVTFoundation) 20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation) 21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation) 22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation) 23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation) 24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation) 25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 27 <deduplicated_symbol> (in IDESwiftPackageCore) 28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM) 29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM) 30 <deduplicated_symbol> (in SwiftPM) 31 <deduplicated_symbol> (in SwiftPM) 32 <deduplicated_symbol> (in SwiftPM) 33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib) zsh: abort xcodebuild -list Environments: % xcodebuild -version Xcode 16.3 Build version 16E140 % swift --version swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3) Target: arm64-apple-macosx15.0
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Jun ’25
After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run. dyld[2150]: Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib After looking for another solution, I found a way to remove the -Objc option in Other Linker Flags, but this method only works on iOS 18.4 and doesn't work on other versions. Is there another solution?
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Problem with Sandbox Testers
I try adding people as Sandbox Testers to my App, but Apple keeps saying that they already exist on the team, even though they're not. It always show "A user with this email address already exists on the team" It keeps happening with every address I try.
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26
Boosts
5
Views
25k
Activity
Jun ’25
Preview crashes consistency in Xcode 16 beta
In the first Xcode 16 beta, none of my SwiftUI previews work - they all just crash on start up. Has anybody run into this and found a workaround? Have tried all the usual steps of cleaning the project/restarting Xcode.
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30
Boosts
14
Views
12k
Activity
Mar ’26
Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
Replies
7
Boosts
8
Views
904
Activity
2w
Xcode Beta 5 Metal toolchain download issue
I failed to download Metal toolchain for Xcode Beta 5. Downloading in Settings -> Components didn't work so I tried in terminal but didn't work too. /tmp xcodebuild -downloadComponent metalToolchain -exportPath ~/Downloads Beginning asset download... 2025-08-07 16:38:44.867 xcodebuild[91064:2244768] Writing error result bundle to /var/folders/bb/xtdv2kgn6rq3zxqs4f8f1j4w0000gn/T/ResultBundle_2025-07-08_16-38-0044.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; })
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15
Boosts
14
Views
631
Activity
Aug ’25
Xcode 26 + iOS 26 debugging is extremely slow
Since upgrading my iPhone 13 Pro Max to iOS 26, apps have become nearly impossible to debug. The recent update to iOS 26.1 has made this even worse. Going from app start to a fully rendered & responding screen takes <1 second on a Debug build when no debugger is attached, but with the debugger attached I get these times (measured manually with a stopwatch): First render: <1 second without debugger 5 seconds on USB debugger 30 seconds on wireless debugger Data loaded from webserver and UI responding: <1 second without debugger 19 seconds on USB debugger 5 minutes on wireless debugger! Doing an online speed test reports 55 Mbps for the phone and 60 Mbps on the MacBook, so I doubt it's my WiFi. Having a debugger attached used to make minimal difference on iOS 18, but the performance has tanked completely since the last major release. What happened?
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7
Boosts
8
Views
869
Activity
Nov ’25
iOS 26 CarPlay Widgets
My company's app has a few widgets and a couple of them we do not want to show up on CarPlay due to safety concerns when iOS 26 releases. I understand Apple's recommended way to prevent users from using your widget in CarPlay is to use the .disfavoredLocations([.carPlay], for: [.systemSmall]), and this puts your widget in the 'Other' section of the widgets. https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf However, this .carPlay widget location is only available in Xcode 26, and our app cannot be built on Xcode 26 yet due to some build errors. We are able to fix those build errors in a separate branch, but we won't be doing our official release builds on Xcode 26 until it is out of beta, which is usually right before iOS 26 officially releases to general audiences. We release our app versions on a monthly cadence, so the version that will be out when iOS 26 comes out is already in testing. Is there any existing way we can disable this widget on CarPlay so it does not appear to work when tapped? Currently, it opens our CarPlay app, but the CarPlay app does nothing with it. On the iPhone, when you tap the widget it opens our app and performs a function. We don't wan't to disable it on the iPhone, just when it's on CarPlay. We don't have time before the app release to implement the same functionality on our CarPlay app. I haven't found any reliable way to detect if the widget is running in the CarPlay location versus the iPhone home screen. Thanks in advance for any assistance.
Replies
0
Boosts
13
Views
344
Activity
Aug ’25
Xcode debugger doesn't pause on breakpoints (simulator SDK < iOS 17)
Hello. I'm seeing an inconsistent behavior where breakpoints I set in my (Swift) iOS app behave normally when I'm debugging on a device or on a simulator running iOS 17.x, but when I try using simulators of iOS 16 or 15 the breakpoints get ignored completely. I also observe that the breakpoints remain solid blue and do NOT adopt the dotted blue outline, as experienced by other users. I've seen a few posts on here and on SO about the general issue of ignored breakpoints (with no conclusive answer AFAIK), but I haven't seen any where the behavior varies with the SDK being used. The behavior is repeatable and predictable (within the same app at least). I am not adding the breakpoints after building/running, and I'm sure the logic reaches the lines with the breakpoints (and again, whenever I switch to an iOS 17 simulator, execution does pause as expected with the exact same breakpoints). Things I've tried and looked into: Clean up project build folder Delete and re-install simulators (iOS 16.4 and 15.5) Deleted the entire derived data directory, as well as the CoreSimulator one. Confirm the build configuration is Debug, and the "Debug executable" option is checked. inspect various build flags mentioned in other posts: {Swift compiler - Code generation - Optimization level - Debug: -0none; Debug information format: DWARF (I also tried DWARF with dSYM with no impact)}. Most of my settings are on the plain vanilla/out of the box side, with only a couple of SPM dependencies, and I've been maintaining the same app for about 5 years and don't think I've come across this behavior before. Currently using Xcode 15.1. Deployment target is 14.0. Thank you.
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14
Boosts
13
Views
7.8k
Activity
Apr ’25
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs Below log is shown: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-08 06:37:48 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 System Information macOS Version 15.5 (Build 24F74) Xcode 26.0 (24198.5) (Build 17A5295f) Is simulator run time for Xcode 26 Beta 5 not given out yet? However I am able to download simulators on Apple Silicon macs with same Universal installer. Has anyone faced similar issue?
Replies
16
Boosts
13
Views
750
Activity
Aug ’25
Using Previews causes a system crash on Xcode 26 Beta 4 and MacOS 26 Beta 4
Hey, I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far. However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots. I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating. It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews. Anyone else has that problem? I've also filed a feedback for this: FB19013059 Cheers Dennis
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11
Boosts
12
Views
837
Activity
Aug ’25
Xcode 26.1 ChatGPT very slow
ChatGPT in Xcode 26.1 is super slow for me. What used to complete in a batter f seconds is now taking tens of minutes. Context: M2 Pro MBP, Xcode 26.1, macOS 26.1. CPU stays under 50% while ChatGPT returns. Using the minimal setting. Tried restarting, have verified I have nothing running Electron, no other apps are running. ChatGPT returns fast for the displayed content but the preview window where it renders code per line takes a few seconds per line.
Replies
19
Boosts
12
Views
792
Activity
Nov ’25
Why is Xcode taking forever to install/launch app?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols." What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time. The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network. Xcode 15.1 M1 Macbook Pro Sonomo 14.0 iOS 17.2
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12
Boosts
12
Views
7.6k
Activity
Jan ’26
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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16
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4
Views
308
Activity
15h
Xcode Cloud is unable to connect to the repository
Hello, I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly. Now whenever I am trying to build, I get the following error: Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds. I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
Replies
18
Boosts
4
Views
11k
Activity
Feb ’26
Xcode 16.4 iOS 18.5 simulator crashes for Apps requiring webkit
WKWebView based apps crash in today's Xcode 16.4 iOS 18.5 simulator with messages including: "Library not loaded: /usr/lib/swift/libswiftWebKit.dylib" and of the form "/Users/yyy/Library/Developer/Xcode/DerivedData/zzz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file)"
Replies
23
Boosts
11
Views
4.3k
Activity
Jun ’25
Xcode 15 performance tests ignore baseline
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets. The source editor persistently displays a “No baseline average for Time” message. Has anyone else encountered this? Figured out how to sidestep the issue? Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down. (I've filed this as FB13330139)
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11
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10
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2.9k
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Oct ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
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3.5k
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Apr ’25
XCode 13 - No Help Book
I recently switched to Mac OS 12 and XCode 13. I did some work on my application and rebuilt it. Now there is no Help Book. I didn't change the property lists and everything looks right. When I open the Help Book the application either opens a window with a message that the content is currently unavailable or it opens a Help Book window with no content. When this second thing happens the log window shows "entering AHRegistered help Book" but it doesn't appear. Does anyone have any suggestions?
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9
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0
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3.4k
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Nov ’25
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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6
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5
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520
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2d
`xcodebuild -list` command with Swift Packages in Xcode 16.3 leads to an INTERNAL ERROR
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2. cd ~/Developer mkdir Playground cd Playground swift package init xcodebuild -list Command line invocation: /Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list Resolve Package Graph ** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' ** Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0 Stack: 0 __exceptionPreprocess (in CoreFoundation) 1 objc_exception_throw (in libobjc.A.dylib) 2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation) 3 ___forwarding___ (in CoreFoundation) 4 _CF_forwarding_prep_0 (in CoreFoundation) 5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation) 6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation) 7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation) 8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation) 9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation) 10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation) 11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore) 14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore) 15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore) 16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 18 <deduplicated_symbol> (in DVTFoundation) 19 <deduplicated_symbol> (in DVTFoundation) 20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation) 21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation) 22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation) 23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation) 24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation) 25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 27 <deduplicated_symbol> (in IDESwiftPackageCore) 28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM) 29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM) 30 <deduplicated_symbol> (in SwiftPM) 31 <deduplicated_symbol> (in SwiftPM) 32 <deduplicated_symbol> (in SwiftPM) 33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib) zsh: abort xcodebuild -list Environments: % xcodebuild -version Xcode 16.3 Build version 16E140 % swift --version swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3) Target: arm64-apple-macosx15.0
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928
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Jun ’25
After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run. dyld[2150]: Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib After looking for another solution, I found a way to remove the -Objc option in Other Linker Flags, but this method only works on iOS 18.4 and doesn't work on other versions. Is there another solution?
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7
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4
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2.4k
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5d