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Xcode and Supabase Package
Hi All, I'll start by saying i am complete beginner when it comes to coding/ developing. So please be easy on me, im also using AI tools to help and learn so apologies if what im saying doesnt make sense. The error im getting is /Services/SupabaseManager.swift:47:29 Cannot find 'GlobalOptions' in scope From AI tells me 'GlobalOptions' is defined a types.swift file in the supabase package public struct GlobalOptions: Sendable { /// Optional headers for initializing the client, it will be passed down to all sub-clients. public let headers: [String: String] /// A session to use for making requests, defaults to `URLSession.shared`. public let session: URLSession /// The logger to use across all Supabase sub-packages. public let logger: (any SupabaseLogger)? public init( headers: [String: String] = [:], session: URLSession = .shared, logger: (any SupabaseLogger)? = nil ) { self.headers = headers self.session = session self.logger = logger } } From what i can see i have added the supabase package successfully, following this guide - https://developer.apple.com/documentation/xcode/adding-package-dependencies-to-your-app Here are some screenshots of my xcode to show the added package.
3
0
168
Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
2
0
121
Apr ’25
Stale Issues, refreshAllObjects() is not working
Hi Experts, Could you please help. Issue at high level: After Editing a View contains a Table entries, saved and hit back button to display View, Table entries are duplicated or displaying previous and current entries together. Here is my Issue in detailed. List view display, clicking on any row, would navigate to DisplayView of a record. I am displaying a table in DisplayView. DisplayView contains "row" as parameter, and it must be initialized in "init" method, where I use row.key and fetch another table (say ColorTab) using Color.Key. DisplayView contains "NavigationView", with Edit button. it displays fetched Colors. example Red and Green. when user click on Edit, it takes to EditPage. user can remove / add colors. Once user made changes, saved and hit back button. Table entries are duplicated or showing previous and current entries. Options tried, a) init method is only triggering 1st time, not triggering when back button clicked, I failed to use FetchRequest outside of init method, I tried on OnAppear too. i didn't trigger. b) Failed to use FetchRequest inside of var Body too. c) tried using viewContext.refreshAllObjects() .. it is not refreshing the table. Could you please help if there is solution for the issue. Thanks, Bhanu
0
0
86
May ’25
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
1
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933
Sep ’25
Xcode 16.3 Problems
Hi, This problem had gone away with the previous version, but its back with 16.3. When I first go into Xcode, it normally shows me a list of previous projects. This seems to work some of the time, and not others. When it doesn't, I Quit Xcode, go back in, then the list appears again. I also noticed each time I quit Xcode, I get the "beach ball icon" for 5-7 seconds and then it exits most of the time. When it doesn't, I have to issue a killall Xcode in the Terminal. I have a brand new Mac mini M4, 24GB RAM, 2 TB SSDD. Is anyone else having these issues? Thank you, Dan Uff
1
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211
Apr ’25
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
3
0
459
Feb ’26
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
1
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134
2w
Does Xcode force to download latest iOS simulator after update?
I have Xcode on my mac. I am iOS Dev. I do not know what version of Xcode was before I did next steps, but I could say that I had iOS Simulator 18.3.1. So I update my Xcode to Version 16.3 (16E140). At this version is available iOS Simulator 18.4. But from some time before Xcode separate downloading components and actual Xcode itself. So i make update and do not download latest iOS simulator. What i have: in Xcode -> Settings -> Components under " Other Installed Platforms" i have iOS 18.3.1 and 17.5 in Choose Destination dropdown menu i have nothing. And Xcode say me that i need install iOS Simulator. After some time with ChatGPT I could not do nothing from this. I try go to : Window -> Device and Simulators and here create new simulator with 18.3.1 and make it appear Always. But it didn't help. Solution I did: I download latest version 18.4 because i could not wait because i need fix bug only 1 hour shift and it was this hour so i fast download the simulator. After downloading 18.4 in Choose Destination dropdown it appears all versions of simulaors and 18.3.1 and that i created and 17.5 Question: Does Xcode force to install latest version of iOS simulator? What is the sense of this upgrade that now Xcode is updating faster because it download 8 GB not 16 if eventually I need download 8 GB again ? The new what i could do download Xcode in the evening and Simulator in the morning?
0
0
167
Apr ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
0
0
107
Apr ’25
Mac (Designed for iPad) not been able to install on Mac testflight
Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it. Things I did so my iPhone app could have support for iPad and Mac Added iPad and Mac (Designed for iPad) for the supported destinations Change the Status Bar Style to Require full screen Changed iOS minimum Deployments iOS to 17.6 Updated the launch screen logo so stays in the middle Xcode version 16.2 See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2 Is there anything else I need to do? Thanks.
0
0
93
May ’25
cannot update system time on AppleWatch using simctl
I am attempting to generate screenshots at various logical times using a watchOS 11 simulator. % xcrun simctl status_bar "Apple Watch Series 10 (46mm)" override --time 9:06 An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=45): Simulator device failed to complete the requested operation. Operation not supported Underlying error (domain=NSPOSIXErrorDomain, code=45): Status bar overrides not supported on this platform. Operation not supported Using WatchOS Clock Settings gives me at most 59 minutes in which to succeed. Even if I had a physical watch for every series and size, I would have to wait up to 23 hours before being able to generate my marketing screenshots to support various user scenarios. With three settings variations, a minimal wait time to get to good marketable content would be on the order of 1 month per app version.
0
0
70
May ’25
Entitlements Issue: Fonts Provided by Application Still Showing as Missing in Xcode
Hi everyone, I’ve been struggling with an issue related to the com.apple.developer.fonts-provided-by-application entitlement in Xcode. Despite configuring everything correctly, I’m still encountering an error stating that the fonts provided by application are missing. Here’s a breakdown of what I’ve done so far: Entitlements File: My entitlements file includes the com.apple.developer.fonts-provided-by-application key set as an array with 28 font items listed (e.g., Lato-Bold.ttf, Montserrat-SemiBold.ttf, etc.). All font names match the actual filenames, including extensions, and are spelled correctly. Info.plist: I’ve listed all the fonts under the UIAppFonts key, and they match the entries in the entitlements file. Font Files in Xcode: All font files are present in my project and included in Build Phases > Copy Bundle Resources. Provisioning Profile: The Fonts capability is enabled in my App Identifier in the Apple Developer Program, and I’ve regenerated my provisioning profile to ensure it reflects this entitlement. What’s Working: Other entitlements in the entitlements file (like keychain access and sandboxing) are functioning correctly, so the entitlements file is linked properly to my app target. The provisioning profile shows everything else is in sync. What’s Not Working: Xcode consistently shows the error "missing fonts provided by application", even though I’ve verified the fonts, file paths, and plist entries multiple times. Questions: Could this issue be related to the placement of the fonts folder within my project structure? Do I need to remove unused fonts or adjust file extensions (like .ttf vs .otf)? Is there another step I might be missing in Xcode or the Apple Developer Program? Any guidance would be greatly appreciated. This has been a challenging problem to resolve, and I’d love to hear from anyone who has encountered something similar.
4
0
278
Apr ’25
WatchOS app - installation not working
Hi everyone, I’ve been trying since yesterday to set up an Apple Watch app alongside my iOS app, but it’s not working at all. I created the app by adding a new target, selected watchOS > App, and linked it to my iOS project. When I run the Apple Watch scheme directly, the app works, but if I try to install it on my Apple Watch via the iOS app, it doesn’t work. Every time I tap install, I get a message saying that the installation failed. While reading the documentation, they mention an Info.plist file that is supposed to be generated with the watchOS app, but when I check, I don’t see any .plist file. Is that normal? Thanks for your help.
0
0
67
May ’25
Xcode 16.2: build fails with errors from another project
When I thought Xcode could not get any worse, here's the most absurd thing I have ever seen developing software in almost 20 years of work. When building a project, which I haven't touched lately, and last time it was building just fine, it raised errors on a class that doesn't even belong in any way to such project, it only exists in another one. To clarify, we're talking of a project written in C++ which runs only on mac, which is failing due to linker errors, where the linker can not find symbols of a class living in a different project and that is not referenced in any way inside this project. I mean, really? how does Apple manage to make Xcode more and more unstable by the minute? Starting from Xcode 15.1 I was already experiencing much longer building times, due to the fact that it doesn't manage the cache properly and is rebuilding lots of stuff every time..
0
0
45
Apr ’25
Xcode and Supabase Package
Hi All, I'll start by saying i am complete beginner when it comes to coding/ developing. So please be easy on me, im also using AI tools to help and learn so apologies if what im saying doesnt make sense. The error im getting is /Services/SupabaseManager.swift:47:29 Cannot find 'GlobalOptions' in scope From AI tells me 'GlobalOptions' is defined a types.swift file in the supabase package public struct GlobalOptions: Sendable { /// Optional headers for initializing the client, it will be passed down to all sub-clients. public let headers: [String: String] /// A session to use for making requests, defaults to `URLSession.shared`. public let session: URLSession /// The logger to use across all Supabase sub-packages. public let logger: (any SupabaseLogger)? public init( headers: [String: String] = [:], session: URLSession = .shared, logger: (any SupabaseLogger)? = nil ) { self.headers = headers self.session = session self.logger = logger } } From what i can see i have added the supabase package successfully, following this guide - https://developer.apple.com/documentation/xcode/adding-package-dependencies-to-your-app Here are some screenshots of my xcode to show the added package.
Replies
3
Boosts
0
Views
168
Activity
Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
Replies
2
Boosts
0
Views
121
Activity
Apr ’25
Stale Issues, refreshAllObjects() is not working
Hi Experts, Could you please help. Issue at high level: After Editing a View contains a Table entries, saved and hit back button to display View, Table entries are duplicated or displaying previous and current entries together. Here is my Issue in detailed. List view display, clicking on any row, would navigate to DisplayView of a record. I am displaying a table in DisplayView. DisplayView contains "row" as parameter, and it must be initialized in "init" method, where I use row.key and fetch another table (say ColorTab) using Color.Key. DisplayView contains "NavigationView", with Edit button. it displays fetched Colors. example Red and Green. when user click on Edit, it takes to EditPage. user can remove / add colors. Once user made changes, saved and hit back button. Table entries are duplicated or showing previous and current entries. Options tried, a) init method is only triggering 1st time, not triggering when back button clicked, I failed to use FetchRequest outside of init method, I tried on OnAppear too. i didn't trigger. b) Failed to use FetchRequest inside of var Body too. c) tried using viewContext.refreshAllObjects() .. it is not refreshing the table. Could you please help if there is solution for the issue. Thanks, Bhanu
Replies
0
Boosts
0
Views
86
Activity
May ’25
XCStrings infoPlist
Imported Type Identifiers automatically adds into xcstrings, hot to turn it off?
Replies
1
Boosts
0
Views
50
Activity
Apr ’25
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
Replies
1
Boosts
0
Views
933
Activity
Sep ’25
Xcode 16.3 Problems
Hi, This problem had gone away with the previous version, but its back with 16.3. When I first go into Xcode, it normally shows me a list of previous projects. This seems to work some of the time, and not others. When it doesn't, I Quit Xcode, go back in, then the list appears again. I also noticed each time I quit Xcode, I get the "beach ball icon" for 5-7 seconds and then it exits most of the time. When it doesn't, I have to issue a killall Xcode in the Terminal. I have a brand new Mac mini M4, 24GB RAM, 2 TB SSDD. Is anyone else having these issues? Thank you, Dan Uff
Replies
1
Boosts
0
Views
211
Activity
Apr ’25
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
Replies
3
Boosts
0
Views
459
Activity
Feb ’26
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
Replies
1
Boosts
0
Views
134
Activity
2w
更新Xcode16.3版本之后,使用pods工程报错,之前15.4版本XCode没有这个问题啊
谁帮我看下这个问题怎么解决啊,困扰一个多星期了,遇到的同胞联系下邮箱799610809QQ邮箱 Module 'Foundation' is needed but has notbeen provided, and implicit use of modulefiles is disabled
Replies
5
Boosts
0
Views
522
Activity
Sep ’25
Does Xcode force to download latest iOS simulator after update?
I have Xcode on my mac. I am iOS Dev. I do not know what version of Xcode was before I did next steps, but I could say that I had iOS Simulator 18.3.1. So I update my Xcode to Version 16.3 (16E140). At this version is available iOS Simulator 18.4. But from some time before Xcode separate downloading components and actual Xcode itself. So i make update and do not download latest iOS simulator. What i have: in Xcode -> Settings -> Components under " Other Installed Platforms" i have iOS 18.3.1 and 17.5 in Choose Destination dropdown menu i have nothing. And Xcode say me that i need install iOS Simulator. After some time with ChatGPT I could not do nothing from this. I try go to : Window -> Device and Simulators and here create new simulator with 18.3.1 and make it appear Always. But it didn't help. Solution I did: I download latest version 18.4 because i could not wait because i need fix bug only 1 hour shift and it was this hour so i fast download the simulator. After downloading 18.4 in Choose Destination dropdown it appears all versions of simulaors and 18.3.1 and that i created and 17.5 Question: Does Xcode force to install latest version of iOS simulator? What is the sense of this upgrade that now Xcode is updating faster because it download 8 GB not 16 if eventually I need download 8 GB again ? The new what i could do download Xcode in the evening and Simulator in the morning?
Replies
0
Boosts
0
Views
167
Activity
Apr ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
Replies
0
Boosts
0
Views
107
Activity
Apr ’25
Xcode project erros for other users maybe money if solved
https://github.com/engineer34/Minigame-app/blob/main/TTT/TTT/TTT%2011.zip showing build errors for my professor when I send him the zip file of my xcode project but when I open it it runs perfectly fine I may have fixed it but I need you guys to see if yall can run these zip files both of them and tell me if it was successful
Replies
2
Boosts
0
Views
65
Activity
Apr ’25
Mac (Designed for iPad) not been able to install on Mac testflight
Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it. Things I did so my iPhone app could have support for iPad and Mac Added iPad and Mac (Designed for iPad) for the supported destinations Change the Status Bar Style to Require full screen Changed iOS minimum Deployments iOS to 17.6 Updated the launch screen logo so stays in the middle Xcode version 16.2 See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2 Is there anything else I need to do? Thanks.
Replies
0
Boosts
0
Views
93
Activity
May ’25
cannot update system time on AppleWatch using simctl
I am attempting to generate screenshots at various logical times using a watchOS 11 simulator. % xcrun simctl status_bar "Apple Watch Series 10 (46mm)" override --time 9:06 An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=45): Simulator device failed to complete the requested operation. Operation not supported Underlying error (domain=NSPOSIXErrorDomain, code=45): Status bar overrides not supported on this platform. Operation not supported Using WatchOS Clock Settings gives me at most 59 minutes in which to succeed. Even if I had a physical watch for every series and size, I would have to wait up to 23 hours before being able to generate my marketing screenshots to support various user scenarios. With three settings variations, a minimal wait time to get to good marketable content would be on the order of 1 month per app version.
Replies
0
Boosts
0
Views
70
Activity
May ’25
Xcode local documentation location
Where are the local documentation files location on MacOS? None of the existing data on the internet is applicable anymore. Trying to bundle documentation for use in an LLM and the developer site is unusable for crawling. Thanks! *.docset
Replies
0
Boosts
0
Views
64
Activity
May ’25
Xcode Connection Issues (Xcode 的连接问题)
When I use Xcode to develop the apps, the connection to my own Apple Watch is failed. The simulator has been downloaded, but it still displayed"watchOS10.0 Not Installed". The developer options were opened, I click the"trust this computer" but it always display"Connecting to *** Apple Watch". My iPhone can be connected normally.
Replies
0
Boosts
0
Views
89
Activity
Apr ’25
Breakpoints in Xcode 16.3 (16E140) not stop
After update to Xcode 16.3, any breakpoints stopped in simulator and device. The scheme is configured to Debug in Build Configurator.
Replies
0
Boosts
0
Views
95
Activity
Apr ’25
Entitlements Issue: Fonts Provided by Application Still Showing as Missing in Xcode
Hi everyone, I’ve been struggling with an issue related to the com.apple.developer.fonts-provided-by-application entitlement in Xcode. Despite configuring everything correctly, I’m still encountering an error stating that the fonts provided by application are missing. Here’s a breakdown of what I’ve done so far: Entitlements File: My entitlements file includes the com.apple.developer.fonts-provided-by-application key set as an array with 28 font items listed (e.g., Lato-Bold.ttf, Montserrat-SemiBold.ttf, etc.). All font names match the actual filenames, including extensions, and are spelled correctly. Info.plist: I’ve listed all the fonts under the UIAppFonts key, and they match the entries in the entitlements file. Font Files in Xcode: All font files are present in my project and included in Build Phases > Copy Bundle Resources. Provisioning Profile: The Fonts capability is enabled in my App Identifier in the Apple Developer Program, and I’ve regenerated my provisioning profile to ensure it reflects this entitlement. What’s Working: Other entitlements in the entitlements file (like keychain access and sandboxing) are functioning correctly, so the entitlements file is linked properly to my app target. The provisioning profile shows everything else is in sync. What’s Not Working: Xcode consistently shows the error "missing fonts provided by application", even though I’ve verified the fonts, file paths, and plist entries multiple times. Questions: Could this issue be related to the placement of the fonts folder within my project structure? Do I need to remove unused fonts or adjust file extensions (like .ttf vs .otf)? Is there another step I might be missing in Xcode or the Apple Developer Program? Any guidance would be greatly appreciated. This has been a challenging problem to resolve, and I’d love to hear from anyone who has encountered something similar.
Replies
4
Boosts
0
Views
278
Activity
Apr ’25
WatchOS app - installation not working
Hi everyone, I’ve been trying since yesterday to set up an Apple Watch app alongside my iOS app, but it’s not working at all. I created the app by adding a new target, selected watchOS > App, and linked it to my iOS project. When I run the Apple Watch scheme directly, the app works, but if I try to install it on my Apple Watch via the iOS app, it doesn’t work. Every time I tap install, I get a message saying that the installation failed. While reading the documentation, they mention an Info.plist file that is supposed to be generated with the watchOS app, but when I check, I don’t see any .plist file. Is that normal? Thanks for your help.
Replies
0
Boosts
0
Views
67
Activity
May ’25
Xcode 16.2: build fails with errors from another project
When I thought Xcode could not get any worse, here's the most absurd thing I have ever seen developing software in almost 20 years of work. When building a project, which I haven't touched lately, and last time it was building just fine, it raised errors on a class that doesn't even belong in any way to such project, it only exists in another one. To clarify, we're talking of a project written in C++ which runs only on mac, which is failing due to linker errors, where the linker can not find symbols of a class living in a different project and that is not referenced in any way inside this project. I mean, really? how does Apple manage to make Xcode more and more unstable by the minute? Starting from Xcode 15.1 I was already experiencing much longer building times, due to the fact that it doesn't manage the cache properly and is rebuilding lots of stuff every time..
Replies
0
Boosts
0
Views
45
Activity
Apr ’25