Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

Does App Review Guideline 5.4's organisation requirement apply to an app that includes VPN client functionality but does not provide a VPN service?
I'm developing an iOS/iPadOS remote infrastructure management app that includes native WireGuard, OpenVPN, and Tailscale/Headscale client functionality using Apple's Network Extension APIs. The app does not operate a VPN service, provide VPN endpoints, route traffic through developer-controlled infrastructure, or have access to users' VPN traffic or credentials. Users supply their own WireGuard/OpenVPN configurations or connect to their own/existing Tailscale or Headscale networks. Guideline 5.4 states that apps offering VPN services must use the appropriate NEVPNManager APIs and may only be offered by developers enrolled as an organisation. Does the organisation-enrolment requirement also apply to an app such as this, where VPN functionality is a client/tool for connecting to infrastructure selected and controlled entirely by the user, rather than a VPN service provided by the app developer? I'm currently enrolled in the Apple Developer Program as an Individual and would like to determine whether conversion to an Organisation account is required before distribution.
1
1
379
1w
Can't install macOS 27 beta
I'm stuck. I'm trying to install the beta of macOS 27 (Golden Gate) for testing. I have: Created a new APFS volume Installed a fresh copy of macOS 26.7 Booted new volume, created an account, and logged in using my developer account Followed the instructions for "Installing and using Apple Beta Software" (https://developer.apple.com/support/install-beta/#macos-beta), specifically Opened System Settings > General > Software Updates Clicked on Beta Updates (i) button But the only options it gives me are "Off" and "macOS 26 Developer Betas". There is no place to select "macOS 27 beta" It shows my developer account in the beta updates window. I've confirmed that my account is up-to-date. There's obviously some step I'm missing, but I don't know what.
0
0
303
1w
Where is the I/O > External Displays feature?
Hello. I have just updated to Xcode 27 to support this version, however... my app is a navigation app with CarPlay support... The I/O > External Displays option through the Simulator helps a lot when testing it, but I’ve noticed it is now gone Why? Who thought this was a good idea? Some of us support apps that are beyond a simple ToDo app So now I have to go back to the previous version of Xcode, or what?
1
0
111
1w
Differences between cloud and local models in Xcode Intelligence
I can't use cloud-based AI providers, so I'm very excited about the potential of local models with Xcode's Coding Assistant. I've been playing around with a local MLX model, and have been generally pretty satisfied with it. But I'm curious - what features am I missing out on by using a local model instead of a larger, cloud-based model? Is Xcode's ability to run tests, build the project, etc. limited by the use of a local model? Does it limit the ability to do more complex agentic workflows? If so, how? Basically, local models in Xcode seem to be working pretty well for me, and I'm curious to know what cloud-based models can offer that I don't already have.
5
0
687
1w
Xcode 27.0 RC hangs indefinitely at “Preparing to upload” when uploading to App Store Connect
When I archive and distribute any iOS app from Xcode 27.0 RC on macOS 27.0 Golden Gate, the upload stalls indefinitely at “Preparing to upload [App].ipa”. The archive, signing, provisioning, IPA packaging, and App Store Connect authentication all complete successfully. This is reproducible with multiple unrelated iOS projects on the same machine, so it does not appear to be caused by a specific app, signing configuration, asset, or bundle identifier. Cancelling the upload is the only way to exit the stalled state. I also checked with ChatGPT Codex if it can narrow down the issue. It states: "The failure occurs when Xcode launches the swinfo utility from the ContentDelivery framework to generate the asset description.swinfo crashes with SIGSEGV / exit code 139. The crash report reports:Thread stack size exceeded due to excessive recursion". But I actually never got an error message during the upload itself, it just hangs indefinitely at "preparing to upload..." (Tried it several times up to 36h). This issue is new since I updated to macOS Golden Gate and xCode 27 RC. Xcode Cloud is the only working option right now to upload a Build to App Store Connect. Anyone experiencing the same issue and found a solution? What I already tried: Revoke and renewed my Apple Distribution certificate. Delete xCode, Installed it again (I also installed xCode 27.2 Beta which I knew would not work to upload an app to App Store Connect from a Beta version). Created a brand new project and tried to upload this. Also hang at "preparing to upload..."
1
0
115
1w
Xcode 26.x and now 27.x often resets my project window
I like to use Window Tabs, setting them up with appropriate panels when working on SwiftUI views, writing tests, etc. Many times now, I open a project in Xcode only to discover the main window is very small, what was expanded in the project outline is incorrect, and the window tab bar is hidden. Showing the window tab bar then just shows a single empty tab named "New Editor". Since I didn't add any new files today or change project settings (nothing would have changed the .xcodeproj package of files), I restored a backup and that opened up a-ok. Though I first saved the bad project. In analyzing differences between the two .xcoeproj files, I can only imagine this an issue with UserInterfaceState.xcuserstate. Though it's not practical at all to see what the changes are due to different ordering. I did notice that the bad .xcodeproj version had a massive Base64 encoded block for some IDENavigatorModeSolitary entry. The working project had a much smaller encoded block. Anyone else run into this? For those that are now using the new JSON project files, has this still been an issue?
0
0
92
1w
I want to purchase the the Apple developer account
I have tried many times to purchase the apple developer account but it always give me the error that this product is not available in your region country I always tried to make that purchase complete but got disapointed just because of error. first they put me on hold for hours an hours then they don't entertain us although I am a genuine user of apple and we are a registered entity. so please give a look on it .
0
0
52
1w
Xcode 26.5 compatibility with macOS 27
Hi Team, My Mac has already been upgraded to macOS 27 and currently has Xcode 27 installed. However, I have a development requirement to use Xcode 26.5 as well. Is there any supported way or workaround to install and run Xcode 26.5 on macOS 27? If it is not supported directly, what would be the recommended approach to use Xcode 26.5? Thanks, Reshma
0
1
147
1w
Can't Use Developer Account; Can't get Support from Apple
I have been developing an iOS app I have been wanting to release. In the past, I have been able to use my apple account to put things to various testing builds. I did not realize my account had expired earlier this year and I had a build I wanted to work. When I renewed my account, it said it would take a week to activate. It is now over that week period and I cannot use my developer account properly still. Xcode says I do not have a valid method to upload my new build and all my old builds for some reason cannot be used. My account has a red 'x' next to it when I try to manage it on my macbook. Does anyone have any advice on how to help as I have 2 have emails to apple support over the past week that have just been ignored.
0
0
62
1w
Apple Developer Program enrollment stuck — payment never reaches the bank
Hello, I am unable to complete my Apple Developer Program enrollment. My identity verification has already been completed, and I was able to submit the membership purchase. I received the Order Acknowledgement from Apple, but the payment is never processed and the membership is not activated. I contacted my bank in Kyrgyzstan. They confirmed that the card is active, there are no restrictions on it, and, most importantly, they have received no authorization attempt from Apple at all. I have already contacted Apple Developer Support: Case ID: 102968515655 Unfortunately, I have not received a resolution or further instructions. My situation: Individual enrollment Identity verified with a Russian passport Payment card issued by a bank in Kyrgyzstan Order Acknowledgement received No charge or authorization attempt reaches the bank Developer Program membership remains inactive Could Apple Developer Support please check whether my enrollment/payment is stuck on Apple's side and advise how I can complete the existing enrollment? If necessary, could the enrollment/payment state be reset so that I can submit the purchase again through the supported method? Thank you.
0
0
63
1w
Cannot Pair Watch with XCode 27
Hello I cannot seem to get past the final step in pairing my Ultra Watch 3 to Xcode 27 RC1.. I have tried this on a Mac Mini M4 and a Mac M1.. Both Macs are running 26.6.2 In both cases, XCode seems my iPhone and I am able to deploy to that physical iPhone. I have my iPhone connected via a USB cable. When going into Developer Mode on the watch and then opening up the "Pair Nearby Device" in Device Hub, I can see either my M1 or my M4 (depending on which one is trying to connect), I can select it, it asks for a pass code and then asks me to pair. When I do, it simply returns back to the previous screen asking if I'd like to pair again.. Any ideas ?
1
2
249
1w
Xcode Cloud + Bitbucket integration returns HTTP 403 during App Store Connect connection
Hello Apple Developer Community, I’m trying to connect a Bitbucket repository to Xcode Cloud through App Store Connect, but the connection consistently fails with an HTTP 403 response. Environment Product: Xcode Cloud / App Store Connect SCM: Bitbucket Cloud Integration: App Store Connect → Xcode Cloud → Bitbucket Date: September 15, 2026 Time: 3:51:44 PM IST / 10:21:44 UTC Apple Correlation ID: TIIRWMUD46W7OMZ7UDWXBRFI7E HTTP Status: 403 I have Administrator access in both App Store Connect/Apple Developer and the Bitbucket workspace/repository. What I have already checked I contacted Bitbucket Support and provided them with the browser network/HAR capture from the failed connection. Bitbucket confirmed that the App Store Connect Bitbucket callback returned HTTP 403. However, they explained that the browser capture cannot show the subsequent server-to-server communication between Apple/Xcode Cloud and Bitbucket. Bitbucket therefore asked Apple to investigate the server-side request using the Apple Correlation ID and timestamp. They indicated that the failure could potentially involve: Apple rejecting the Bitbucket OAuth callback. Apple receiving the callback but failing while processing it. A server-to-server request from Apple to Bitbucket returning an error. An OAuth authorization-code or access-token exchange failure. The 403 being generated by Apple's callback service. My question Has anyone experienced a similar HTTP 403 when connecting Bitbucket Cloud to Xcode Cloud through App Store Connect? Also, is there a known Xcode Cloud/App Store Connect requirement for Bitbucket OAuth or access tokens that could cause this type of 403 even when the user has administrator permissions? If an Apple engineer is able to review the server-side logs, could the following details help identify the failure? Apple Correlation ID: TIIRWMUD46W7OMZ7UDWXBRFI7E Timestamp: September 15, 2026, 10:21:44 UTC HTTP Status: 403 Bitbucket has already confirmed that the relevant server-to-server communication is not visible in the browser HAR, so I’m trying to determine which side is generating the 403 and at which stage of the OAuth flow it occurs. Any guidance from someone familiar with Xcode Cloud + Bitbucket integration would be greatly appreciated. Thank you.
2
0
148
1w
Failing to permanently delete old simulator volumes
Hello all, Yesterday, I found out that there's 60GB's of old simulator volumes on my mac in /Library/Developer/CoreSimulator/Volumes/. When I try to delete those through Xcode Settings -> Components under Other Installed Platforms, it looks like they are deleted, but after restarting my Mac, they simply return. I tried the solution proposed here (which is to delete the dmg files in /Library/Developer/CoreSimulator/Images/), but in my case, there are no dmg files in there. So it looks like they were properly deleted, unlike those in /Library/Developer/CoreSimulator/Volumes/. I could obviously try to delete the dmg files in /Library/Developer/CoreSimulator/Volumes/, but that doesn't work according to a post on reddit that I'm not allowed to show here (It's called 'Deleted 240GB of Xcode simulators multiple times but they keep remounting - how do I permanently remove them?') And I wonder if it's a safe thing to do. Do you have any suggestions for how to remove the old volumes correctly and permanently?
9
0
857
1w
Apple TV Siri Remote missing in Device Hub? (Xcode 27 Beta)
For the life of me, I cannot find how to bring up the Siri Remote in the Apple TV Simulator in Xcode 27 Device Hub (Beta). Is it no longer available? I have always seem to have had issues using the computer's keyboard for navigating my tvOS apps. Maybe it's me, but the Siri Remote always worked perfectly fine. I hope the remote will make a reappearance in the next beta... ?
2
2
584
1w
Apple Developer Payment Pending
I have been trying to complete my enrollment with Apple Developer for 6 weeks now. Review of my business documents was finally completed on Sept 10, but payment hasn't been processed. Does anyone have any feedback on how to complete payment or get in contact with the developer team? I tried calling the call center but they instructed me to create a ticket, which I did, but there's been no response
0
0
62
1w
Xcode 27 Documentation download fails: MAQueryTooManyResults
Xcode 27 keeps failing to download the Documentation, it shows "Preparing to download" and spins the camomile endlessly. I checked logs (with help of AI) and found this: Xcode queries com.apple.MobileAsset.AppleDeveloperDocumentation. Metadata catalog loading suceeds. Then asset resolution loops with: MAQueryTooManyResults - Asset load result ... 13 (MAQueryTooManyResults) Also CSSMERR_CSP_VERIFY_FAILED from mobileassetd during this sequence. In my /System/Library/AssetsV2 I have 3 old .asset files all from Xcode 26, the last one updated on Jun 12. But I don't think it's the reason for the error. What would you suggest to recover the documentation?
0
1
64
1w
iPhone 18 series not in Xcode 27 DeveloperDiskImages
Hello, I noticed that iPhone 18 series devices are missing from DeveloperDiskImages in Xcode 27.1 beta 1. I checked /Library/Developer/DeveloperDiskImages/iOS_DDI/Restore/BuildManifest.plist and found no entries for iPhone 19,x in SupportedProductTypes. Could this be due to downloading the wrong version of Xcode, or is there another reason? Latest iPhone type is iPhone18,5, here is the content of BuildManifest.plist from Xcode 27.1 beta 1: <key>ManifestVersion</key> <integer>0</integer> <key>ProductBuildVersion</key> <string>27A9269</string> <key>ProductVersion</key> <string>1.0</string> <key>SupportedProductTypes</key> <array> <string>ComputeModule13,1</string> <string>ComputeModule13,3</string> <string>ComputeModule14,2</string> <string>Mac14,14</string> <string>iPad11,1</string> <string>iPad11,2</string> <string>iPad11,3</string> <string>iPad11,4</string> <string>iPad11,6</string> <string>iPad11,7</string> <string>iPad12,1</string> <string>iPad12,2</string> <string>iPad13,1</string> <string>iPad13,10</string> <string>iPad13,11</string> <string>iPad13,16</string> <string>iPad13,17</string> <string>iPad13,18</string> <string>iPad13,19</string> <string>iPad13,2</string> <string>iPad13,4</string> <string>iPad13,5</string> <string>iPad13,6</string> <string>iPad13,7</string> <string>iPad13,8</string> <string>iPad13,9</string> <string>iPad14,1</string> <string>iPad14,10</string> <string>iPad14,11</string> <string>iPad14,2</string> <string>iPad14,3</string> <string>iPad14,4</string> <string>iPad14,5</string> <string>iPad14,6</string> <string>iPad14,8</string> <string>iPad14,9</string> <string>iPad15,3</string> <string>iPad15,4</string> <string>iPad15,5</string> <string>iPad15,6</string> <string>iPad15,7</string> <string>iPad15,8</string> <string>iPad16,1</string> <string>iPad16,10</string> <string>iPad16,11</string> <string>iPad16,2</string> <string>iPad16,3</string> <string>iPad16,4</string> <string>iPad16,5</string> <string>iPad16,6</string> <string>iPad16,8</string> <string>iPad16,9</string> <string>iPad17,1</string> <string>iPad17,2</string> <string>iPad17,3</string> <string>iPad17,4</string> <string>iPad5,1</string> <string>iPad5,2</string> <string>iPad5,3</string> <string>iPad5,4</string> <string>iPad6,11</string> <string>iPad6,12</string> <string>iPad6,3</string> <string>iPad6,4</string> <string>iPad6,7</string> <string>iPad6,8</string> <string>iPad7,1</string> <string>iPad7,11</string> <string>iPad7,12</string> <string>iPad7,2</string> <string>iPad7,3</string> <string>iPad7,4</string> <string>iPad7,5</string> <string>iPad7,6</string> <string>iPad8,1</string> <string>iPad8,10</string> <string>iPad8,11</string> <string>iPad8,12</string> <string>iPad8,2</string> <string>iPad8,3</string> <string>iPad8,4</string> <string>iPad8,5</string> <string>iPad8,6</string> <string>iPad8,7</string> <string>iPad8,8</string> <string>iPad8,9</string> <string>iPhone10,1</string> <string>iPhone10,2</string> <string>iPhone10,3</string> <string>iPhone10,4</string> <string>iPhone10,5</string> <string>iPhone10,6</string> <string>iPhone11,2</string> <string>iPhone11,4</string> <string>iPhone11,6</string> <string>iPhone11,8</string> <string>iPhone12,1</string> <string>iPhone12,3</string> <string>iPhone12,5</string> <string>iPhone12,8</string> <string>iPhone13,1</string> <string>iPhone13,2</string> <string>iPhone13,3</string> <string>iPhone13,4</string> <string>iPhone14,2</string> <string>iPhone14,3</string> <string>iPhone14,4</string> <string>iPhone14,5</string> <string>iPhone14,6</string> <string>iPhone14,7</string> <string>iPhone14,8</string> <string>iPhone15,2</string> <string>iPhone15,3</string> <string>iPhone15,4</string> <string>iPhone15,5</string> <string>iPhone16,1</string> <string>iPhone16,2</string> <string>iPhone17,1</string> <string>iPhone17,2</string> <string>iPhone17,3</string> <string>iPhone17,4</string> <string>iPhone17,5</string> <string>iPhone18,1</string> <string>iPhone18,2</string> <string>iPhone18,3</string> <string>iPhone18,4</string> <string>iPhone18,5</string> <string>iPhone8,1</string> <string>iPhone8,2</string> <string>iPhone8,4</string> <string>iPhone9,1</string> <string>iPhone9,2</string> <string>iPhone9,3</string> <string>iPhone9,4</string> <string>iPod9,1</string> <string>iSim1,1</string> </array>
1
0
120
1w
Does App Review Guideline 5.4's organisation requirement apply to an app that includes VPN client functionality but does not provide a VPN service?
I'm developing an iOS/iPadOS remote infrastructure management app that includes native WireGuard, OpenVPN, and Tailscale/Headscale client functionality using Apple's Network Extension APIs. The app does not operate a VPN service, provide VPN endpoints, route traffic through developer-controlled infrastructure, or have access to users' VPN traffic or credentials. Users supply their own WireGuard/OpenVPN configurations or connect to their own/existing Tailscale or Headscale networks. Guideline 5.4 states that apps offering VPN services must use the appropriate NEVPNManager APIs and may only be offered by developers enrolled as an organisation. Does the organisation-enrolment requirement also apply to an app such as this, where VPN functionality is a client/tool for connecting to infrastructure selected and controlled entirely by the user, rather than a VPN service provided by the app developer? I'm currently enrolled in the Apple Developer Program as an Individual and would like to determine whether conversion to an Organisation account is required before distribution.
Replies
1
Boosts
1
Views
379
Activity
1w
Can't install macOS 27 beta
I'm stuck. I'm trying to install the beta of macOS 27 (Golden Gate) for testing. I have: Created a new APFS volume Installed a fresh copy of macOS 26.7 Booted new volume, created an account, and logged in using my developer account Followed the instructions for "Installing and using Apple Beta Software" (https://developer.apple.com/support/install-beta/#macos-beta), specifically Opened System Settings > General > Software Updates Clicked on Beta Updates (i) button But the only options it gives me are "Off" and "macOS 26 Developer Betas". There is no place to select "macOS 27 beta" It shows my developer account in the beta updates window. I've confirmed that my account is up-to-date. There's obviously some step I'm missing, but I don't know what.
Replies
0
Boosts
0
Views
303
Activity
1w
Where is the I/O > External Displays feature?
Hello. I have just updated to Xcode 27 to support this version, however... my app is a navigation app with CarPlay support... The I/O > External Displays option through the Simulator helps a lot when testing it, but I’ve noticed it is now gone Why? Who thought this was a good idea? Some of us support apps that are beyond a simple ToDo app So now I have to go back to the previous version of Xcode, or what?
Replies
1
Boosts
0
Views
111
Activity
1w
Differences between cloud and local models in Xcode Intelligence
I can't use cloud-based AI providers, so I'm very excited about the potential of local models with Xcode's Coding Assistant. I've been playing around with a local MLX model, and have been generally pretty satisfied with it. But I'm curious - what features am I missing out on by using a local model instead of a larger, cloud-based model? Is Xcode's ability to run tests, build the project, etc. limited by the use of a local model? Does it limit the ability to do more complex agentic workflows? If so, how? Basically, local models in Xcode seem to be working pretty well for me, and I'm curious to know what cloud-based models can offer that I don't already have.
Replies
5
Boosts
0
Views
687
Activity
1w
Xcode 27.0 RC hangs indefinitely at “Preparing to upload” when uploading to App Store Connect
When I archive and distribute any iOS app from Xcode 27.0 RC on macOS 27.0 Golden Gate, the upload stalls indefinitely at “Preparing to upload [App].ipa”. The archive, signing, provisioning, IPA packaging, and App Store Connect authentication all complete successfully. This is reproducible with multiple unrelated iOS projects on the same machine, so it does not appear to be caused by a specific app, signing configuration, asset, or bundle identifier. Cancelling the upload is the only way to exit the stalled state. I also checked with ChatGPT Codex if it can narrow down the issue. It states: "The failure occurs when Xcode launches the swinfo utility from the ContentDelivery framework to generate the asset description.swinfo crashes with SIGSEGV / exit code 139. The crash report reports:Thread stack size exceeded due to excessive recursion". But I actually never got an error message during the upload itself, it just hangs indefinitely at "preparing to upload..." (Tried it several times up to 36h). This issue is new since I updated to macOS Golden Gate and xCode 27 RC. Xcode Cloud is the only working option right now to upload a Build to App Store Connect. Anyone experiencing the same issue and found a solution? What I already tried: Revoke and renewed my Apple Distribution certificate. Delete xCode, Installed it again (I also installed xCode 27.2 Beta which I knew would not work to upload an app to App Store Connect from a Beta version). Created a brand new project and tried to upload this. Also hang at "preparing to upload..."
Replies
1
Boosts
0
Views
115
Activity
1w
Xcode 26.x and now 27.x often resets my project window
I like to use Window Tabs, setting them up with appropriate panels when working on SwiftUI views, writing tests, etc. Many times now, I open a project in Xcode only to discover the main window is very small, what was expanded in the project outline is incorrect, and the window tab bar is hidden. Showing the window tab bar then just shows a single empty tab named "New Editor". Since I didn't add any new files today or change project settings (nothing would have changed the .xcodeproj package of files), I restored a backup and that opened up a-ok. Though I first saved the bad project. In analyzing differences between the two .xcoeproj files, I can only imagine this an issue with UserInterfaceState.xcuserstate. Though it's not practical at all to see what the changes are due to different ordering. I did notice that the bad .xcodeproj version had a massive Base64 encoded block for some IDENavigatorModeSolitary entry. The working project had a much smaller encoded block. Anyone else run into this? For those that are now using the new JSON project files, has this still been an issue?
Replies
0
Boosts
0
Views
92
Activity
1w
iOS 17 simulator is unresponsive in Device Hub
The iOS 17 simulator does not respond at all when I try to interact with it. The simulator is not frozen as I can still control appearance and launch apps via the right sidebar. Things like the home button and clicking on the screen simply don’t work. I am using Xcode 27 beta 6. Feedback ID: FB24674634
Replies
8
Boosts
11
Views
1.5k
Activity
1w
I want to purchase the the Apple developer account
I have tried many times to purchase the apple developer account but it always give me the error that this product is not available in your region country I always tried to make that purchase complete but got disapointed just because of error. first they put me on hold for hours an hours then they don't entertain us although I am a genuine user of apple and we are a registered entity. so please give a look on it .
Replies
0
Boosts
0
Views
52
Activity
1w
Xcode 26.5 compatibility with macOS 27
Hi Team, My Mac has already been upgraded to macOS 27 and currently has Xcode 27 installed. However, I have a development requirement to use Xcode 26.5 as well. Is there any supported way or workaround to install and run Xcode 26.5 on macOS 27? If it is not supported directly, what would be the recommended approach to use Xcode 26.5? Thanks, Reshma
Replies
0
Boosts
1
Views
147
Activity
1w
Can't Use Developer Account; Can't get Support from Apple
I have been developing an iOS app I have been wanting to release. In the past, I have been able to use my apple account to put things to various testing builds. I did not realize my account had expired earlier this year and I had a build I wanted to work. When I renewed my account, it said it would take a week to activate. It is now over that week period and I cannot use my developer account properly still. Xcode says I do not have a valid method to upload my new build and all my old builds for some reason cannot be used. My account has a red 'x' next to it when I try to manage it on my macbook. Does anyone have any advice on how to help as I have 2 have emails to apple support over the past week that have just been ignored.
Replies
0
Boosts
0
Views
62
Activity
1w
Apple Developer Program enrollment stuck — payment never reaches the bank
Hello, I am unable to complete my Apple Developer Program enrollment. My identity verification has already been completed, and I was able to submit the membership purchase. I received the Order Acknowledgement from Apple, but the payment is never processed and the membership is not activated. I contacted my bank in Kyrgyzstan. They confirmed that the card is active, there are no restrictions on it, and, most importantly, they have received no authorization attempt from Apple at all. I have already contacted Apple Developer Support: Case ID: 102968515655 Unfortunately, I have not received a resolution or further instructions. My situation: Individual enrollment Identity verified with a Russian passport Payment card issued by a bank in Kyrgyzstan Order Acknowledgement received No charge or authorization attempt reaches the bank Developer Program membership remains inactive Could Apple Developer Support please check whether my enrollment/payment is stuck on Apple's side and advise how I can complete the existing enrollment? If necessary, could the enrollment/payment state be reset so that I can submit the purchase again through the supported method? Thank you.
Replies
0
Boosts
0
Views
63
Activity
1w
Cannot Pair Watch with XCode 27
Hello I cannot seem to get past the final step in pairing my Ultra Watch 3 to Xcode 27 RC1.. I have tried this on a Mac Mini M4 and a Mac M1.. Both Macs are running 26.6.2 In both cases, XCode seems my iPhone and I am able to deploy to that physical iPhone. I have my iPhone connected via a USB cable. When going into Developer Mode on the watch and then opening up the "Pair Nearby Device" in Device Hub, I can see either my M1 or my M4 (depending on which one is trying to connect), I can select it, it asks for a pass code and then asks me to pair. When I do, it simply returns back to the previous screen asking if I'd like to pair again.. Any ideas ?
Replies
1
Boosts
2
Views
249
Activity
1w
Kurdish Sorani keyboard IOS 27
Hi Kurdish sorani keyboard on IOS 27 it’s ver bad And when writing some Word and doing space between any word keyboard change for number and -/:(()£&@“.,?!’ On IOS 25 and 26 very good and perfect. and we need add Kurdish language Sorani add to translate thank you
Replies
1
Boosts
2
Views
103
Activity
1w
Xcode Cloud + Bitbucket integration returns HTTP 403 during App Store Connect connection
Hello Apple Developer Community, I’m trying to connect a Bitbucket repository to Xcode Cloud through App Store Connect, but the connection consistently fails with an HTTP 403 response. Environment Product: Xcode Cloud / App Store Connect SCM: Bitbucket Cloud Integration: App Store Connect → Xcode Cloud → Bitbucket Date: September 15, 2026 Time: 3:51:44 PM IST / 10:21:44 UTC Apple Correlation ID: TIIRWMUD46W7OMZ7UDWXBRFI7E HTTP Status: 403 I have Administrator access in both App Store Connect/Apple Developer and the Bitbucket workspace/repository. What I have already checked I contacted Bitbucket Support and provided them with the browser network/HAR capture from the failed connection. Bitbucket confirmed that the App Store Connect Bitbucket callback returned HTTP 403. However, they explained that the browser capture cannot show the subsequent server-to-server communication between Apple/Xcode Cloud and Bitbucket. Bitbucket therefore asked Apple to investigate the server-side request using the Apple Correlation ID and timestamp. They indicated that the failure could potentially involve: Apple rejecting the Bitbucket OAuth callback. Apple receiving the callback but failing while processing it. A server-to-server request from Apple to Bitbucket returning an error. An OAuth authorization-code or access-token exchange failure. The 403 being generated by Apple's callback service. My question Has anyone experienced a similar HTTP 403 when connecting Bitbucket Cloud to Xcode Cloud through App Store Connect? Also, is there a known Xcode Cloud/App Store Connect requirement for Bitbucket OAuth or access tokens that could cause this type of 403 even when the user has administrator permissions? If an Apple engineer is able to review the server-side logs, could the following details help identify the failure? Apple Correlation ID: TIIRWMUD46W7OMZ7UDWXBRFI7E Timestamp: September 15, 2026, 10:21:44 UTC HTTP Status: 403 Bitbucket has already confirmed that the relevant server-to-server communication is not visible in the browser HAR, so I’m trying to determine which side is generating the 403 and at which stage of the OAuth flow it occurs. Any guidance from someone familiar with Xcode Cloud + Bitbucket integration would be greatly appreciated. Thank you.
Replies
2
Boosts
0
Views
148
Activity
1w
Failing to permanently delete old simulator volumes
Hello all, Yesterday, I found out that there's 60GB's of old simulator volumes on my mac in /Library/Developer/CoreSimulator/Volumes/. When I try to delete those through Xcode Settings -> Components under Other Installed Platforms, it looks like they are deleted, but after restarting my Mac, they simply return. I tried the solution proposed here (which is to delete the dmg files in /Library/Developer/CoreSimulator/Images/), but in my case, there are no dmg files in there. So it looks like they were properly deleted, unlike those in /Library/Developer/CoreSimulator/Volumes/. I could obviously try to delete the dmg files in /Library/Developer/CoreSimulator/Volumes/, but that doesn't work according to a post on reddit that I'm not allowed to show here (It's called 'Deleted 240GB of Xcode simulators multiple times but they keep remounting - how do I permanently remove them?') And I wonder if it's a safe thing to do. Do you have any suggestions for how to remove the old volumes correctly and permanently?
Replies
9
Boosts
0
Views
857
Activity
1w
How to uncheck "Connect via network" on physical device in Xcode 15
It looks like the other thread got locked. I would still like to be able to uncheck the box for "Connect via network" so I can develop with my iOS 17+ devices normally with Xcode 15. Or a method to use Xcode 14 with iOS 17+ without CoreDevice or whatever the problematic API is.
Replies
5
Boosts
1
Views
1.2k
Activity
1w
Apple TV Siri Remote missing in Device Hub? (Xcode 27 Beta)
For the life of me, I cannot find how to bring up the Siri Remote in the Apple TV Simulator in Xcode 27 Device Hub (Beta). Is it no longer available? I have always seem to have had issues using the computer's keyboard for navigating my tvOS apps. Maybe it's me, but the Siri Remote always worked perfectly fine. I hope the remote will make a reappearance in the next beta... ?
Replies
2
Boosts
2
Views
584
Activity
1w
Apple Developer Payment Pending
I have been trying to complete my enrollment with Apple Developer for 6 weeks now. Review of my business documents was finally completed on Sept 10, but payment hasn't been processed. Does anyone have any feedback on how to complete payment or get in contact with the developer team? I tried calling the call center but they instructed me to create a ticket, which I did, but there's been no response
Replies
0
Boosts
0
Views
62
Activity
1w
Xcode 27 Documentation download fails: MAQueryTooManyResults
Xcode 27 keeps failing to download the Documentation, it shows "Preparing to download" and spins the camomile endlessly. I checked logs (with help of AI) and found this: Xcode queries com.apple.MobileAsset.AppleDeveloperDocumentation. Metadata catalog loading suceeds. Then asset resolution loops with: MAQueryTooManyResults - Asset load result ... 13 (MAQueryTooManyResults) Also CSSMERR_CSP_VERIFY_FAILED from mobileassetd during this sequence. In my /System/Library/AssetsV2 I have 3 old .asset files all from Xcode 26, the last one updated on Jun 12. But I don't think it's the reason for the error. What would you suggest to recover the documentation?
Replies
0
Boosts
1
Views
64
Activity
1w
iPhone 18 series not in Xcode 27 DeveloperDiskImages
Hello, I noticed that iPhone 18 series devices are missing from DeveloperDiskImages in Xcode 27.1 beta 1. I checked /Library/Developer/DeveloperDiskImages/iOS_DDI/Restore/BuildManifest.plist and found no entries for iPhone 19,x in SupportedProductTypes. Could this be due to downloading the wrong version of Xcode, or is there another reason? Latest iPhone type is iPhone18,5, here is the content of BuildManifest.plist from Xcode 27.1 beta 1: <key>ManifestVersion</key> <integer>0</integer> <key>ProductBuildVersion</key> <string>27A9269</string> <key>ProductVersion</key> <string>1.0</string> <key>SupportedProductTypes</key> <array> <string>ComputeModule13,1</string> <string>ComputeModule13,3</string> <string>ComputeModule14,2</string> <string>Mac14,14</string> <string>iPad11,1</string> <string>iPad11,2</string> <string>iPad11,3</string> <string>iPad11,4</string> <string>iPad11,6</string> <string>iPad11,7</string> <string>iPad12,1</string> <string>iPad12,2</string> <string>iPad13,1</string> <string>iPad13,10</string> <string>iPad13,11</string> <string>iPad13,16</string> <string>iPad13,17</string> <string>iPad13,18</string> <string>iPad13,19</string> <string>iPad13,2</string> <string>iPad13,4</string> <string>iPad13,5</string> <string>iPad13,6</string> <string>iPad13,7</string> <string>iPad13,8</string> <string>iPad13,9</string> <string>iPad14,1</string> <string>iPad14,10</string> <string>iPad14,11</string> <string>iPad14,2</string> <string>iPad14,3</string> <string>iPad14,4</string> <string>iPad14,5</string> <string>iPad14,6</string> <string>iPad14,8</string> <string>iPad14,9</string> <string>iPad15,3</string> <string>iPad15,4</string> <string>iPad15,5</string> <string>iPad15,6</string> <string>iPad15,7</string> <string>iPad15,8</string> <string>iPad16,1</string> <string>iPad16,10</string> <string>iPad16,11</string> <string>iPad16,2</string> <string>iPad16,3</string> <string>iPad16,4</string> <string>iPad16,5</string> <string>iPad16,6</string> <string>iPad16,8</string> <string>iPad16,9</string> <string>iPad17,1</string> <string>iPad17,2</string> <string>iPad17,3</string> <string>iPad17,4</string> <string>iPad5,1</string> <string>iPad5,2</string> <string>iPad5,3</string> <string>iPad5,4</string> <string>iPad6,11</string> <string>iPad6,12</string> <string>iPad6,3</string> <string>iPad6,4</string> <string>iPad6,7</string> <string>iPad6,8</string> <string>iPad7,1</string> <string>iPad7,11</string> <string>iPad7,12</string> <string>iPad7,2</string> <string>iPad7,3</string> <string>iPad7,4</string> <string>iPad7,5</string> <string>iPad7,6</string> <string>iPad8,1</string> <string>iPad8,10</string> <string>iPad8,11</string> <string>iPad8,12</string> <string>iPad8,2</string> <string>iPad8,3</string> <string>iPad8,4</string> <string>iPad8,5</string> <string>iPad8,6</string> <string>iPad8,7</string> <string>iPad8,8</string> <string>iPad8,9</string> <string>iPhone10,1</string> <string>iPhone10,2</string> <string>iPhone10,3</string> <string>iPhone10,4</string> <string>iPhone10,5</string> <string>iPhone10,6</string> <string>iPhone11,2</string> <string>iPhone11,4</string> <string>iPhone11,6</string> <string>iPhone11,8</string> <string>iPhone12,1</string> <string>iPhone12,3</string> <string>iPhone12,5</string> <string>iPhone12,8</string> <string>iPhone13,1</string> <string>iPhone13,2</string> <string>iPhone13,3</string> <string>iPhone13,4</string> <string>iPhone14,2</string> <string>iPhone14,3</string> <string>iPhone14,4</string> <string>iPhone14,5</string> <string>iPhone14,6</string> <string>iPhone14,7</string> <string>iPhone14,8</string> <string>iPhone15,2</string> <string>iPhone15,3</string> <string>iPhone15,4</string> <string>iPhone15,5</string> <string>iPhone16,1</string> <string>iPhone16,2</string> <string>iPhone17,1</string> <string>iPhone17,2</string> <string>iPhone17,3</string> <string>iPhone17,4</string> <string>iPhone17,5</string> <string>iPhone18,1</string> <string>iPhone18,2</string> <string>iPhone18,3</string> <string>iPhone18,4</string> <string>iPhone18,5</string> <string>iPhone8,1</string> <string>iPhone8,2</string> <string>iPhone8,4</string> <string>iPhone9,1</string> <string>iPhone9,2</string> <string>iPhone9,3</string> <string>iPhone9,4</string> <string>iPod9,1</string> <string>iSim1,1</string> </array>
Replies
1
Boosts
0
Views
120
Activity
1w