Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

Simulator causing Mac audio distortion
I am experiencing an issue where my Mac's speakers will crackle and pop when running an app on the Simulator or even when previewing SwiftUI with Live Preview. I am using a 16" MacBook Pro (i9) and I'm running Xcode 12.2 on Big Sur (11.0.1). Killing coreaudiod temporarily fixes the problem however this is not much of a solution. Is anyone else having this problem?
17
6
13k
2w
Can’t Access Membership Details or Renew Membership – “Your account can’t access this page” (I’m the Account Holder)
I urgently need help with my Apple Developer account. I’m the Account Holder for my organization, but when I try to open Membership Details, I get the following message: “Your account can’t access this page. There may be certain requirements to view this content. If you’re a member of a developer program, make sure your Account Holder has agreed the latest license agreement.” However, I am the Account Holder, and I’ve logged in with the correct Apple ID. Since then, I haven’t been able to access the Membership page or renew our developer program — even though I’ve tried many different ways (different browsers, devices, clearing cache, logging in/out, etc.). Here are our account details: Entity Name: REVER REAL ESTATE TECHNOLOGY COMPANY LIMITED Team ID: W2GAXF66RN Program: Apple Developer Program (Organization) Phone: +84-0869702321 Address: No. 5 - 7, B4 Street, An Loi Dong Ward, Thu Duc City, Viet Nam Annual Fee: US$99 Renewal Date: October 19, 2025 I have already added valid VISA payment methods, but the membership didn’t auto-renew. Please let me know how to fix this issue as soon as possible — our apps depend on this renewal, and the delay is critical for our business operations. Thank you very much for your assistance!
0
0
46
2w
Can’t Access Membership Details or Renew Membership – “Your account can’t access this page” (I’m the Account Holder)
Hello everyone, I urgently need help with my Apple Developer account. I’m the Account Holder for my organization, but when I try to open Membership Details, I get the following message: “Your account can’t access this page. There may be certain requirements to view this content. If you’re a member of a developer program, make sure your Account Holder has agreed the latest license agreement.” However, I am the Account Holder, and I’ve logged in with the correct Apple ID. Since then, I haven’t been able to access the Membership page or renew our developer program — even though I’ve tried many different ways (different browsers, devices, clearing cache, logging in/out, etc.). Here are our account details: Entity Name: REVER REAL ESTATE TECHNOLOGY COMPANY LIMITED Team ID: W2GAXF66RN Program: Apple Developer Program (Organization) Phone: +84-0869702321 Address: No. 5 - 7, B4 Street, An Loi Dong Ward, Thu Duc City, Viet Nam Annual Fee: US$99 Renewal Date: October 19, 2025 I have already added valid VISA payment methods, but the membership didn’t auto-renew. Please let me know how to fix this issue as soon as possible — our apps depend on this renewal, and the delay is critical for our business operations. Thank you very much for your assistance!
0
0
35
2w
ChatGPT File ignore
I wanted to ask is there a possibility to have an ignore file for specific files on XCode 26 like all of the other AI IDE's have? It's somewhat impossible to use the feature without this type of functionality on the platform. If not possible, will it be available sometime in the future?
3
0
265
2w
Copying of app targets and corresponding files from older Xcode projects to a current one
Hi, so here's my situation: I am currently building an app of which I want to have an Apple Watch standalone version / companion (idk yet, also doesn't matter). For it to be compatible with basically every Watch except for the original (Series 0) I want support for down to watchOS 6, as many models ended there. I also don't need the newest features for basic functionality and I can still add more for newer versions while keeping the basic functionality for watchOS 6, so that is not a concern, I'd rather have the compatibility. However, watchOS 6 is the last version to require the Storyboard architecture with an app bundle and extension target. I did some research and found out that you can create that and set the development target to 6.0 while also having a SwiftUI target with a development target of 7.0. That would have the benefit of being able to use SwiftUI for modern features to give a nice experience while building a basic but functional version for 6.0 in Storyboard architecture. And it would figure out what to install on its own based on the watchOS version. Now the problem is, in Xcode 26 I can't create a watchOS target with the Storyboard architecture anymore, the option is just not there. So to solve that, I installed Xcode 12 on Big Sur and created one from the template in a new project. That project can be opened and edited with no problems in Xcode 26 as long as it is already configured, you just can't create a watchOS target with that architecture anymore, it has to be there already to work with it. Now I just need to copy the app and extension target with the corresponding files and configuration to my other project, and that is the problem. I can't seem to find proper way to copy that over, and that is where I need your help. Or maybe someone has a way to create that in Xcode 26, but from my understanding the template is gone. Thanks so much in advance
2
0
119
2w
Can I access Enterprise APIs for visionOS (main camera) with an individual developer account?
Hello, my name is Kanazawa Kenta, and I am a university student currently conducting research and development using visionOS. In my project, I would like to access the main camera using the Enterprise APIs for visionOS. However, when I try to request permission or view the documentation, I receive the following message: "Your account can’t access this page. There may be certain requirements to view this content. You must be the Account Holder of an Apple Developer Program for Organizations or an Apple Developer Enterprise Program to view this page." I am currently enrolled in the Apple Developer Program as an Individual. My question is: Is it possible to use the Enterprise APIs with an individual developer account? If not, what are the available options for students or researchers who wish to use these APIs for academic purposes? I would greatly appreciate any guidance or suggestions on how I can gain access, or alternative ways to use the main camera for research in visionOS. Thank you for your help. Best regards, Kanazawa Kenta
5
0
165
2w
Attach a debugger to app launched via `devicectrl`
With the latest (26) version of Apple's developer tools, is there a way to manually attach a debugger (other than lldb) to an iOS app launched with "devicectl device process launch --start-stopped"? In the past, this was possible via the ios-deploy third-party tool (now defunct), which provided a debugserver port. This information is notably missing when using devicectrl – although the process ID of the launch process is provided, and the tool is clearly aimed at letting you launch and attach to processes from the command line. lldb can, of course, attach via its built-in support for this using the device set of commands. But I'm explicitly looking for a way to attach my own debugger via the GDB-compatible debug proxy.
2
0
88
2w
Creating Swift Package with binaryTarget that has dependencies
How can you distribute an XCFramework via Swift Package Manager when it has dependencies on other Swift packages? We accomplished this with CocoaPods in order to distribute our closed source SDK that has dependencies, but need to migrate to SPM. Note none of the types from the dependencies are used as part of our module’s public interface - usage is purely internal. I’ve made a lot of progress following these steps for a simple example: Create Framework Project Create a new iOS Framework project in Xcode and name it WallpaperKit In the project settings select the target and verify in Build Settings that Build Libraries for Distribution is Yes then set Skip Install to No Create a new UIViewController subclass, name it WallpaperPreviewViewController, make it public, and add some functionality to it to show a UIImageView Add a new Package Dependency in the project settings, for this example we’ll use https://github.com/onevcat/Kingfisher, and specify exact version 8.5.0 Add internal import Kingfisher and use it in WallpaperPreviewViewController to download and show an image from the web Close the WallpaperKit project Create Hosting App Project (this makes it easier to develop the framework functionality and test it in an app with Xcode building both in the same workspace) Create a new iOS app project and name it WallpaperApp Create a new workspace named WallpaperApp Close the WallpaperApp project Drag and drop WallpaperApp.xcodeproj into the workspace’s sidebar Drag and drop WallpaperKit.xcodeproj into the workspace’s sidebar Switch the scheme to WallpaperKit and build Select WallpaperApp project, then with WallpaperApp target selected, in the General tab under Frameworks, Libraries, and Embedded Content, click + and add WallpaperKit.framework In ViewController.swift, import WallpaperKit and add functionality to present an instance of WallpaperPreviewViewController Run the app and verify it works Create XCFramework In Terminal, cd into WallpaperKit and run xcodebuild archive -scheme WallpaperKit -configuration Release -destination 'generic/platform=iOS' -archivePath './build/WallpaperKit.framework-iphoneos.xcarchive' SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES DEFINES_MODULE=YES Run xcodebuild archive -scheme WallpaperKit -configuration Release -destination 'generic/platform=iOS Simulator' -archivePath './build/WallpaperKit.framework-iphonesimulator.xcarchive' SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES DEFINES_MODULE=YES Run xcodebuild -create-xcframework -framework './build/WallpaperKit.framework-iphonesimulator.xcarchive/Products/Library/Frameworks/WallpaperKit.framework' -framework './build/WallpaperKit.framework-iphoneos.xcarchive/Products/Library/Frameworks/WallpaperKit.framework' -output './build/WallpaperKit.xcframework' Open the build folder and retrieve the XCFramework Create Swift Package Create a new package in Xcode, select Library, and name it WallpaperKitDist Drag and drop WallpaperKit.xcframework into Sources Create a new directory in Sources called WallpaperKitDependencies Create a new Swift file in WallpaperKitDependencies called WallpaperKitDependencies (SPM requires a Swift file to recognize WallpaperKitDependencies as a valid target and fetch dependencies) Open Package.swift and change it to import PackageDescription let package = Package( name: "WallpaperKit", platforms: [ .iOS(.v18) ], products: [ .library( name: "WallpaperKit", targets: ["WallpaperKit", "WallpaperKitDependencies"] ), ], dependencies: [ .package( url: "https://github.com/onevcat/Kingfisher.git", exact: "8.5.0" ) ], targets: [ .binaryTarget( name: "WallpaperKit", path: "./Sources/WallpaperKit.xcframework" ), .target( name: "WallpaperKitDependencies", dependencies: [ "Kingfisher" ], path: "./Sources/WallpaperKitDependencies" ) ] ) Create Test App (to simulate a third-party app using the package) Create a new iOS app project and name it TestApp Add a new Local package selecting the WallpaperKitDist directory that contains Package.swift Import WallpaperKit and use it to present a WallpaperPreviewViewController This works! Though the console logs objc[39953]: Class _TtC10KingfisherP33_6AA794C9C370CDB07604B4D8B99AEAA312BundleFinder is implemented in both /Users/Name/Library/Developer/Xcode/DerivedData/TestApp-capvhjiqxrdgdnbevpkajicnjpcs/Build/Products/Debug-iphonesimulator/WallpaperKit.framework/WallpaperKit (0x100e8bbf8) and /Users/Name/Library/Developer/CoreSimulator/Devices/E0AF13C2-874C-47B9-B864-72AF3E4D5D4B/data/Containers/Bundle/Application/AF32011A-92E7-4E26-9A97-9F0C25C07863/TestApp.app/TestApp.debug.dylib (0x101a543b0). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed. I thought using internal import Kingfisher (or @_implementationOnly import Kingfisher) would have resolved this, but seems to make no difference compared to just import Kingfisher. I suspect it might not be an issue as long as the Kingfisher version number specified in the distribution Package.swift matches the version used in the framework project (and the app does not add a different version as a dependency), but not positive. Can these warnings be resolved, or is it not a concern in this setup? Is this the best solution to distribute an XCFramework via Swift Package Manager that has dependencies on other Swift packages for now or is there a better approach? Thanks!
4
0
253
2w
LLDB RPC Server crashing
Hi I am seeing an LLDB crash in the RPC server. I have tried to update and restart everything but I am still seeing this problem. I have break points setup around code that is invoked when a WKWebView based code is being loaded. There does not seem to be a specific state the debugger crashes in and it is hard to isolate any changes in the code base. A collegue also managed to reproduce the crash. Ever so often it will be successful on then to crash on a subsequent run. This has happened on Device and simulator. We suspect that maybe a library change may of caused debug symbols to be missing or something like that. What options to I have to debug the root cause of this crash?
4
0
111
2w
Where can I manually get device token for APNs online tool?
For testing, I'm trying to "manually" send a push notification to my app using Apple's tool at https://icloud.developer.apple.com/dashboard/notifications/ ... , and I can't figure out where to get the required device token without writing a program to do so. Is there somewhere in Xcode or on https://developer.apple.com where I can copy it from? I already have the .p8 file with APNs enabled, and have set the "remote notifications" capability for the app in Xcode. I must be missing something obvious. I've read a bunch of search results and all they cover is how to get the token programmatically. The device token must be available somewhere, right?
2
0
106
2w
Xcode 26.0.1 strange compile errors
After uprgading to new XCode version 26.0.1 my project can't be longer build. There are strange compiler errors without concrete error message. If I want to investigate the single errors they disappears on selection... I can send a recorded screen-video. I invested over 2 weeks on trying to solve the problem without success. That's not the first time that the project couldnt be build after a xcode upgrade. Thats really annoying.
1
0
61
2w
SF Symbols 7: Hundreds of SF Symbols missing 'Availability' info
In SF Symbols 7 (115), there are 458 symbols missing Availability info. I only discovered this after using one that didn’t appear in iOS 18 but does in iOS 26. Questions: Are there plans to add Availability info for all symbols? If the field is blank, is there a safe latest-OS version we can assume? I realize managing 7,000+ icons is tough, but missing info like this makes development frustrating. It doesn't help that there's no build warning when a named image isn't found, it just defaults to the text label. Screenshot Screenshot of SF Symbols 7 showing three symbols missing Availability info. The symbol ellipsis.circle.badge is selected and its properties pane also shows no Availability info.
2
0
110
2w
[Beginner] Unsure if I need Foundation import, and how to auto-import it
I'm working in Xcode for the first time in over a decade (coming from VS Code and Zed), so bear with me on this one. I've just started up a new project and got things running, and I'm adding the following struct to my project: struct HttpRequest: Codable { let body: String? let headers: [String: String] let id: UUID let method: HttpMethod let url: String } The UUID type is from Foundation, of course. However, when I hit Ctrl+Space to auto-complete it, it says "Foundation is not imported." If I hit enter to select that entry, it does not auto-import Foundation, and gives me an error that it "Cannot find type 'UUID' in scope". I can click that error and it then click "import Foundation" to add the import, but this seems like a lot of effort just to "automatically" add an import that Xcode is already aware I need to add. On the other hand, I found a number of threads online during my search for answers that suggested I shouldn't even need this import, despite Xcode's insistence. TL;DR, my questions are: 1) Do I need the Foundation import to use UUID in Swift? and 2) If I do need it, how can I auto-import the Foundation module when I auto-complete the UUID type?
3
0
104
2w