What are the model identifiers for the iPhone 16 Pro and iPhone 16 Pro Max?
static func getiPhoneType() -> String {
var systemInfo = utsname()
uname(&systemInfo)
let machineMirror = Mirror(reflecting: systemInfo.machine)
let identifier = machineMirror.children.reduce("") { identifier, element in
guard let value = element.value as? Int8, value != 0 else { return identifier }
return identifier + String(UnicodeScalar(UInt8(value)))
}
return identifier
}
Does anyone have a real device to run the code and provide the information for the iPhone 16 Pro and iPhone 16 Pro Max?
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Hello,
I am currently editing an iOS app playground in Xcode 16.0 on macOS 15.1 beta 3. When I create a new file using the SwiftUI View template, I am not prompted to name the file and it just uses the default file name. Afterwards, I am not able to rename the file to a name that suits my project. Is there a workaround for this?
Thanks!
I want to add SwiftUI to an existing package. Super simple to get started. It previews with Xcode 15.4, but gives an error on Xcode 16.0: JITError: Runtime linking failure
Anyone have an idea on what may be failing?
Full SwiftUI code:
import SwiftUI
struct Dashboard: View {
var body: some View {
Text("hello")
}
}
#Preview {
Dashboard()
}
This Error, please help me
Assertion failed: (reconstituted == accumulator), function setFixup64, file OutputFile.cpp, line 2975.
Linker command failed with exit code 1 (use -v to see invocation)
I am using Xcode from past 3 months and it was working fine but today after update the xcode is very slow and simulator is not loading
Here are logs that I am able to get
== DATE:
Monday, 23 September 2024 at 7:59:17 PM India Standard Time
2024-09-23T14:29:17Z
== PREVIEW UPDATE ERROR:
AppLaunchTimeoutError: Failed to launch app ”Test16Project.app” in reasonable time
The app ”Test16Project.app” did not launch on ”iPhone 16 Pro” in 15 seconds.
bundle identifier: text.Testing.Test16Project
device name: iPhone 16 Pro
path: /Users/newsbytes/Library/Developer/Xcode/DerivedData/Test16Project-aqxeusbqtdgwgrdxunllddzqyzwq/Build/Products/Debug-iphonesimulator/Test16Project.app
== PREVIEW UPDATE ERROR:
AppLaunchTimeoutError: Failed to launch app ”Test16Project.app” in reasonable time
The app ”Test16Project.app” did not launch on ”iPhone 16 Pro” in 15 seconds.
bundle identifier: text.Testing.Test16Project
device name: iPhone 16 Pro
path: /Users/newsbytes/Library/Developer/Xcode/DerivedData/Test16Project-aqxeusbqtdgwgrdxunllddzqyzwq/Build/Products/Debug-iphonesimulator/Test16Project.app
== VERSION INFO:
Tools: 16A242d
OS: 23G93
PID: 1116
Model: iMac
Arch: x86_64h
== ENVIRONMENT:
openFiles = [
/Users/newsbytes/Desktop/Test16Project/Test16Project/ContentView.swift
]
wantsNewBuildSystem = true
newBuildSystemAvailable = true
activeScheme = Test16Project
activeRunDestination = Any iOS Device variant iphoneos undefined_arch
workspaceArena = [x]
buildArena = [x]
buildableEntries = [
Test16Project.app
]
runMode = JIT Executor
== SELECTED RUN DESTINATION:
Generic | iOS 18.0 | iphoneos | undefined_arch | GenericiOS | no proxy
== EXECUTION MODE OVERRIDES:
Workspace JIT mode user setting: true
Falling back to Dynamic Replacement: false
== PACKAGE RESOLUTION ERRORS:
-------------------------------------
Translated Report (Full Report Below)
Incident Identifier: C461C69D-1F80-4A0D-B557-8A4425D0C259
CrashReporter Key: 238ECF50-D585-D26B-E449-45E2A49004C2
Hardware Model: iMac19,1
Process: MobileCal [7760]
Path: /Volumes/VOLUME/*/MobileCal.app/MobileCal
Identifier: com.apple.mobilecal
Version: 1.0 (1)
Code Type: X86-64 (Native)
Role: Non UI
Parent Process: launchd_sim [6541]
Coalition: com.apple.CoreSimulator.SimDevice.251B8E2E-21BD-4668-A0D8-D3DC5D1FA3BE [1654]
Responsible Process: SimulatorTrampoline [1174]
Date/Time: 2024-09-23 20:08:53.5192 +0530
Launch Time: 2024-09-23 20:08:13.8949 +0530
OS Version: macOS 14.6.1 (23G93)
Release Type: User
Report Version: 104
Exception Type: EXC_CRASH (SIGKILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: FRONTBOARD 2343432205
<RBSTerminateContext| domain:10 code:0x8BADF00D explanation:process-launch watchdog transgression: app<com.apple.mobilecal((null))>:7760 exhausted real (wall clock) time allowance of 30.00 seconds
ProcessVisibility: Background
ProcessState: Running
WatchdogEvent: process-launch
WatchdogVisibility: Background
WatchdogCPUStatistics: (
"Elapsed total CPU time (seconds): 54.760 (user 37.980, system 16.780), 28% CPU",
"Elapsed application CPU time (seconds): 1.595, 1% CPU"
) reportType:CrashLog maxTerminationResistance:Interactive>
Triggered by Thread: 0
Kernel Triage:
VM - (arg = 0x0) Fault was interrupted
VM - (arg = 0x0) Fault was interrupted
Thread 0 Crashed:
0 dyld_sim 0x10a14b6cb dyld3::MachOFile::trieWalk(Diagnostics&, unsigned char const*, unsigned char const*, char const*) + 179
1 dyld_sim 0x10a131e0c dyld4::Loader::hasExportedSymbol(Diagnostics&, dyld4::RuntimeState&, char const*, dyld4::Loader::ExportedSymbolMode, dyld4::Loader::ResolverMode, dyld4::Loader::ResolvedSymbol*, dyld3::Array<dyld4::Loader const*>) const + 358
2 dyld_sim 0x10a13115b dyld4::Loader::resolveSymbol(Diagnostics&, dyld4::RuntimeState&, int, char const, bool, bool, void (unsigned int, unsigned int, dyld4::Loader::ResolvedSymbol const&) block_pointer, bool) const + 935
3 dyld_sim 0x10a130d69 invocation function for block in dyld4::Loader::forEachBindTarget(Diagnostics&, dyld4::RuntimeState&, void (unsigned int, unsigned int, dyld4::Loader::ResolvedSymbol const&) block_pointer, bool, void (dyld4::Loader::ResolvedSymbol const&, bool&) block_pointer, void (dyld4::Loader::ResolvedSymbol const&, bool&) block_pointer) const + 116
4 dyld_sim 0x10a14e884 invocation function for block in mach_o::Fixups::forEachBindTarget_ChainedFixups(Diagnostics&, void (mach_o::Fixups::BindTargetInfo const&, bool&) block_pointer) const + 61
5 dyld_sim 0x10a14b062 dyld3::MachOFile::forEachChainedFixupTarget(Diagnostics&, dyld_chained_fixups_header const*, linkedit_data_command const*, void (int, char const*, unsigned long long, bool, bool&) block_pointer) + 198
6 dyld_sim 0x10a14e66c mach_o::Fixups::forEachBindTarget_ChainedFixups(Diagnostics&, void (mach_o::Fixups::BindTargetInfo const&, bool&) block_pointer) const + 130
7 dyld_sim 0x10a130cc9 invocation function for block in dyld4::Loader::forEachBindTarget(Diagnostics&, dyld4::RuntimeState&, void (unsigned int, unsigned int, dyld4::Loader::ResolvedSymbol const&) block_pointer, bool, void (dyld4::Loader::ResolvedSymbol const&, bool&) block_pointer, void (dyld4::Loader::ResolvedSymbol const&, bool&) block_pointer) const + 255
8 dyld_sim 0x10a150433 dyld3::MachOAnalyzer::withVMLayout(Diagnostics&, void (mach_o::Layout const&) block_pointer) const + 827
9 dyld_sim 0x10a130bc4 dyld4::Loader::forEachBindTarget(Diagnostics&, dyld4::RuntimeState&, void (unsigned int, unsigned int, dyld4::Loader::ResolvedSymbol const&) block_pointer, bool, void (dyld4::Loader::ResolvedSymbol const&, bool&) block_pointer, void (dyld4::Loader::ResolvedSymbol const&, bool&) block_pointer) const + 92
10 dyld_sim 0x10a136426 dyld4::JustInTimeLoader::applyFixups(Diagnostics&, dyld4::RuntimeState&, dyld4::DyldCacheDataConstLazyScopedWriter&, bool, lsl::Vector<std::__1::pair<dyld4::Loader const*, char const*>>) const + 468
11 dyld_sim 0x10a120d78 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const) + 1617
12 dyld_sim 0x10a1206f4 _dyld_sim_prepare::$_0::operator()() const + 460
13 dyld_sim 0x10a12030e _dyld_sim_prepare + 782
14 dyld 0x119e22e21 dyld4::prepareSim(dyld4::RuntimeState&, char const*) + 1558
15 dyld 0x119e215d1 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 279
16 dyld 0x119e212e4 start + 1812
I recently updated my M1 mac to Monterey 12.5.1 and since my xcode fail to load my project. Xcode opens and hangs as seen in the picture. I have to force quit to close.
The installed version of xcode is Version 13.4.1
Things I have tired:
Completely removing and reinstalling xcode from the dev site
Restarting device
Suggestion from here https://stackoverflow.com/questions/11247008/xcode-freezes-on-startup-while-loading-project
Even if I fully create a new project from the start screen, it still freezes on load
Nothing seems to be working. Wondering if anyone can help
Thanks
Hi Apple team,
It‘s been days since I paid for the developer program,
I can’t access my appstore connect. I have tried emailing you over 5 times, no reply This is really frustrating. Kindly activate it
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
App Store
App Store Connect
In XCode 16, there's the Canvas section within Editor.
This is XCode 16.1 beta. "Canvas" subitem appears in Search but does not appear under Editor section
Previews do not work for me without using Legacy Previews Extension, so I can no longer use Previews at all with XCode 16.1 Beta.
Why was Canvas subsection under Editor removed?c
Hi!
Like a bunch of people on the forums I'm having issues transferring my users from my previous Team to my new Team.
When the app was still on the old team, I successfully generated transfer_subs for every one of my apple login users.
Now, when trying to migrate them over, it ONLY works on users that have already signed in since the transfer, which is not good, I need to transfer the rest and get the new private relay emails.
Here’s a curl of how I get my access token :
I’m first generating the secret key using my team key that has apple sign in configured for it.
curl --location 'https://appleid.apple.com/auth/token'
--header 'Content-Type: application/x-www-form-urlencoded'
--data-urlencode 'grant_type=client_credentials'
--data-urlencode 'scope=user.migration'
--data-urlencode 'client_id=my.app.id'
--data-urlencode 'client_secret=***
This works and I’m getting my access token, then I try to exchange the sub token
curl --location 'https://appleid.apple.com/auth/usermigrationinfo'
--header 'Content-Type: application/x-www-form-urlencoded'
--header 'Authorization: Bearer *** '
--data-urlencode 'transfer_sub=xx.xxxx'
--data-urlencode 'client_id=my.app.id'
--data-urlencode 'client_secret=***’
This is when I receive :
{"error":"invalid_request","email_verified":false}
I’ve tried a lot of stuff, even got on the phone with an ex apple engineer and tried a bunch of stuff with him, but to no avail.
I've submitted a report on feedback assistant on the 23rd August, but no answer yet. ID: 14898085
Since the first beta of Xcode 16, randomly when editing a SwiftUI view a crash report opens with the message "PreviewShell quit unexpectedly."
After that, annoyingly often the canvas fails to reload correctly, and shows this broken thing:
The only way to get it working again is to restart Xcode, but it happens so often that it really impacts productivity.
Does this happen to anyone else? If so, have you found a solution?
I've already filed a report (FB14876223)
Hi.
Just update my MacBook Pro M1 with sequoia and Xcode and I got huge problem with preview on simply swiftui pages.
This is the full report I got when the preview crash but if I run the app on the device or the simulator it works fine. How can I solve this situation?
the crashing thread is number 6 which reports this:
Thread 6 Crashed:: Dispatch queue: com.apple.root.user-initiated-qos
0 XOJIT 0x240b899f8 llvm::Error llvm::detail::UniqueFunctionBase<llvm::Error, llvm::jitlink::LinkGraph&>::CallImpl<xojit::ReplacementManager::Plugin::modifyPassConfig(llvm::orc::MaterializationResponsibility&, llvm::jitlink::LinkGraph&, llvm::jitlink::PassConfiguration&)::'lambda'(llvm::jitlink::LinkGraph&)>(void*, llvm::jitlink::LinkGraph&) + 1784
1 XOJIT 0x240c1b46c llvm::jitlink::JITLinkerBase::runPasses(std::__1::vector<llvm::unique_function<llvm::Error (llvm::jitlink::LinkGraph&)>, std::__1::allocator<llvm::unique_function<llvm::Error (llvm::jitlink::LinkGraph&)>>>&) + 76
2 XOJIT 0x240c1ab68 llvm::jitlink::JITLinkerBase::linkPhase1(std::__1::unique_ptr<llvm::jitlink::JITLinkerBase, std::__1::default_delete<llvm::jitlink::JITLinkerBase>>) + 72
3 XOJIT 0x240c2158c llvm::jitlink::link_MachO_arm64(std::__1::unique_ptr<llvm::jitlink::LinkGraph, std::__1::default_delete<llvm::jitlink::LinkGraph>>, std::__1::unique_ptr<llvm::jitlink::JITLinkContext, std::__1::default_delete<llvm::jitlink::JITLinkContext>>) + 3608
4 XOJIT 0x240c20400 llvm::jitlink::link_MachO(std::__1::unique_ptr<llvm::jitlink::LinkGraph, std::__1::default_delete<llvm::jitlink::LinkGraph>>, std::__1::unique_ptr<llvm::jitlink::JITLinkContext, std::__1::default_delete<llvm::jitlink::JITLinkContext>>) + 72
5 XOJIT 0x240c19cc8 llvm::jitlink::link(std::__1::unique_ptr<llvm::jitlink::LinkGraph, std::__1::default_delete<llvm::jitlink::LinkGraph>>, std::__1::unique_ptr<llvm::jitlink::JITLinkContext, std::__1::default_delete<llvm::jitlink::JITLinkContext>>) + 80
6 XOJIT 0x240c0acc0 llvm::orc::ObjectLinkingLayer::emit(std::__1::unique_ptr<llvm::orc::MaterializationResponsibility, std::__1::default_delete<llvm::orc::MaterializationResponsibility>>, std::__1::unique_ptr<llvm::MemoryBuffer, std::__1::default_delete<llvm::MemoryBuffer>>) + 256
7 XOJIT 0x240bfcbfc llvm::orc::BasicObjectLayerMaterializationUnit::materialize(std::__1::unique_ptr<llvm::orc::MaterializationResponsibility, std::__1::default_delete<llvm::orc::MaterializationResponsibility>>) + 60
8 XOJIT 0x240be3f08 llvm::orc::MaterializationTask::run() + 44
9 XOJIT 0x240b97e1c invocation function for block in (anonymous namespace)::GCDTaskDispatcher::dispatch(std::__1::unique_ptr<llvm::orc::Task, std::__1::default_delete<llvm::orc::Task>>) + 108
10 libdispatch.dylib 0x1801774ec _dispatch_call_block_and_release + 24
11 libdispatch.dylib 0x180178de0 _dispatch_client_callout + 16
12 libdispatch.dylib 0x18018b864 _dispatch_root_queue_drain + 1208
13 libdispatch.dylib 0x18018bf60 _dispatch_worker_thread2 + 232
14 libsystem_pthread.dylib 0x104db7b38 _pthread_wqthread + 224
15 libsystem_pthread.dylib 0x104db6934 start_wqthread + 8
Full Report
Hey,
According my research and documentation provided by Apple and Outsystems I have made the right configuration in both places but after authentication from apple side it is not redirecting me to my Outsystems page.
I have checked many times the redirect URL configuration it is correct but not know the issue why it is happening.
So I'm working on a large client app with lots of frameworks and modules which is is a mix of Xcode frameworks with 3rd party dependencies in CocoaPods and newer/converted SPM modules. Essentially CocoaPods is used to set the 3rd party dependencies on various Xcode frameworks, which also depend on each other via manual set dependencies, plus a bunch of SPM modules which are also manually added. It's a bit of a mess.
The problem we encountered the other day started when I added a new protocol to one of the SPM modules. Nothing special about it, all types from Foundation and the app built and ran perfectly in simulator with a Debug build.
However when we switched to building a Release build, it failed to link, logging an error indicating it could not resolve the new protocol in a number of the Xcode framework projects.
The resolutions go like this:
The Xcode app project has some manually added Xcode frameworks.
Those frameworks have manually added dependencies on a second Xcode framework.
That second framework has an SPM dependency on the module where my protocol lives.
So Xcode App -> 1st Xcode framework -> 2nd Xcode framework -> SPM module.
Now the 2nd Xcode framework directly uses my protocol from the SPM module. But the 1st Xcode framework neither uses or imports the SPM module.
Yet the error we get when building for Release is that the 1st Framework is unable to resolve the protocol from the SPM module even though it's completely oblivious to it.
My working theory is that something in the way a Release build works is insisting that when linking the 1st Xcode framework, it has to resolve the 2nd Xcode framework, which then has to resolve types from the SPM modules, but for some reason and only in a Release build, it's unable to.
So our current workaround has been to add the SPM module as a dependency to all 1st level Xcode frameworks that have the 2nd Xcode framework as a dependency. That works because when linking the 1st Xcode framework, it has a direct reference to the module even though the code never imports anything from it.
Does this should correct?
I cannot my AirPods 3rd gen to my phone it won’t play videos or music when connected. Screen bugs out some times doesn’t see when I swipe. Too many bugs .
I have developed my flutter app in Android studio on my HP computer and now that I am trying to run it on the MacBook Pro that I have, I always get
this
"Error: Your Xcode project requires migration. See https://docs.flutter.dev/ios-project-migration for details."
I got into a lot of detail with this and also tried everything the page says of the url given but I cannot seem to get over this problem.
Topic:
Developer Tools & Services
SubTopic:
Xcode
unexpected service error: The Xcode build system has crashed. Build again to continue.
"react-native-image-crop-picker": "^0.40.3"
Added this version but still getting issue
Please help
Translated Report (Full Report Below)
Process: XCBBuildService [47544]
Path: /Applications/Xcode.app/Contents/SharedFrameworks/XCBuild.framework/Versions/A/PlugIns/XCBBuildService.bundle/Contents/MacOS/XCBBuildService
Identifier: com.apple.dt.XCBBuildService
Version: 1.0 (23000.1.226)
Build Info: XCBuild-23000001226000000~21 (16A242d)
Code Type: ARM-64 (Native)
Parent Process: Xcode [25688]
Responsible: Xcode [25688]
User ID: 502
Date/Time: 2024-09-22 15:45:07.2531 +0530
OS Version: macOS 15.0 (24A335)
Report Version: 12
Anonymous UUID: 286B9741-8E5D-765F-A412-4814BBAEFFF8
Sleep/Wake UUID: 633F27DD-DBD3-495A-852E-25513538F671
Time Awake Since Boot: 9600 seconds
Time Since Wake: 7346 seconds
"name" : "XCBTaskConstruction",
"CFBundleVersion" : "23000.1.226"
},
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"name" : "XCBTaskExecution",
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"path" : "\/Applications\/Xcode.app\/Contents\/Developer\/Toolchains\/XcodeDefault.xctoolchain\/usr\/lib\/libSwiftDriver.dylib",
"name" : "libSwiftDriver.dylib"
},
{
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"arch" : "arm64",
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"path" : "\/Applications\/Xcode.app\/Contents\/SharedFrameworks\/XCBuild.framework\/Versions\/A\/PlugIns\/XCBBuildService.bundle\/Contents\/Frameworks\/XCBLLBuild.framework\/Versions\/A\/XCBLLBuild",
"name" : "XCBLLBuild",
"CFBundleVersion" : "23000.1.226"
},
{
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"path" : "\/Applications\/Xcode.app\/Contents\/SharedFrameworks\/XCBuild.framework\/Versions\/A\/PlugIns\/XCBBuildService.bundle\/Contents\/Frameworks\/XCBCSupport.framework\/Versions\/A\/XCBCSupport",
"name" : "XCBCSupport",
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We have a problem with undesirable rebuild with Debug configuration for watchOS target dependencies.
There is a iOS project with watch extension target. Both have some SPM package dependency.
Build Active Architecture Only for Debug is Yes for both app/extension targets.
When build app, watch target is building not only for active arch(arm64) but also i386/x86_64.
It can be fixed by adding Excluded Architectures = i386 x86_64 for watch target.
But it don't help to avoid rebuild SPM package dependency for this architectures.
XCode version: Version 16.0 (16A242d)
macOS: 14.6.1 (23G93)
Hi, I'm getting this error while uploading my app using XCode 16. I just updated XCode from 15 to 16. On XCode 15 it worked fine when I uploaded apps, no error no warnings, but on XCode 16 there are list of warnings for OneSignal framwork.
Here is one of the error, and the others are all the same (OneSignal has multiple packages).
Upload Symbols Failed
The archive did not include a dSYM for the OneSignalUser.framework with the UUIDs [***]. Ensure that the archive's dSYM folder includes a DWARF file for OneSignalUser.framework with the expected UUIDs.
My Podfile looks like this:
target 'my_target' do
# other packages
pod 'OneSignal/OneSignal', '>= 5.0.0', '< 6.0'
pod 'OneSignal/OneSignalInAppMessages', '>= 5.0.0', '< 6.0'
end
target 'OneSignalNotificationServiceExtension' do
pod 'OneSignal/OneSignal', '>= 5.0.0', '< 6.0'
pod 'OneSignal/OneSignalInAppMessages', '>= 5.0.0', '< 6.0'
end
OneSignal uses vendored frameworks, and I don't believe they provided the symbol files.
Will this affect my app in any way? How can I resolve this issue?
I use the same email address both in xCode and at developer.apple.com. I have only one team (individual) in xCode, and it uses that particular email.
If I look at the Signing Certificate at Signing and Capabilities at Xcode, there is a 10-digit identifier after it, lets call it QWERTYUIOP.
When I then go to the developer.apple.com, and log in with the same email address I use in xCode, my Team ID is different than in xCode, lets call it ASDFGHJKLX. The same identifier can be found at Certificates, Identifiers &amp;amp; Profiles.
When I developed an Xcode app and tried to get it processed in developer.apple.com, no bundle IDs were found.
If I look at my Keychain Access I have certificates with both IDs available. My Developer Certificates are from xCode (QWERTYUIOP) and my distribution certificates are from developer.apple.com (ASDFGHJKLX). I've deleted and re-created them several times but that's what happens.
Can anybody help? Support has not been responsive yet.