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Build input file cannot be found
Hi! When I run my project on a real device (iPhone 15 Pro), I encounter the following error: Build input file cannot be found: '/Users/Interexy/Library/Developer/Xcode/DerivedData/SinglePhotoBook-geecnphrjebsisdmhcyzlsefvphm/Build/Products/Debug-iphoneos/SinglePhotoBook.app/SinglePhotoBook'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? How can I solve this? I've already reinstalled Pods and cleaned DerivedData a million times, but the issue persists. Xcode: Version 15.4
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Escalation Request: Poor Support from eurodev@apple.com
I am writing to formally escalate my ongoing and unresolved issues with registering a company developer account from Bulgaria. This process, which should be straightforward, has now extended into its 3rd month with no progress, despite my repeated attempts to follow every requirement diligently. Issues Encountered: Web Payment Failure - The system fails to charge my Wise card with no explanation or alternative resolution. Apple Developer App Verification Failure: My ID card is consistently rejected, despite submitting high-quality images that meet every listed requirement. I strongly suspect that your verification service does not properly recognize Bulgarian ID cards. EuroDev Support Response: My experience with eurodev[at]apple.com has been nothing short of disappointing. After resetting my enrollment process, they ceased communication entirely. Prior to that, responses were vague, unhelpful, and did not address my concerns meaningfully. Given the inefficiency and lack of response from the EuroDev team, I am requesting immediate escalation of my case to someone who can provide a concrete resolution. For comparison, my enrollment in Microsoft’s Developer Program was completed within one week, and their support team responded within a single business day. The level of friction in Apple’s process is simply unacceptable for a company of this scale, not to mention what Apple's vision is missing and what they stand for. Looking forward to a prompt and competent response.
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Stuck in Developer Program Enrollment Process - No Response for Months
Hello Apple Developer Community, I'm hoping someone can offer advice on a frustrating situation with my company's Developer Program enrollment process. My timeline: Initial application: October 2024 Initial follow-up: October 2024 Requested document submission: February 2025 Multiple follow-up emails: February-March 2025 Current status: No response for months I've been trying to enroll my small startup (LLC) in the Apple Developer Program since October 2024. After initially being asked for documentation, I uploaded everything possible (including company formation documents). Despite multiple follow-up emails over several months, I've received no updates on my application status or confirmation that my documents were even received. My case number is 102426005487 (sharing in case Apple Support monitors these forums) but as I've followed up several times, there may be more different case numbers. Has anyone experienced similar delays or have suggestions on how to get actual human attention on this issue? I've tried emailing to devprograms multiple times without success. Any advice would be greatly appreciated!
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RoomPlan error "Room size exceeded" during Lidar Scanning
Hello, We are using the RoomPlan API and our users are facing issues during scanning everytime. Error: RoomCaptureSession.CaptureError.exceedSceneSizeLimit Apple Documentation Explanation: An error that indicates when the scene size grows past the framework’s limitations. Issue: This error is popping up in my iPhone 15 Pro (128 GB) after ONE roomplan scans are done. This error shows up even if the room size is small. It occurs immediately after I start the RoomCaptureSession after the relocalisation of previous AR session (in world tracking configuration). I am having trouble understanding exactly why this error shows and how to debug/solve it.
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Run on multiple simulators
I am developing a game that has 3 team members. I can manually start up 3 simulators and run the game for developing/testing but seem like there should be a simple way to click build/run and have it launch on all three automatically. Does anyone know how to do this or if its even possible without writing some scripts?
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Xcode 16 is running on an iPhone 7 with iOS 12.1.3. The application fails to open normally and crashes immediately upon startup.
I am currently using Xcode 16 (16A242d) and testing on an iPhone 7 running iOS 12.1.3. However, when I try to launch the app on the device, it crashes immediately. Below are the crash logs from the iPhone 7: 错误 11:54:55.731858+0800 kernel Sandbox: assertiond(62) System Policy: deny(1) file-read-metadata /private/var/mobile/Library/DuetExpertCenter/caches/ATXCacheFile-_ATXAppPredictor-TotalScore 错误 11:54:55.731897+0800 kernel Sandbox: assertiond(62) System Policy: deny(1) file-read-metadata /private/var/mobile/Library/DuetExpertCenter/caches 错误 11:54:55.754498+0800 kernel Sandbox: duetexpertd(132) deny(1) mach-lookup com.apple.proactive.ActionPrediction.predictions 错误 11:54:55.756102+0800 duetexpertd Unable to remove recent engagement cache file. Error: Error Domain=NSCocoaErrorDomain Code=4 UserInfo={NSFilePath=, NSUserStringVariant=, NSUnderlyingError=0x100db60a0 {Error Domain=NSPOSIXErrorDomain Code=2}} 错误 11:54:56.571640+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 696; SBApplicationStateRunningReasonsKey = ( { SBApplicationStateRunningReasonAssertionIdentifierKey = UIApplicationLaunch; SBApplicationStateRunningReasonAssertionReasonKey = 10000; } ); SBMostElevatedStateForProcessID = 8; } 错误 11:54:56.829372+0800 assertiond [IGCProject:696] SyscallError: setpriority(PRIO_DARWIN_ROLE, 696, 3): No such process 错误 11:54:56.944833+0800 dasd Activity not tracked as being started, ignoring it 错误 11:55:06.153790+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 697; SBMostElevatedStateForProcessID = 8; } 错误 11:55:06.430433+0800 assertiond [IGCProject:697] SyscallError: setpriority(PRIO_DARWIN_ROLE, 697, 3): No such process 错误 11:55:13.158889+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 699; SBMostElevatedStateForProcessID = 8; } 错误 11:55:13.416290+0800 assertiond [IGCProject:699] SyscallError: setpriority(PRIO_DARWIN_ROLE, 699, 3): No such process I am trying to understand what is causing this issue. Even after archiving and installing the app, it still crashes. According to the official documentation, Xcode 16 is supposed to support iOS 12, but this issue persists. I would like to know the possible reasons for this behavior.
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Understanding power usage on a macOS app
It looks like, for some reason, our apps are using a bunch of power sometimes. sysdiagnose has this in the power log: Never mind. Including the output of sysdiagnose has "sensitive language," and it won't tell me what is sensitive, making this a waste of my time. ETA: Ok, I I can attach the file: power.log I've gone through the energy documentation, but it seems geared towards embedded, not macOS, so I'm not sure how I can figure this out more. The extra problem, of course, is that we have a network extension, two daemons, and a GUI app. 😄
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Migrate Entitlement to Capability
I work on an app that has the com.apple.developer.mail-client entitlement. We're interested in trying out Xcode Cloud, and one of the project and workspace requirements is to use automatic code signing. We do not do this at the moment because it's not compatible with the additional entitlement. My understanding is that we can migrate to automatic code signing if we migrate the additional entitlement to a capability and that to accomplish this our account holder needs to submit a request (see the last section of that page). We submitted the request a little over 3 weeks ago, but so far we haven't heard any updates. We also tried reaching out directly to the email address linked in the com.apple.developer.mail-client docs, but have not heard back. We're now posting here to see if anyone can provide some guidance on whether there are other steps to complete or contacts to whom we should reach out. Thanks!
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XCFrameworks deploying .a / include to output target directory
Hello Friends, We have a strange bug that Xcode is deploying static binaries from within .XCFramework into the CONFIGURATION_BUILD_DIR An example of our xcframeworks structure is: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>AvailableLibraries</key> <array> <dict> <key>BinaryPath</key> <string>libglfw3.a</string> <key>HeadersPath</key> <string>Headers</string> <key>LibraryIdentifier</key> <string>macos-arm64_x86_64</string> <key>LibraryPath</key> <string>libglfw3.a</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> <string>x86_64</string> </array> <key>SupportedPlatform</key> <string>macos</string> </dict> </array> <key>CFBundlePackageType</key> <string>XFWK</string> <key>XCFrameworkFormatVersion</key> <string>1.0</string> </dict> </plist> for open source creative coding toolkit https://github.com/openframeworks/openFrameworks Can you see any issues in the above. Some ideas for me is to generate xcarchive instead of deploying the .a in the xcframeworks, however that does not explain the include being packaged there, so I think this might be a Xcode issue
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How to identify apps in FamilyActivitySelection?
Questions I am developing a social screen time application that enables users to create “sprints” and set sprint goals—essentially time limits on usage for selected applications. For this functionality, users select the apps they wish to manage using the FamilyActivitySelection interface (from the FamilyControls framework). However, our backend needs to distinguish each application uniquely (for example, via the app’s bundle identifier) in order to correctly map and enforce user-defined sprint goals. Unfortunately, we are encountering an issue where retrieving the bundle identifier directly from the FamilyActivitySelection is returning nil. As a result, we are unable to globally identify the selected apps. Could you please advise if there is an alternative method or property available in the FamilyControls API that would allow us to uniquely identify the apps? Alternatively, is there another approach recommended by Apple for obtaining a global identifier for applications selected via FamilyActivitySelection? Thank you for your time and assistance. I look forward to your guidance on how to resolve this issue. Code The following is the print statement I used to check if bundleIdentifier is nil after I stored user's selections to the variable selection using familyActivityPicker: for app in selection!.applications { let bundleId = app.bundleIdentifier ?? "Unknown Bundle ID" let token = app.token let localizedDisplayName = app.localizedDisplayName ?? "Unknown Localized Display Name" print("Selected app bundle identifier: \(bundleId)") print("localizedDisplayName: \(localizedDisplayName)") } Console log result I received from the print statement above: Selected app bundle identifier: Unknown Bundle ID localizedDisplayName: Unknown Localized Display Name
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Xcode 16 Crash While Validating (com.apple.root.default-qos)
Hello, We're attempting to validate our application archive through Xcode but the application is crashing during the validate step and we're not sure why. Platform: macOS 15.1 Arch: arm64 We've confirmed that our developer agreements are up to date (a suggestion made by other posts on these forums). Other suggestions have been to downgrade Xcode but we're hoping there's another explanation. The application is quite complex - many libraries and framework - but executes as expected during development and testing. Crash Report Any insight into this error would be appreciated. We're sure it's something wrong with our plist or archive structure but the crash is limiting our ability to debug.
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Developer Enrollment verification unsuccesful error %%USE_I18N_STRING_ERROR%%
Hi, I have been attempting enroll in Apple Developer program with my organization. As part of the enrollment process, legal authority must be approved by a member of my organization. We have attempted submitting the approvals a couple times with no success. Recently we had an error on screen saying %%USE_I18N_STRING_ERROR%% and Verification Unsuccessful. Would you be able to check the status of my application and if there is anything we need to do for verification? Thank you for your time and help! -Bob
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iPhone HCE CardSession handlin
Hi, I'm wondering if there is any better documentation relating to card session handling. The informations are kind of limited: https://developer.apple.com/documentation/corenfc/cardsession/ It's not clear what should be used for keeping session or should it be created again after each transaction ? When I create a card session I pass the transaction but when at the and I call stopEmulation on card session than there is a problem with another transaction. What about the NFCPresentmentIntentAssertion? I know there's not information about "maximum suppression duration". I may only check isValid or acquire() on it. There's no information about how to properly manage it for another transaction. To sum up is that I would like to know should I create the new cardSession for each transaction (which would be strange cause it looks like singleton for me). If theres any impact when calling stopEnumaltion to cardSession or the startEmulation function may be called? The main issue is the 'double tap' flow where user must authenticate him during transaction.
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Enrollment Stuck for Over 2 Weeks – No Response
We applied for the Apple Developer Program more than two weeks ago, and our application is completely stuck with no updates or clear next steps. Despite providing all required documents (Company registration, D-U-N-S number, ID verification, etc. and several times !), we are still waiting for approval, while there is nothing complicated (EU citizens, UK company) We've reached out multiple times to Apple Support but have received no concrete answers or timeline for when our application will be reviewed. Meanwhile, we have successfully completed similar processes with Google, Meta, and financial institutions like banks or PSP, all within 48h ! How can a company like Apple treat its partners this way? The lack of transparency in the approval process is frustrating and severely impacts our timeline. This kind of experience does not inspire trust or confidence in doing business with Apple... 🔹 Has anyone else experienced such long delays in the enrollment process? 🔹 Is there any way to escalate this to get an actual response? Apple, please address this issue and provide a clear resolution. Thank you.
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iOS 18.4 issues
I have updated my iPhone 15 pro max to 18.4 yesterday. Some apps are not connecting to internet and some apps are not loading. i have tried to turn off find my option so I could restore the phone to 18.3 but It stays on. Any solution to restore my phone back to 18.3 or an update fix?
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