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Xcode Cloud workflows not transferring when transferring app ownership
We are transferring ownership of an app from one org to another. Most things seem to be transferring as expected thus far according to this page, with the exception of our Xcode Cloud configuration and workflows. I understand that they are connected to source code (Github in this case), so those would probably need to be reconnected, but is there any way to get some of the configuration/workflows transferred?
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Mar ’25
Apple Developer Enrollment – Payment Processing Delay
Hi everyone, I recently submitted for the enrollment in Apple Developer Program and provided all the required information. I received an email confirming my order summary, stating that the payment would be processed within two business days and that I would receive a notification once it was completed. However, it has been longer than that, and I haven’t received any updates—no confirmation of account activation or payment rejection. Has anyone else experienced this issue? Is there anything I can do to check the status or speed up the process? Any advice would be greatly appreciated! Thanks!
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Mar ’25
Developer Enrollment verification unsuccesful error %%USE_I18N_STRING_ERROR%%
Hi, I have been attempting enroll in Apple Developer program with my organization. As part of the enrollment process, legal authority must be approved by a member of my organization. We have attempted submitting the approvals a couple times with no success. Recently we had an error on screen saying %%USE_I18N_STRING_ERROR%% and Verification Unsuccessful. Would you be able to check the status of my application and if there is anything we need to do for verification? Thank you for your time and help! -Bob
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356
Mar ’25
Build Libraries For Distribution flag usage
I want to build an ios .xcframework (for external delivery) and .framework(for internal debugging) in order to package some code to a customer for incorporation into their app. My framework has a dependency upon RealmSwift, which I've added using SPM. There is a warning saying Module RealmSwift was not compiled with library evolution support. And when building SwiftVerifyEmittedModuleInterface fails with an error saying "missing required modules: 'Realm.Private', 'Realm', 'Realm.Swift'" By default, Build Libraries For Distribution was set to YES, however if I turn it off then the warning and error go away and I can cleanly build the framework. I've been attempting to get a good understanding of this flag and if it should be used or not, most material says yes but doesn't go a good job of explaining why. However anyway I can't get the framework to build with RealmSwift as a dependency without turning off this flag. Therefore is that ok to proceed down that route? Does the fact the xcframework will only ever be distributed to one consumer affect decisions (i.e. binary compatibility etc.) Thanks
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132
Mar ’25
Xcode 16 Build & Archive Error - SPM
Since upgrading from Xcode 15 to 16, we have been experiencing a build error during compilation. Building on Xcode 15 still works with no issues. The error happens only on the first build after a clean. Subsequent builds succeed. This is an issue because our CI process archives the project from a clean slate, and this causes it to fail every time. I will attempt to describe the issue and include information I believe is relevant in this document. The error occurs on this import line within an Objective-C file during the Scan Dependencies step of compiling. This line imports our custom Objective-C to Swift bridging header file - "Swift2Objc.h". Our custom Objective-C to Swift bridging header file is simply wrapping the project’s auto-generated Objective-C to Swift bridging header file - "KWISwift.h". The error is specific to the import of the OfflineServices Swift Package. Specifically, the OfflineServices-Swift.h file - the Swift Package’s auto-generated Objective-C to Swift bridging file. Module JRE not found - the exact error (Also included as text on the bottom of the post) JRE is a third-party library provided to us as an xcframework. It is placed directly into our Swift Package as a binary target. The xcframework itself is composed of .a file and a Headers folder which includes header files and a module.modulemap. The module.modulemap file looks like this.
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Mar ’25
Why does my zsh prompt permanently change?
Hey, I am using the terminal a lot. Since I updated to Sonoma (so, really a long time ago). My prompt or more precise the hostname always changes between three states. Sometimes it is username@Macbook-Pro-of-XXX, sometimes username@MacbookPro and sometimes it's username@xxxxxxxx-yyyy-zzzz-aaaa-bbbbbbbbbbbb. The latter is probably my UUID. Does anyone have a clue why this randomly changes?
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Mar ’25
XCode Cloud Infrastructure Location
I am trying to find answers to the following questions about the XCode Cloud infrastructure for compliance purposes, but could not find it in the documentation. Where is the Xcode Cloud infrastructure hosted? Is there any way to specify that your builds happen in the US only? Does Xcode Cloud infra have any SLA on uptime? Does XCode Cloud meet any kind security compliance standards?
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Mar ’25
Firebase Phone Auth OTP not working on TestFlight
Hi, I'm working in unity and I've implemented Firebase Phone Number Authentication in it. Everything works fine when I directly install build from xCode. App Attest screen shows up, user receives OTP on their phone and login works. But when I download the same build from TestFlight, it gets stuck after the user sends OTP request. I've added Push Notifications and App Attest in capabilities. I've also additionally added Remote Notifications. In device log I see an error about mobile provisioning file but I've added that to my account also. Is this expected behavior that phone number authentication does not work on TestFlight? If yes, how can I get this approved from apple since they need to test it before approving it. Thanks!
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240
Feb ’25
March 2025: What’s New with Apple Developer Forums
Thanks for your engagement, participation, and contributions to the Apple Developer Community! We’ve made some minor updates today to the Forums - curious about what’s changed? Here’s the rundown: Customize your experience with a developer profile Creating a developer profile allows you, if you choose, to share your interests and preferences so we’re better able to support you. In Developer Forums, creating a profile and choosing to share it publicly is an easy way to connect with fellow developers. Soon, having a profile will help unlock a more personalized experience across developer.apple.com - powering smarter surfacing of recommendations, activities, and opportunities tailored to your interests. Learn more. Other features and improvements With this release, we’ve also made some enhancements and fixed a few bugs based on feedback you’ve submitted. These include: Expanded save draft functionality from posts to replies so you don’t lose those drafts unexpectedly Added line numbers in code blocks Restored text highlighting back to system default Syntax coloring carries through to code blocks within posts Fixed a time stamping issue which was impacting ‘last updated’ sort functionality Wish there was a feature or improvement on Developer Forums? We welcome feedback and feature requests.
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Mar ’25
Does in-app purchase allow dynamic amount set by user?
Hi, I have an app where user can select an amount within range 20$ - 2500$ and purchase tokens worth that amount, so if he pays 520$ he gets 520 tokens. They can then use these tokens to unlock content within the app. As far as I've seen, in-app purchase doesn't allow custom price set by user. So does this mean we can use third-party payment services? If no, how can we achieve this using in-app purchase. Thank you.
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Mar ’25
Xcode crash reports from TestFlight
My application is in flightTest mode. I received my first two crash reports in XCODE /Organizer. The context is well described, and I was able to isolate the locations where very serious errors occurred. My application is connected. I'm missing one piece of data in this crash report: the time of the crash. This will help me see what (in my case) static data was being read on the data server at that time. This will help me investigate. Is it possible to obtain this information?
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Mar ’25
Enrollment Issue: Payment Acknowledged but Not Charged
Hi everyone, I’m experiencing an issue with my enrollment process. I initiated three payments on the following dates: February 12, 2025: Payment attempted, received an “Order acknowledgment” email, but the amount wasn’t deducted. February 19, 2025: Reattempted payment with the same outcome. February 25, 2025: Tried again, and still no deduction from my account. I’ve contacted support (Case ID: 102538526682), but haven’t received any response. This situation affects my production process, and I’m growing increasingly concerned. Has anyone else faced and resolved successfully a similar problem, or does anyone have advice on how to escalate this issue for a quicker resolution? Thanks in advance for your help!
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Feb ’25
MapKit not working in Swift Playgrounds
This is the complete Playground code: import MapKit import SwiftUI import PlaygroundSupport struct AddressSearchView: View { @State private var region = MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 37.7749, longitude: -122.4194), span: MKCoordinateSpan(latitudeDelta: 0.01, longitudeDelta: 0.01) ) var body: some View { VStack { Map(position: .constant(MapCameraPosition.region(region))) { } .frame(height: 300) } } } struct AddressSearchView_Previews: PreviewProvider { static var previews: some View { AddressSearchView() } } PlaygroundPage.current.setLiveView(AddressSearchView()) When I try to run this I get this in the debug console: error: Couldn't look up symbols: protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI protocol witness table for _MapKit_SwiftUI.EmptyMapContent : _MapKit_SwiftUI.MapContent in _MapKit_SwiftUI Hint: The expression tried to call a function that is not present in the target, perhaps because it was optimized out by the compiler. the preview never shows up. If I use other SwiftUI components and not the map it works fine. What is happening? Playground target is Swift 6 macOS (iOS does the same). Xcode 16.2
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Mar ’25
Apple Developer Program Enrollment Stuck
Hi all. I don't know where else to go in order to find a way to communicate with Apple or reach help. I have enrolled to the Apple Developer Product, no money charged in my account by I have received confirmation of Apple Acknowledgement that I have made an order. Specifically 2 weeks now I try to contact someone from Apple side but with no luck. Recently I received the following and I had a small conversation from them. If you have additional questions related to this request, please > reference case number 20000089031868. Ge***le -> this is the name of the support agent Did I do something wrong from my side? Does anyone has the same issue?
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262
Feb ’25
Rare EXC_BAD_ACCESS (SIGBUS) KERN_PROTECTION_FAILURE crash when running function?
The following function could run several hundred times with no problem but will occasionally cause a EXC_BAD_ACCESS (SIGBUS). The last time it was a KERN_PROTECTION_FAILURE perhaps meaning it is trying to write to a read only memory but previously it was KERN_INVALID_ADDRESS. I have tried debugging tools to no avail. Can anyone see any reason why the following function could be causing this. Just in case the function is a red herring the only other thing that was running is a AVQueuePlayer that contains 11 tracks, but the crash happens mid song making it unlikely. The function includes running other functions so below is all related functions that happen as a result of a swipe gesture. func completeLeft() { let add1 = Int(tiles[Square - (squares2move + 2)].name ?? "0") ?? 0 let add2 = Int(currentNode.name ?? "0") ?? 0 let add = add1 + add2 if add.isMultiple(of: 9) == false { if squares2move == 0 { self.moveinprogress = 0 return } moveLeft1() } if add.isMultiple(of: 9) { squares2move += 1 moveLeft2() } func moveLeft1() { var duration = TimeInterval(0.1) duration = Double(squares2move) * duration self.soundEffect = "swipe" self.playEffects(Volume: self.effectsVolume) let move = SKAction.move(to: positions[Square - (squares2move + 1)], duration: duration) currentNode.run(move, completion: { self.tiles[Square - (squares2move + 1)].name = self.currentNode.name self.tiles[Square - 1].name = "" self.currentNode.position = self.positions[Square - (squares2move + 1)] self.newNumber() }) } func moveLeft2() { var duration = TimeInterval(0.1) duration = Double(squares2move) * duration self.soundEffect = "swipe" self.playEffects(Volume: self.effectsVolume) let move = SKAction.move(to: positions[Square - (squares2move + 1)], duration: duration) currentNode.zPosition = currentNode.zPosition - 1 currentNode.run(move, completion: { self.currentNode.position = self.positions[Square - (squares2move + 1)] self.tiles[Square - 1].name = "" self.currentNode.name = "\(add)" self.tiles[Square - (squares2move + 1)].name = "\(add)" if add > self.score { self.score = add } if add > self.currentgoal { self.levelComplete()} else { self.playEffects2(soundEffect: "Tink", Volume: self.effectsVolume, Type: "caf")} if self.currentNode.childNode(withName: "Label") == nil { self.currentNode.texture = SKTexture(imageNamed: "0.png") let Label = SKLabelNode(fontNamed: "CHALKBOARDSE-BOLD") Label.text = "\(add)" Label.name = "Label" let numberofdigits = Label.text!.count if numberofdigits == 1 { Label.fontSize = 45 * self.hR} if numberofdigits == 2 { Label.fontSize = 40 * self.hR} if numberofdigits == 3 { Label.fontSize = 32 * self.hR} if numberofdigits == 4 { Label.fontSize = 25 * self.hR} Label.horizontalAlignmentMode = .center Label.verticalAlignmentMode = .center Label.fontColor = .systemBlue Label.zPosition = 2 self.currentNode.addChild(Label) self.currentNode.zPosition = self.currentNode.zPosition + 1 var nodes = self.nodes(at: self.positions[Square - (squares2move + 1)]) nodes = nodes.filter { $0.name != "Tile" } nodes = nodes.filter { $0 != self.currentNode } nodes = nodes.filter { $0 != self.currentNode.childNode(withName: "Label") } for v in nodes { v.removeFromParent()} } else { let Lbl = self.currentNode.childNode(withName: "Label") as? SKLabelNode Lbl!.text = "\(add)" let numberofdigits = Lbl!.text!.count if numberofdigits == 1 { Lbl!.fontSize = 45 * self.hR} if numberofdigits == 2 { Lbl!.fontSize = 40 * self.hR} if numberofdigits == 3 { Lbl!.fontSize = 32 * self.hR} if numberofdigits == 4 { Lbl!.fontSize = 25 * self.hR} self.currentNode.zPosition = self.currentNode.zPosition + 1 var nodes = self.nodes(at: self.positions[Square - (squares2move + 1)]) nodes = nodes.filter { $0.name != "Tile" } nodes = nodes.filter { $0 != self.currentNode } nodes = nodes.filter { $0 != self.currentNode.childNode(withName: "Label") } for v in nodes { v.removeFromParent()} } self.moveinprogress = 0 }) } } func moveLeft() { var duration = TimeInterval(0.1) duration = Double(squares2move) * duration self.soundEffect = "swipe" self.playEffects(Volume: self.effectsVolume) let move = SKAction.move(to: positions[Square - (squares2move + 1)], duration: duration) currentNode.run(move, completion: { self.tiles[Square - (squares2move + 1)].name = self.currentNode.name self.tiles[Square - 1].name = "" self.currentNode.position = self.positions[Square - (squares2move + 1)] self.newNumber() }) }
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Mar ’25
Developer Account Enrollment Delayed Over a Month After Re-Submission – No Updates
Hi everyone, I’m experiencing a frustrating delay with my Apple Developer Program enrollment and I’m hoping someone here can help or escalate the issue. I had previously completed the enrollment process and was approved, but after opening the Apple Developer app on my iPad, the entire progress reset for some reason. I was forced to start the process again from scratch, including submitting all required documents. Last time, my documents were verified and approved within 7 days. However, this time, it’s been over a month since I submitted my documents and there's been no progress. I contacted Apple Developer Support, but they responded saying it would take an “undetermined amount of time,” without providing any explanation, timeline, or guidance. That’s extremely concerning, especially since I’ve already gone through this once before. This delay is affecting my ability to move forward with game releases and business plans. I’m more than willing to provide any additional documentation if needed, but I’m currently stuck with no idea what’s going on. Can someone from the Apple team please: Check the status of my enrollment using Enrollment ID: 772673548 Let me know if there are any issues that require action from my side Or help escalate this for review? Any help or guidance would be greatly appreciated. Thank you, Shamsad M
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119
Apr ’25
XCODE Account not found
I have one of our developer when he attempts to login to xcode on his macos device, he get a message that account is not found but he has an account and he logs in to app developer portal with no issue. Thanks
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47
Apr ’25