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Apple Developer Program Enrollment Pending for 2+ Weeks, No Response from Support
Hello, My Apple Developer Program enrollment has been stuck on "Pending" for over two weeks with no communication from Apple. Details: Apple ID: inquirytpv [at] gmail [dot] com Enrollment type: Individual Location: Japan What I have confirmed: Two-factor authentication is enabled Apple ID name matches my legal ID exactly No pending agreements or verification requests in the portal No emails in spam/junk requesting additional action I have a completed macOS application ready for App Store submission. This pending status is the only thing blocking my launch. I have also tried contacting support via the Contact Us page but have not received a response. Could someone please review my enrollment or let me know if anything additional is needed? Thank you.
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Xcode 26 RC unable to compile asset catalogs on CI
This started with Xcode 26 beta 7, however it has continued to occur with the release candidate. Whenever I try to compile our asset catalog + icon composer icon for our AppKit/SwiftUI-based macOS app, actool fails with the following exception: *** Terminating app due to uncaught exception 'IBPlatformToolFailureException', reason: 'The tool closed the connection (AssetCatalogAgent-AssetRuntime) Last command: _ON_QUEUE_sendMessage:toChannelReturningError:during: Backtrace of last command: 0 -[IBAbstractPlatformToolProxy _ON_QUEUE_sendMessage:toChannelReturningError:during:] (in IDEInterfaceBuilderKit) 1 __74-[IBAbstractPlatformToolProxy sendMessage:toChannelReturningError:during:]_block_invoke (in IDEInterfaceBuilderKit) 2 _dispatch_client_callout (in libdispatch.dylib) 3 _dispatch_lane_barrier_sync_invoke_and_complete (in libdispatch.dylib) 4 DVTDispatchSync (in DVTFoundation) 5 -[IBAbstractPlatformToolProxy sendMessage:toChannelReturningError:during:] (in IDEInterfaceBuilderKit) 6 -[AssetCatalogRemoteAgentProxy compileItemsWithCatalogRelativeIdentifierPaths:tagSolutionSpace:andStickerPacksWithCatalogRelativeIdentifierPaths:options:] (in IDEInterfaceBuilderCocoaTouchIntegration) 7 -[IBICLARToolCARCompiler compileCARItems:tagSolutionSpace:options:queue:completionHandler:] (in AssetCatalogCocoaTouchKit) 8 -[IBICAbstractPlatformAdapter compileCARItems:tagSolutionSpace:options:queue:completionHandler:] (in AssetCatalogFoundation) 9 __84-[IBICAbstractPlatformAdapter compileSelectedItems:options:queue:completionHandler:]_block_invoke (in AssetCatalogFoundation) 10 __93-[IBICAbstractPlatformAdapter compileStandaloneCatalogItems:options:queue:completionHandler:]_block_invoke (in AssetCatalogFoundation) 11 __DVT_CALLING_CLIENT_BLOCK__ (in DVTFoundation) 12 __DVTDispatchAsync_block_invoke (in DVTFoundation) 13 _dispatch_call_block_and_release (in libdispatch.dylib) 14 _dispatch_client_callout (in libdispatch.dylib) 15 _dispatch_main_queue_drain.cold.5 (in libdispatch.dylib) 16 _dispatch_main_queue_drain (in libdispatch.dylib) 17 _dispatch_main_queue_callback_4CF (in libdispatch.dylib) 18 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ (in CoreFoundation) 19 __CFRunLoopRun (in CoreFoundation) 20 CFRunLoopRunSpecific (in CoreFoundation) 21 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] (in Foundation) 22 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:whileQueue:executesAsynchronously:] (in DVTFoundation) 23 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:whileBlockExecutesConcurrently:] (in DVTFoundation) 24 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:waitingForSemaphore:] (in DVTFoundation) 25 -[IBCLIImageCatalogToolPersona compileCatalogCollection:withPlatformAdapter:arguments:outputDictionary:] (in ibtoold) 26 -[IBCLIImageCatalogToolPersona invokeArguments:outputDictionary:] (in ibtoold) 27 -[IBCLIImageCatalogToolPersona runSingleInvocation:outputtingToFileHandle:andVerifyingEnvironment:] (in ibtoold) 28 IBCLIServerRunSingleInvocation (in ibtoold) 29 __IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess_block_invoke_2 (in ibtoold) 30 __IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess_block_invoke (in ibtoold) 31 -[IBCLIErrorForwarder forwardErrorOutputToDescriptor:whileInvokingBlock:] (in ibtoold) 32 IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess (in ibtoold) 33 main (in ibtoold) 34 start (in dyld) I can't seem to get it to compile consistently — it works fine locally. I would ❤️ a workaround, otherwise I'm not sure that we'll be able to ship an update to our app for macOS 26. FB20183399
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Developer Program enrollment not completing - Apple Support unresponsive
Hi everyone, Before posting this, I spent a lot of time reading through existing threads here, and it's becoming clear that I'm far from alone. A large number of developers seem to be stuck on essentially the same issue: the Apple Developer Program enrollment process simply isn't working, and Apple Support is either unresponsive or unable to resolve it. Here's my situation: I completed every step of the enrollment process correctly. When asked, I submitted my ID for verification and then submitted it again upon a second request. All my information has been verified, and I've received invoices confirming payment. I was told the process would take up to 48 hours. It has now been 1 week with no progress. Strangely, I even received a shipment tracking link, which makes no sense to me in the context of a digital developer account enrollment. What I genuinely don't understand is this: how is it possible that so many people - myself included - are stuck in the exact same loop, with no response from Apple Support, no working solution shared in the forums, and yet we're all being charged for a membership we can't actually access or use? I'm not trying to vent for the sake of it. I'd really appreciate it if: Anyone from Apple could clarify what's going on with enrollment processing right now. Anyone who managed to resolve this could share what actually worked for them (specific contact channels, escalation paths, anything). If there's a known issue on Apple's side, even an acknowledgment would go a long way. Right now it feels like we've paid for a service that simply doesn't deliver, with no way to reach anyone who can help. Thanks in advance to anyone who can shed some light on this. Best regards
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ScribeMe’s removal from App Store
My Apple Developer account was recently terminated, which resulted in the removal of ScribeMe from the App Store without further notice. This is not just about an app disappearing from a store. Thousands of blind and visually impaired users rely on ScribeMe every day for independence, education, and daily life. ScribeMe helps users understand photos, documents, presentations, charts, diagrams, unfamiliar environments, and more through AI-powered accessibility tools. For many users, it is not a convenience, it is a necessity. When accessibility apps are suddenly removed, the impact goes far beyond business. We are effectively taking away tools that help blind people study independently, access visual information, and participate more equally in education and society. Many users depended on this app daily, and its sudden removal has left people without an important accessibility tool they relied on. We respectfully ask for someone from Apple to manually review the situation and carefully examine why the account termination occurred. We made every effort to follow all App Store guidelines, and we are fully willing to cooperate with Apple and quickly fix or address any issue that may have caused this situation. Accessibility-focused apps deserve human review and consideration because of the real impact they have on people’s lives. Accessibility is not a luxury, it is a necessity. We hope accessibility remains at the center of these decisions.
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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Any way to turn off delimiter auto-insertion?
In a recent Xcode update (maybe 26.5, maybe all 26 versions), Xcode started inserting the closing quote, parenthesis, or bracket. It happens like this. I type, say, an opening double quote ("). Then as soon as I type another character, it adds another double quote just ahead of the insertion point. Now, I have everything in the Settings->Editing->Completion section turned off. I also have virtually everything in the Indentation section turned off. Is this just a bug? I've reported it (FB22693037). But I'm surprised it wasn't caught by internal testing. I can't express how much I hate this behavior.
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Organizational Apple Developer Account Transfer Stalled — Previous Account Holder Inaccessible
Hello everyone, We’re currently facing an issue with an existing Apple Developer Organization account tied to our company. The original account holder is no longer accessible/unavailable, and our organization needs ownership transferred so we can continue deployment and App Store operations. Over the past ~4 weeks we have: Submitted a CEO-signed authorization letter Contacted Apple Developer Support multiple times via phone/email Had the case escalated to a senior technician/team Been told we would receive a callback within a week However, we still have not received follow-up communication or resolution, and our app launch is currently blocked because we cannot access the organizational developer account. We are considering temporarily enrolling under an Individual Developer account to continue deployment while the organizational escalation remains pending. A few questions: Has anyone successfully gone through a manual organizational account holder reassignment? What was the actual timeline for resolution? Is there a more effective escalation path to Developer Program Operations? Would enrolling as an Individual account create issues later when transferring the app back to the organization account? Any insight or recommendations would be greatly appreciated. Thank you!!!
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Parallax Previewer v2 crashes in macOS 26.4.1, Tahoe.
I can run v1 of Parallax Previewer just fine, but v2 pops up an error on open. In console I can see a crash log that states that CoreRe.framework is looking for _FigSTSCreate inside the system's MediaToolbox.framework. I guess Tahoe doesn't have that. Is there a new version coming that works on Tahoe? or a workaround? I couldn't find an existing discussion about this. thanks.
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How do I cancel my developer account
I have my primary apple account associated with email A and I created a separate email B for my app. I then created an apple developer account using email B and paid for the $99 subscription. Note that I enrolled in the developer program through the Apple Developer App on my phone which is signed into account A. Two months ago, I did not want my subscription to renew, so I tried visiting this link to can cancel it https://developer.apple.com/account#MembershipDetailsCard Unintuitively, this does not let me modify my membership participation, only contact details. I then tried canceling the subscriptions here by checking my subscriptions for both account A and account B https://account.apple.com/account/manage/section/subscriptions Unintuitively, I saw the developer subscription for the account associated with email A, not B, so I canceled it there. Today, I see the subscription as inactive and neither account A or B have an active developer subscription. As an added measure, I removed all saved billing information from account B so any subscription associated with that account shouldn't be able to charge me. Yesterday I received an email and credit card statement saying I was charged $99 for renewal. This seems to be a serious privacy and security issue given a. A nonexisting subscription on account B charged a credit card that account B should not have access to b. There is no indication whatsoever that account A and B are linked on the apple account page. If they are in fact linked since I enrolled in the developer program on a phone belonging to account A, it ought to be clearly shown on account A that this is the case since that is what I'm being billed for. c. What is the source of truth for apple subscriptions? Clearly not the subscriptions page owned by account A or account B in this case. I expect a full refund for this
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"Unable to find module dependency" with custom PRODUCT_MODULE_NAME
Hi! Here is a brief introduction at first. I am developing a framework and our project has following structure: All frameworks are static ones. PublicAPI framework contains the only declarations that are visible to users, while ModuleX frameworks are internal modules. During build process we archive all targets and libtool all internal module binaries into PublicAPI one. This way we distribute our framework as a single xcframework package and hide all internal modules from users. Here is the problem part. All these frameworks exist in separate projects that have single static library target. I want to add new targets with different settings, say SWIFT_ACTIVE_COMPILATION_CONDITIONS or else. So project would look like this Also I would like both regular and extended targets to build frameworks with same module name, so that neither users (that use PublicAPI framework) nor I would have to change imports in my code. My idea was to set PRODUCT_MODULE_NAME in extended targets to the same value as in regular ones. But when I build PublicAPIExtended target I get an error Unable to find module dependency 'Module1' although derived data contains Module1Extended.framework with Module1 module inside. What did I do wrong? Is it possible to build project like this at all? And another thing - I also tried to build a scheme containing both PublicAPI and PublicAPIExtended targets and got different error even prior to build: error: Multiple commands produce '<ExtractAppIntentsMetadata Path(_str: "/Users/antonprotko/Library/Developer/Xcode/DerivedData/test-acncglphufkosyhjzbwrbzalsnlh/Build/Products/Debug") bar/Metadata.appintents>' note: Target 'bar copy' (project 'bar'): ExtractAppIntentsMetadata note: Target 'bar' (project 'bar'): ExtractAppIntentsMetadata Can I fix it somehow? Here is example project with similar targets - foo/foo_copy and bar/bar_copy share the same sources with different compilation conditions. bar targets depend on foo targets and building bar_copy fails with Unable to find module dependency: 'foo' https://drive.google.com/file/d/1Cj5cIw8U0LJ5Xt9ZnhbKIo240kbrizLE/view?usp=sharing
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Migration From Individual To Organization
Hello, I initiated my request to migrate from individual to organization account more than a week back. I submitted all the documents but still there is no update. Can you please help me with this and expedite the process. Also if you can give me visibility on the state where its stuck at that would be great. My enrollment ID is NL4N2SPXQB
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App Review Stuck in “In Review” for Several (15) Days – Unable to Release (App ID: 676214516)
Hello, My app Wecheerup 360 Booth (App ID: 676214516, bundle ID: com.wecheerup.wecheerup360booth.ios) has been stuck in the App Review process for longer than expected. Version 1.0.3 was submitted on April 13, 2026 and has been in “In Review” status for over 15 days. There are no messages in the Resolution Center and all metadata appears to be complete on my side.
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ChatGPT in Xcode 26 not recognizing Plus subscription
Hi all, Has anyone else run into this issue in Xcode 26? I’m logged into my paid ChatGPT Plus account, but the Xcode integration doesn’t seem to recognize the subscription. After a short period of use, I get the following error: “Over daily limit. ChatGPT in Xcode will be unavailable for up to 24 hours. For higher limits, sign in with a paid ChatGPT account.” Since I’m already signed in with a paid account, this looks like either a bug or a limitation specific to Xcode. Is this expected behavior, or has anyone found a workaround to make Xcode properly recognize Plus accounts? Thanks in advance for any guidance.
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Enrollment stuck for 2 months
Hi all. I have been trying to enroll in the Apple Developer Program for around 2 months. I have made couple of payments and received order confirmation email saying order will be processed within 2 business days. I have received no further emails I can find. Can anyone please advice me how I can check the status of my enrollment or if something more is needed for my order to be processed. Many thanks.
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Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
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"Clean Build Folder…" vs "Clean Build Folder Immediately"?
Xcode 26 (and previous versions) have these options: "Clean Build Folder…" vs "Clean Build Folder Immediately" (if you hold the option key). I can't tell how they're different. The ellipsis traditionally means you're going to get a dialog you have to address before the command will execute, but that doesn’t happen. Both seem to just delete files in the build folder.
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Apple Developer Program Enrollment Pending for 2+ Weeks, No Response from Support
Hello, My Apple Developer Program enrollment has been stuck on "Pending" for over two weeks with no communication from Apple. Details: Apple ID: inquirytpv [at] gmail [dot] com Enrollment type: Individual Location: Japan What I have confirmed: Two-factor authentication is enabled Apple ID name matches my legal ID exactly No pending agreements or verification requests in the portal No emails in spam/junk requesting additional action I have a completed macOS application ready for App Store submission. This pending status is the only thing blocking my launch. I have also tried contacting support via the Contact Us page but have not received a response. Could someone please review my enrollment or let me know if anything additional is needed? Thank you.
Replies
1
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0
Views
80
Activity
5d
Xcode 26 RC unable to compile asset catalogs on CI
This started with Xcode 26 beta 7, however it has continued to occur with the release candidate. Whenever I try to compile our asset catalog + icon composer icon for our AppKit/SwiftUI-based macOS app, actool fails with the following exception: *** Terminating app due to uncaught exception 'IBPlatformToolFailureException', reason: 'The tool closed the connection (AssetCatalogAgent-AssetRuntime) Last command: _ON_QUEUE_sendMessage:toChannelReturningError:during: Backtrace of last command: 0 -[IBAbstractPlatformToolProxy _ON_QUEUE_sendMessage:toChannelReturningError:during:] (in IDEInterfaceBuilderKit) 1 __74-[IBAbstractPlatformToolProxy sendMessage:toChannelReturningError:during:]_block_invoke (in IDEInterfaceBuilderKit) 2 _dispatch_client_callout (in libdispatch.dylib) 3 _dispatch_lane_barrier_sync_invoke_and_complete (in libdispatch.dylib) 4 DVTDispatchSync (in DVTFoundation) 5 -[IBAbstractPlatformToolProxy sendMessage:toChannelReturningError:during:] (in IDEInterfaceBuilderKit) 6 -[AssetCatalogRemoteAgentProxy compileItemsWithCatalogRelativeIdentifierPaths:tagSolutionSpace:andStickerPacksWithCatalogRelativeIdentifierPaths:options:] (in IDEInterfaceBuilderCocoaTouchIntegration) 7 -[IBICLARToolCARCompiler compileCARItems:tagSolutionSpace:options:queue:completionHandler:] (in AssetCatalogCocoaTouchKit) 8 -[IBICAbstractPlatformAdapter compileCARItems:tagSolutionSpace:options:queue:completionHandler:] (in AssetCatalogFoundation) 9 __84-[IBICAbstractPlatformAdapter compileSelectedItems:options:queue:completionHandler:]_block_invoke (in AssetCatalogFoundation) 10 __93-[IBICAbstractPlatformAdapter compileStandaloneCatalogItems:options:queue:completionHandler:]_block_invoke (in AssetCatalogFoundation) 11 __DVT_CALLING_CLIENT_BLOCK__ (in DVTFoundation) 12 __DVTDispatchAsync_block_invoke (in DVTFoundation) 13 _dispatch_call_block_and_release (in libdispatch.dylib) 14 _dispatch_client_callout (in libdispatch.dylib) 15 _dispatch_main_queue_drain.cold.5 (in libdispatch.dylib) 16 _dispatch_main_queue_drain (in libdispatch.dylib) 17 _dispatch_main_queue_callback_4CF (in libdispatch.dylib) 18 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ (in CoreFoundation) 19 __CFRunLoopRun (in CoreFoundation) 20 CFRunLoopRunSpecific (in CoreFoundation) 21 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] (in Foundation) 22 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:whileQueue:executesAsynchronously:] (in DVTFoundation) 23 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:whileBlockExecutesConcurrently:] (in DVTFoundation) 24 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:waitingForSemaphore:] (in DVTFoundation) 25 -[IBCLIImageCatalogToolPersona compileCatalogCollection:withPlatformAdapter:arguments:outputDictionary:] (in ibtoold) 26 -[IBCLIImageCatalogToolPersona invokeArguments:outputDictionary:] (in ibtoold) 27 -[IBCLIImageCatalogToolPersona runSingleInvocation:outputtingToFileHandle:andVerifyingEnvironment:] (in ibtoold) 28 IBCLIServerRunSingleInvocation (in ibtoold) 29 __IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess_block_invoke_2 (in ibtoold) 30 __IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess_block_invoke (in ibtoold) 31 -[IBCLIErrorForwarder forwardErrorOutputToDescriptor:whileInvokingBlock:] (in ibtoold) 32 IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess (in ibtoold) 33 main (in ibtoold) 34 start (in dyld) I can't seem to get it to compile consistently — it works fine locally. I would ❤️ a workaround, otherwise I'm not sure that we'll be able to ship an update to our app for macOS 26. FB20183399
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5
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521
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Where is the invoice for the developer account ?
Good Hello, I'm looking for the invoice for the developer account but I can't get my hands on it, does anyone know where it's hidden?
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2
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0
Views
823
Activity
5d
Waiting for enrollement to be processed
I have added a DUNS and submitted all the needed. Account status is processing. Its been like this for long. How do we get by this ?
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47
Activity
6d
Developer Program enrollment not completing - Apple Support unresponsive
Hi everyone, Before posting this, I spent a lot of time reading through existing threads here, and it's becoming clear that I'm far from alone. A large number of developers seem to be stuck on essentially the same issue: the Apple Developer Program enrollment process simply isn't working, and Apple Support is either unresponsive or unable to resolve it. Here's my situation: I completed every step of the enrollment process correctly. When asked, I submitted my ID for verification and then submitted it again upon a second request. All my information has been verified, and I've received invoices confirming payment. I was told the process would take up to 48 hours. It has now been 1 week with no progress. Strangely, I even received a shipment tracking link, which makes no sense to me in the context of a digital developer account enrollment. What I genuinely don't understand is this: how is it possible that so many people - myself included - are stuck in the exact same loop, with no response from Apple Support, no working solution shared in the forums, and yet we're all being charged for a membership we can't actually access or use? I'm not trying to vent for the sake of it. I'd really appreciate it if: Anyone from Apple could clarify what's going on with enrollment processing right now. Anyone who managed to resolve this could share what actually worked for them (specific contact channels, escalation paths, anything). If there's a known issue on Apple's side, even an acknowledgment would go a long way. Right now it feels like we've paid for a service that simply doesn't deliver, with no way to reach anyone who can help. Thanks in advance to anyone who can shed some light on this. Best regards
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3
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1
Views
118
Activity
6d
ScribeMe’s removal from App Store
My Apple Developer account was recently terminated, which resulted in the removal of ScribeMe from the App Store without further notice. This is not just about an app disappearing from a store. Thousands of blind and visually impaired users rely on ScribeMe every day for independence, education, and daily life. ScribeMe helps users understand photos, documents, presentations, charts, diagrams, unfamiliar environments, and more through AI-powered accessibility tools. For many users, it is not a convenience, it is a necessity. When accessibility apps are suddenly removed, the impact goes far beyond business. We are effectively taking away tools that help blind people study independently, access visual information, and participate more equally in education and society. Many users depended on this app daily, and its sudden removal has left people without an important accessibility tool they relied on. We respectfully ask for someone from Apple to manually review the situation and carefully examine why the account termination occurred. We made every effort to follow all App Store guidelines, and we are fully willing to cooperate with Apple and quickly fix or address any issue that may have caused this situation. Accessibility-focused apps deserve human review and consideration because of the real impact they have on people’s lives. Accessibility is not a luxury, it is a necessity. We hope accessibility remains at the center of these decisions.
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9
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11
Views
834
Activity
6d
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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10
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5
Views
942
Activity
6d
Any way to turn off delimiter auto-insertion?
In a recent Xcode update (maybe 26.5, maybe all 26 versions), Xcode started inserting the closing quote, parenthesis, or bracket. It happens like this. I type, say, an opening double quote ("). Then as soon as I type another character, it adds another double quote just ahead of the insertion point. Now, I have everything in the Settings->Editing->Completion section turned off. I also have virtually everything in the Indentation section turned off. Is this just a bug? I've reported it (FB22693037). But I'm surprised it wasn't caught by internal testing. I can't express how much I hate this behavior.
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0
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0
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51
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6d
Apple trashed CODEX this morning.
This morning my MacMini wokeup to this. CODEX was on the trash bin and every single fix suggested by ChatGPT didn't worked. If this is the result of a pissing contest between Apple and OpenAI, this is defeneteley a childish attitude and a good way to pissof developers worldwide.
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1
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0
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69
Activity
6d
Organizational Apple Developer Account Transfer Stalled — Previous Account Holder Inaccessible
Hello everyone, We’re currently facing an issue with an existing Apple Developer Organization account tied to our company. The original account holder is no longer accessible/unavailable, and our organization needs ownership transferred so we can continue deployment and App Store operations. Over the past ~4 weeks we have: Submitted a CEO-signed authorization letter Contacted Apple Developer Support multiple times via phone/email Had the case escalated to a senior technician/team Been told we would receive a callback within a week However, we still have not received follow-up communication or resolution, and our app launch is currently blocked because we cannot access the organizational developer account. We are considering temporarily enrolling under an Individual Developer account to continue deployment while the organizational escalation remains pending. A few questions: Has anyone successfully gone through a manual organizational account holder reassignment? What was the actual timeline for resolution? Is there a more effective escalation path to Developer Program Operations? Would enrolling as an Individual account create issues later when transferring the app back to the organization account? Any insight or recommendations would be greatly appreciated. Thank you!!!
Replies
1
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0
Views
93
Activity
6d
Unable to reupload ID card?
Found a few threads dating back to 2014 with the same issue, when I click the file upload link in the email I get this error Your account isn’t authorized to upload files.
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0
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0
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122
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6d
Parallax Previewer v2 crashes in macOS 26.4.1, Tahoe.
I can run v1 of Parallax Previewer just fine, but v2 pops up an error on open. In console I can see a crash log that states that CoreRe.framework is looking for _FigSTSCreate inside the system's MediaToolbox.framework. I guess Tahoe doesn't have that. Is there a new version coming that works on Tahoe? or a workaround? I couldn't find an existing discussion about this. thanks.
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2
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0
Views
142
Activity
6d
How do I cancel my developer account
I have my primary apple account associated with email A and I created a separate email B for my app. I then created an apple developer account using email B and paid for the $99 subscription. Note that I enrolled in the developer program through the Apple Developer App on my phone which is signed into account A. Two months ago, I did not want my subscription to renew, so I tried visiting this link to can cancel it https://developer.apple.com/account#MembershipDetailsCard Unintuitively, this does not let me modify my membership participation, only contact details. I then tried canceling the subscriptions here by checking my subscriptions for both account A and account B https://account.apple.com/account/manage/section/subscriptions Unintuitively, I saw the developer subscription for the account associated with email A, not B, so I canceled it there. Today, I see the subscription as inactive and neither account A or B have an active developer subscription. As an added measure, I removed all saved billing information from account B so any subscription associated with that account shouldn't be able to charge me. Yesterday I received an email and credit card statement saying I was charged $99 for renewal. This seems to be a serious privacy and security issue given a. A nonexisting subscription on account B charged a credit card that account B should not have access to b. There is no indication whatsoever that account A and B are linked on the apple account page. If they are in fact linked since I enrolled in the developer program on a phone belonging to account A, it ought to be clearly shown on account A that this is the case since that is what I'm being billed for. c. What is the source of truth for apple subscriptions? Clearly not the subscriptions page owned by account A or account B in this case. I expect a full refund for this
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1
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67
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6d
"Unable to find module dependency" with custom PRODUCT_MODULE_NAME
Hi! Here is a brief introduction at first. I am developing a framework and our project has following structure: All frameworks are static ones. PublicAPI framework contains the only declarations that are visible to users, while ModuleX frameworks are internal modules. During build process we archive all targets and libtool all internal module binaries into PublicAPI one. This way we distribute our framework as a single xcframework package and hide all internal modules from users. Here is the problem part. All these frameworks exist in separate projects that have single static library target. I want to add new targets with different settings, say SWIFT_ACTIVE_COMPILATION_CONDITIONS or else. So project would look like this Also I would like both regular and extended targets to build frameworks with same module name, so that neither users (that use PublicAPI framework) nor I would have to change imports in my code. My idea was to set PRODUCT_MODULE_NAME in extended targets to the same value as in regular ones. But when I build PublicAPIExtended target I get an error Unable to find module dependency 'Module1' although derived data contains Module1Extended.framework with Module1 module inside. What did I do wrong? Is it possible to build project like this at all? And another thing - I also tried to build a scheme containing both PublicAPI and PublicAPIExtended targets and got different error even prior to build: error: Multiple commands produce '<ExtractAppIntentsMetadata Path(_str: "/Users/antonprotko/Library/Developer/Xcode/DerivedData/test-acncglphufkosyhjzbwrbzalsnlh/Build/Products/Debug") bar/Metadata.appintents>' note: Target 'bar copy' (project 'bar'): ExtractAppIntentsMetadata note: Target 'bar' (project 'bar'): ExtractAppIntentsMetadata Can I fix it somehow? Here is example project with similar targets - foo/foo_copy and bar/bar_copy share the same sources with different compilation conditions. bar targets depend on foo targets and building bar_copy fails with Unable to find module dependency: 'foo' https://drive.google.com/file/d/1Cj5cIw8U0LJ5Xt9ZnhbKIo240kbrizLE/view?usp=sharing
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Activity
6d
Migration From Individual To Organization
Hello, I initiated my request to migrate from individual to organization account more than a week back. I submitted all the documents but still there is no update. Can you please help me with this and expedite the process. Also if you can give me visibility on the state where its stuck at that would be great. My enrollment ID is NL4N2SPXQB
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Activity
6d
App Review Stuck in “In Review” for Several (15) Days – Unable to Release (App ID: 676214516)
Hello, My app Wecheerup 360 Booth (App ID: 676214516, bundle ID: com.wecheerup.wecheerup360booth.ios) has been stuck in the App Review process for longer than expected. Version 1.0.3 was submitted on April 13, 2026 and has been in “In Review” status for over 15 days. There are no messages in the Resolution Center and all metadata appears to be complete on my side.
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60
Activity
6d
ChatGPT in Xcode 26 not recognizing Plus subscription
Hi all, Has anyone else run into this issue in Xcode 26? I’m logged into my paid ChatGPT Plus account, but the Xcode integration doesn’t seem to recognize the subscription. After a short period of use, I get the following error: “Over daily limit. ChatGPT in Xcode will be unavailable for up to 24 hours. For higher limits, sign in with a paid ChatGPT account.” Since I’m already signed in with a paid account, this looks like either a bug or a limitation specific to Xcode. Is this expected behavior, or has anyone found a workaround to make Xcode properly recognize Plus accounts? Thanks in advance for any guidance.
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Activity
1w
Enrollment stuck for 2 months
Hi all. I have been trying to enroll in the Apple Developer Program for around 2 months. I have made couple of payments and received order confirmation email saying order will be processed within 2 business days. I have received no further emails I can find. Can anyone please advice me how I can check the status of my enrollment or if something more is needed for my order to be processed. Many thanks.
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1
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162
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1w
Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
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2
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301
Activity
1w
"Clean Build Folder…" vs "Clean Build Folder Immediately"?
Xcode 26 (and previous versions) have these options: "Clean Build Folder…" vs "Clean Build Folder Immediately" (if you hold the option key). I can't tell how they're different. The ellipsis traditionally means you're going to get a dialog you have to address before the command will execute, but that doesn’t happen. Both seem to just delete files in the build folder.
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1w