Hi.
I'm currently working on Xcode CI build uploading ipa to TestFlight.
Building archive is successful but exportArchive is failed with error "exportArchive Failed to Use Accounts".
How can I fix this error?
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I am now on Day 5 of waiting for our Apple Developer Program approval, and despite multiple attempts to get an update, I have received no meaningful response from Apple.
I have:
✅ Successfully paid membership fee and received invoice for same
✅ Reached out via support tickets, but got 0 replies.
This delay is unreasonable and impacting my work. I am prepared to launch a critical app that aligns with Apple’s ecosystem and guidelines, but Apple’s lack of communication is preventing me from moving forward. After lot of hard work and resources I have completed app development and set up other processes for marketing.
I demand a real update from an Apple Developer Program representative today.
• Not silence.
• A direct response with a timeline for approval.
Apple claims to support developers, but these excessive delays and lack of transparency tell a different story. If there is a legitimate issue, I expect clear communication. If there isn’t, we expect this approval to be completed immediately.
Apple, please address this case today. I cannot afford further inaction.
Order ID: MNTHQYXGLN
Hi everyone,
I completed my Apple Developer account enrollment nearly a week ago (ID: G256C6S5Q2), but despite sending multiple emails to Apple Support, I haven’t received any confirmation or reply.
When I enter my account it is stuck on the "Complete your purchase" screen (I received payment confirmation) and nothing happened since then. I ’m eager to publish my app and get started on development, so I really need them to reach out to me—ideally with a call or a direct response.
Does anyone have any advice on how to escalate this issue or any tips on how to get Apple Support to contact me? Any insights or suggestions would be greatly appreciated.
Thanks for your time and support!
Hi,
You're here because your project has issues related to Xcode Previews or Swift Previews. The issue you're experiencing may be the result of any of the following:
An error in your SwiftUI app, Xcode previews, or on-device previews.
A configuration error in your Xcode project, including any third-party dependencies or packages.
A system issue in the operating system, SwiftUI, or in Xcode Previews.
Based on your request, I need more information about your SwiftUI app when rendering Xcode Previews or on-device previews. Specifically, I’ll need the diagnostics Swift Previews generates to make sure I understand the error encountered by the preview system. Please create a report in Feedback Assistant to share the details requested in the instructions below.
For issues with macOS, Mac Catalyst, on-device iOS, or on-device visionOS previews, perform the following steps to gather diagnostics:
Download and install the Swift Previews logging profile for your device.
Reproduce the error while previewing on device, taking note of the timestamp when the error occurred.
Attach the Previews diagnostics, sysdiagnose from your Mac, a sysdiagnose from the previewing iOS or visionOS device.
For issues with Xcode Previews, perform the following steps to gather diagnostics:
Download and install the Swift Previews logging profile for your device.
Reproduce the error in Xcode Previews, if you haven’t already done so.
If an error banner appears in the canvas, click the "Diagnostics" button within the banner, then go to Step 5; otherwise, continue to Step 4.
If the error banner is missing, navigate to the menu in Xcode: Editor > Canvas > Diagnostics
In the presented sheet, click the "Generate Report" button.
Attach a zip file containing the diagnostic report to your bug report (it will be named something like previews-diagnostics-0123456789.zip).
Submitting your feedback
Before you submit to Feedback Assistant, please confirm the following information is included in your feedback:
with the Swift Previews logging profile installed, attach the sysdiagnose logs gathered after reproducing the issue
the Previews diagnostics generated by Xcode
timestamp identifying when the issue was reproduced
focused sample Xcode project that reproduces the issue (if applicable)
screenshots or videos of the error (optional)
Please include all requested information to prevent delays in my investigation.
After your submission to Feedback Assistant is complete, please respond to your original Forums post with the Feedback ID. Once received, I can begin my investigation and determine if this issue is caused by an error within your SwiftUI app, a configuration issue within your Xcode project, or an underlying issue in the operating system, SwiftUI, in Xcode Previews, or on-device previews.
Cheers,
Paris X Pinkney | WWDR | DTS Engineer
I have had my Apple Vision Pro headset working with Xcode before, but it has been a while since testing in the headset. Today, Xcode on my M1 Mac Studio could not see my Apple Vision Pro to run code on the headset.
I have updated my headset to visionOS 2.4 developer beta
Both Mac and headset are on the same Wi-Fi network (I am typing this on my Mac via Mac Virtual Display).
Headset has developer mode turned on.
Initially I tried on the latest macOS (15.3.x) an Xcode (16.2) releases, but Xcode failed to find the headset.
I installed the lated Xcode beta (16.3 beta), but it still failed to find the headset.
I installed the latest developer beta on my Mac (15.4), but neither Xcode (16.2) nor Xcode beta (16.3) can find the headset.
When I try to manage devices in Xcode, my Apple Vision Pro headset does not appear.
Any idea what I am missing?
From last week all crash for watchOS has been broken.
The latest version 15.22.1 missing all stack trace and showing weird as attached.
All the crashes for previous versions totally disappeared.
I just made clean data on simulator then started getting the below error built on Xcode ?
Showing Recent Issues
Entitlements file "Clinic.entitlements" was modified during the build, which is not supported. You can disable this error by setting 'CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION' to 'YES', however this may cause the built product's code signature or provisioning profile to contain incorrect entitlements.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have a command line tool that zsh refuses to run when built for Apple Silicon or as a univerisal binary (the specific message is zsh: killed TOOL_NAME). I can only get it to run if I build it exclusively for Intel/Rosetta.
Running/debugging from within Xcode works fine for any architecture.
The tool is a very simple C/C++ unix command-line tool; it doesn't have any external dependencies beyond the C runtime and the C++ STL.
I suspect something in code signing is going awry, but I've tried various team and certificate combinations without any luck. I've also tried enabling/disabling the app sandbox, also without any luck. (The app is not for distribution so it doesn't really need to be code signed at all.)
Any suggestions?
I am trying to configure scenes to capture a redirect URL after a successful login attempt. I am using OAuth code flow. This is the code I have so far:
ios_app.swift
import SwiftUI
@main
struct ios_appApp: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
let persistenceController = PersistenceController.shared
@StateObject private var authState = AuthState()
var body: some Scene {
WindowGroup {
ContentView()
.environment(\.managedObjectContext, persistenceController.container.viewContext)
.environmentObject(authState)
}
}
}
AppDelegate.swift
import UIKit
import AWSMobileClient
import GoogleSignIn
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
print("AppDelegate: didFinishLaunchingWithOptions")
AWSMobileClient.default().initialize { (userState, error) in
if let userState = userState {
print("UserState: \(userState)")
} else if let error = error {
print("Error initializing AWSMobileClient: \(error.localizedDescription)")
}
}
GIDSignIn.sharedInstance.restorePreviousSignIn { user, error in
if let error = error {
print("Error restoring previous Google Sign-In: \(error.localizedDescription)")
}
}
return true
}
}
SceneDelegate.swift
import UIKit
import SwiftUI
import GoogleSignIn
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
print("SceneDelegate: scene willConnectTo")
guard let windowScene = (scene as? UIWindowScene) else {
print("SceneDelegate: Invalid windowScene")
return
}
let window = UIWindow(windowScene: windowScene)
let contentView = ContentView().environmentObject(AuthState())
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
print("SceneDelegate: window initialized and visible")
}
func sceneDidDisconnect(_ scene: UIScene) {
print("SceneDelegate: sceneDidDisconnect")
}
func sceneDidBecomeActive(_ scene: UIScene) {
print("SceneDelegate: sceneDidBecomeActive")
}
func sceneWillResignActive(_ scene: UIScene) {
print("SceneDelegate: sceneWillResignActive")
}
func sceneWillEnterForeground(_ scene: UIScene) {
print("SceneDelegate: sceneWillEnterForeground")
}
func sceneDidEnterBackground(_ scene: UIScene) {
print("SceneDelegate: sceneDidEnterBackground")
}
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
guard let url = URLContexts.first?.url else {
print("SceneDelegate: No URL found in URLContexts")
return
}
print("SceneDelegate: openURLContexts with URL: \(url)")
if GIDSignIn.sharedInstance.handle(url) {
print("SceneDelegate: Google Sign-In handled URL")
return
}
if url.scheme == "myurlscheme" || (url.scheme == "https" && url.host == "mydomain.com" && url.path == "/mobile-auth-callback") {
print("SceneDelegate: Handling auth response for URL: \(url)")
AuthService.shared.handleOAuthCallback(url: url)
} else {
print("SceneDelegate: URL scheme not handled: \(url.scheme ?? "No scheme")")
}
}
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
print("SceneDelegate: continue userActivity")
if userActivity.activityType == NSUserActivityTypeBrowsingWeb {
if let url = userActivity.webpageURL {
handleUniversalLink(url: url)
}
}
}
private func handleUniversalLink(url: URL) {
print("SceneDelegate: Handling universal link: \(url)")
if url.path.contains("/mobile-auth-callback") {
let queryItems = URLComponents(url: url, resolvingAgainstBaseURL: false)?.queryItems
let code = queryItems?.first(where: { $0.name == "code" })?.value
if let code = code {
print("SceneDelegate: Received code: \(code)")
AuthService.shared.exchangeCodeForToken(code: code)
} else {
print("SceneDelegate: No code found, handling email/password callback")
AuthService.shared.handleEmailPasswordCallback(url: url)
}
}
}
}
Also introduced this configuration in Info.plist:
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>ios-app.SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
...Other parameters
</dict>
</plist>
I am using the simulator to launch my app and can see AppDelegate related logs but I am not seeing any SceneDelegate logs (I suppose because it is not being initialized nor called).
I have tried restarting the computer/Xcode, clean and rebuild the application but none of the things I tested work.
Is there any part of my code wrong? Any other idea here?
The 'view' and 'modifier' were displayed on my particular project, but it is no longer displayed.
I don't know which shortcut key was hidden.
What should I do to display it again?
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have a SwiftuI App which includes an App Clip. There is one target for the iOS app and one for the App Clip. All good.
But I want to create a new target for the test flight app so that test users can distinguish it from the App Store app. E.g. Test Flight app has a different icon asset file in the target but is identical in all other aspects.
However, when I try to build the test flight target I see the message:
The com.apple.developer.parent-application-identifiers entitlement (...]') of an App Clip must match the application-identifier entitlement ('...') of its containing parent app.
This implies that I’d have to change the entitlement of the app clip, which would mess up the production version so I clearly don’t want to go that route.
Any ideas how to overcome this conflict?
I have purchased the membership a few times now on the same account. Still have not recieved refunds either for the purchases. However I only receive an email confirming my purchase saying "your order is being processed" and no other emails. Underneath the email I receive there is a link to accessing my account, which I press and it takes me to the app developer website where it just says my account is pending and to finish my enrollment. Furthermore I press this "finish my enrollment" button and taken straight back to a payment portal to pay for the subscription again. I did end up doing this a couple of times thinking maybe it didn't charge me the first time, however after checking my back...it did charge me each time. Can anyone help please, there is no call support for Apple developers and they won't respond to my emails.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi guys, we are from australia, we applied apple developer program enrolment since dec 2024, and we are stuck in a loophole that after we pay the AUD$149 for the developer program, which reflect in the bank immediately, but it will show cancelled status next day, and the bank will get bounced back $149 in several days anyone can help?
We tried 6 cards, Mastercard, Visa, Prepaid, Amex, Credit card and Debit card, under different names but they are all Australian card. We emailed apple support team and we experienced 7+ agents who can't really help us and we enrolled 5+ times on both iPhone and Mac, developer app and web and everytime the results are the same!
Hello,
I recently received feedback from two users that they charged twice after entering their password when trying to initiate payment on the app. I checked my front-end and back-end codes, both of which only initiate one order, but I don't know why the user deducts two payments after entering the password.
I hope everyone can help me analyze this problem and how it came about?
Additionally, I wonder if there is a possibility that the system may prompt the user to enter their password again due to network issues, resulting in the deduction of two payments. But the user told us that they only entered the password once (I don't know if the user lied).
I am unable to find how the problem arose. I hope you can help me analyze how to solve this problem?
If you also encounter such a problem, can you teach me how to solve it?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
StoreKit
App Store Connect
In-App Purchase
Apple Pay
I have a VPN installed (Global Protect) on my company computer, which is a MacBook Pro M2, to access the company network, internal URLs, websites, and run the app I work on. However, even with the VPN installed, I am having trouble accessing certain resources. The solution found was to manually configure the proxies for my Wi-Fi network. After configuring the proxies, I was able to access all the company's URLs and everything I needed. However, the Xcode Simulator is not picking up these network configurations, and when I try to run the project, it does not work.
How can I solve this?
Topic:
Developer Tools & Services
SubTopic:
Xcode
In Xcode Version 16.2 (16C5032a) - and previous versions too, the download container in the Devices & Simulators functionality no longer works.
It will start downloading the container, however it will also:
show NO download progress
fail to download the whole container (the downloaded container is missing whole directories, eg. AppData/Library is missing - where my application stores the CoreData db)
show no errors
This was tested with the XCode version stated above (and previous versions) and with iPhone XR (18.1.1 - MR42CN/A) and with iPad (17.7.2 - MR7F2FD/A).
How can I debug this issue / make the Xcode download the whole container?
Running on Mac mini 15.1.1 (24B91).
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm getting a fatal error in a preview:
fatalError in Environment+Objects.swift at line 34.
Anyone any idea how to find this file
I developed my app on xcode, and it builds fine for xcode on simulator. However, when I transferred the swiftpm file to my ipad, the playground failed to build with only the error message "Build failed", while preview on playgrounds works fine.
I am not sure what the cause of the error is, if anyone has any tips that would be greatly appreciated. Thank you.
Hi.
I have three disk partitions on my MacBook Air M1.
The one with Monterey, the one with Sonoma, and the one with Sequoia (15.3.1 in particular).
When I try to download the 15.4 Beta from software update in settings, everything would go "fine" - the download process is being completed, the computer says it's going to restart in 60seconds, the countdown begins, etc.
However, when restarting several times, I am being logged in once again into previous macOS (15.3.1) version, with a kernel panic report. I had the same panic on macOS 15.3 when attempting to download 15.4 Beta. I've upgraded my macOS to 15.3.1, as I thought I'd need the very last available version of regular macOS to participate in the newest beta.
However, the panic occurs, pointing to some t8020dart.c file. I don't even theoretically know what is this and couldn't find any reference to that C file.
Attaching a part of panic report:
panic(cpu 3 caller 0x0): t8020dart 0xfffffdf02c980000 (dart-disp0): Can't ignore lock validation @t8020dart.c:535
Debugger message: panic
Memory ID: 0xff
OS release type: Not set yet
OS version: Not set yet
Kernel version: Darwin Kernel Version 24.4.0: Sat Feb 15 22:43:38 PST 2025; root:xnu-11417.100.533.501.4~3/RELEASE_ARM64_T8103
Fileset Kernelcache UUID: 232D67A6D42C66E14780A24B3C0AE05D
Kernel UUID: F2602757-A486-30A9-8D8E-714224E5FE4A
Boot session UUID: 575CD5EA-6898-47ED-9AEC-05E318135695
iBoot version: iBoot-11881.100.964.0.1
iBoot Stage 2 version: iBoot-11881.100.964.0.1
secure boot?: YES
roots installed: 0
Paniclog version: 14
KernelCache slide: 0x00000000181d8000
KernelCache base: 0xfffffe001f1dc000
Kernel slide: 0x00000000181e0000
Kernel text base: 0xfffffe001f1e4000
Kernel text exec slide: 0x00000000198d0000
Kernel text exec base: 0xfffffe00208d4000
mach_absolute_time: 0x85b39c4
Epoch Time: sec usec
Boot : 0x00000000 0x00000000
Sleep : 0x00000000 0x00000000
Wake : 0x00000000 0x00000000
Calendar: 0x00000000 0x00000000
Zone info:
Zone map: 0xfffffe120c000000 - 0xfffffe380c000000
. VM : 0xfffffe120c000000 - 0xfffffe17d8000000
. RO : 0xfffffe17d8000000 - 0xfffffe1a72000000
. GEN0 : 0xfffffe1a72000000 - 0xfffffe203e000000
. GEN1 : 0xfffffe203e000000 - 0xfffffe260a000000
. GEN2 : 0xfffffe260a000000 - 0xfffffe2bd6000000
. GEN3 : 0xfffffe2bd6000000 - 0xfffffe31a2000000
. DATA : 0xfffffe31a2000000 - 0xfffffe380c000000
Metadata: 0xfffffe76ce010000 - 0xfffffe76d7810000
Bitmaps : 0xfffffe76d7810000 - 0xfffffe76d8d80000
Extra : 0 - 0
CORE 0 recently retired instr at 0xfffffe0020a9d2d0
CORE 1 recently retired instr at 0xfffffe0020a9d2d0
CORE 2 recently retired instr at 0xfffffe0020a9d2d0
CORE 3 recently retired instr at 0xfffffe0020a9b9ec
CORE 4 recently retired instr at 0xfffffe0020a9d2d0
CORE 5 recently retired instr at 0xfffffe0020a9d2d0
CORE 6 recently retired instr at 0xfffffe0020a9d2d0
CORE 7 recently retired instr at 0xfffffe0020a9d2d0
TPIDRx_ELy = {1: 0xfffffe2040392fb0 0: 0x0000000000000003 0ro: 0x0000000000000000 }
CORE 0 PVH locks held: None
CORE 1 PVH locks held: None
CORE 2 PVH locks held: None
CORE 3 PVH locks held: None
CORE 4 PVH locks held: None
CORE 5 PVH locks held: None
CORE 6 PVH locks held: None
CORE 7 PVH locks held: None
CORE 0: PC=0xfffffe002102157c, LR=0xfffffe0021021568, FP=0xfffffebf22637890
CORE 1: PC=0xfffffe00210207a4, LR=0xfffffe0020fe4eb0, FP=0xfffffebf2262b890
CORE 2: PC=0xfffffe002094c790, LR=0xfffffe002094c63c, FP=0xfffffebf22643890
CORE 3 is the one that panicked. Check the full backtrace for details.
CORE 4: PC=0xfffffe00209708b4, LR=0xfffffe00209708b4, FP=0xfffffebf2213fed0
CORE 5: PC=0xfffffe00209708b4, LR=0xfffffe00209708b4, FP=0xfffffebf22163ed0
CORE 6: PC=0xfffffe00209708b4, LR=0xfffffe00209708b4, FP=0xfffffebf2216fed0
CORE 7: PC=0xfffffe00209708b4, LR=0xfffffe00209708b4, FP=0xfffffebf2211bed0
Compressor Info: 0% of compressed pages limit (OK) and 0% of segments limit (OK) with 0 swapfiles and OK swap space
Panicked task 0xfffffe260c042b78: 0 pages, 268 threads: pid 0: kernel_task
Panicked thread: 0xfffffe2040392fb0, backtrace: 0xfffffebf22666920, tid: 279
lr: 0xfffffe00209332bc fp: 0xfffffebf226669b0
lr: 0xfffffe0020a93cdc fp: 0xfffffebf22666a20
lr: 0xfffffe0020a91e94 fp: 0xfffffebf22666ae0
lr: 0xfffffe00208dbb94 fp: 0xfffffebf22666af0
lr: 0xfffffe0020932ba0 fp: 0xfffffebf22666ec0
lr: 0xfffffe0020932924 fp: 0xfffffe0031577e90
lr: 0xfffffe00211cb198 fp: 0xfffffe0031577eb0
lr: 0xfffffe002120aae4 fp: 0xfffffe0031577f80
lr: 0xfffffe00211f9104 fp: 0xfffffe0031577fe0
lr: 0xfffffe00208dc3fc fp: 0xfffffebf22666ee0
lr: 0xfffffe0020a82d74 fp: 0xfffffebf22666f30
lr: 0xfffffe00222f9964 fp: 0xfffffebf22667c00
lr: 0xfffffe002107c198 fp: 0xfffffebf22667c90
lr: 0xfffffe002107b79c fp: 0xfffffebf22667dc0
lr: 0xfffffe002107963c fp: 0xfffffebf22667e40
lr: 0xfffffe002107ffc8 fp: 0xfffffebf22667f20
lr: 0xfffffe00208e4f04 fp: 0x0000000000000000
Kernel Extensions in backtrace:
com.apple.driver.AppleT8020DART(1.0)[6BE1928B-115D-345C-B457-FD1101FC7E1E]@0xfffffe00222f9120->0xfffffe002230139b
dependency: com.apple.driver.AppleARMPlatform(1.0.2)[4EB15554-31E0-3057-9A85-EAA79C69E848]@0xfffffe0021369200->0xfffffe00213bf21f
dependency: com.apple.driver.IODARTFamily(1)[8FC5A69F-6052-3F02-9EA3-78D080116812]@0xfffffe0022ec6750->0xfffffe0022eda9cf
last started kext at 139867172: com.apple.plugin.IOgPTPPlugin 1340.12 (addr 0xfffffe001fba3f70, size 139368)
I am converting a project to expo and have created a new expo project. I have migrated most of the react-native code but need to add a native module. I added it using npx create-expo-module expo-settings --local
The name of the module DataRetrieval.
So far so good but I need a package SwiftCSV. I added it as a dependency to Pods and did a npx pod-install but when I try to import SwiftCSV as a subproject, it is not found. So I tried adding to the DataRetrieval podspec an s.dependency 'SwiftCSV'. I then get an error that there is a redefining of symbols. I am able to include this in a regular Swift file but not in the sub-module under expo. What am I missing about how to not only add a native module but to add dependencies and include it in my project?
Thanks,
Ray
Topic:
Developer Tools & Services
SubTopic:
General