When attempting to fix an issue that is only happening on a specific iOS build I noticed that I am not able to install that specific build on my simulator. Is there any way to get specific iOS builds that are not available through Xcode?
Example: The bug I am trying to fix is only happening on 17.6.1 and 17.7.1. These specific builds are not available through Xcode.
Attempted Resolution: I found a iPhone14,5_17.6.1_21G101_Restore.ipsw file but was not able to import it into Xcode for use nor was I able to use it on a physical device.
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Launchd won't run a daemon that calls setuid in Sonoma, but it will allow it in Sequoia and Monterey
We have a daemon (/Library/LaunchDaemons) that has been calling setuid (usr/include/unistd.h) for some time. Launchd allowed that until we started compiling using Xcode 16 (maybe even Xcode 15). But now we have to remove that call for launchd to allow the daemon to run. That's not really an issue to remove that call but it is very mysterious that it only fails in Sonoma. Works in Sequoia and Monterey. Why is that?
We found this after adding some logging to our daemon plist:
The application with bundle ID <redacted> is running setugid(), which is not allowed. Exiting.
We're actually calling setuid.
Topic:
Developer Tools & Services
SubTopic:
Xcode
In "Create asset catalogs and sets" - https://help.apple.com/xcode/mac/current/#/dev10510b1f7 - I read this:
" Create an iOS or tvOS launch screen image set: Choose App Icons & Launch Images > New [OS] Launch Image from the Add button (+) or from the Editor > Add Assets menu. For an iOS app, you can also change the default launch screen source to an image set. "
But neither the Editor -> Add New Asset menu nor the Add button (+) menu contains an "App Icons & Launch Images" item. I can add that I use Xcode 16.1.
So again, the Xcode documentation is quite misleading and confusing!
My (real) question is if it is possible to give Xcode ONE launch image from which Xcode creates all necessary image sizes automatically? Or do we still need the apps and services that creates a bunch of launch images from ONE image?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Bonjour, a chaque installation de swift playgrounds sur ipad, icloud empeche la sauvegarde et empeche donc d’ouvrir les app.
sur icloud drive les fichiers sont present mais a zero ko.
par contre les fichiers playgroundsbook fonctionnent.
la premiere solution que j’ai ***** etait de desactivé la sauvegarde icloud et ca a fonctionné en local.
mais comme je veux mes fichiers sur le icloud drive j’ai tenté une autre approche.
j’ai tenté de copié mes fichiers en local sur icloud drive ca ne fonctionne pas.
puis j’ai juste fait un drag/drop de fichier app vers le playgrounds.
l’app s’ouvre mais n’est pas sauvegardé dans icloud drive.
par contre les modifs sont bien enregistrées.
enfin j’ai refait la meme approche, une fois l’app ouverte dans playgrounds je l’ai partagé puis enregistré dans icloud.
cette fois ci le fichier est pris en compte et fonctionne.
Really stumped on this issue my team is seeing with the Xcode 16 Beta (both Xcode 16 version 6 and Xcode 16.1). Wondering if anyone was having a similar issue and if this is a bug or something configured incorrectly.
Basically, when I go to build settings and search for anything related to "Swift Compiler" nothing shows up. The only thing that appears with "Swift" in the title is under the User Defined keys (see attached)
As such, I'm unable to change the Swift version for the project and I'm stuck in Swift 6 language mode which we're not quite ready for yet.
This is only occurring on one of our targets. Our other app projects are behaving as expected. The project in question has the main target we build the project with and 2 support frameworks. The supporting frameworks are also working correctly. Its just the primary build target giving us fits.
Curious if anyone is seeing something similar or has suggestions. Thanks!
Hi,
Is it possible to manually create collapsable areas in Xcode when it doesn't show automatically , for example variables definition area in views ?
Kind Regards
I am creating a macOS app with the following requirements:
Automatic Startup: After initial installation, the app should automatically start, even after the OS restarts.
Notarized Installation: The installation package (.pkg) should be notarized to avoid user have to make security exception.
In my current setup I’ve created a script, ci_scripts/ci_post_xcodebuild.sh, which uploads the package file $CI_APP_STORE_SIGNED_APP_PATH/<appName>.pkg to GitHub via Xcode Cloud. While I can successfully download the app, I’m encountering two main issues:
Notarization (I assume): I’m unsure how to get Xcode Cloud to notarize the .pkg file. Currently, upon opening the .pkg file for the first time, users have to go to System Settings > Privacy & Security to allow an exception for the package, after which installation proceeds successfully on second try. I’d like to automate the notarization process to eliminate this extra step.
Adding Additional Files to PKG installer: My current .pkg file only includes the app binary. I need to configure Xcode Cloud to include a postinstall script and a launchd daemon configuration file within the package. This would ensure that necessary files are set up on installation and that the app is properly registered as a launch daemon.
It uses the SwiftJWT library. When decoding JWT, I get the error "JWT verifier failed to verify the JWT String signature".
This occurs when building Release with Xcode16.
It does not occur on Debug builds or Xcode15.
Please tell me how to solve it
Topic:
Developer Tools & Services
SubTopic:
General
Hello,
Where can I find invoices about my developer account?
Where can I change payment information for my developer account?
Thanks for your kind support!
Johan
I recently compiled my macOS App with Swift 6 in Xcode 16 (was using Swift 5 previously) and noticed that AppKit Integration doesn't appear to be working as before. All my instances of NSHostingView which allow me to add a SwiftUI View to an AppKit NSWindow view controller no longer respond to mouse input anymore. All my NSHostingView instances display but refuse to accept any user interaction. Has anyone else noticed this and is there a workaround to get NSHostingView to once again be able to accept user/mouse events with Swift 6?
Inquiry about Open Source Release of Xcode 15's ld Source Code
Dear Apple Developer Support Team,
I hope this email finds you well.
I am a developer with a keen interest in Apple's development toolchain. I noticed that Xcode 15 uses a new version of the linker (ld), and I'm particularly interested in its source code.
I would like to inquire about:
When will the source code for the ld linker used in Xcode 15 be made available as open source?
Your response would be greatly appreciated.
Thank you for your time and attention to this matter.
Best regards, Panghu
Topic:
Developer Tools & Services
SubTopic:
Xcode
let videoURL = URL(fileURLWithPath: path ?? "")
let asset = AVURLAsset(url: videoURL, options: nil)
let imageGenerator = AVAssetImageGenerator(asset: asset)
imageGenerator.appliesPreferredTrackTransform = true
let time = CMTimeMultiplyByRatio(asset.duration, multiplier: 1, divisor: 2) // THIS LINE GIVES ISSUE: "'duration' was deprecated in iOS 16.0: Use load(.duration) instead". I CANNOT FIGURE OUT THE CORRECT SYNTAX FOR CHANGING asset.duration TO REPLACE WITH load(.duration). HELP WITH THE CORRECT SYNTAX WOULD BE HELPFUL.
Hi everyone,
Since updating to Xcode 16.1 on macOS Sequoia 15.0.1, I’m having issues with my app not launching on my iOS device. The app finishes compiling in Xcode without any errors, but it never appears to launch on the device—it either gets stuck indefinitely or doesn’t show any progress on the device screen.
Details of the Issue:
Xcode shows that the app is launching, but there’s no progress on the device. Tried on multiple devices with the same result.
Troubleshooting Steps I’ve Tried:
Cleaned the build folder and deleted derived data.
Verified the deployment target matches the device’s iOS version.
Checked provisioning profiles and code signing settings.
Restarted both Xcode and my device.
Tried connecting over both USB and Wi-Fi.
Workaround Found:
Unpairing the device from Xcode, pairing it again, then turning off Wi-Fi on the device before building allows the app to launch successfully.
Has anyone else experienced this with Xcode 16.1? Any tips on a more permanent solution or other troubleshooting steps would be greatly appreciated. Thank you!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello! Recently, I noticed that my build isn’t including additional assets (icons). I tried using two different versions of Xcode (16.1 and 15.4) on separate Macs, but I’m getting the same result. Not all icons are being included in the build. However, I found that if I set my minimum deployment version to 14, all of the icons appear as expected.
Starting from target version 15 in Xcode, no additional icons are included. Is there any way to resolve this?
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm tying to build and run a Maui project on Mac and keep getting the following error:
I'm using JetBrains Rider and even though I have it set not to build for iOS I can't get past this error.
Other possibly useful infos:
OpenGL
Silk.NET
running on Apple Silicon
cross platform project, builds and runs fine on Windows
Hi,
ok everyone. I need help please. My developer account was suddenly blocked without any reason and any notice. What I should do now?
On regular support I didn't get any useful information, they said that this is probably permanent. WTH?? Can I even know what I have done wrong???Any help please!
I cant beleive it. I have building app for years to get some subscribers and now the block me without ANY info !!!!???
I pay for developer account for some year I was at wwdc etc. and now I get blocked. WTF
PLEASE HELP!
the account Im writing from is not the account that was blocked! I would write with my main developer account but I cant login.
Hello everyone,
I recently enrolled in the Apple Developer Program, completed all required forms, and submitted my payment details. I received an email confirming my enrollment order and stating it would be processed within two business days, but it’s now been over four days, and I haven’t seen a charge on my card or received any follow-up communication.
Here’s what I’ve tried so far:
Emailed Apple Developer Support multiple times: No response after four follow-ups.
Called Apple Support: They couldn’t connect me directly to Developer Support.
Is there a way to expedite this or another contact method that I might have missed? Any advice or similar experiences would be greatly appreciated!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
For un unknown reason, my Apple ID has been blocked. Since I can not connect anymore to my developer account !
I've asked to unblock it (iforgot.apple.com) but according to support the unblock sequence is not send because this Apple ID is in used.
I need help to unblock my ID in order to manage my app....
note : I use an another account to post this messages.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Have been on 18.2 beta for a while and am now on beta 3 for the past few days and am still waiting acceptance for Genmoji, playground, etc...
How long is the typical wait?
On iPhone 16 Promax
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi
I'm building native app for SearchAds.
Is it possible to use app specific password with SearchAds API or get a token using app specific password?
I know its possible using JWT:
https://developer.apple.com/documentation/apple_search_ads/implementing_oauth_for_the_apple_search_ads_api
But using that in the app is not very user friendly even if the app will generate public and private keys.