Hi,
Can anyone please suggest the solution.
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Why did I receive a CONSUMPTION_REQUEST for the same transaction_id the day after I already received a REFUND for it?
I received a CONSUMPTION_REQUEST, but due to a program error, I failed to submit the customer information. Later, I was notified with a REFUND, indicating that the transaction had been refunded. However, the next day, I received another CONSUMPTION_REQUEST notification for the same transaction_id.
For new iOS apps you can select Swift or Objective-C but you cannot choose Objective-C for new watchOS apps.
A new watchOS app is always Swift.
Any help would with selecting Objective-C for new watchOS apps would be greatly appreciated.
Topic:
Developer Tools & Services
SubTopic:
Xcode
❌ Undefined symbols for architecture arm64
┌─ Symbol: _CMTimeGetSeconds
└─ Referenced from: -[ImagePickerManager mapVideoToAsset:phAsset:error:] in ImagePickerManager.o
❌ ld: symbol(s) not found for architecture arm64
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have an existing system that fetches reviews for an app from the following URL:
https://itunes.apple.com/en/rss/customerreviews/?id=[numeric app ID]
The response from this URL gives review IDs in numeric format, for example 11990822406.
I'd like to use the new API described here to fetch any review response, but the new API only accepts an opaque review ID, for example 00000037-1653-fg99-8224-821b00000000.
Is there any way to map from the numeric review ID to the opaque ID?
Hello! Recently, I noticed that my build isn’t including additional assets (icons). I tried using two different versions of Xcode (16.1 and 15.4) on separate Macs, but I’m getting the same result. Not all icons are being included in the build. However, I found that if I set my minimum deployment version to 14, all of the icons appear as expected.
Starting from target version 15 in Xcode, no additional icons are included. Is there any way to resolve this?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello,
I am trying to read debug symbols from a binary obtained from simple "hello world" C code. I use default gcc (Clang) on macos15, then try to install gcc-14 with hombrew
$ gcc -g program.c -o program
then run
$ dsymutil program
I got :
warning: no debug symbols in executable (-arch arm64)
I am doing something wrong here. My final objective is to be able to use my binaries in total view for debugging. Without debugging symbols, I can debug properly .
Thank you
I am trying to install our latest dev version from Testflight onto our clients phone. The user can't see any screen other than Redeem Code, and there is no code provided in the build email.
What is the best way to move past redeem code screen and get a working staging app on the phone? This user is also the account holder/admin.
Hello,
I am reaching out regarding the suspension of my Apple Developer account and the removal of my app from the App Store. I have already submitted an appeal and provided detailed explanations addressing the concerns raised by the App Store team, but I have not yet received a response.
The suspension has caused significant issues for my app’s iOS users, as they are unable to receive updates and enjoy the latest features available to Android users. Many iOS players have expressed their frustration, and this situation is affecting the overall user experience and trust in the platform.
I believe the issues raised by Apple might stem from a misunderstanding. I have clarified that my app does not engage in any fraudulent or misleading activities and have submitted updates to resolve potential areas of confusion.
I kindly request any guidance or assistance to expedite the review process, as this situation is causing harm to both my users and the reputation of my app.
Thank you for your time and understanding. I appreciate any support or suggestions you can provide to resolve this matter promptly.
Best regards,
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
For un unknown reason, my Apple ID has been blocked. Since I can not connect anymore to my developer account !
I've asked to unblock it (iforgot.apple.com) but according to support the unblock sequence is not send because this Apple ID is in used.
I need help to unblock my ID in order to manage my app....
note : I use an another account to post this messages.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello; I am using Rad Studio 11.3 software development language. When distributing the application, it works fine with iOS 16.7 iPhone X. I am getting "DeveloperDiskImage.dmg" error on iPhone 14 Pro iOS 18.1 device. The application crashes on the opening screen. At the same time, my HospiTools application in Appstore is distributed and installed with iPhone X 16.7. When we download the application from Appstore, it works fine with iOS 18.1. Thank you.
Hi!
I'm trying to create a target application that depends on multiple targets that all use the same Swift package that has xcframework binaryTarget. Each component can be successfully assembled individually, but when I try to create a core application that depends on these components, I get an error message on Prepare build stage:
Multiple commands produce '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework/Versions/A'
Target '<COMPONENT1>' has copy command from '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/SourcePackages/artifacts/.../<FW_NAME>/<FW_NAME>.xcframework/macos-arm64_x86_64/<FW_NAME>.framework' to '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework'
Target '<COMPONENT2>' has copy command from '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/SourcePackages/artifacts/.../<FW_NAME>/<FW_NAME>.xcframework/macos-arm64_x86_64/<FW_NAME>.framework' to '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework'
– where <FW_NAME> is a name of the xcframework which is the binaryTarget in the Swift package.
Could someone please explain to me if it is even possible to use xcframeworks packaged in Swift packages in such cases, and if so, how to do it correctly?
I'm working on a project with several dozen targets and a Swift macro. Due to the purpose of the macro (generating Codable boilerplate), pretty much all targets depend on it. The project is generated with XcodeGen.
Since upgrading to 16.1 (I think), Xcode has basically turned into a glorified TextEdit for me: refactoring, symbol navigation and search don't work. Also, I'm getting a lot of ghost errors that keep popping up hours after I fix them, while at the same time new build errors never show up in the error navigator, so I have to check the build log to see why the build failed.
I noticed that project indexing is taking a very long time. As a troubleshooting step, I tried deleting DerivedData (which afaik includes the index) to see if this fixes the problem. Xcode started indexing the project from scratch, and if the progress indicator is to be trusted, After ~40 minutes it's only about 1/3 done. For every target Xcode seems to be spending a lot of time indexing SwiftOperators, SwiftDiagnostics, SwiftParser. I'm assuming these are related to the macro.
Does anyone else have this problem? Unfortunately, I can't confirm this is caused by the macro, removing it from the project and seeing if this fixes the issue seems infeasible.
In Xcode Version 16.1
Create a new Project, choose Multiplatform, App
For testing system, choose XCTest and UI Tests
In the project, open the newly generated template Unit test file
Click either of the diamonds in the left margin (either to run the example test or the entire file)
Expected Result: Code compiles and then Runs the test/tests
Actual Result: Code compiles, but then never completes testing (the top status bar is stuck saying "Testing..." forever.)
Am I missing something?
I successfully registered for the Apple Developer program and received an email informing me that the review could take up to 48 hours. However, it's been two weeks and I still haven't received any updates. Could the fact that I used a payment account that is not in my name be causing a problem? Can anyone help me please?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I've discovered a bug in Xcode 16.0/16.1 where using std::variant in containers across compilation units triggers UBSan errors. This is a regression as it works correctly in Xcode 15.4.
Here's a minimal reproduction case:
[base.h]
#pragma once
#include <string>
#include <variant>
#include <forward_list>
class Item {
public:
std::variant<std::monostate, std::string> value;
};
typedef std::forward_list<Item> ItemList;
class Test {
public:
void addItem(const Item& item);
ItemList items;
};
[base.cpp]
#include "base.h"
void Test::addItem(const Item& item) {
items.push_front(item);
}
[main.cpp]
#include "base.h"
int main() {
Test t;
Item item;
t.addItem(item);
return 0;
}
To reproduce:
Compile with UBSan enabled (-fsanitize=undefined)
Occurs on both arm64 and x86_64
Occurs in both Xcode 16.0 and 16.1
Works correctly in Xcode 15.4
I've filed a Feedback Assistant report: FB15710420
Workaround:
The issue can be avoided by implementing the addItem method in the header file instead of a separate compilation unit.
Has anyone else encountered this issue? Are there other workarounds besides moving the implementation to the header?
Xcode is crashing various extensions on my system, most often the Accessibility extension. It's a pain because it pops up a window - usually while I'm doing something else - that takes up most of the screen and the focus.
Am I the only one this is happening to?
I regularly talk to developers debugging hard-to-reproduce problems. I have some general advice on that topic. I’ve posted this to DevForums before, and also sent similar info to folks who’ve opened a DTS incident, but I figured I should write it down properly.
If you have questions or comments, put them in a new thread here on DevForums. Put it in the Developer Tools & Services > General topic area and tag it with Debugging.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem
Some problems are hard to reproduce in your office. These usually fall into one of two categories:
Environment specific — This is where some of your users can easily reproduce the problem, but you can’t reproduce it in your environment.
Intermittent — In this case the problem could affect any user, but it’s hard to predict when a given user will see the problem.
A key tool in debugging such problems is the sysdiagnose log. This post explains how to make this technology work for you.
IMPORTANT A sysdiagnose log might contain private information. If you ask a user to send you a log, make sure they understand the privacy impact of that. If you want to see how Apple handles this, run the sysdiagnose command on a fresh Mac and read through it’s initial prompt.
Sysdiagnose Logs
All Apple platforms can generate sysdiagnose logs. For instructions on how to do this, see our Bug Reporting > Profiles and Logs page.
The resulting log is a .tar.gz file. Unpacking that reveals a bunch of files. The most critical of these is system_logs.logarchive, which is a snapshot of the system log. For more information about the system log, including links to the documentation, see Your Friend the System Log.
This log snapshot includes many thousands of log entries (I just took a log snapshot on my Mac and it had 22.8 million log entries!). That can be rather daunting. To avoid chasing your tail, it pays to do some preparation.
Preparation
The goal here is to create a set of instructions that you can give to your user to capture an actionable sysdiagnose log. That takes some preparation.
To help orient yourself in the log, add log points to your code to highlight the problem. For example, if you’re trying to track down a keychain problem where SecItemCopyMatching intermittently fails with errSecMissingEntitlement ( -34018 ), add a log point like this:
import os.log
let log = Logger(subsystem: "com.example.waffle-varnish", category: "keychain")
func … {
let err = SecItemCopyMatching(…)
log.log("SecItemCopyMatching failed, err: \(err)")
}
When you look through a log, find this specific failure by searching for SecItemCopyMatching failed, err: -34018.
You might also add log points at the start and end of an operation, which helps establish a time range of interest.
Log points like this have a very low overhead and it’s fine to leave them enabled in your released product. However, in some cases you might want to make more extensive changes, creating a debug build specifically to help investigate your problem. Think about how you’re going to get that debug build to the affected users. You might, for example, set up a special TestFlight group for folks who’ve encountered this issue.
Go to Bug Reporting > Profiles and Logs and look for debug profiles that might help your investigation. For example, if you’re investigating a Network Extension issue, the VPN (Network Extension) debug profile will enable useful debug logging.
Now craft your instructions for your user. Include things like:
Your take on the privacy impact on this
Instructions on how to get the necessary build of your product
If there’s a debug profile, instructions on how to install that
Instructions on how to trigger the sysdiagnose log
And on how to send it to you
IMPORTANT Make sure to stress how important it is that the user triggers the sysdiagnose immediately after seeing the problem.
Finally, test your steps. Do an initial test in your office, to make sure that the log captures the info you need. Then do an end-to-end test with someone who’s about as technically savvy as your users, to make sure that your instructions make sense to Real People™.
Prompting for a Sysdiagnose Log
In some cases it might not be obvious to the user when to trigger a sysdiagnose log. Imagine you’re hunting the above-mentioned errSecMissingEntitlement error and it only crops up when your product is performing some task in the background. The user doesn’t see that failure, they’re not even running your app!, so they don’t know that action is required.
A good option here is to add code to actively monitor for the failure and post a local notification requesting that the user trigger a sysdiagnose log. Continuing the above example, you might write code like this:
func … {
let err = SecItemCopyMatching(…)
log.log("SecItemCopyMatching failed, err: \(err)")
if err == errSecMissingEntitlement {
… post a local notification …
}
}
Obviously this is quite intrusive so, depending on the market for your product, you might not want to deploy this to all users. Perhaps you can restrict it to your internal testers, or your external beta testers, or a particularly savvy set of customers.
You can use the applefeedback URL scheme to make it easy for users to run Feedback Assistant. For more info about that, see Developer > Bug Reporting.
Looking at the System Log
Once you have your sysdiagnose log, unpack it and open the system log snapshot (system_logs.logarchive) in Console. The hardest part is knowing where to start. That’s why adding your own log entries, as discussed in Preparation, is so important. A good general process is:
Search for log entries from your subsystem. An easy way to initiate that search is to paste the text subsystem:SSS, where SSS is your subsystem, into the Search field. Continuing the above example, find that log entry by pasting in subsystem:com.example.waffle-varnish.
Identify the log entry that indicates the problem and select it.
Then remove your search and work backwards through the log looking for system log entries related to your issue.
The relevant log entries might not be within the time range shown by Console. Customise that by selecting values from the Showing popup in the pane divider. Once you have a rough idea of the timeframe involved, select Custom from that popup to focus on that range.
If the log is showing stuff that’s not relevant to your problem, Console has some great facilities for filtering those out. For the details, choose Help > Console Help.
Talk to Apple
A key benefit of this approach is that, if your investigation suggests that this is a system bug, you can file a bug report and attach this sysdiagnose log to it. The setup described above is exactly the sort of info needed to analyse the bug.
Likewise, if you start a thread here on DevForums about your issue, your friendly neighbourhood DTS engineer will find that sysdiagnose log very handy.
Revision History
2024-11-14 Added a reference to the applefeedback URL scheme. Made other minor editorial changes.
2023-10-13 First posted.
Dialog: "Would you to save this password in your Keychain to use with apps and websites"
Xcode 15.4
Simulator iOS 16.4
Rosetta
Macbook M2 pro
=> dialog save password showing and work normal.
When updating to xcode 16, it is not showing and makes the app unable to do anything else.
xCode 16.0
Simulator iOS 18.0
Rosetta
Macbook M2 pro
=> dialog save password not showing
However, if you use Non-rosetta, the dialog will not show but you can still operate the app.
Is there any way to manually adding UIDeviceFamily key inside info.plist and it updates the values inside xcode > Supported destinations section??