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UIActivityViewController not vertically scrollable when sharing CSV on specific device (Save option unreachable)
Platform UIKit iOS UIActivityViewController Environment Device (issue reported): iPhone 16 iOS Version: 26.2 App Type: UIKit / Swift (standard modal presentation of UIActivityViewController) Summary When presenting UIActivityViewController to share a CSV file, the share sheet does not allow vertical scrolling, making lower actions (including Save to Files) unreachable. The same flow works correctly when sharing a PDF, and the issue cannot be reproduced on other test devices. Steps to Reproduce Launch the app and log in Navigate to More → Reports Tap Export Report Choose Export Report (CSV) Observe the share sheet Expected Result The user should be able to vertically scroll the share sheet All share actions (including Save to Files) should be reachable Actual Result Share sheet opens but vertical scrolling is disabled Lower options (including Save to Files) are not reachable No crash or console errors
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412
Feb ’26
Setting Required Capabilities for Foundation Models
Is there any way to ensure iOS apps we develop using Foundation Models can only be purchasable/downloadable on App Store by folks with capable devices? I would've thought there would be a Required Capabilities that App Store would hook into, but I don't seem to see it in the documentation here: https://developer.apple.com/documentation/bundleresources/information-property-list/uirequireddevicecapabilities The closest seems to be iphone-performance-gaming-tier as that seems to target all M1 and above chips on iPhone & iPad. There is an ipad-minimum-performance-m1 that would more reasonably seem to ensure Foundation Models is likely available, but that doesn't help with iPhone. So far, it seems the only path would be to set Minimum Deployment to iOS 26 and add iphone-performance-gaming-tier as a required capability, but I'm a bit worried that capability might diverge in the future from what's Foundation Model / Apple Intelligence capable. While I understand for the majority of apps they'll want to just selectively add in Apple Intelligence features and so can be usable by folks whose devices don't support it, the app experience I'm building doesn't make sense without the Foundation Models being available and I'd rather not have a large number of users downloading the app to be told "Sorry, you're not Apple Intelligence capable"
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271
Aug ’25
xcodebuild does not retry UI tests with xcode 26.2
I have ios UI tests that are build with command xcodebuild -workspace ... -scheme ... -configuration ... -derivedDataPath ... -destination ... -testPlan ... build-for-testing Then I run them with xcodebuild -destination ... -resultBundlePath ... -parallel-testing-worker-count ... -xctestrun ... test-without-building I also have following settings in testplan "maximumTestRepetitions" : 3, "testRepetitionMode" : "retryOnFailure", With xcode 16.4 tests were retried on failure up to 3 times, but migrating to xcode 26.2 seems to change this behavior and tests are no longer retried. Is it expected behaviour and I should manually add params like -test-iterations 3 -retry-tests-on-failure into xcodebuild test-without-building command? Here is xcresult - https://drive.google.com/file/d/1xHgiZnIK_lptDSUf-fCyEnT9zYubZlCf/view?usp=sharing And testrun file -https://drive.google.com/file/d/1aBi2sTjy8zFYtgYn1KA60T8gwD_OnBCF/view?usp=sharing
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226
Jan ’26
Scheduled events reach threshold almost immediately on iOS 26.2
Hi, we are developing a screen time management app. The app locks the device after it was used for specified amount of time. After updating to iOS 26.2, we noticed a huge issue: the events started to fire (reach the threshold) in the DeviceActivityMonitorExtension prematurely, almost immediately after scheduling. The only solution we've found is to delete the app and reboot the device, but the effect is not lasting long and this does not always help. Before updating to iOS 26, events also used to sometimes fire prematurely, but rescheduling the event often helped. Now the rescheduling happens almost every second and the events keep reaching the threshold prematurely. Can you suggest any workarounds for this issue?
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1w
App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated.
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122
Jan ’26
App Icon issue in Wallet app
Hi, Upon reviewing our app, we got feedback that our app icon within the Wallet app is not behaving as expected when the home screen is set to "light mode" only. In that case, on the home screen, the app icon remains its default color (e.g., red), regardless of the device's appearance settings (light or dark), which is expected. However, in the apple Wallet, e.g., under the From Apps from your device, app icons change their color (e.g., red in light mode, black in dark mode) when iOS appearance is changed - which is reported as an app issue. I've noticed that all apps in that section are changing the color, not just ours, so it seems to me like a bug in iOS or a behavior that was not clearly defined in the app store guidelines. If there is an API we must use to cover that case, which one would that be? Is this a bug that Apple should resolve, or is this the intended behaviour?
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450
Aug ’25
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APNS delivery? Is there something else in the Wi-Fi networking path that includeAllNetworks affects beyond routing, which could prevent APNS from functioning even when the traffic is excluded from the tunnel? Sample Project Below is the minimal code that reproduces this issue. The project has two targets: a main app and a Network Extension. The tunnel provider captures all IPv4 and IPv6 traffic via default routes but does not forward packets — simulating a pre-MFA quarantine state. The main app configures the tunnel with includeAllNetworks = true and provides a UI toggle for excludeAPNS. PacketTunnelProvider.swift (Network Extension target): import NetworkExtension class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "127.0.0.1") let ipv4 = NEIPv4Settings(addresses: ["198.51.100.1"], subnetMasks: ["255.255.255.0"]) ipv4.includedRoutes = [NEIPv4Route.default()] settings.ipv4Settings = ipv4 let ipv6 = NEIPv6Settings(addresses: ["fd00::1"], networkPrefixLengths: [64]) ipv6.includedRoutes = [NEIPv6Route.default()] settings.ipv6Settings = ipv6 let dns = NEDNSSettings(servers: ["198.51.100.1"]) settings.dnsSettings = dns settings.mtu = 1400 setTunnelNetworkSettings(settings) { error in if let error = error { completionHandler(error) return } self.readPackets() completionHandler(nil) } } private func readPackets() { packetFlow.readPackets { [weak self] packets, protocols in self?.readPackets() } } override func stopTunnel(with reason: NEProviderStopReason, completionHandler: @escaping () -> Void) { completionHandler() } override func handleAppMessage(_ messageData: Data, completionHandler: ((Data?) -> Void)?) { if let handler = completionHandler { handler(messageData) } } override func sleep(completionHandler: @escaping () -> Void) { completionHandler() } override func wake() { } } ContentView.swift (Main app target) — trimmed to essentials: import SwiftUI import NetworkExtension struct ContentView: View { @State private var excludeAPNs = false @State private var manager: NETunnelProviderManager? var body: some View { VStack { Toggle("Exclude APNs", isOn: $excludeAPNs) .onChange(of: excludeAPNs) { Task { await saveAndReload() } } Button("Connect") { Task { await toggleVPN() } } } .padding() .task { await loadManager() } } private func loadManager() async { let managers = try? await NETunnelProviderManager.loadAllFromPreferences() if let existing = managers?.first { manager = existing } else { let m = NETunnelProviderManager() let proto = NETunnelProviderProtocol() proto.providerBundleIdentifier = "<your-extension-bundle-id>" proto.serverAddress = "127.0.0.1" proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs m.protocolConfiguration = proto m.localizedDescription = "TestVPN" m.isEnabled = true try? await m.saveToPreferences() try? await m.loadFromPreferences() manager = m } if let proto = manager?.protocolConfiguration as? NETunnelProviderProtocol { excludeAPNs = proto.excludeAPNs } } private func saveAndReload() async { guard let manager else { return } if let proto = manager.protocolConfiguration as? NETunnelProviderProtocol { proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs } manager.isEnabled = true try? await manager.saveToPreferences() try? await manager.loadFromPreferences() } private func toggleVPN() async { guard let manager else { return } if manager.connection.status == .connected { manager.connection.stopVPNTunnel() } else { await saveAndReload() try? manager.connection.startVPNTunnel() } } } Steps to reproduce Build and run the sample project with above code on a physical iOS device. Connect to a Wi-Fi network. Set excludeAPNS = true using the toggle and tap Connect. Send a push notification to the device to a test app with remote notification capability (e.g., via a test push service or the push notification console). Observe that the notification is not delivered. Disconnect. Switch to cellular. Reconnect with the same settings. Send the same push notification — observe that it is delivered. Environment iOS 26.2 Xcode 26.2 Physical device (iPhone 15 Pro)
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Mar ’26
iOS and Android
I currently have a iOS app live on the App Store but I also want to release it on Android, the whole code is in Swift so would that be possible or would I have to rewrite my whole apps code in a different coding language.
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2.7k
Jan ’26
App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
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1w
Liquid Glass clear variant
In this WWDC talk about liquid glass https://developer.apple.com/videos/play/wwdc2025/219/ they mention that there are two variants of liquid glass, regular and clear. I don't see any way to try the clear variant using the .glassEffect() APIs, they only expose regular, is there some other way to try the clear variant?
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500
Aug ’25
After unholding CallKit, the audio does not restore.
In my application, I use CallKit and have supportsHolding = true set. During my phone call, another call comes in (e.g., GSM). I accept the incoming call and put the current call on hold. If I end the active call myself, everything is fine, and CallKit calls the method provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession). However, if the other party ends the call, the second call remains on hold. In the application, the user clicks on unhold, and I notify CallKit that the hold has ended. But in this case, the didActivate method is not called at all. If I try to activate the audio myself after unhold, I receive the error: Domain=NSOSStatusErrorDomain Code=561017449 "Session activation failed" UserInfo={NSLocalizedDescription=Session activation failed} AVAudioSessionErrorInsufficientPriority == NSOSStatusErrorDomain Code: 561017449 What needs to be done for CallKit to activate my audio?
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1.6k
Jan ’26
Question: How to support landscape-only on iPad app after 'Support for all orientations will soon be required' warning
Dear Apple Customer Support, I’m developing a new Swift iPadOS app and I want the app to run in landscape only (portrait disabled). In Xcode, under Target &gt; General &gt; Deployment Info &gt; Device Orientation, if I select only Landscape Left and Landscape Right, the app builds successfully, but during upload/validation I receive this message and the upload is blocked: “Update the Info.plist: Support for all orientations will soon be required.” Could you please advise what the correct/recommended way is to keep an iPad app locked to landscape only while complying with the current App Store upload requirements? Is there a specific Info.plist configuration (e.g., UISupportedInterfaceOrientations~ipad) or another setting that should be used? Thank you,
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3w
Is testing of Age Range API available in xcode simulator?
From https://developer.apple.com/forums/thread/803945?answerId=862153022#862153022, the testing of Age Range API was not available through xcode simulator back in Oct 2025. Is this available now? In particular: Is requestAgeRange testing available through simulator? Is requestAgeRange testing with sandbox account available through simulator? Is isEligibleForAgeFeatures available through simulator? Is isEligibleForAgeFeatures testing with sandbox account available through simulator? If the answer is "yes" to any of the above, which version of the xcode and ios version should I use? So far I didn't get any of the above working on the simulator, and I can't find any documentation on the answers above. Thank you!
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199
Dec ’25
HCE in iPhone
Hello, maybe anyone know anything about HCE (Host card emulation) feature on iOS? As far as I read, it's not possible to achieve this functionality on iOS, but maybe there are plans to implement that? Or maybe it's clear that it wont be allowed to be used at all? Thanks:)
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5.3k
Dec ’25
Xcode 16.3/macOS SDK 15.4: C++ features that required minimum target of 13.3 now require 13.4
C++ code that compiled fine on Xcode 16.2 when targeting macOS 13.3 after upgrading to Xcode 16.3 gives an error that the minimum required target is macOS 13.4 with an error like: `/Applications/Xcode-16.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/__format/formatter_floating_point.h:74:30: error: 'to_chars' is unavailable: introduced in macOS 13.4 unknown 74 | to_chars_result __r = std::to_chars(__first, __last, __value, __fmt, __precision); Here’s example taken directly from (https://en.cppreference.com/w/cpp/utility/format/format): #include <format> #include <iostream> #include <string> #include <string_view> template<typename... Args> std::string dyna_print(std::string_view rt_fmt_str, Args&&... args) { return std::vformat(rt_fmt_str, std::make_format_args(args...)); } int main() { std::cout << std::format("Hello {}!\n", "world"); std::string fmt; for (int i{}; i != 3; ++i) { fmt += "{} "; // constructs the formatting string std::cout << fmt << " : "; std::cout << dyna_print(fmt, "alpha", 'Z', 3.14, "unused"); std::cout << '\n'; } } It doesn’t make any sense to suddenly require targeting 13.4 for features that worked fine on 13.3. The Apple documentation for C++ feature support explicitly discusses 13.3. https://developer.apple.com/xcode/cpp/ (search for P0067R5 on the page) I haven't tested it, but based on the standard library headers the minimum required iOS version has also been bumped - from 16.3 to 16.5. Am I doing something wrong? Is there a known work-around? Filed feedback: FB17081499
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567
Apr ’25
App Clip Card’s “Open” Button takes 2–3 seconds to become active on first load
We are currently implementing App Clips in our app. While we have carefully optimized the App Clip size to keep it lightweight (~3.69MB), we have noticed that on the first load, displaying the App Clip Card and activating the “Open” button takes a surprisingly long time (approximately 2–3 seconds). Subsequent loads appear to perform normally. We understand that this behavior may not be directly controllable from the app development side, but we would like to know if there are any possible ways to improve it. Minimizing the time it takes for users to access the content is extremely important, as delays on the first interaction can negatively impact the user experience. Any guidance or best practices to make the App Clip Card and its “Open” button respond faster on first load would be greatly appreciated.
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115
Sep ’25
App whitelist profile working on supervised iPhone, but not on paired Watch
Hello, I’ve run into an issue with a configuration profile on my supervised iPhone. I’m wondering if anyone here might be able to help? The profile contains the allowListedAppBundleIDs key within the restrictions payload. My Apple Watch is paired with the iPhone. The iPhone was supervised manually with Apple Configurator, hence the Apple Watch has not been directly supervised itself. The profile works completely as expected when installed on the phone. As soon as the profile is installed on the iPhone, I can witness the apps on the Apple Watch rearrange themselves as some apps are hidden. So clearly the profile is applying its restrictions to the Apple Watch to some degree. My issue however is that apps listed in the whitelist are hidden from the Watch. The apps that are missing from my Watch are Walkie Talkie, Find My Items, Find My Friends, Messages, Alarm, Remote, Now Playing, Sleep, Meditation and Heart Rate. This is despite the following bundle IDs being listed in the whitelist array: com.apple.findmy.findpeople, com.apple.findmy.finddevices, com.apple.HeartRate, com.apple.SessionTrackerApp, com.apple.NanoWorldClock, com.apple.findmy.finditems, com.apple.Mind, com.apple.NanoOxygenSaturation, com.apple.watchmemojieditor com.apple.NanoSleep com.apple.NanoNowPlaying com.apple.noise com.apple.tincan com.apple.NanoRemote com.apple.NanoAlarm com.apple.private.NanoTimer com.apple.NanoStopwatch I’ve done some testing, but not sure what I’ve found really. I’ve so far identified 3 scenarios. Scenario 1: I have the whitelist profile installed on the iPhone. I download an app that appears in the whitelist from my watch (or at least its iPhone version does). The apps show up on the iPhone automatically and can be launched there. These apps cannot be launched on the watch. Scenario 2: I downloaded a few apps to my watch, that didn’t automatically install on my iPhone at the same time. They were on the whitelist. These ones couldn’t be launched from my Watch. I then downloaded them to the iPhone and they could be launched there (since they were on the whitelist). Scenario 3: A couple of 3rd party apps on the whitelist could be downloaded and launched from the watch with the whitelist installed. It seems as though there are different kinds of Apple Watch app and this is what I’ve read elsewhere. First of all there are Watch-only apps, which do not automatically install a companion iPhone app. Secondly there are companion apps, which when installed from the Watch App Store download their companion app to the iPhone in the background. Someone please correct me - I’m bound to be overlooking something here. So maybe the apps that when installed from Watch automatically install on iPhone and can only be launched from the iPhone have a separate bundle ID for their Watch app which I haven’t included? Apps that are on the whitelist AND do not automatically install an iPhone app AND can be launched from the Watch, include: solstice What3words So maybe these do not need a companion app, but have the same Bundle ID as their iPhone app? However, I’m still not sure why many stock Apple Watch apps are missing from the Watch…. The most obvious answer is that I’ve got their Bundle IDs wrong, but I don’t think I have given I extracted the bundle IDs from the App Store pages of the Apple WatchOS apps. I noticed at this Apple Support page (https://support.apple.com/en-gb/guide/deployment/dep34c5cd30f/1/web/1.0) that there is no mention of whitelisting or blacklisting apps on WatchOS using MDM, yet something definitely happens on the watch when the configuration profile is installed on the iPhone. Furthermore, if I tap on a configuration profile, which comprises a blacklist, on my iPhone it will ask me if I want to install it on the iPhone or Watch. The same pop-up question doesn’t happen when the profile contains a whitelist. All this to say, I’m massively confused as to why I can’t get this working. I’d really appreciate anyone’s advice which is bound to be expert. Thank you
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1.7k
Sep ’25
@state update not reflecting on UI.
I’m facing an issue in our native iOS app that occurs specifically on iOS 26.1 (not observed on any lower versions). When I update a @State field value, the UI does not reflect the change as expected. The @State variable updates internally, but the view does not re-render. This behaviour started after upgrading to iOS 26.1. Works fine on iOS 26.0 and earlier versions. Has anyone else encountered this issue or found a workaround? Any insights or suggestions would be greatly appreciated.
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333
Dec ’25
UIActivityViewController not vertically scrollable when sharing CSV on specific device (Save option unreachable)
Platform UIKit iOS UIActivityViewController Environment Device (issue reported): iPhone 16 iOS Version: 26.2 App Type: UIKit / Swift (standard modal presentation of UIActivityViewController) Summary When presenting UIActivityViewController to share a CSV file, the share sheet does not allow vertical scrolling, making lower actions (including Save to Files) unreachable. The same flow works correctly when sharing a PDF, and the issue cannot be reproduced on other test devices. Steps to Reproduce Launch the app and log in Navigate to More → Reports Tap Export Report Choose Export Report (CSV) Observe the share sheet Expected Result The user should be able to vertically scroll the share sheet All share actions (including Save to Files) should be reachable Actual Result Share sheet opens but vertical scrolling is disabled Lower options (including Save to Files) are not reachable No crash or console errors
Replies
3
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0
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412
Activity
Feb ’26
Setting Required Capabilities for Foundation Models
Is there any way to ensure iOS apps we develop using Foundation Models can only be purchasable/downloadable on App Store by folks with capable devices? I would've thought there would be a Required Capabilities that App Store would hook into, but I don't seem to see it in the documentation here: https://developer.apple.com/documentation/bundleresources/information-property-list/uirequireddevicecapabilities The closest seems to be iphone-performance-gaming-tier as that seems to target all M1 and above chips on iPhone & iPad. There is an ipad-minimum-performance-m1 that would more reasonably seem to ensure Foundation Models is likely available, but that doesn't help with iPhone. So far, it seems the only path would be to set Minimum Deployment to iOS 26 and add iphone-performance-gaming-tier as a required capability, but I'm a bit worried that capability might diverge in the future from what's Foundation Model / Apple Intelligence capable. While I understand for the majority of apps they'll want to just selectively add in Apple Intelligence features and so can be usable by folks whose devices don't support it, the app experience I'm building doesn't make sense without the Foundation Models being available and I'd rather not have a large number of users downloading the app to be told "Sorry, you're not Apple Intelligence capable"
Replies
2
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2
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271
Activity
Aug ’25
xcodebuild does not retry UI tests with xcode 26.2
I have ios UI tests that are build with command xcodebuild -workspace ... -scheme ... -configuration ... -derivedDataPath ... -destination ... -testPlan ... build-for-testing Then I run them with xcodebuild -destination ... -resultBundlePath ... -parallel-testing-worker-count ... -xctestrun ... test-without-building I also have following settings in testplan "maximumTestRepetitions" : 3, "testRepetitionMode" : "retryOnFailure", With xcode 16.4 tests were retried on failure up to 3 times, but migrating to xcode 26.2 seems to change this behavior and tests are no longer retried. Is it expected behaviour and I should manually add params like -test-iterations 3 -retry-tests-on-failure into xcodebuild test-without-building command? Here is xcresult - https://drive.google.com/file/d/1xHgiZnIK_lptDSUf-fCyEnT9zYubZlCf/view?usp=sharing And testrun file -https://drive.google.com/file/d/1aBi2sTjy8zFYtgYn1KA60T8gwD_OnBCF/view?usp=sharing
Replies
1
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0
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226
Activity
Jan ’26
Scheduled events reach threshold almost immediately on iOS 26.2
Hi, we are developing a screen time management app. The app locks the device after it was used for specified amount of time. After updating to iOS 26.2, we noticed a huge issue: the events started to fire (reach the threshold) in the DeviceActivityMonitorExtension prematurely, almost immediately after scheduling. The only solution we've found is to delete the app and reboot the device, but the effect is not lasting long and this does not always help. Before updating to iOS 26, events also used to sometimes fire prematurely, but rescheduling the event often helped. Now the rescheduling happens almost every second and the events keep reaching the threshold prematurely. Can you suggest any workarounds for this issue?
Replies
4
Boosts
2
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392
Activity
1w
App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated.
Replies
3
Boosts
0
Views
122
Activity
Jan ’26
App Icon issue in Wallet app
Hi, Upon reviewing our app, we got feedback that our app icon within the Wallet app is not behaving as expected when the home screen is set to "light mode" only. In that case, on the home screen, the app icon remains its default color (e.g., red), regardless of the device's appearance settings (light or dark), which is expected. However, in the apple Wallet, e.g., under the From Apps from your device, app icons change their color (e.g., red in light mode, black in dark mode) when iOS appearance is changed - which is reported as an app issue. I've noticed that all apps in that section are changing the color, not just ours, so it seems to me like a bug in iOS or a behavior that was not clearly defined in the app store guidelines. If there is an API we must use to cover that case, which one would that be? Is this a bug that Apple should resolve, or is this the intended behaviour?
Replies
0
Boosts
2
Views
450
Activity
Aug ’25
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APNS delivery? Is there something else in the Wi-Fi networking path that includeAllNetworks affects beyond routing, which could prevent APNS from functioning even when the traffic is excluded from the tunnel? Sample Project Below is the minimal code that reproduces this issue. The project has two targets: a main app and a Network Extension. The tunnel provider captures all IPv4 and IPv6 traffic via default routes but does not forward packets — simulating a pre-MFA quarantine state. The main app configures the tunnel with includeAllNetworks = true and provides a UI toggle for excludeAPNS. PacketTunnelProvider.swift (Network Extension target): import NetworkExtension class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "127.0.0.1") let ipv4 = NEIPv4Settings(addresses: ["198.51.100.1"], subnetMasks: ["255.255.255.0"]) ipv4.includedRoutes = [NEIPv4Route.default()] settings.ipv4Settings = ipv4 let ipv6 = NEIPv6Settings(addresses: ["fd00::1"], networkPrefixLengths: [64]) ipv6.includedRoutes = [NEIPv6Route.default()] settings.ipv6Settings = ipv6 let dns = NEDNSSettings(servers: ["198.51.100.1"]) settings.dnsSettings = dns settings.mtu = 1400 setTunnelNetworkSettings(settings) { error in if let error = error { completionHandler(error) return } self.readPackets() completionHandler(nil) } } private func readPackets() { packetFlow.readPackets { [weak self] packets, protocols in self?.readPackets() } } override func stopTunnel(with reason: NEProviderStopReason, completionHandler: @escaping () -> Void) { completionHandler() } override func handleAppMessage(_ messageData: Data, completionHandler: ((Data?) -> Void)?) { if let handler = completionHandler { handler(messageData) } } override func sleep(completionHandler: @escaping () -> Void) { completionHandler() } override func wake() { } } ContentView.swift (Main app target) — trimmed to essentials: import SwiftUI import NetworkExtension struct ContentView: View { @State private var excludeAPNs = false @State private var manager: NETunnelProviderManager? var body: some View { VStack { Toggle("Exclude APNs", isOn: $excludeAPNs) .onChange(of: excludeAPNs) { Task { await saveAndReload() } } Button("Connect") { Task { await toggleVPN() } } } .padding() .task { await loadManager() } } private func loadManager() async { let managers = try? await NETunnelProviderManager.loadAllFromPreferences() if let existing = managers?.first { manager = existing } else { let m = NETunnelProviderManager() let proto = NETunnelProviderProtocol() proto.providerBundleIdentifier = "<your-extension-bundle-id>" proto.serverAddress = "127.0.0.1" proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs m.protocolConfiguration = proto m.localizedDescription = "TestVPN" m.isEnabled = true try? await m.saveToPreferences() try? await m.loadFromPreferences() manager = m } if let proto = manager?.protocolConfiguration as? NETunnelProviderProtocol { excludeAPNs = proto.excludeAPNs } } private func saveAndReload() async { guard let manager else { return } if let proto = manager.protocolConfiguration as? NETunnelProviderProtocol { proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs } manager.isEnabled = true try? await manager.saveToPreferences() try? await manager.loadFromPreferences() } private func toggleVPN() async { guard let manager else { return } if manager.connection.status == .connected { manager.connection.stopVPNTunnel() } else { await saveAndReload() try? manager.connection.startVPNTunnel() } } } Steps to reproduce Build and run the sample project with above code on a physical iOS device. Connect to a Wi-Fi network. Set excludeAPNS = true using the toggle and tap Connect. Send a push notification to the device to a test app with remote notification capability (e.g., via a test push service or the push notification console). Observe that the notification is not delivered. Disconnect. Switch to cellular. Reconnect with the same settings. Send the same push notification — observe that it is delivered. Environment iOS 26.2 Xcode 26.2 Physical device (iPhone 15 Pro)
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Activity
Mar ’26
iOS and Android
I currently have a iOS app live on the App Store but I also want to release it on Android, the whole code is in Swift so would that be possible or would I have to rewrite my whole apps code in a different coding language.
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Activity
Jan ’26
TestFlight always processing
今天上午开始TestFlight一直都是processing。
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2
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173
Activity
Jan ’26
App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
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389
Activity
1w
Liquid Glass clear variant
In this WWDC talk about liquid glass https://developer.apple.com/videos/play/wwdc2025/219/ they mention that there are two variants of liquid glass, regular and clear. I don't see any way to try the clear variant using the .glassEffect() APIs, they only expose regular, is there some other way to try the clear variant?
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5
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500
Activity
Aug ’25
After unholding CallKit, the audio does not restore.
In my application, I use CallKit and have supportsHolding = true set. During my phone call, another call comes in (e.g., GSM). I accept the incoming call and put the current call on hold. If I end the active call myself, everything is fine, and CallKit calls the method provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession). However, if the other party ends the call, the second call remains on hold. In the application, the user clicks on unhold, and I notify CallKit that the hold has ended. But in this case, the didActivate method is not called at all. If I try to activate the audio myself after unhold, I receive the error: Domain=NSOSStatusErrorDomain Code=561017449 "Session activation failed" UserInfo={NSLocalizedDescription=Session activation failed} AVAudioSessionErrorInsufficientPriority == NSOSStatusErrorDomain Code: 561017449 What needs to be done for CallKit to activate my audio?
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Activity
Jan ’26
Question: How to support landscape-only on iPad app after 'Support for all orientations will soon be required' warning
Dear Apple Customer Support, I’m developing a new Swift iPadOS app and I want the app to run in landscape only (portrait disabled). In Xcode, under Target &gt; General &gt; Deployment Info &gt; Device Orientation, if I select only Landscape Left and Landscape Right, the app builds successfully, but during upload/validation I receive this message and the upload is blocked: “Update the Info.plist: Support for all orientations will soon be required.” Could you please advise what the correct/recommended way is to keep an iPad app locked to landscape only while complying with the current App Store upload requirements? Is there a specific Info.plist configuration (e.g., UISupportedInterfaceOrientations~ipad) or another setting that should be used? Thank you,
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3w
Is testing of Age Range API available in xcode simulator?
From https://developer.apple.com/forums/thread/803945?answerId=862153022#862153022, the testing of Age Range API was not available through xcode simulator back in Oct 2025. Is this available now? In particular: Is requestAgeRange testing available through simulator? Is requestAgeRange testing with sandbox account available through simulator? Is isEligibleForAgeFeatures available through simulator? Is isEligibleForAgeFeatures testing with sandbox account available through simulator? If the answer is "yes" to any of the above, which version of the xcode and ios version should I use? So far I didn't get any of the above working on the simulator, and I can't find any documentation on the answers above. Thank you!
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0
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199
Activity
Dec ’25
HCE in iPhone
Hello, maybe anyone know anything about HCE (Host card emulation) feature on iOS? As far as I read, it's not possible to achieve this functionality on iOS, but maybe there are plans to implement that? Or maybe it's clear that it wont be allowed to be used at all? Thanks:)
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Activity
Dec ’25
Xcode 16.3/macOS SDK 15.4: C++ features that required minimum target of 13.3 now require 13.4
C++ code that compiled fine on Xcode 16.2 when targeting macOS 13.3 after upgrading to Xcode 16.3 gives an error that the minimum required target is macOS 13.4 with an error like: `/Applications/Xcode-16.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/__format/formatter_floating_point.h:74:30: error: 'to_chars' is unavailable: introduced in macOS 13.4 unknown 74 | to_chars_result __r = std::to_chars(__first, __last, __value, __fmt, __precision); Here’s example taken directly from (https://en.cppreference.com/w/cpp/utility/format/format): #include <format> #include <iostream> #include <string> #include <string_view> template<typename... Args> std::string dyna_print(std::string_view rt_fmt_str, Args&&... args) { return std::vformat(rt_fmt_str, std::make_format_args(args...)); } int main() { std::cout << std::format("Hello {}!\n", "world"); std::string fmt; for (int i{}; i != 3; ++i) { fmt += "{} "; // constructs the formatting string std::cout << fmt << " : "; std::cout << dyna_print(fmt, "alpha", 'Z', 3.14, "unused"); std::cout << '\n'; } } It doesn’t make any sense to suddenly require targeting 13.4 for features that worked fine on 13.3. The Apple documentation for C++ feature support explicitly discusses 13.3. https://developer.apple.com/xcode/cpp/ (search for P0067R5 on the page) I haven't tested it, but based on the standard library headers the minimum required iOS version has also been bumped - from 16.3 to 16.5. Am I doing something wrong? Is there a known work-around? Filed feedback: FB17081499
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3
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567
Activity
Apr ’25
App Clip Card’s “Open” Button takes 2–3 seconds to become active on first load
We are currently implementing App Clips in our app. While we have carefully optimized the App Clip size to keep it lightweight (~3.69MB), we have noticed that on the first load, displaying the App Clip Card and activating the “Open” button takes a surprisingly long time (approximately 2–3 seconds). Subsequent loads appear to perform normally. We understand that this behavior may not be directly controllable from the app development side, but we would like to know if there are any possible ways to improve it. Minimizing the time it takes for users to access the content is extremely important, as delays on the first interaction can negatively impact the user experience. Any guidance or best practices to make the App Clip Card and its “Open” button respond faster on first load would be greatly appreciated.
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115
Activity
Sep ’25
App whitelist profile working on supervised iPhone, but not on paired Watch
Hello, I’ve run into an issue with a configuration profile on my supervised iPhone. I’m wondering if anyone here might be able to help? The profile contains the allowListedAppBundleIDs key within the restrictions payload. My Apple Watch is paired with the iPhone. The iPhone was supervised manually with Apple Configurator, hence the Apple Watch has not been directly supervised itself. The profile works completely as expected when installed on the phone. As soon as the profile is installed on the iPhone, I can witness the apps on the Apple Watch rearrange themselves as some apps are hidden. So clearly the profile is applying its restrictions to the Apple Watch to some degree. My issue however is that apps listed in the whitelist are hidden from the Watch. The apps that are missing from my Watch are Walkie Talkie, Find My Items, Find My Friends, Messages, Alarm, Remote, Now Playing, Sleep, Meditation and Heart Rate. This is despite the following bundle IDs being listed in the whitelist array: com.apple.findmy.findpeople, com.apple.findmy.finddevices, com.apple.HeartRate, com.apple.SessionTrackerApp, com.apple.NanoWorldClock, com.apple.findmy.finditems, com.apple.Mind, com.apple.NanoOxygenSaturation, com.apple.watchmemojieditor com.apple.NanoSleep com.apple.NanoNowPlaying com.apple.noise com.apple.tincan com.apple.NanoRemote com.apple.NanoAlarm com.apple.private.NanoTimer com.apple.NanoStopwatch I’ve done some testing, but not sure what I’ve found really. I’ve so far identified 3 scenarios. Scenario 1: I have the whitelist profile installed on the iPhone. I download an app that appears in the whitelist from my watch (or at least its iPhone version does). The apps show up on the iPhone automatically and can be launched there. These apps cannot be launched on the watch. Scenario 2: I downloaded a few apps to my watch, that didn’t automatically install on my iPhone at the same time. They were on the whitelist. These ones couldn’t be launched from my Watch. I then downloaded them to the iPhone and they could be launched there (since they were on the whitelist). Scenario 3: A couple of 3rd party apps on the whitelist could be downloaded and launched from the watch with the whitelist installed. It seems as though there are different kinds of Apple Watch app and this is what I’ve read elsewhere. First of all there are Watch-only apps, which do not automatically install a companion iPhone app. Secondly there are companion apps, which when installed from the Watch App Store download their companion app to the iPhone in the background. Someone please correct me - I’m bound to be overlooking something here. So maybe the apps that when installed from Watch automatically install on iPhone and can only be launched from the iPhone have a separate bundle ID for their Watch app which I haven’t included? Apps that are on the whitelist AND do not automatically install an iPhone app AND can be launched from the Watch, include: solstice What3words So maybe these do not need a companion app, but have the same Bundle ID as their iPhone app? However, I’m still not sure why many stock Apple Watch apps are missing from the Watch…. The most obvious answer is that I’ve got their Bundle IDs wrong, but I don’t think I have given I extracted the bundle IDs from the App Store pages of the Apple WatchOS apps. I noticed at this Apple Support page (https://support.apple.com/en-gb/guide/deployment/dep34c5cd30f/1/web/1.0) that there is no mention of whitelisting or blacklisting apps on WatchOS using MDM, yet something definitely happens on the watch when the configuration profile is installed on the iPhone. Furthermore, if I tap on a configuration profile, which comprises a blacklist, on my iPhone it will ask me if I want to install it on the iPhone or Watch. The same pop-up question doesn’t happen when the profile contains a whitelist. All this to say, I’m massively confused as to why I can’t get this working. I’d really appreciate anyone’s advice which is bound to be expert. Thank you
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1.7k
Activity
Sep ’25
iOS26 API Diffs
Does anyone know where I can get to the API diffs for iOS 18 -> iOS 26?
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341
Activity
Jul ’25
@state update not reflecting on UI.
I’m facing an issue in our native iOS app that occurs specifically on iOS 26.1 (not observed on any lower versions). When I update a @State field value, the UI does not reflect the change as expected. The @State variable updates internally, but the view does not re-render. This behaviour started after upgrading to iOS 26.1. Works fine on iOS 26.0 and earlier versions. Has anyone else encountered this issue or found a workaround? Any insights or suggestions would be greatly appreciated.
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Activity
Dec ’25