Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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StoreKit's manageSubscriptionsSheet view modifier not loading
Our app was just rejected by Apple because they say the subscription management sheet never loads. It just spins indefinitely. We're using StoreKit's manageSubscriptionsSheet view modifier to present the sheet, and it's always worked for us when testing in SandBox. Has anyone else had this problem? Given that it's Apple's own code that got us rejected, what's our path forward?
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1.4k
Feb ’24
Widgets and App extensions
Hi, I have few questions regarding the widgets. I would like to know whether widget and app extensions are same ? This link(https://developer.apple.com/app-extensions/) says widget is type of app extension but I am not quite sure as few link in web says they are different. so need to confirm here :) Can a widget share same bundle id as the main app ? so basically can we use the same provisioning profile as the main app? If we use the same bundle id and provisioning profile, will there be any issue during the app store submission process.?
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671
Feb ’24
SubscriptionStoreView showing 'The subscription is unavailable in the current storefront.' in production (StoreKit2)
I Implement a 'SubscriptionStoreView' using 'groupID' into a project (iOS is targeting 17.2 and macOS is targeting 14.1).Build/run the application locally (both production and development environments will work fine), however once the application is live on the AppStore in AppStoreConnect, SubscriptionStoreView no longer shows products and only shows 'Subscription Unavailable' and 'The subscription is unavailable in the current storefront.' - this message is shown live in production for both iOS and macOS targets. There is no log messages shown in the Console that indicate anything going wrong with StoreKit 2, but I haven't made any changes to my code and noticed this first start appearing about 5 days ago. I expect the subscription store to be visible to all users and for my products to display. My application is live on both the iOS and macOS AppStores, it passed App Review and I have users who have previously been able to subscribe and use my application, I have not pushed any new changes, so something has changed in StoreKit2 which is causing unexpected behaviour and for this error message to display. As 'SubscriptionStoreView' is a view provided by Apple, I'm really not sure on the pathway forward other than going back to StoreKit1 which I really don't want to do. Is there any further error information that can be provided on what might be causing this and how I can fix it? (I have created a feedback ticket FB13658521)
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1.8k
Feb ’24
TimelineView using ExplicitTimelineSchedule ignores last date?
Hi, everyone. I'm trying my first TimelineView with an explicit schedule, but my attempt – and even the simple example from the documentation – doesn't seem to work as documented. Here's what the documentation says an explicit schedule does: The timeline view updates its content on exactly the dates that you specify, until it runs out of dates, after which it stops changing. And it gives this example: let dates = [ Date(timeIntervalSinceNow: 10), // Update ten seconds from now, Date(timeIntervalSinceNow: 12), // and a few seconds later. ] struct MyView: View { var body: some View { TimelineView(.explicit(dates)) { context in Text(context.date.description) } } } There are stipulations about what the view – which always displays some version of its content body – will do given only past or future dates, but it seems clear we should expect the view in this example to redraw at least once after it appears. Here's the rest of the discussion from the documentation with my comments after testing what's stated: If the dates you provide are in the past, the timeline view updates exactly once with the last entry. That seems true, considering the "update" to be the initial draw. If you only provide dates in the future, the timeline view renders with the current date until the first date arrives. Not exactly: it looks the "date" property of the initial render is the (future) date of the first schedule entry, even though it's drawn early. When the first date does arrive, the body closure doesn't seem to be called. Only on the next date, if there is one, is it called again. If you provide one or more dates in the past and one or more in the future, the view renders the most recent past date, refreshing normally on all subsequent dates. That also seems correct, except… … that in every scenario, the final date entry seems to be ignored completely! In other words, unless all date entries are in the past, the Timeline View stops before it runs out of dates. That documented example from the start, which we expect to redraw at least once after it appears? When I test it in a Playground, it appears, but doesn't redraw at all! So, that's my main point of confusion after experimenting with TimelineView for the first time. I can achieve my own goal by appending an extra entry to my explicit schedule – even appending an entry identical to the previous "final" entry seems to work – but naturally that leaves me unclear about why I need to. If anyone can tell me what I'm not understanding, I'd be grateful.
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807
Feb ’24
ScrollView with .viewAligned and .scrollPosition() not updating on orientation (size) changes
The scroll position is not updated when orientation changes in a ScrollView with .scrollTargetBehavior(.viewAligned) and .scrollPosition(). import SwiftUI struct ContentView: View { let colors: [Color] = [.red, .yellow, .cyan, .blue, .teal, .brown, .orange, .indigo] @State private var selected: Int? = 0 var body: some View { ScrollView(.horizontal) { HStack(spacing: 0) { ForEach(0..<colors.count, id: \.self) { index in Rectangle() .fill(colors[index]) .containerRelativeFrame(.horizontal) .overlay { Text(colors[index].description) } } } .scrollTargetLayout() } .scrollPosition(id: $selected) .scrollTargetBehavior(.viewAligned) } } #Preview { ContentView() } @main struct ViewAlignedScrollBugApp: App { var body: some Scene { WindowGroup { ContentView() } } } Tested on Xcode 15.3 (15E204a), iOS 17.3.1 iPhone, iOS 17.4 Simulator. Bug report FB13685677 filed with Apple.
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887
Mar ’24
[tvOS] ScrollView with Text does not scroll
I'm trying to do something so seemingly basic, yet I can't get it to work and I'm flummoxed. In a basic, vanilla SwiftUI app for tvOS, embed a single Text element with a very long string (hundreds of lines) in it: struct ContentView: View { var body: some View { ScrollView(.vertical) { Text(veryLargeString) .focusable() } } } Then fire up the app on tvOS, and it will not scroll. No matter what I do. Pressing arrow keys, swiping fast with my thumb, and nothing. It will not move. Ironically, in the Xcode SwiftUI Preview window—it does scroll, so that's always a fun tease. What I do know is that the focus engine is throwing a few errors, so it's leading me to believe the issue is with how I have the focusable element attached. I'm using a combination of -UIFocusLoggingEnabled YES as well as listening for UIFocusSystem.movementDidFailNotification. Unfortunately since this is SwiftUI, the notification failure and debugging logs aren't really all that actionable. Help appreciated!
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1.4k
Mar ’24
NSScrollView two finger drag being interrupted
I have a fairly robust MacOS application that has an NSScrollView that contains a canvas with various subviews (including web views and text views that contain scroll views), and a couple of peer views that track items in the scroll view (eg: screen space controls). Some of these views interrupt two finger scrolling. Every scroll view, and one of the peer views (essentially a stack view with buttons in it). I have written an additional bare bones application which does roughly the same thing, and my bare bones application works perfectly: Start two-finger dragging, scroll any of these other things under the cursor, I can continue to drag (and start dragging in any of those, and they drag without interfering with the parent scroll view). I have tried everything to recreate the interruption, including drag gestures attached to these various ancillary views, and I cannot figure out why dragging some of these views under the cursor interrupts two finger drag in our application, but not in my testbed. Does anyone have suggestions for how to debug this? I can see that there is a gesture recognizer in the NSScrollView hierarchy, but I don't see it in any of my gesture recognizer handling. I have breakpoints on every variation of hit testing and mouse motion, and none of them are getting hit in unexpected ways. I'm at my wit's end. Thanks.
Topic: UI Frameworks SubTopic: AppKit Tags:
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683
Mar ’24
viewIsAppearing not be called in children Controllers below iOS 16?
I see viewIsAppearing is available on iOS 13 and above, but when I use it, found that the function not be called below iOS 16 https://developer.apple.com/documentation/uikit/uiviewcontroller/4195485-viewisappearing environment: Macos 14.4.1, Xcode 15.3 import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let sub = SubViewController() addChild(sub) view.addSubview(sub.view) } @available(iOS 13.0, *) override func viewIsAppearing(_ animated: Bool) { super.viewIsAppearing(animated) print("ViewController viewIsAppearing") } } class SubViewController: UIViewController { @available(iOS 13.0, *) override func viewIsAppearing(_ animated: Bool) { super.viewIsAppearing(animated) print("SubViewController viewIsAppearing") } } In iOS 15 devcice console log: ViewController viewIsAppearing iOS 16, 17: ViewController viewIsAppearing SubViewController viewIsAppearing
Topic: UI Frameworks SubTopic: UIKit Tags:
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1k
Mar ’24
iOS ImageRenderer Unable to localize text correctly Bug
A simple view has misaligned localized content after being converted to an image using ImageRenderer. This is still problematic on real phone and TestFlight I'm not sure what the problem is, I'm assuming it's an ImageRenderer bug. I tried to use UIGraphicsImageRenderer, but the UIGraphicsImageRenderer captures the image in an inaccurate position, and it will be offset resulting in a white border. And I don't know why in some cases it encounters circular references that result in blank images. "(1) days" is also not converted to "1 day" properly.
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1k
Apr ’24
USSD calls with * and # dont work iOS
I have an application that needs to make a USSD call, but on some devices the * and # don't work on the dialer, on others it does. if let phoneNumber = ussdNumberTextfield.text { let encoded = "telprompt:\(phoneNumber)".addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed)! if let url = URL(string: encoded) { if application.canOpenURL(url){ DispatchQueue.main.async { self.application.open(url, options: [:]) { success in } } } } }
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1.3k
Apr ’24
Swift Chars chartYScale layout problem
I tried to narrow down the y-axis and use the clipped() to crop the excess. However, the clipped portion is too small, causing some of the chart to render above the x-axis. Is there any way to fix this, or any way to have the framework automatically set the y-axis range based on the data?
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744
Apr ’24
VisionOS NavigationStack background cannot be removed?
I have a simple example to demonstrate... struct MyView: View { var body: some View { Text("WOW") } } struct MyOtherView: View { var body: some View { NavigationStack { Text("WOW") } } } On VisionOS, MyOtherView has a glass background effect that cannot be disabled. glassBackgroundEffect(displayMode: .never) .background(.clear), .foregroundColor(.clear), none of them work. I then resorted to the SwiftUIIntrospect package to try set .clear on various child objects of the NavigationStack but nothing is working. I am in control of my own glass containers. I have a couple with space between them, but with the NavigationStack it sets a background behind both of them ruining the effect. This is what MyOtherView renders as: I'm looking for it to be completely transparent except the text. Like the below layout. For now I will have to roll my own navigation.
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1k
Apr ’24
Infinite loop refreshing view with EnvironmentValue
Adding environment value openURL or dismiss to a View in a NavigationStack, without even using it, causes an infinite refresh loop. What doesn't work: a) struct ViewA: View { @State private var path = NavigationPath() var body: some View { NavigationStack(path: $path) { ViewB() } } } struct ViewB: View { @Environment(\.openURL) var openURL var body: some View { NavigationLink("Next", value: 1) .navigationDestination(for: Int.self, destination: itemView) } func itemView(_ item: Int) -> some View { Text("Item \(item)") } } Prints ViewB: _openURL changed. infinitely. b) Passing the path to ViewB and appending the value with a Button What works: a) .navigationDestination(for: Int.self) { Text("Item \($0)") } Prints ViewB: @self, @identity, _openURL changed. ViewB: @self, _openURL changed. ViewB: _openURL changed. (3 times) b) Handling the destination on ViewA, which is not ideal for my use case. Prints ViewB: @self, @identity, _openURL changed. ViewB: _openURL changed. (5 times) While the workaround would work, it is still unclear how the environment value can cause the freeze (and eventual crash). Also that passing a function as parameter fails, while providing the destination in place does not. The code is stripped down to the minimal reproducible version. Any thoughts?
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990
Apr ’24
How can I optimize SwiftUI CPU load on frequent updates
Dear Sirs, I'm writing an audio application that should show up to 128 horizontal peakmeters (width for each is about 150, height is 8) stacked inside a ScrollViewReader. For the actual value of the peakmeter I have a binding to a CGFloat value. The peakmeter works as expected and is refreshing correct. For testing I added a timer to my swift application that is firing every 0.05 secs, meaning I want to show 20 values per second. Inside the timer func I'm just creating random CGFloat values in range of 0...1 for the bound values. The peakmeters refresh and flicker as expected but I can see a CPU load of 40-50% in the activity monitor on my MacBook Air with Apple M2 even when compiled in release mode. I think this is quite high and I'd like to reduce this CPU load. Should this be possible? I.e. I thought about blocking the refresh until I've set all values? How could this be done and would it help? What else could I do? Thanks and best regards, JFreyberger
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1.1k
May ’24
SwiftUI: dynamicTypeSize doesn't work for items in a List
Hi, I have a List and I want to limit the dynamic text size for some of the elements in the list's row item view. I created a test view below. The ".dynamicTypeSize(.large)" restriction only works if it's applied to the List view, not if it's set for the the ContentItemView in the ForEach below. Is there a reason for this? Do I need to do something else to limit a list row to a certain size? The example only has a text field, but I want to do this for a Image with some text inside it, and I wanted to restrict that text field, but it doesn't seem to work when the view is inside a List row. Please let me know if there's a workaround for it. import SwiftUI import CoreData struct ContentView: View { @FetchRequest( sortDescriptors: [NSSortDescriptor(keyPath: \Item.timestamp, ascending: true)], animation: .default) private var items: FetchedResults<Item> @State private var multiSelectedContacts = Set<Item.ID>() var body: some View { NavigationStack { List (selection: $multiSelectedContacts) { ForEach(items) { item in ContentItemView(item: item) } .dynamicTypeSize(.large) // <-- doesn't works } .dynamicTypeSize(.large) // <-- THIS WORKS } } } struct ContentItemView: View { @Environment(\.managedObjectContext) private var viewContext @ObservedObject var item: Item @State var presentConfirmation = false var body: some View { HStack { if let timestamp = item.timestamp, let itemNumber = item.itemNumber { Text("\(itemNumber) - \(timestamp, formatter: itemFormatter)") } } .popover(isPresented: $item.canShowPopover, content: { Text("Test Item Label") .frame(width: 100, height: 150) }) } } private let itemFormatter: DateFormatter = { let formatter = DateFormatter() formatter.dateStyle = .short formatter.timeStyle = .long return formatter }() #Preview { ContentView().environment(\.managedObjectContext, PersistenceController.preview.container.viewContext) }
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629
May ’24
Simply including "@Environment(\.dismiss) ..." causes multiple calls to a view's body
When I run the code below, the trace, "Called", is shown 3-4 times initially. If I click on a color row, the trace shows 9 times. Why is that? If I comment out the line, @Environment(\.dismiss) private var dismiss, the trace shows only 1 time, as expected. I've read a number of reports regarding dismiss() which seems to be very brittle. It often causes an infinite loop. But I need to dismiss a view. Its older counterpart, @Environment(\.presentationMode), seems to cause infinite loop at times. Are there other ways to dismiss a view without suffering these issues? struct TestNavigationLink: View { @Environment(\.dismiss) private var dismiss var body: some View { let _ = print("Called") NavigationStack { List { NavigationLink("Mint") { ColorDetail(color: .mint) } } .navigationTitle("Colors") } } // body struct ColorDetail: View { var color: Color var body: some View { color.navigationTitle(color.description) } } }
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698
May ’24
iOS app crash with UIKitcore - UIAlertController
I have recently submitted a new app version to the Appstore with Xcode 15.0. Unfortunately, I have started to see the below crash in the Xcode organiser &gt; Crashes section occurring for more number of times. UIKitCore: +[UIAlertController _alertControllerContainedInViewController:] + 160 The exception trace is not leading to main() function but not pointing to any of the code line. I had used UIAlertController in the past versions to show the alerts but there is no code written in the current version code related to UIAlertController. Only from the latest version, this kind of crash started to surface. In the latest release, We have added a third party SDK and while implementing the SDK, we had added the Location and Bluetooth Permissions in Info.plist file. But as we don't want to use/track the Location and Bluetooth details from the app, the SDK team has disabled the Location and Bluetooth settings to not reflect in the tracked data. Is this behaviour creating any conflict with the UIAlertController and logging the crash? Because by default the OS tries to show the alert when the permissions exist in the plist file, but the alert will not come as the service is disabled on the SDK server settings. Is this creating any conflict and logging the crash. Please extend your help.
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877
May ’24