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Expedited review for a revenue-critical bug fix?
Hi all, The live version of my game shipped with a broken ad unit ID: ads have been served to thousands of users for a week now without earning a single cent. Version 1.1.0 fixes it — no new features, just the corrected ad configuration — and it's been sitting in review; lately my reviews have been taking 100+ hours, and every extra day costs me around $40 as a solo indie dev. I've already submitted the "Request an Expedited App Review" form citing a critical bug fix with financial impact. Just want to make sure: is that still the right (and only) channel, or is there anything else I should do to avoid losing more days? Review ID: f59f7b94-fd9e-46f0-b2b6-627a8f0b2365 Thanks!
0
0
11
10h
First iOS release stuck in “Waiting for Review” since July 21, 2026
I paid the $99 annual Apple Developer Program membership fee and submitted my first iOS game, Pippin Plaza, for App Store review on July 21, 2026 at 9:54 PM. Apple publicly states that most app submissions are reviewed within approximately 24 to 48 hours. It has now been nearly 12 days, and my submission is still sitting in “Waiting for Review.” It has never entered “In Review.” There has been no request for additional information, no message from App Review, no explanation for the delay, and no indication that anyone has looked at the submission. I understand that review times can vary and that a first release may sometimes require additional time. However, nearly 12 days without even entering review is far beyond Apple’s publicly stated review timeframe and does not appear to be a normal delay. I contacted Apple Developer Support on July 29, 2026 through the App Review Status support category. Case ID: 20000122288868 Despite contacting support, I have still received no reply, no explanation, and no update regarding the submission. Developers are required to pay Apple $99 annually before they are allowed to distribute apps through the App Store. It is therefore reasonable to expect that a completed submission will at least enter the review process within a reasonable period, or that Apple will communicate when there is a significant delay. Is this currently considered normal for first-time app submissions? At what point should a developer conclude that a submission is stuck rather than merely delayed? Why has there been no response from Apple Developer Support since July 29, despite the submission already being delayed far beyond the stated review timeframe? I am not asking for special treatment, guaranteed approval, or an expedited review. I am asking for my completed submission to enter the review process, or for Apple to explain why it has remained untouched for nearly 12 days.
7
1
230
10h
App stuck in "Waiting for Review" for 11 days
Hi everyone, My app has been stuck in "Waiting for Review" since July 22, 2026 (more than 11 days). The app is in the Productivity/Lifestyle category and only uses Sign in with Apple for authentication. It does not contain any sensitive content or unusual functionality. I have already contacted the App Review team twice and also reached out to Apple Developer Support, but I haven't received any response yet. Has anyone experienced such a long "Waiting for Review" period for a first submission? Is there anything else I can do besides waiting? Thank you!
1
0
376
10h
What to do if an application is stolen by OpenAI
After I found out what OpenAI did to Apple, I realized I was right—especially since Codex Relay was based on the idea of ONEWEB, an application I created to update websites initially. I have all the files and can prove it. Check Video in the link below https://x.com/xneo111/status/2080844825331482786?s=20
0
0
18
10h
Multiple submissions stuck in "Waiting for Review" for weeks— no Resolution Center messages
Hello, All of my submissions across my account have been stuck in review for many weeks, which is well outside my normal turnaround. These are apps that have historically been approved within 24 hours or 2-3 days. Those updates are time critical. Singapore MRT just updated on 12 July. We are losing installs and impressions largely because of this, especially no reason is given. App: Singapore MRT Map Route Apple ID: 536957287 / Version: 3.0.1 App: Singapore MRT Map Route(Pro) Apple ID: 475976737 / Version: 3.0.0 App: Epic Cards Battle Apple ID: 1003611640/ Version: 2.6.3 On my side everything appears complete: metadata, build, review notes, demo account credentials, and all agreements in Agreements, Tax, and Banking are accepted. There are no messages in Resolution Center and App Store Connect shows no action required from me. I have contacted Developer Support but have not received a actual response. Could someone please confirm whether these submissions are correctly queued, or whether something is blocking them that requires action on my side? Thank you.
6
1
1.1k
10h
Still Waiting for Apple Developer Account Conversion (Individual to Organization) – No Response After Nearly One Month
Hello everyone, I hope you're doing well. I'm looking for some guidance regarding the Apple Developer account conversion process. Nearly one month ago, we submitted a request to convert our Apple Developer account from Individual to Organization. We also contacted Apple Support and provided the required information. Since then, we have been patiently waiting, but we have not received any updates or feedback via email or through the support process. A few weeks ago, we also created a post here on the Apple Developer Forums hoping to receive some guidance, but unfortunately, we have not received any response there either. At this point, we would simply like to know: Is it normal for the conversion process to take this long? Has anyone experienced a similar delay? Is there anything else we should do, or should we continue waiting for Apple's response? We understand that these requests may require additional review, and we truly appreciate the work of the Apple team. We would just be grateful for any update or advice from the community or Apple staff. Thank you in advance for your time and assistance. Any suggestions or shared experiences would be greatly appreciated. Best regards.
0
0
11
10h
Im waiting review for 8days. please help me.
Hello, I'm reaching out because I haven't received any response from App Review for about a week, and I'm hoping someone can help me check on the status of my submission. App: Apple ID 6782845619, version 1.2 Submission ID: 2722eda8-9429-44d2-9971-092f4ed28ffb Rejection: Guideline 4.3(a) — Design (Spam) I have already taken the corrective steps suggested in the rejection message (I withdrew the duplicate prototype app from review and removed it from all 175 storefronts, so there is no overlap anymore), and I replied to App Review in App Store Connect with this information. However, it has now been about a week with no reply. I understand the review team is very busy, and I truly appreciate their time. I'm not trying to dispute the review process itself — I would simply be grateful if someone could check whether my reply has been received and is being looked at, or advise me on the best way to get a status update. Thank you very much for your help.
0
0
14
10h
In-App Subscriptions stuck in "Waiting for Review" after App Store Connect maintenance
Hello, We are experiencing an issue with App Store Connect and would like to know if anyone has encountered the same problem. Current status: Our app is already approved and live on the App Store. We created three new auto-renewable subscriptions. All three subscriptions have been stuck in "Waiting for Review" for several days. The subscriptions can no longer be edited (localization and review information are locked). The app review has already been completed, so there is no active app review in progress. During this period, Apple System Status reported an App Store Connect incident affecting submission of In-App Purchases and subscriptions. Since that incident was resolved, the subscriptions are still stuck in Waiting for Review. We have already contacted Apple Support and App Review multiple times but have not yet received any response. Has anyone experienced subscriptions remaining permanently in "Waiting for Review" after the App Store Connect maintenance? Is there anything that can be done from the developer side, or does this require Apple to manually reset the review state? Thank you.
1
0
216
10h
App unable to load all requested Subscriptions and IAPs
I have two subscription in the same group and the same level 1. One is a monthly one and the other a yearly one. I also have an IAP for Lifetime Unlock. When my app requests for these it only loads Monthly. Debugging reveals that the ASC doesn't return the yearly subscription and the lifetime IAP. When I added a StoreKit config to the app, it correctly show the Yearly subscription as well and the view loads it appropriately. But the storekit config doesn't load IAP. I have checked things several tiles in ASC and in code. What can I do to fix this?
1
0
244
11h
How to limit SwiftUI PasteButton for custom URLs?
For GNU Taler, we defined a custom URL scheme: "taler://". We want to have a SwiftUI PasteButton in our app which is only active/enabled when the user copied a talerURI, but not for other URIs (such as https:// or mailto://). Currently we use PasteButton(supportedContentTypes: [.url]) { providers in which works, but is also enabled when the copied text is some other URI, not only for "taler://". Can we define a UTType ".taler" for PasteButton to check whether the pasteBoard has indeed a talerURI? How?
Topic: UI Frameworks SubTopic: SwiftUI
0
0
19
11h
All my apps remain "Waiting for Review" for over a month
Hello, I'm experiencing a serious issue with my Apple Developer account. Every app I submit stays in "Waiting for Review" for more than a month. This is not happening with just one app—it affects every app I submit. Here are the details: Every submission remains in Waiting for Review for over a month. The status never changes to In Review. I have already contacted Apple Developer Support. I also submitted an Expedited Review request, but the apps are still waiting. The apps fully comply with the App Store Review Guidelines and are complete and functional. At this point, I'm trying to understand whether there could be an issue with my developer account or if there is another reason causing all of my submissions to remain stuck in the queue. Has anyone experienced the same issue recently? If an Apple engineer sees this post, I would greatly appreciate any guidance or if my account could be checked. Thank you.
4
3
441
13h
watchOS: Is there a public API to initiate an HRV measurement?
I'm developing a watchOS meditation app in which the user starts one continuous meditation session. During that session, I'd like the app to obtain a 1-minute HRV measurement immediately after the session begins (to establish a baseline), and then automatically obtain another 1-minute HRV measurement approximately 6 minutes after the session started, without requiring the user to manually start a second measurement or leave the app. My understanding is that HealthKit allows apps to read HRV samples after they have been recorded, but I haven't found a way to request that the watch generate a new HRV measurement. Is there any public API that allows a third-party watchOS app to initiate an HRV measurement similar to the Mindfulness/Breathe app, or otherwise request the Apple Watch to collect a new HRV sample at predetermined times during an ongoing session? Thanks in advance, Hern
1
0
125
13h
Extended Runtime API - Health Monitoring
In the WWDC 2019 session "Extended Runtime for WatchOS apps" the video talks about an entitlement being required to use the HR sensor judiciously in the background. It provides a link to request the entitlement which no longer works: http://developer.apple.com/contect/request/health-monitoring The session video is also quite hard to find these days. Does anyone know why this is the case? Is the API and entitlement still available? Is there a supported way to run, even periodically, in the background on the Watch app (ignoring the background observer route which is known to be unreliable) and access existing HR sensor data
15
1
1.8k
13h
Crash reports stopped completely on 2026-07-28 — Organizer and App Store Connect both show zero crashes
Since 2026-07-28 I have received no crash reports at all — neither in the Xcode Organizer nor in App Store Connect. Before that date crash reports arrived regularly, and had done so consistently for the past year. This does not look like a filter or display artifact: The Organizer Crashes tab is empty for every filter range. App Store Connect shows no crashes for the same period. Crash reporting did not taper off. It went from arriving normally to nothing from one day to the next, and has stayed at nothing since. A third-party crash reporter in the same app still records fatal crashes, including within the last two days. Devices are crashing; the reports are not arriving at Apple. Reproduces in Xcode 26.6 and in Xcode 27.0 beta 4, so it is not specific to the beta or to a single Xcode installation. Already ruled out, none of which made any difference: Apple Developer Program License Agreement is accepted. Age Rating declaration is complete. Xcode account removed and re-added, certificates re-checked. Developer System Status logged an App Store Connect performance issue on 2026-07-29, 09:25–13:25 PDT, marked resolved. The timing is close to the onset, and crash reporting does not appear to have resumed since. Filed as FB24131907. Feedback Assistant shows "Recent Similar Reports: None", so as of today there is apparently no comparable report on file. Colleagues with unrelated apps on separate accounts are seeing the same thing starting at the same date, which is why I am posting rather than only filing. If you are affected, please reply with your FB number and the date your crash reports stopped. Several accounts showing the same onset date is what rules out per-app causes.
0
2
49
13h
RoomPlan/LiDAR best practices for scanning ~3,000 sq ft: Single scan, segmented scans, or based on scanned area?
I have a few questions about the recommended approach: Should a large area like this be scanned in a single RoomCaptureSession, or is it recommended to split it into multiple sessions? If multiple sessions are preferred, should the decision be based on the device's available RAM/memory or the size of the scanned area (square footage)? Is there a recommended maximum square footage, number of rooms, or session duration for a single RoomCaptureSession? Are there any documented limitations or best practices for handling large-area scans with RoomPlan? I'm looking for the recommended approach from the RoomPlan/ARKit developer for managing large scans efficiently.
0
0
39
14h
How to check Quota exceeded in CloudKit
I want to prompt users when their iCloud storage quota is full. My test device's iCloud space is full, and when subscribing to the NSPersistentCloudKitContainer-eventChangedNotification event, events exceeding the quota will not be passed to the application at runtime. When I tried to add data to Core data using NSPersistentCloudKitContainer, I got an error: <CKError 0x600000c15890: "Quota Exceeded" (25/2035); server message = "Quota exceeded"; op = 1ECF73B9554DF79F; uuid = 34D12DF0-A307-49EB-AD3A-BB646FF66F54; Retry after 316.0 seconds>}> My iCloud storage space is full, but I am unable to retrieve the 'Quota exceeded' error.I have written a demo, please help me fix the issue. github: CloudKit Sync Demo
2
0
86
14h
Intermittent UIHostingController layout regression after app launch on iPadOS 27 beta 4
On iPadOS 27.0 beta 4, SwiftUI views hosted inside UIKit-managed containers/overlays can be laid out incorrectly. The same app and same code work correctly on iPadOS 26.x release versions. One visible example is the app’s About dialog. The dialog is implemented as a UIKit UIViewController presented with UIModalPresentationFormSheet. Inside that controller, a UIHostingController is added as a child view controller, and the hosting controller’s view is constrained to all four edges of the parent view. The SwiftUI root view is a VStack containing the app icon, app name, version, text, links, and buttons. Expected behavior: The SwiftUI content should be vertically centered inside the form sheet. The app icon should appear above the app title, followed by the version, text, links, and buttons. This is the behavior on iPadOS 26.x. Actual behavior on iPadOS 27.0 beta 4: When the About dialog is opened immediately after launching the app, this issue occurs intermittently. The form sheet itself appears, but the SwiftUI content is shifted upward. The app icon is missing or clipped, the title starts too close to the top edge of the sheet, and a large empty area appears at the bottom of the sheet. This is not limited to the About dialog. Similar layout issues can also appear in other SwiftUI-hosted UI surfaces in the app. The issue also appears to be affected by system-level UI changes: If I put the app into windowed mode and resize the whole app window, the layout inside the dialog recovers and becomes correct. The issue only occurs with some probability the first time this dialog is opened after launching the app. After the layout is restored by resizing the app window, the issue does not appear again as long as the app process is not terminated. This suggests the problem may be related to an incorrect initial layout pass, cached geometry, trait/safe-area propagation, or UIHostingController layout invalidation after the app/window scene is first created. Environment: Device: iPad OS with issue: iPadOS 27.0 beta 4 OS without issue: iPadOS 26.x release App: VoidLink - Extreme UI stack: UIKit containers/overlays hosting SwiftUI through UIHostingController Relevant code: AboutView.swift: https://github.com/The-Fried-Fish/VoidLink-previously-moonlight-zwm/blob/Integration/VoidLink/AboutView.swift AboutViewController.swift: https://github.com/The-Fried-Fish/VoidLink-previously-moonlight-zwm/blob/Integration/VoidLink/AboutViewController.swift Attachments: IMG_0291.PNG: correct layout on iPadOS 26.x IMG_0292.PNG: incorrect layout on iPadOS 27.0 beta 4
1
0
280
18h
ViewAttachmentComponent Resolution Low After Moving Into Frame
If a ViewAttachmentComponent moves into frame, it is low resolution until something changes the view while it is in frame. Video demonstrating the behavior: https://youtu.be/KXEFFiAnv1s I am on visionOS 27 beta 4. This did not occur when I was on visionOS 26.5. Also using Xcode 27.0 beta 4 and macOS 27.0 beta 4. To reproduce, have a ViewAttachmentComponent in an immersive space, look away, then look back, and it'll be low resolution. Anything which would change the view while it's in frame will then cause it to update in full resolution. Screenshot of low-resolution view after it moves back into frame from being out of frame: Screenshot after updating the view, making it high-resolution again: I've submitted feedback as FB24116473.
0
0
223
19h
Expedited review for a revenue-critical bug fix?
Hi all, The live version of my game shipped with a broken ad unit ID: ads have been served to thousands of users for a week now without earning a single cent. Version 1.1.0 fixes it — no new features, just the corrected ad configuration — and it's been sitting in review; lately my reviews have been taking 100+ hours, and every extra day costs me around $40 as a solo indie dev. I've already submitted the "Request an Expedited App Review" form citing a critical bug fix with financial impact. Just want to make sure: is that still the right (and only) channel, or is there anything else I should do to avoid losing more days? Review ID: f59f7b94-fd9e-46f0-b2b6-627a8f0b2365 Thanks!
Replies
0
Boosts
0
Views
11
Activity
10h
First iOS release stuck in “Waiting for Review” since July 21, 2026
I paid the $99 annual Apple Developer Program membership fee and submitted my first iOS game, Pippin Plaza, for App Store review on July 21, 2026 at 9:54 PM. Apple publicly states that most app submissions are reviewed within approximately 24 to 48 hours. It has now been nearly 12 days, and my submission is still sitting in “Waiting for Review.” It has never entered “In Review.” There has been no request for additional information, no message from App Review, no explanation for the delay, and no indication that anyone has looked at the submission. I understand that review times can vary and that a first release may sometimes require additional time. However, nearly 12 days without even entering review is far beyond Apple’s publicly stated review timeframe and does not appear to be a normal delay. I contacted Apple Developer Support on July 29, 2026 through the App Review Status support category. Case ID: 20000122288868 Despite contacting support, I have still received no reply, no explanation, and no update regarding the submission. Developers are required to pay Apple $99 annually before they are allowed to distribute apps through the App Store. It is therefore reasonable to expect that a completed submission will at least enter the review process within a reasonable period, or that Apple will communicate when there is a significant delay. Is this currently considered normal for first-time app submissions? At what point should a developer conclude that a submission is stuck rather than merely delayed? Why has there been no response from Apple Developer Support since July 29, despite the submission already being delayed far beyond the stated review timeframe? I am not asking for special treatment, guaranteed approval, or an expedited review. I am asking for my completed submission to enter the review process, or for Apple to explain why it has remained untouched for nearly 12 days.
Replies
7
Boosts
1
Views
230
Activity
10h
App stuck in "Waiting for Review" for 11 days
Hi everyone, My app has been stuck in "Waiting for Review" since July 22, 2026 (more than 11 days). The app is in the Productivity/Lifestyle category and only uses Sign in with Apple for authentication. It does not contain any sensitive content or unusual functionality. I have already contacted the App Review team twice and also reached out to Apple Developer Support, but I haven't received any response yet. Has anyone experienced such a long "Waiting for Review" period for a first submission? Is there anything else I can do besides waiting? Thank you!
Replies
1
Boosts
0
Views
376
Activity
10h
What to do if an application is stolen by OpenAI
After I found out what OpenAI did to Apple, I realized I was right—especially since Codex Relay was based on the idea of ONEWEB, an application I created to update websites initially. I have all the files and can prove it. Check Video in the link below https://x.com/xneo111/status/2080844825331482786?s=20
Replies
0
Boosts
0
Views
18
Activity
10h
Multiple submissions stuck in "Waiting for Review" for weeks— no Resolution Center messages
Hello, All of my submissions across my account have been stuck in review for many weeks, which is well outside my normal turnaround. These are apps that have historically been approved within 24 hours or 2-3 days. Those updates are time critical. Singapore MRT just updated on 12 July. We are losing installs and impressions largely because of this, especially no reason is given. App: Singapore MRT Map Route Apple ID: 536957287 / Version: 3.0.1 App: Singapore MRT Map Route(Pro) Apple ID: 475976737 / Version: 3.0.0 App: Epic Cards Battle Apple ID: 1003611640/ Version: 2.6.3 On my side everything appears complete: metadata, build, review notes, demo account credentials, and all agreements in Agreements, Tax, and Banking are accepted. There are no messages in Resolution Center and App Store Connect shows no action required from me. I have contacted Developer Support but have not received a actual response. Could someone please confirm whether these submissions are correctly queued, or whether something is blocking them that requires action on my side? Thank you.
Replies
6
Boosts
1
Views
1.1k
Activity
10h
Still Waiting for Apple Developer Account Conversion (Individual to Organization) – No Response After Nearly One Month
Hello everyone, I hope you're doing well. I'm looking for some guidance regarding the Apple Developer account conversion process. Nearly one month ago, we submitted a request to convert our Apple Developer account from Individual to Organization. We also contacted Apple Support and provided the required information. Since then, we have been patiently waiting, but we have not received any updates or feedback via email or through the support process. A few weeks ago, we also created a post here on the Apple Developer Forums hoping to receive some guidance, but unfortunately, we have not received any response there either. At this point, we would simply like to know: Is it normal for the conversion process to take this long? Has anyone experienced a similar delay? Is there anything else we should do, or should we continue waiting for Apple's response? We understand that these requests may require additional review, and we truly appreciate the work of the Apple team. We would just be grateful for any update or advice from the community or Apple staff. Thank you in advance for your time and assistance. Any suggestions or shared experiences would be greatly appreciated. Best regards.
Replies
0
Boosts
0
Views
11
Activity
10h
Im waiting review for 8days. please help me.
Hello, I'm reaching out because I haven't received any response from App Review for about a week, and I'm hoping someone can help me check on the status of my submission. App: Apple ID 6782845619, version 1.2 Submission ID: 2722eda8-9429-44d2-9971-092f4ed28ffb Rejection: Guideline 4.3(a) — Design (Spam) I have already taken the corrective steps suggested in the rejection message (I withdrew the duplicate prototype app from review and removed it from all 175 storefronts, so there is no overlap anymore), and I replied to App Review in App Store Connect with this information. However, it has now been about a week with no reply. I understand the review team is very busy, and I truly appreciate their time. I'm not trying to dispute the review process itself — I would simply be grateful if someone could check whether my reply has been received and is being looked at, or advise me on the best way to get a status update. Thank you very much for your help.
Replies
0
Boosts
0
Views
14
Activity
10h
In-App Subscriptions stuck in "Waiting for Review" after App Store Connect maintenance
Hello, We are experiencing an issue with App Store Connect and would like to know if anyone has encountered the same problem. Current status: Our app is already approved and live on the App Store. We created three new auto-renewable subscriptions. All three subscriptions have been stuck in "Waiting for Review" for several days. The subscriptions can no longer be edited (localization and review information are locked). The app review has already been completed, so there is no active app review in progress. During this period, Apple System Status reported an App Store Connect incident affecting submission of In-App Purchases and subscriptions. Since that incident was resolved, the subscriptions are still stuck in Waiting for Review. We have already contacted Apple Support and App Review multiple times but have not yet received any response. Has anyone experienced subscriptions remaining permanently in "Waiting for Review" after the App Store Connect maintenance? Is there anything that can be done from the developer side, or does this require Apple to manually reset the review state? Thank you.
Replies
1
Boosts
0
Views
216
Activity
10h
App unable to load all requested Subscriptions and IAPs
I have two subscription in the same group and the same level 1. One is a monthly one and the other a yearly one. I also have an IAP for Lifetime Unlock. When my app requests for these it only loads Monthly. Debugging reveals that the ASC doesn't return the yearly subscription and the lifetime IAP. When I added a StoreKit config to the app, it correctly show the Yearly subscription as well and the view loads it appropriately. But the storekit config doesn't load IAP. I have checked things several tiles in ASC and in code. What can I do to fix this?
Replies
1
Boosts
0
Views
244
Activity
11h
How to limit SwiftUI PasteButton for custom URLs?
For GNU Taler, we defined a custom URL scheme: "taler://". We want to have a SwiftUI PasteButton in our app which is only active/enabled when the user copied a talerURI, but not for other URIs (such as https:// or mailto://). Currently we use PasteButton(supportedContentTypes: [.url]) { providers in which works, but is also enabled when the copied text is some other URI, not only for "taler://". Can we define a UTType ".taler" for PasteButton to check whether the pasteBoard has indeed a talerURI? How?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
0
Boosts
0
Views
19
Activity
11h
All my apps remain "Waiting for Review" for over a month
Hello, I'm experiencing a serious issue with my Apple Developer account. Every app I submit stays in "Waiting for Review" for more than a month. This is not happening with just one app—it affects every app I submit. Here are the details: Every submission remains in Waiting for Review for over a month. The status never changes to In Review. I have already contacted Apple Developer Support. I also submitted an Expedited Review request, but the apps are still waiting. The apps fully comply with the App Store Review Guidelines and are complete and functional. At this point, I'm trying to understand whether there could be an issue with my developer account or if there is another reason causing all of my submissions to remain stuck in the queue. Has anyone experienced the same issue recently? If an Apple engineer sees this post, I would greatly appreciate any guidance or if my account could be checked. Thank you.
Replies
4
Boosts
3
Views
441
Activity
13h
watchOS: Is there a public API to initiate an HRV measurement?
I'm developing a watchOS meditation app in which the user starts one continuous meditation session. During that session, I'd like the app to obtain a 1-minute HRV measurement immediately after the session begins (to establish a baseline), and then automatically obtain another 1-minute HRV measurement approximately 6 minutes after the session started, without requiring the user to manually start a second measurement or leave the app. My understanding is that HealthKit allows apps to read HRV samples after they have been recorded, but I haven't found a way to request that the watch generate a new HRV measurement. Is there any public API that allows a third-party watchOS app to initiate an HRV measurement similar to the Mindfulness/Breathe app, or otherwise request the Apple Watch to collect a new HRV sample at predetermined times during an ongoing session? Thanks in advance, Hern
Replies
1
Boosts
0
Views
125
Activity
13h
Extended Runtime API - Health Monitoring
In the WWDC 2019 session "Extended Runtime for WatchOS apps" the video talks about an entitlement being required to use the HR sensor judiciously in the background. It provides a link to request the entitlement which no longer works: http://developer.apple.com/contect/request/health-monitoring The session video is also quite hard to find these days. Does anyone know why this is the case? Is the API and entitlement still available? Is there a supported way to run, even periodically, in the background on the Watch app (ignoring the background observer route which is known to be unreliable) and access existing HR sensor data
Replies
15
Boosts
1
Views
1.8k
Activity
13h
Crash reports stopped completely on 2026-07-28 — Organizer and App Store Connect both show zero crashes
Since 2026-07-28 I have received no crash reports at all — neither in the Xcode Organizer nor in App Store Connect. Before that date crash reports arrived regularly, and had done so consistently for the past year. This does not look like a filter or display artifact: The Organizer Crashes tab is empty for every filter range. App Store Connect shows no crashes for the same period. Crash reporting did not taper off. It went from arriving normally to nothing from one day to the next, and has stayed at nothing since. A third-party crash reporter in the same app still records fatal crashes, including within the last two days. Devices are crashing; the reports are not arriving at Apple. Reproduces in Xcode 26.6 and in Xcode 27.0 beta 4, so it is not specific to the beta or to a single Xcode installation. Already ruled out, none of which made any difference: Apple Developer Program License Agreement is accepted. Age Rating declaration is complete. Xcode account removed and re-added, certificates re-checked. Developer System Status logged an App Store Connect performance issue on 2026-07-29, 09:25–13:25 PDT, marked resolved. The timing is close to the onset, and crash reporting does not appear to have resumed since. Filed as FB24131907. Feedback Assistant shows "Recent Similar Reports: None", so as of today there is apparently no comparable report on file. Colleagues with unrelated apps on separate accounts are seeing the same thing starting at the same date, which is why I am posting rather than only filing. If you are affected, please reply with your FB number and the date your crash reports stopped. Several accounts showing the same onset date is what rules out per-app causes.
Replies
0
Boosts
2
Views
49
Activity
13h
RoomPlan/LiDAR best practices for scanning ~3,000 sq ft: Single scan, segmented scans, or based on scanned area?
I have a few questions about the recommended approach: Should a large area like this be scanned in a single RoomCaptureSession, or is it recommended to split it into multiple sessions? If multiple sessions are preferred, should the decision be based on the device's available RAM/memory or the size of the scanned area (square footage)? Is there a recommended maximum square footage, number of rooms, or session duration for a single RoomCaptureSession? Are there any documented limitations or best practices for handling large-area scans with RoomPlan? I'm looking for the recommended approach from the RoomPlan/ARKit developer for managing large scans efficiently.
Replies
0
Boosts
0
Views
39
Activity
14h
How to check Quota exceeded in CloudKit
I want to prompt users when their iCloud storage quota is full. My test device's iCloud space is full, and when subscribing to the NSPersistentCloudKitContainer-eventChangedNotification event, events exceeding the quota will not be passed to the application at runtime. When I tried to add data to Core data using NSPersistentCloudKitContainer, I got an error: <CKError 0x600000c15890: "Quota Exceeded" (25/2035); server message = "Quota exceeded"; op = 1ECF73B9554DF79F; uuid = 34D12DF0-A307-49EB-AD3A-BB646FF66F54; Retry after 316.0 seconds>}> My iCloud storage space is full, but I am unable to retrieve the 'Quota exceeded' error.I have written a demo, please help me fix the issue. github: CloudKit Sync Demo
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2
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86
Activity
14h
iOS 27 Beta UIBarButtonItem isHidden/isEnabled not working
I set the flag isHidden to true and isEnabled to false, but seems both of them are not working on iOS 27 public beta. They were working fine on iOS 26 and priors. Will next version iOS 27 fix that or do i need to use another alternative like completely remove the uibarbuttonitem from the navigation tool bar?
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
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632
Activity
17h
Intermittent UIHostingController layout regression after app launch on iPadOS 27 beta 4
On iPadOS 27.0 beta 4, SwiftUI views hosted inside UIKit-managed containers/overlays can be laid out incorrectly. The same app and same code work correctly on iPadOS 26.x release versions. One visible example is the app’s About dialog. The dialog is implemented as a UIKit UIViewController presented with UIModalPresentationFormSheet. Inside that controller, a UIHostingController is added as a child view controller, and the hosting controller’s view is constrained to all four edges of the parent view. The SwiftUI root view is a VStack containing the app icon, app name, version, text, links, and buttons. Expected behavior: The SwiftUI content should be vertically centered inside the form sheet. The app icon should appear above the app title, followed by the version, text, links, and buttons. This is the behavior on iPadOS 26.x. Actual behavior on iPadOS 27.0 beta 4: When the About dialog is opened immediately after launching the app, this issue occurs intermittently. The form sheet itself appears, but the SwiftUI content is shifted upward. The app icon is missing or clipped, the title starts too close to the top edge of the sheet, and a large empty area appears at the bottom of the sheet. This is not limited to the About dialog. Similar layout issues can also appear in other SwiftUI-hosted UI surfaces in the app. The issue also appears to be affected by system-level UI changes: If I put the app into windowed mode and resize the whole app window, the layout inside the dialog recovers and becomes correct. The issue only occurs with some probability the first time this dialog is opened after launching the app. After the layout is restored by resizing the app window, the issue does not appear again as long as the app process is not terminated. This suggests the problem may be related to an incorrect initial layout pass, cached geometry, trait/safe-area propagation, or UIHostingController layout invalidation after the app/window scene is first created. Environment: Device: iPad OS with issue: iPadOS 27.0 beta 4 OS without issue: iPadOS 26.x release App: VoidLink - Extreme UI stack: UIKit containers/overlays hosting SwiftUI through UIHostingController Relevant code: AboutView.swift: https://github.com/The-Fried-Fish/VoidLink-previously-moonlight-zwm/blob/Integration/VoidLink/AboutView.swift AboutViewController.swift: https://github.com/The-Fried-Fish/VoidLink-previously-moonlight-zwm/blob/Integration/VoidLink/AboutViewController.swift Attachments: IMG_0291.PNG: correct layout on iPadOS 26.x IMG_0292.PNG: incorrect layout on iPadOS 27.0 beta 4
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1
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280
Activity
18h
ViewAttachmentComponent Resolution Low After Moving Into Frame
If a ViewAttachmentComponent moves into frame, it is low resolution until something changes the view while it is in frame. Video demonstrating the behavior: https://youtu.be/KXEFFiAnv1s I am on visionOS 27 beta 4. This did not occur when I was on visionOS 26.5. Also using Xcode 27.0 beta 4 and macOS 27.0 beta 4. To reproduce, have a ViewAttachmentComponent in an immersive space, look away, then look back, and it'll be low resolution. Anything which would change the view while it's in frame will then cause it to update in full resolution. Screenshot of low-resolution view after it moves back into frame from being out of frame: Screenshot after updating the view, making it high-resolution again: I've submitted feedback as FB24116473.
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223
Activity
19h
Tekken 8 & SPIDER MAN 2
I wish tekken 8 come to Apple Arcade please listen to me now ?
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0
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0
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215
Activity
20h