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Enroll identity verification keeps failing, No resolution from support
Dear Apple Team, I need your help resolving an issue that Apple Support has been unable to fix for over two months. Since February 2026, the Apple Developer app has rejected my identity verification every time I attempt to enroll in the Apple Developer Program. I have reached out to Apple Support repeatedly — by email and by phone — and have received no explanation for the failure and no workable solution. My case numbers from these interactions are: 102818147247 102838793176 102842518632 To be direct: I'm not intend to be aggressive, I just exhausted every normal support channel available to me. The responses I have received so far have been polite but ultimately ineffective — the same suggestions are repeated, and no one has investigated the underlying cause. This is not a minor inconvenience. I run PlayPatch Tech as an small team with iOS apps that are blocked from App Store submission entirely because of this enrollment failure. Every week this remains unresolved is a week of lost business. Relevant details: Enrollment type: Organization Device: iPad Pro & iPadOS 26.3.1(a) Government ID used: China ID Card Timeline: February 2026 – present Support contacts: Email 8 times, Call 6 times, they tried their best, but nothing worked. What I need: Someone with the authority and access to diagnose why verification is failing for my account specifically. An alternative verification path if the app-based method doesn't work. I would appreciate a response within 5 business days. I am available at any time and willing to provide whatever documentation is required. Regards, Neo PlayPatch Tech
0
0
84
1d
Guideline 4.3(b) Spam rejection for unique niche dating app — Appeal upheld, seeking guidance
Hello, My app "Tall - App de rencontre" (App ID: 6761081326) has been rejected 4 times under Guideline 4.3(b) Design Spam. The App Review Board also upheld the rejection (Appeal Ticket APL411770). I fully understand the dating category is saturated. However, my app has unique mechanical features that do not exist on any other dating app on the App Store: MANDATORY HEIGHT GATE: During registration, women below 1.75m and men below 1.80m are blocked and CANNOT complete registration. This is hard-coded into the onboarding. It is not an optional filter. Users who do not meet the height criteria simply cannot use the app. DOOR-FRAME HEIGHT VERIFICATION: Users must submit a full-body photo standing barefoot under a standard door frame to verify their height. Unverified users see all other profiles blurred. This trust-and-safety mechanism is entirely unique. "THE BAKERY": A curated, time-limited daily drop of compatible profiles replacing infinite swipe. This is an anti-swipe paradigm designed to prioritize quality over quantity. I also have an existing community of over 1,000 people across multiple WhatsApp groups TALL FRANCE, 10K Instagram followers, and 44K TikTok followers — all specifically for tall people looking to connect. This proves real demand for this niche. I also noticed that the app "Score Dating" is currently live on the App Store in the Lifestyle category. Score blocks users who do not have a credit score of 675 or above. My app uses the same concept — a mandatory gate based on a specific criteria (height instead of credit score). If Score is accepted, I believe Tall should be evaluated with the same standard. I have responded to every rejection with detailed explanations and visual evidence, but received the same copy-paste response each time. I have a Meet with Apple consultation scheduled to discuss this further. Has anyone successfully overcome a 4.3(b) rejection for a niche app with genuinely unique features? Any guidance from Apple or the community would be greatly appreciated. Thank you, Frankie Babet
2
0
166
1d
The floating keyboard on iPad OS 26 is not displaying
On iPad OS 26, the custom keyboard works correctly with a full keyboard, but with a floating keyboard, there is only one line and the console displays a constraint error. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x600002172c10 V:|-(10)-[TUIKeyboardContentView:0x1039c5410] (active, names: '|':TUIKeyplaneView:0x1039c3e20 )>", "<NSLayoutConstraint:0x600002172c60 V:[TUIKeyboardContentView:0x1039c5410]-(-11)-| (active, names: '|':TUIKeyplaneView:0x1039c3e20 )>", "<NSLayoutConstraint:0x6000021721c0 V:|-(0)-[TUIKeyplaneView:0x1039c3e20] (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardLayoutStar Prev...:0x105160e00 )>", "<NSLayoutConstraint:0x600002172210 V:[TUIKeyplaneView:0x1039c3e20]-(0)-| (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardLayoutStar Prev...:0x105160e00 )>", "<NSLayoutConstraint:0x6000021728a0 V:|-(0)-[UIKeyboardLayoutStar Prev...] (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardImpl:0x109905fa0 )>", "<NSLayoutConstraint:0x6000021728f0 V:[UIKeyboardLayoutStar Prev...]-(0)-| (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardImpl:0x109905fa0 )>", "<NSLayoutConstraint:0x600002177980 '_UITemporaryLayoutHeight' UIKeyboardImpl:0x109905fa0.height == 0 (active)>", "<NSLayoutConstraint:0x600002172df0 'TUIKeyplane.height' TUIKeyboardContentView:0x1039c5410.height == 217 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x600002172df0 'TUIKeyplane.height' TUIKeyboardContentView:0x1039c5410.height == 217 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. iPad OS 26 custom keyboard, full keyboard mode is working normally.
Topic: UI Frameworks SubTopic: UIKit
1
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220
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Part XX of the ITA blocking submission
All my business documents are in an active state, including the Part XX of the Income Tax Act (necessary for Canadians), but app.store connect won't let me bundle subcriptions or in-store payements with my app or let me submit it b/c is says I'm not in compliance. It's incredibly frustrating b/c it must be an internal error. anyone else having this issue?
13
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204
1d
App Stuck in ‘Waiting for Review’ for 48+ Hours After Resubmission
Hi everyone, I’m experiencing a delay with my app review process and wanted to check if this is normal or if anyone has faced something similar. App Name: Finna: Budget Tracker Here’s the timeline: Apr 13: Submitted → Waiting for Review → In Review → Rejected Apr 15: Fixed the issues and resubmitted → Waiting for Review (since then, ~48+ hours now) Current status is still “Waiting for Review”, and it hasn’t moved to “In Review” yet after resubmission. A few points: -> This is not a brand-new submission (it was previously reviewed and rejected once). -> I addressed all rejection points carefully before resubmitting. -> No major feature changes, just fixes based on Apple’s feedback. Questions: Is it normal for resubmitted apps to take longer than the first review? Does rejection history affect queue priority? Should I wait more or consider contacting Apple Developer Support? Would appreciate insights from anyone who has gone through similar delays recently. Thanks!
2
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61
1d
All Apps Showing “Removed from Sale” Suddenly – No Changes Made
Hi everyone, We are currently facing an issue in our App Store Connect account where all of our production apps are suddenly showing the status “Removed from Sale.” This happened unexpectedly, and: We did NOT make any manual changes to app availability No recent app rejections or guideline violations were received Agreements, Tax & Banking section shows no pending actions TestFlight builds are still working fine We also have not received any clear communication from Apple explaining the reason for this. This is affecting all our live apps and impacting business operations. Has anyone else faced a similar issue recently? Could this be related to account-level restrictions or any recent policy updates? Any guidance or suggestions would be greatly appreciated. Thanks in advance!
2
0
78
1d
App submitted for review almost 5 weeks ago
My app was submitted for review in test flight almost 5 weeks ago and there is no update till now. Similar thing happened when I was trying to release the regular version (not TestFlight) and I had to wait for 3+ weeks. Is this the norm now? I have expedited and called support. They give generic answers that they are expediting and there is nothing else to do. Is there anything that I am missing here to get my app review done?
1
0
27
1d
HidHide on MacOS
I was wondering if there's a method on MacOS to have my application hide a hid device such as a game controller and instead have the receiving game/application see my app's virtual controller? Is this possible via DriverKit or some other form of kernel level coding? On Windows we have a tool known as HidHide that hids a game controller from all other applications. Is it possible to implement such behavior into an app or is that system level?
2
0
1.1k
1d
Have CPNowPlayingPlaybackRateButton show current playback speed even when paused?
I am working on a CarPlay app that plays back audio content. When attempting to use the CPNowPlayingPlaybackRateButton button, it works well for changing the speed, except for when the audio is paused. Then it shows the speed as 0x, which is technically true but not great for the UI. In looking at how other audio apps handle this, in the case where the app is using the CPNowPlayingPlaybackRateButton and not an image button, they mostly hide the button when paused. The only apps that don't (that I've found) are Apple's Podcasts and Audiobooks apps, which manage to keep the rate button showing the value it had when playing. So, it's possible? I tried setting the defaultRate property of the AVPlayer, along with the rate property, but that didn't seem to help. I'd like to use the standard button instead of an image button if possible. Any suggestions most welcomed!
4
0
1k
1d
Creating UTImportedTypeDeclarations entries yields duplicate Open menu entry
My iPadOS app can open .xml files. In my XMLApp.swift, I hooked up a: var body: some Scene { WindowGroup(id: "main") { .commands CommandGroup(replacing: .newItem) { ... Button(.openDot) { openXMLFile() } ... Next, I entered a new UTImportedTypeDeclarations / UTExportedTypeDeclarations in Project Settings -> Target -> Info -> Document Types, Exported Type Identifiers, Imported Type Identifiers, for the XML file-type: ... <key>UTImportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.data</string> <string>public.xml</string> <string>public.content</string> </array> ... As soon as I do that, Xcode creates an additional Open... menu entry all the way at the bottom of the File menu. I cannot get rid of this additional menu entry. Its state is disabled (grayed out). I have my own Open (per the code above), which also responds to ⌘ - O. My menu entry works fine, as long as I disable the same keyboard shortcut so they don't collide. The extra Open entry is also displayed on the matching iPadOS simulator. From the same codebase, the Open is not displayed on the Mac (targeting macOS, not Catalyst). On macOS, only my Open is in the File menu, as expected. Why is there a duplicate Open menu entry and how do I get rid of it?
0
0
117
1d
Individual to Organization migration stuck since early April and blocking release
I’m looking for guidance on an unresolved Apple Developer Program membership migration. My account is being converted from an individual membership to an organization membership. I have already provided all requested documentation to Apple Developer Support and opened a new case, but the migration remains unresolved. Today I have been on hold for nearly 2 hours. This has blocked our release since April because the account is effectively unable to proceed while the migration is pending. Details: • Migration type: Individual to Organization • Status: still pending • Business impact: production release blocked since April • Documentation already provided: legal entity documentation, D-U-N-S information, and requested verification materials I am not posting private documents here. I’m trying to understand whether there is any additional escalation path or whether Apple staff can confirm the correct team is handling this migration. Has anyone had success getting this unstuck, and is there any Apple process beyond the normal support case flow?
0
0
22
1d
Xcode 26 Causing StoreKit Fiasco for macOS?
I submitted my last macOS application with IAP on Oct. 23rd, 2025. I was able to test-purchase a non-consumable product with the StoreKit configuration file at that time. These days, every time I test a new macOS application with the configuration file, a purchase process fails. The thing is they all now fail if I test the store with existing applications that were once working. Xcode shows the following debugging error. Purchase failed with error: systemError(Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:53272/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ All my iOS apps don't exhibit the same problem. This StoreKit fiasco only happens for macOS applications. And I'm thinking that it all started to occur after I began using Xcode 26. Not a single line of code has changed. But the applications that were once able to process IAP all now fail. And I'm suspecting that it's Xcode 26 that is responsible for this failure. My Xcode version is 26.2, by the way. Any macOS application developer experiencing the same problem?
5
1
131
1d
Enroll identity verification keeps failing, No resolution from support
Dear Apple Team, I need your help resolving an issue that Apple Support has been unable to fix for over two months. Since February 2026, the Apple Developer app has rejected my identity verification every time I attempt to enroll in the Apple Developer Program. I have reached out to Apple Support repeatedly — by email and by phone — and have received no explanation for the failure and no workable solution. My case numbers from these interactions are: 102818147247 102838793176 102842518632 To be direct: I'm not intend to be aggressive, I just exhausted every normal support channel available to me. The responses I have received so far have been polite but ultimately ineffective — the same suggestions are repeated, and no one has investigated the underlying cause. This is not a minor inconvenience. I run PlayPatch Tech as an small team with iOS apps that are blocked from App Store submission entirely because of this enrollment failure. Every week this remains unresolved is a week of lost business. Relevant details: Enrollment type: Organization Device: iPad Pro & iPadOS 26.3.1(a) Government ID used: China ID Card Timeline: February 2026 – present Support contacts: Email 8 times, Call 6 times, they tried their best, but nothing worked. What I need: Someone with the authority and access to diagnose why verification is failing for my account specifically. An alternative verification path if the app-based method doesn't work. I would appreciate a response within 5 business days. I am available at any time and willing to provide whatever documentation is required. Regards, Neo PlayPatch Tech
Replies
0
Boosts
0
Views
84
Activity
1d
Membership
Hi Team, I recently purchased a one-year Apple Developer Program membership but have not received a membership ID. Could you help me locate the details? I would also appreciate guidance on the steps to publish my app to the App Store from my local Mac.
Replies
0
Boosts
0
Views
73
Activity
1d
CallKit report incoming with same UUID
Hi, I have some scenario in which I need to reportIncoming to CallKit with same UUID 2 times. So I just need to know that, it will cause an issue of CallKit or with application.
Replies
2
Boosts
0
Views
801
Activity
1d
IAP in review while app has been approved
Hey my app subscriptions are currently in review whilst my app has been approved 2 times, i need this to be approved to start marketing it.
Replies
0
Boosts
0
Views
38
Activity
1d
Guideline 4.3(b) Spam rejection for unique niche dating app — Appeal upheld, seeking guidance
Hello, My app "Tall - App de rencontre" (App ID: 6761081326) has been rejected 4 times under Guideline 4.3(b) Design Spam. The App Review Board also upheld the rejection (Appeal Ticket APL411770). I fully understand the dating category is saturated. However, my app has unique mechanical features that do not exist on any other dating app on the App Store: MANDATORY HEIGHT GATE: During registration, women below 1.75m and men below 1.80m are blocked and CANNOT complete registration. This is hard-coded into the onboarding. It is not an optional filter. Users who do not meet the height criteria simply cannot use the app. DOOR-FRAME HEIGHT VERIFICATION: Users must submit a full-body photo standing barefoot under a standard door frame to verify their height. Unverified users see all other profiles blurred. This trust-and-safety mechanism is entirely unique. "THE BAKERY": A curated, time-limited daily drop of compatible profiles replacing infinite swipe. This is an anti-swipe paradigm designed to prioritize quality over quantity. I also have an existing community of over 1,000 people across multiple WhatsApp groups TALL FRANCE, 10K Instagram followers, and 44K TikTok followers — all specifically for tall people looking to connect. This proves real demand for this niche. I also noticed that the app "Score Dating" is currently live on the App Store in the Lifestyle category. Score blocks users who do not have a credit score of 675 or above. My app uses the same concept — a mandatory gate based on a specific criteria (height instead of credit score). If Score is accepted, I believe Tall should be evaluated with the same standard. I have responded to every rejection with detailed explanations and visual evidence, but received the same copy-paste response each time. I have a Meet with Apple consultation scheduled to discuss this further. Has anyone successfully overcome a 4.3(b) rejection for a niche app with genuinely unique features? Any guidance from Apple or the community would be greatly appreciated. Thank you, Frankie Babet
Replies
2
Boosts
0
Views
166
Activity
1d
The floating keyboard on iPad OS 26 is not displaying
On iPad OS 26, the custom keyboard works correctly with a full keyboard, but with a floating keyboard, there is only one line and the console displays a constraint error. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x600002172c10 V:|-(10)-[TUIKeyboardContentView:0x1039c5410] (active, names: '|':TUIKeyplaneView:0x1039c3e20 )>", "<NSLayoutConstraint:0x600002172c60 V:[TUIKeyboardContentView:0x1039c5410]-(-11)-| (active, names: '|':TUIKeyplaneView:0x1039c3e20 )>", "<NSLayoutConstraint:0x6000021721c0 V:|-(0)-[TUIKeyplaneView:0x1039c3e20] (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardLayoutStar Prev...:0x105160e00 )>", "<NSLayoutConstraint:0x600002172210 V:[TUIKeyplaneView:0x1039c3e20]-(0)-| (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardLayoutStar Prev...:0x105160e00 )>", "<NSLayoutConstraint:0x6000021728a0 V:|-(0)-[UIKeyboardLayoutStar Prev...] (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardImpl:0x109905fa0 )>", "<NSLayoutConstraint:0x6000021728f0 V:[UIKeyboardLayoutStar Prev...]-(0)-| (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardImpl:0x109905fa0 )>", "<NSLayoutConstraint:0x600002177980 '_UITemporaryLayoutHeight' UIKeyboardImpl:0x109905fa0.height == 0 (active)>", "<NSLayoutConstraint:0x600002172df0 'TUIKeyplane.height' TUIKeyboardContentView:0x1039c5410.height == 217 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x600002172df0 'TUIKeyplane.height' TUIKeyboardContentView:0x1039c5410.height == 217 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. iPad OS 26 custom keyboard, full keyboard mode is working normally.
Topic: UI Frameworks SubTopic: UIKit
Replies
1
Boosts
0
Views
220
Activity
1d
Part XX of the ITA blocking submission
All my business documents are in an active state, including the Part XX of the Income Tax Act (necessary for Canadians), but app.store connect won't let me bundle subcriptions or in-store payements with my app or let me submit it b/c is says I'm not in compliance. It's incredibly frustrating b/c it must be an internal error. anyone else having this issue?
Replies
13
Boosts
1
Views
204
Activity
1d
What is the reliable approach to fetch a consistent and complete list of installed applications?
Is system_profiler the recommended approach for retrieving installed application data on macOS? If not, what is the preferred and reliable alternative to fetch a consistent and complete list of installed applications?
Replies
1
Boosts
0
Views
576
Activity
1d
Stuck in „Waiting for review”
My apps are stucked in „Waiting for revlew” for 6-7 days. What is going on? It’s not only my problem, a lot of users have the same problem, there are many forums with that issue. It’s pretty unbelievable for me, that in 2026 we have to wait about week to approve or reject an app. Ridiculous. Take the example of Google Play…. Regards.
Replies
1
Boosts
0
Views
47
Activity
1d
Waiting for review
My app is waiting for review for more than 48 hrs since Wednesday at 5:57 PM. It has been rejected, and errors were fixed with an updated new build. Is this normal?
Replies
3
Boosts
0
Views
141
Activity
1d
App stuck in Waiting for Review for over 2 weeks
Hi, My app version 1.1.0 has been in ‘Waiting for Review’ for over 2 weeks, this is significantly longer than any previous submission. Could you please check if everything is in order or if any action is needed from my side? Thank you
Replies
2
Boosts
0
Views
59
Activity
1d
App Stuck in ‘Waiting for Review’ for 48+ Hours After Resubmission
Hi everyone, I’m experiencing a delay with my app review process and wanted to check if this is normal or if anyone has faced something similar. App Name: Finna: Budget Tracker Here’s the timeline: Apr 13: Submitted → Waiting for Review → In Review → Rejected Apr 15: Fixed the issues and resubmitted → Waiting for Review (since then, ~48+ hours now) Current status is still “Waiting for Review”, and it hasn’t moved to “In Review” yet after resubmission. A few points: -> This is not a brand-new submission (it was previously reviewed and rejected once). -> I addressed all rejection points carefully before resubmitting. -> No major feature changes, just fixes based on Apple’s feedback. Questions: Is it normal for resubmitted apps to take longer than the first review? Does rejection history affect queue priority? Should I wait more or consider contacting Apple Developer Support? Would appreciate insights from anyone who has gone through similar delays recently. Thanks!
Replies
2
Boosts
0
Views
61
Activity
1d
All Apps Showing “Removed from Sale” Suddenly – No Changes Made
Hi everyone, We are currently facing an issue in our App Store Connect account where all of our production apps are suddenly showing the status “Removed from Sale.” This happened unexpectedly, and: We did NOT make any manual changes to app availability No recent app rejections or guideline violations were received Agreements, Tax & Banking section shows no pending actions TestFlight builds are still working fine We also have not received any clear communication from Apple explaining the reason for this. This is affecting all our live apps and impacting business operations. Has anyone else faced a similar issue recently? Could this be related to account-level restrictions or any recent policy updates? Any guidance or suggestions would be greatly appreciated. Thanks in advance!
Replies
2
Boosts
0
Views
78
Activity
1d
App Review delays are destroying my small business
Hello everyone, My app is has been "In Review" since Thursday evening, and held in that status since. In my experience, when an app moves to "In Review" it takes at most an hour to review app functionality and move to ready for release. We have timelines to meet. Neither an expedited review nor reaching out to support helps the situation.
Replies
2
Boosts
0
Views
150
Activity
1d
App submitted for review almost 5 weeks ago
My app was submitted for review in test flight almost 5 weeks ago and there is no update till now. Similar thing happened when I was trying to release the regular version (not TestFlight) and I had to wait for 3+ weeks. Is this the norm now? I have expedited and called support. They give generic answers that they are expediting and there is nothing else to do. Is there anything that I am missing here to get my app review done?
Replies
1
Boosts
0
Views
27
Activity
1d
HidHide on MacOS
I was wondering if there's a method on MacOS to have my application hide a hid device such as a game controller and instead have the receiving game/application see my app's virtual controller? Is this possible via DriverKit or some other form of kernel level coding? On Windows we have a tool known as HidHide that hids a game controller from all other applications. Is it possible to implement such behavior into an app or is that system level?
Replies
2
Boosts
0
Views
1.1k
Activity
1d
Have CPNowPlayingPlaybackRateButton show current playback speed even when paused?
I am working on a CarPlay app that plays back audio content. When attempting to use the CPNowPlayingPlaybackRateButton button, it works well for changing the speed, except for when the audio is paused. Then it shows the speed as 0x, which is technically true but not great for the UI. In looking at how other audio apps handle this, in the case where the app is using the CPNowPlayingPlaybackRateButton and not an image button, they mostly hide the button when paused. The only apps that don't (that I've found) are Apple's Podcasts and Audiobooks apps, which manage to keep the rate button showing the value it had when playing. So, it's possible? I tried setting the defaultRate property of the AVPlayer, along with the rate property, but that didn't seem to help. I'd like to use the standard button instead of an image button if possible. Any suggestions most welcomed!
Replies
4
Boosts
0
Views
1k
Activity
1d
Creating UTImportedTypeDeclarations entries yields duplicate Open menu entry
My iPadOS app can open .xml files. In my XMLApp.swift, I hooked up a: var body: some Scene { WindowGroup(id: "main") { .commands CommandGroup(replacing: .newItem) { ... Button(.openDot) { openXMLFile() } ... Next, I entered a new UTImportedTypeDeclarations / UTExportedTypeDeclarations in Project Settings -> Target -> Info -> Document Types, Exported Type Identifiers, Imported Type Identifiers, for the XML file-type: ... <key>UTImportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.data</string> <string>public.xml</string> <string>public.content</string> </array> ... As soon as I do that, Xcode creates an additional Open... menu entry all the way at the bottom of the File menu. I cannot get rid of this additional menu entry. Its state is disabled (grayed out). I have my own Open (per the code above), which also responds to ⌘ - O. My menu entry works fine, as long as I disable the same keyboard shortcut so they don't collide. The extra Open entry is also displayed on the matching iPadOS simulator. From the same codebase, the Open is not displayed on the Mac (targeting macOS, not Catalyst). On macOS, only my Open is in the File menu, as expected. Why is there a duplicate Open menu entry and how do I get rid of it?
Replies
0
Boosts
0
Views
117
Activity
1d
Individual to Organization migration stuck since early April and blocking release
I’m looking for guidance on an unresolved Apple Developer Program membership migration. My account is being converted from an individual membership to an organization membership. I have already provided all requested documentation to Apple Developer Support and opened a new case, but the migration remains unresolved. Today I have been on hold for nearly 2 hours. This has blocked our release since April because the account is effectively unable to proceed while the migration is pending. Details: • Migration type: Individual to Organization • Status: still pending • Business impact: production release blocked since April • Documentation already provided: legal entity documentation, D-U-N-S information, and requested verification materials I am not posting private documents here. I’m trying to understand whether there is any additional escalation path or whether Apple staff can confirm the correct team is handling this migration. Has anyone had success getting this unstuck, and is there any Apple process beyond the normal support case flow?
Replies
0
Boosts
0
Views
22
Activity
1d
Xcode 26 Causing StoreKit Fiasco for macOS?
I submitted my last macOS application with IAP on Oct. 23rd, 2025. I was able to test-purchase a non-consumable product with the StoreKit configuration file at that time. These days, every time I test a new macOS application with the configuration file, a purchase process fails. The thing is they all now fail if I test the store with existing applications that were once working. Xcode shows the following debugging error. Purchase failed with error: systemError(Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:53272/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ All my iOS apps don't exhibit the same problem. This StoreKit fiasco only happens for macOS applications. And I'm thinking that it all started to occur after I began using Xcode 26. Not a single line of code has changed. But the applications that were once able to process IAP all now fail. And I'm suspecting that it's Xcode 26 that is responsible for this failure. My Xcode version is 26.2, by the way. Any macOS application developer experiencing the same problem?
Replies
5
Boosts
1
Views
131
Activity
1d