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“build disappears”

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Reply to Universal Links and Cloud-testing platforms
@michelbechelani-aya Yes, if you distribute the app using the Apple Developer Enterprise Program or TestFlight there is no need to resign the app, therefore everything will work on the app. Now the most robust way to handle OAuth/Sign-in flows in automated cloud testing does not need Universal Links entirely for your test builds. Create a specific build configuration for your cloud tests. In this build, configure your app to use a Custom URL scheme for its callback. Configure your staging/testing Auth Server to accept and redirect to this Custom URL scheme instead of the Universal Link (https://...). When the test runner triggers the login, the browser will redirect to myapp-test://, which the OS will route back to your app, regardless of who signed it. Not trying to side track you. Follow your architecture, but I want to make sure to show there are other options. Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
1w
Universal Links and Cloud-testing platforms
Hi Apple Developer Support, We are reaching out to request guidance on a testing constraint we have encountered related to iOS Universal Links and Associated Domains entitlements. As part of aligning with updated recommendations from our authentication provider, we have transitioned our mobile apps to use HTTPS redirect callbacks (Universal Links) instead of custom URI schemes. This works as expected in production and on real physical devices. However, we are encountering a significant issue in our cloud-based device testing environment. When our testing platform re-signs the app to run it on their infrastructure, the re-signing process strips the Associated Domains entitlement from the app bundle. As a result, iOS no longer honors our Universal Links, which breaks the authentication redirect flow — the callback cannot route back into the app after the user authenticates. We have identified a potential workaround that would involve disabling app re-signing in the testing platform, but this requires provisioni
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Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hey @Kunal07, Thank you for filing your Bug Report (FB22290781) and including a sample project and a video, however, I'm unable to reproduce this bug. Whenever I was in the immersive space the red cube was there. I tried running the app in the Release and Debug configurations. In the video I see the following: at 00:10, you lock the window and the cube does not disappear. at 00:18, you close the immersive space and the cube disappears with the immersive space. at 00:27, you reopen the immersive space and the cube appears. Your sample app provides a fully immersive space. You are in the immersive space when you no longer see passthrough. It might be more clear if you replace the static Open Immersive Space button with ToggleImmersiveSpaceButton(). Can you do this and reproduce the issue with a video? If you're able to reproduce this, a video and a visionOS Sysdiagnose would be very helpful. Thanks, Michael
Topic: Spatial Computing SubTopic: General Tags:
1w
Concerns about App Review risk for vendor-specific device protocol that reuses Matter-derived components internally
My team is evaluating an iOS companion app for our own network-connected device, and we want to understand whether the planned architecture would likely create an App Review problem under Guideline 2.5.17. Our situation is: We are building our own device and our own companion app. We do not intend to market the device as a Matter-certified device initially. We do not intend to support Apple Home or broad third-party Matter ecosystem interoperability in the first release. We are under a tight schedule and are considering reusing Matter/CSA-derived libraries, data models, and protocol concepts internally to reduce engineering effort and move faster toward eventual certification. Our current understanding is that there are already many iOS apps that communicate with LAN-connected devices using proprietary protocols, so our initial assumption is that a vendor-specific local-network device workflow should generally be acceptable. The point we are trying to clarify is whether that changes if the implementa
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App rejected under Guideline 2.1(a) - App Completeness. Seeking advice!
Hello everyone, I recently submitted my iOS app for review, but it was unfortunately rejected under Guideline 2.1(a) - Performance - App Completeness. For context, my app is a healthcare application built with Ionic. According to the App Review team's message, they found the app to be incomplete. They stated they were unable to review the app because they couldn't get past the login screen. The Root Cause: Upon investigating, we discovered the issue is related to IP Geo-blocking. Because the app handles sensitive healthcare data, our API provider strictly blocks all network traffic originating from outside of Italy to legally comply with European GDPR regulations. Since the App Review team tests from the US, their requests are being entirely blocked by the firewall, causing the login to fail and the app to look broken on their end. What I have verified so far: I have provided valid demo account credentials in the App Store Connect App Review Information section. I have tested the app thoroughly on physical de
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TestFlight In-App Purchase (Consumable) gets stuck when using real Apple ID – cannot repurchase even after finishTransaction
**Environment Platform:** iOS Distribution: TestFlight Product type: Consumable In-App Purchase Account used for testing: Real Apple ID (not Sandbox) StoreKit: StoreKit 1 iOS version: iOS 17+ (also reproduced on earlier versions) Issue Description We are encountering an issue when testing consumable in-app purchases in a TestFlight build using a real Apple ID. Under normal circumstances, consumable products should be purchasable repeatedly. However, in TestFlight, after a successful purchase flow, the same product may become unavailable for repurchase, and the transaction appears to be stuck, even though: • finishTransaction: is correctly called • The transaction state is .purchased • No pending transactions are left in the payment queue Once this happens, subsequent purchase attempts result in behavior similar to a non-consumable product (e.g. “already purchased” or no purchase UI shown).
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Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-01-07 11:35:35 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetw
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FSKit passthrough sample fails to mount
After building the sample and enabling the file system extension the mount command is freezing. Any tips how to diagnose that? The logs show the following: log stream --style compact --info --debug --predicate 'subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode' Filtering the log data using subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode Timestamp Ty Process[PID:TID] 2026-03-17 15:15:51.832 I mount[16111:d88caa] [com.apple.FSKit:default] FSClient setting up connection to fskitd 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: start 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Incomming connection, entitled 0 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: accepting connection 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Hello FSClient! e
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Triggering “realtime” mode for peer-to-peer WiFi via awdl to fix jitter problems
This is a bit complicated to explain so bare with me. I am working on building an app that allows you to send real time video/camera captures from one Apple device to another. I am using a custom UDP protocol built on top of NWListener, NWBrowser, and NWConnection APIs. It works fine, but there are a few issues that seems to all be related to awdl: When transmitting via WiFi over the router (not using peer-to-peer), there are periodic interruptions when the wireless card on the device changes channels for awdl polling. This is resolved by changing the 5GHz WiFi channel on the router to channel 149 (or disabling AWDL altogether which is not really feasible). In order to work around number 1, I decided to build in an option to toggle/prefer peer-to-peer transmission in the app thinking that if everything goes over a peer-to-peer connection the jitter caused from the channel switching should go away. This also works, but with an important caveat. The default transmission is extremely choppy unt
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Reply to App disappeared from App Store Connect - support unresponsive - Case 102841743378
Has anyone experienced an app disappearing from App Store Connect? Any advice on escalation would be appreciated. There have been a couple of cases where the app was automatically removed from the store after a software update even though the status said it was ready for distribution. It happened in March 5th. I've asked Apple, Inc. But there has been no explanation.
1w
Securing XPC Daemon Communication from Authorization Plugin
I'm working on securing communication between an Authorization Plugin and an XPC daemon, and I’d appreciate some guidance on best practices and troubleshooting. The current design which, I’ve implemented a custom Authorization Plugin for step-up authentication, which is loaded by Authorization Services at the loginwindow (inside SecurityAgent). This plugin acts as an XPC client and connects to a custom XPC daemon. Setup Details 1. XPC Daemon Runs as root (LaunchDaemon) Not sandboxed (my understanding is that root daemons typically don’t run sandboxed—please correct me if this is wrong) Mach service: com.roboInc.AuthXpcDaemon Bundle identifier: com.roboInc.OfflineAuthXpcDaemon 2. Authorization Plugin Bundle identifier: com.roboInc.AuthPlugin Loaded by SecurityAgent during login 3. Code Signing Both plugin and daemon are signed using a development certificate What I’m Trying to Achieve I want to secure the XPC communication so that: The daemon only accepts connections from trusted clients The plugin only connec
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TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
Hello, I am experiencing a persistent TestFlight installation issue affecting multiple unrelated apps under the same Apple Developer account. For all affected apps: Builds upload successfully to App Store Connect Processing completes normally Builds appear in TestFlight Internal and external testing can be enabled Public links generate correctly However, when attempting to install the app via TestFlight, the installation fails with the error: “The requested app is not available or doesn’t exist.” This occurs: For internal testers For external testers Across different Apple IDs Across different devices With newly created apps After incrementing build numbers After re-uploading builds After signing out/in of TestFlight After regenerating provisioning profiles After creating entirely new app entries The issue currently affects: • TubeChat AI – Apple ID 6752591427 • Vibex – Apple ID 6756860663 • vigilAI – Apple ID 6757738356 Since multiple unrelated apps are impacted in the sam
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1w
🟡 Yellow Circle In front of my app Name. What does it mean ?
Hello everyone, a few months ago I started building an app using flutter, and a few days ago when I told one of my friends to test it trough Test Flight he asked me why it shows an 🟡 Yellow Circle in front of the app name ? is there an Apple documentation regarding this yellow circle so I can point others to that page ? I googled to find out about this behaviour and it says that my app uses the microphone, but I do not have any code, any library that is using the microphone, it is an Outdoor/GPS Recording app. Thank you.
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Reply to Code Signing "Invalid", No Reason Given
[quote='820155021, alex_strong, /thread/820155, /profile/alex_strong'] I've had issues getting the dmg signed by the Apple notary service [/quote] That text suggests that you’ve misunderstood how notary works. The notary service doesn’t sign your product. Rather, you present it with a distribution-ready product, one that’s already signed, and the notary service checks it and, if all is well, issues a signed ticket. See Notarisation Fundamentals for more about how this process works. As to why the notary service is refusing to notarise your product, it’s hard to say without more info. It sounds like you were able to submit the product and get a response, but the status is Invalid, indicating a problem with your submission. In that case the next step is to look at the notary log. What does it say? See Fetching the Notary Log for info on how to get the log. [quote='820155021, alex_strong, /thread/820155, /profile/alex_strong'] The only big change we made this time was switching to Maven [/quote] Ah, Java. Notari
Topic: Code Signing SubTopic: Notarization Tags:
1w
Reply to Universal Links and Cloud-testing platforms
@michelbechelani-aya Yes, if you distribute the app using the Apple Developer Enterprise Program or TestFlight there is no need to resign the app, therefore everything will work on the app. Now the most robust way to handle OAuth/Sign-in flows in automated cloud testing does not need Universal Links entirely for your test builds. Create a specific build configuration for your cloud tests. In this build, configure your app to use a Custom URL scheme for its callback. Configure your staging/testing Auth Server to accept and redirect to this Custom URL scheme instead of the Universal Link (https://...). When the test runner triggers the login, the browser will redirect to myapp-test://, which the OS will route back to your app, regardless of who signed it. Not trying to side track you. Follow your architecture, but I want to make sure to show there are other options. Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
Replies
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1w
Universal Links and Cloud-testing platforms
Hi Apple Developer Support, We are reaching out to request guidance on a testing constraint we have encountered related to iOS Universal Links and Associated Domains entitlements. As part of aligning with updated recommendations from our authentication provider, we have transitioned our mobile apps to use HTTPS redirect callbacks (Universal Links) instead of custom URI schemes. This works as expected in production and on real physical devices. However, we are encountering a significant issue in our cloud-based device testing environment. When our testing platform re-signs the app to run it on their infrastructure, the re-signing process strips the Associated Domains entitlement from the app bundle. As a result, iOS no longer honors our Universal Links, which breaks the authentication redirect flow — the callback cannot route back into the app after the user authenticates. We have identified a potential workaround that would involve disabling app re-signing in the testing platform, but this requires provisioni
Replies
7
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0
Views
269
Activity
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hey @Kunal07, Thank you for filing your Bug Report (FB22290781) and including a sample project and a video, however, I'm unable to reproduce this bug. Whenever I was in the immersive space the red cube was there. I tried running the app in the Release and Debug configurations. In the video I see the following: at 00:10, you lock the window and the cube does not disappear. at 00:18, you close the immersive space and the cube disappears with the immersive space. at 00:27, you reopen the immersive space and the cube appears. Your sample app provides a fully immersive space. You are in the immersive space when you no longer see passthrough. It might be more clear if you replace the static Open Immersive Space button with ToggleImmersiveSpaceButton(). Can you do this and reproduce the issue with a video? If you're able to reproduce this, a video and a visionOS Sysdiagnose would be very helpful. Thanks, Michael
Topic: Spatial Computing SubTopic: General Tags:
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1w
Concerns about App Review risk for vendor-specific device protocol that reuses Matter-derived components internally
My team is evaluating an iOS companion app for our own network-connected device, and we want to understand whether the planned architecture would likely create an App Review problem under Guideline 2.5.17. Our situation is: We are building our own device and our own companion app. We do not intend to market the device as a Matter-certified device initially. We do not intend to support Apple Home or broad third-party Matter ecosystem interoperability in the first release. We are under a tight schedule and are considering reusing Matter/CSA-derived libraries, data models, and protocol concepts internally to reduce engineering effort and move faster toward eventual certification. Our current understanding is that there are already many iOS apps that communicate with LAN-connected devices using proprietary protocols, so our initial assumption is that a vendor-specific local-network device workflow should generally be acceptable. The point we are trying to clarify is whether that changes if the implementa
Replies
1
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0
Views
43
Activity
1w
App rejected under Guideline 2.1(a) - App Completeness. Seeking advice!
Hello everyone, I recently submitted my iOS app for review, but it was unfortunately rejected under Guideline 2.1(a) - Performance - App Completeness. For context, my app is a healthcare application built with Ionic. According to the App Review team's message, they found the app to be incomplete. They stated they were unable to review the app because they couldn't get past the login screen. The Root Cause: Upon investigating, we discovered the issue is related to IP Geo-blocking. Because the app handles sensitive healthcare data, our API provider strictly blocks all network traffic originating from outside of Italy to legally comply with European GDPR regulations. Since the App Review team tests from the US, their requests are being entirely blocked by the firewall, causing the login to fail and the app to look broken on their end. What I have verified so far: I have provided valid demo account credentials in the App Store Connect App Review Information section. I have tested the app thoroughly on physical de
Replies
2
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0
Views
95
Activity
1w
TestFlight In-App Purchase (Consumable) gets stuck when using real Apple ID – cannot repurchase even after finishTransaction
**Environment Platform:** iOS Distribution: TestFlight Product type: Consumable In-App Purchase Account used for testing: Real Apple ID (not Sandbox) StoreKit: StoreKit 1 iOS version: iOS 17+ (also reproduced on earlier versions) Issue Description We are encountering an issue when testing consumable in-app purchases in a TestFlight build using a real Apple ID. Under normal circumstances, consumable products should be purchasable repeatedly. However, in TestFlight, after a successful purchase flow, the same product may become unavailable for repurchase, and the transaction appears to be stuck, even though: • finishTransaction: is correctly called • The transaction state is .purchased • No pending transactions are left in the payment queue Once this happens, subsequent purchase attempts result in behavior similar to a non-consumable product (e.g. “already purchased” or no purchase UI shown).
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4
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0
Views
245
Activity
1w
Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-01-07 11:35:35 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetw
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7
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0
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1.2k
Activity
6d
FSKit passthrough sample fails to mount
After building the sample and enabling the file system extension the mount command is freezing. Any tips how to diagnose that? The logs show the following: log stream --style compact --info --debug --predicate 'subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode' Filtering the log data using subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode Timestamp Ty Process[PID:TID] 2026-03-17 15:15:51.832 I mount[16111:d88caa] [com.apple.FSKit:default] FSClient setting up connection to fskitd 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: start 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Incomming connection, entitled 0 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: accepting connection 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Hello FSClient! e
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10
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0
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193
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1w
Triggering “realtime” mode for peer-to-peer WiFi via awdl to fix jitter problems
This is a bit complicated to explain so bare with me. I am working on building an app that allows you to send real time video/camera captures from one Apple device to another. I am using a custom UDP protocol built on top of NWListener, NWBrowser, and NWConnection APIs. It works fine, but there are a few issues that seems to all be related to awdl: When transmitting via WiFi over the router (not using peer-to-peer), there are periodic interruptions when the wireless card on the device changes channels for awdl polling. This is resolved by changing the 5GHz WiFi channel on the router to channel 149 (or disabling AWDL altogether which is not really feasible). In order to work around number 1, I decided to build in an option to toggle/prefer peer-to-peer transmission in the app thinking that if everything goes over a peer-to-peer connection the jitter caused from the channel switching should go away. This also works, but with an important caveat. The default transmission is extremely choppy unt
Replies
3
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0
Views
133
Activity
1w
Reply to App disappeared from App Store Connect - support unresponsive - Case 102841743378
Has anyone experienced an app disappearing from App Store Connect? Any advice on escalation would be appreciated. There have been a couple of cases where the app was automatically removed from the store after a software update even though the status said it was ready for distribution. It happened in March 5th. I've asked Apple, Inc. But there has been no explanation.
Replies
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Views
Activity
1w
Securing XPC Daemon Communication from Authorization Plugin
I'm working on securing communication between an Authorization Plugin and an XPC daemon, and I’d appreciate some guidance on best practices and troubleshooting. The current design which, I’ve implemented a custom Authorization Plugin for step-up authentication, which is loaded by Authorization Services at the loginwindow (inside SecurityAgent). This plugin acts as an XPC client and connects to a custom XPC daemon. Setup Details 1. XPC Daemon Runs as root (LaunchDaemon) Not sandboxed (my understanding is that root daemons typically don’t run sandboxed—please correct me if this is wrong) Mach service: com.roboInc.AuthXpcDaemon Bundle identifier: com.roboInc.OfflineAuthXpcDaemon 2. Authorization Plugin Bundle identifier: com.roboInc.AuthPlugin Loaded by SecurityAgent during login 3. Code Signing Both plugin and daemon are signed using a development certificate What I’m Trying to Achieve I want to secure the XPC communication so that: The daemon only accepts connections from trusted clients The plugin only connec
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6
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214
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1w
Reply to TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
I uploaded the update build, edited the screenshots, and clicked submit for review, but a warning message saying Screenshot upload is still in progress appeared, and it hasn't progressed for several days.
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1w
TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
Hello, I am experiencing a persistent TestFlight installation issue affecting multiple unrelated apps under the same Apple Developer account. For all affected apps: Builds upload successfully to App Store Connect Processing completes normally Builds appear in TestFlight Internal and external testing can be enabled Public links generate correctly However, when attempting to install the app via TestFlight, the installation fails with the error: “The requested app is not available or doesn’t exist.” This occurs: For internal testers For external testers Across different Apple IDs Across different devices With newly created apps After incrementing build numbers After re-uploading builds After signing out/in of TestFlight After regenerating provisioning profiles After creating entirely new app entries The issue currently affects: • TubeChat AI – Apple ID 6752591427 • Vibex – Apple ID 6756860663 • vigilAI – Apple ID 6757738356 Since multiple unrelated apps are impacted in the sam
Replies
5
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0
Views
266
Activity
1w
🟡 Yellow Circle In front of my app Name. What does it mean ?
Hello everyone, a few months ago I started building an app using flutter, and a few days ago when I told one of my friends to test it trough Test Flight he asked me why it shows an 🟡 Yellow Circle in front of the app name ? is there an Apple documentation regarding this yellow circle so I can point others to that page ? I googled to find out about this behaviour and it says that my app uses the microphone, but I do not have any code, any library that is using the microphone, it is an Outdoor/GPS Recording app. Thank you.
Replies
2
Boosts
0
Views
87
Activity
1w
Reply to Code Signing "Invalid", No Reason Given
[quote='820155021, alex_strong, /thread/820155, /profile/alex_strong'] I've had issues getting the dmg signed by the Apple notary service [/quote] That text suggests that you’ve misunderstood how notary works. The notary service doesn’t sign your product. Rather, you present it with a distribution-ready product, one that’s already signed, and the notary service checks it and, if all is well, issues a signed ticket. See Notarisation Fundamentals for more about how this process works. As to why the notary service is refusing to notarise your product, it’s hard to say without more info. It sounds like you were able to submit the product and get a response, but the status is Invalid, indicating a problem with your submission. In that case the next step is to look at the notary log. What does it say? See Fetching the Notary Log for info on how to get the log. [quote='820155021, alex_strong, /thread/820155, /profile/alex_strong'] The only big change we made this time was switching to Maven [/quote] Ah, Java. Notari
Topic: Code Signing SubTopic: Notarization Tags:
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