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Reply to Compile Failure on NSXPCInterface Initializer
Haven't been able to solve this one yet. I have some new evidence though. It appears there's difference in behavior between Intel and Silicon based systems. My machine is Intel, and most of my team is on Apple Silicon. We recently updated a couple of our build machines (Intel-based), and they started seeing the same issue. Our Apple Silicon machines do not see this issue. Our build machines were updated from: OS: Sonoma 14.5 -> Sequoia 15.7.1 XCode: 16.1 (or earlier) -> 16.4
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Reply to Proposal: Capacitive swipe-based volume control integrated into iPhone frame
If you'd like Apple to consider adding the functionality you have described, please file an enhancement request using the Feedback Assistant. If you file the request, please post the Feedback number here. Also, please review Apple's Unsolicited Idea Submission Policy. If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why?
Topic: Design SubTopic: General Tags:
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Reply to App review stuck in 'In Review' since Oct 21, 2025
Thank you for your post. I am not aware of any delays. Please give that team a few more days. If next week there is still no activity. We recommend that you sign up for a session with App Review during the weekly Meet with Apple event. Sign in with your Developer ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines. Hope this helps. Albert Pascual
  Worldwide Developer Relations.
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Reply to Foundation Models (Detected Content Likely to be Unsafe) Error
I am working through the Apple Developer Foundations Models Code Along. Last week I successfully completed Chapter 1.6 and got the app to run with Generate Itenerary output. However, this week, I'm now getting a new error and the foundation model is now giving a console error that says Safety guardrails were triggered. If this is unexpected, please use LanguageModelSession.logFeedbackAttachment(sentiment:issues:desiredOutput:) to export the feedback attachment and file a feedback report at https://feedbackassistant.apple.com.
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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
So, the tl;dr here is that this issue is now resolved. There may be other outstanding issues, but you can now: On a macOS 15 or later host, install macOS 15 or later in a VM. On the guest, log in using an Apple Account in System Settings. And install Xcode. And add your Apple Account to Xcode. And then build and run a Mac app. Even if it uses a restricted entitlement. If you’re interested in how I tested the above, I’ve included a summary at the end of this post. If you’re encountering other issues, please start a new thread with the details. This thread is already long enough |-: If you’re interested in the history, I have a summary of that in this post. That was from 13 Jun 2025. Since then there’s been one critical change, namely that on 9 Oct 2025 we rolled out a Developer website update that fixes the provisioning UDID issue (r. 149209127). And on that note, I think I can finally put this issue to bed. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple
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App Clip unavailable
Issue with App Clip Card Showing App Clip unavailable for DIGI LIVE App In my DIGI LIVE application, I have an App Clip configured for iOS 17.6+ (the file exceeds the 15 MB limit), and I have made all the necessary preparations for the App Clip to work correctly. However, the App Clip card constantly displays an App Clip unavailable error for various users (depending on their system language). The URL associated with the App Clip invocation is: https://ar.digi-live.de The AASA file is located at /.well-known/apple-app-site-association and contains the required fields for the App Clip: { applinks: { details: [ { appIDs: [N9QR6LF765.de.digilive.app], components:[ { #: no_universal_links, exclude: true, comment: Matches any URL whose fragment equals no_universal_links and instructs the system not to open it as a universal link }, { /: *, comment: Matches any URL like ar.digi-live.de } ] } ] }, appclips: { apps: [N9QR6LF765.de.digilive.app.Clip] } } If I use the default App Clip link (https://appclip.app
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Where is the Apple Developer Program License Agreement
This might sound ridiculous, but even more ridiculous is who ever thought of not putting a link to it... where can I find the Apple Developer Program License Agreement so I can accept it? I'm getting the following message: The updated Apple Developer Program License Agreement needs to be reviewed. In order to update your existing apps and submit new apps to the App Store, the Account Holder must review and accept the updated agreement. I go to the agreement section https://appstoreconnect.apple.com/agreements/ I it doesn't show anything...
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SystemExtension approve failed on mac15.x
Hello, I'm an application developer related to Apple system extensions. I developed an endpoint security system extension that can run normally before the 14.x system. However, after I upgraded to 15.x, I found that when I uninstalled and reinstalled my system extension, although the system extension was installed successfully, a system warning box would pop up when I clicked enable in the Settings, indicating a failure. I conducted the following test. I reinstalled a brand-new MAC 15.x system. When I installed my applications, the system extensions could be installed successfully and enabled normally. However, when I uninstalled and reinstalled, my system extension couldn't be enabled properly and a system warning popped up as well. I tried disabling SIP and enabling System Extension Developers, but it still didn't work. When the system warning box pops up, I can see some error log information through the console application, including an error related to Failed to authorize right 'com.apple.system-
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Reply to Xcode 26 crash upon dealloc of `WKNavigationResponse` on Main Thread
[quote='862780022, lucaDG, /thread/804615?answerId=862780022#862780022, /profile/lucaDG'] Following my Bug Report: FB20763245 [/quote] Thanks. I took a look at that and ran into a few problems: There’s no crash report. And no sysdiagnose log from which I might extract a crash report. You’ve attached what I suspect is a test project, but something went wrong with the attachment process because the zip archive is only 29 bytes long )-: And the code you posted above doesn’t compile )-: So, I created a new test project from the iOS > App templates and added your code to the test suite. With that I was able to trigger a crash, but it’s not clear that it’s the same crash you’re seeing. Specifically, the backtrace is quite different from the one you posted: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 JavaScriptCore … WTF::RunLoop::dispatch(WTF::Function&&) + 48 1 WebCore … WebCoreObjCScheduleDeallocateOnMainRunLoop(objc_class*, objc_object*) + 76 2 WebKit … -[WKNavigationResponse dealloc] +
Topic: Safari & Web SubTopic: General Tags:
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Reply to XCode26 doesnt compile PhotosUI properly
I’m not sure what’s going on here, but it seems to be something specific to your project. Here’s what I did: Using Xcode 26.0.1 on macOS 15.7.1, I created a new test project from the iOS > App template, choosing SwiftUI for the UI. I modified the top of ContentView.swift to look like this: import SwiftUI import PhotosUI let something = PHPickerViewControllerDelegate.self I build the app for the simulator and the device. Both worked fine. My recommendation is that you repeat these steps. If those work for you, that’ll confirm that this issue is tied to your project rather than something environmental. I’ll also give you know good and known bad cases to compare. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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