Search results for

“translate scheme”

6,670 results found

Post

Replies

Boosts

Views

Activity

Pending Termination Notice - What did I do wrong?
Hello. I am the developer of a game called Heya! Rising Ball on the App Store(Apple ID - 6503669512). I first published my app on June 9, and successfully updated it on June 28 and July 19, continuing to provide service until July 27. However, in the early morning of July 27, I received a Pending Termination Notice. The message stated that my account was found to have engaged in dishonest or fraudulent activity, and because of the severity of the issue, my app was removed, and my account was flagged for removal. The Evidence of Dishonest or Fraudulent Activity mentioned was: App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. I reviewed the mentioned se
6
0
2.4k
Oct ’25
Reply to APNS Notifications not received on macOS Device
Hey, Here I am attaching both the requests. This is the CURL request that returns a 410 status with the 'Unregistered' error. (Timestamp: 11:07 AM IST) ~ % curl -v --header authorization: bearer ${AUTHENTICATION_TOKEN} --header apns-topic: com.testcompany.sampletest --header apns-push-type: alert --header apns-priority: 10 --header apns-expiration: 0 --data '{aps:{alert:{title:Test Notification Title,subtitle:Test Notification Sub Title,body:Test Notification Body}}}' --http2 https://api.push.apple.com:443/3/device/devicetoken Host api.push.apple.com:443 was resolved. IPv6: (none) IPv4: 17.188.169.222, 17.188.169.160, 17.188.170.97, 17.188.170.156, 17.188.169.28, 17.188.169.223, 17.188.169.92, 17.188.171.221 Trying 17.188.169.222:443... Connected to api.push.apple.com (17.188.169.222) port 443 ALPN: curl offers h2,http/1.1 (304) (OUT), TLS handshake, Client hello (1): CAfile: /etc/ssl/cert.pem CApath: none (304) (IN), TLS handshake, Server hello (2): (304) (IN), TLS handshake, Unknown (8): (304) (IN), TLS han
Oct ’25
Reply to Symbolicating kernel backtraces on Apple Silicon
I am unsure if there has been any progress in this area. But I needed to resolve a recent Tahoe panic, so chatgpt cobbled together this: https://gist.github.com/lundman/54e633a850e7623aae5adab38a39f464 If we are allowed to share? Either way, output was: ./symbolicate_panic.py -p ~/ZFS.2.3.1rc1.kernel.panic.-.Tahoe.M4.Pro.Mac.Mini.txt -k /Library/Extensions/zfs.kext/Contents/MacOS/zfs --kernel --kdk-nearest --accept-mismatch === KEXT mapping === bundle: org.openzfsonosx.zfs arch: arm64e base@: 0xfffffe004400d840 file __TEXT vmaddr: 0x0 file __TEXT_EXEC vmaddr: 0x70000 delta=0x70000 chosen TEXT_LOAD: 0xfffffe0043f9d840 === Kernel mapping (via KDK) === checking for KDK build 25A354 ... nearest: /Library/Developer/KDKs/KDK_26.0_25A353.kdk build: 25A354 SoC: t6041 kernel: /Library/Developer/KDKs/KDK_26.0_25A353.kdk/System/Library/Kernels/kernel.release.t6041 panic Kernel UUID: E67CAF31-8F84-389C-BB27-7FAEC762FA14 KDK Kernel UUID: E67CAF31-8F84-389C-BB27-7FAEC762FA14 file __TEXT vmaddr: 0xfffffe0007004000 file __TE
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’25
"Error handling payment sheet request" with Backyard Bird sample application
After downloading Backyard Birds and following the steps in the section Configure the sample code project (i.e. enabling local StoreKit testing in the scheme). When I run the macOS app from within XCode, the following error occurs. Whenever I try to purchase any item from within the app, I am presented with the following error dialogue: Couldn’t communicate with a helper application. Try your operation again. If that fails, quit and relaunch the application and try again. This happens after I click the purchase button (i.e. the button that displays the price). The Xcode logs show the following errors: Error handling payment sheet request: Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Type: Error | Timestamp: 2025-09-26 18:05:36.214491+02:00 | Process: Backyard Birds | Library: StoreKit | Subsystem: com.app
1
0
64
Sep ’25
xcodebuild failing when package plugin is added to project
I have created a build tool plugin in one of my SPM packages, and am trying to get it working in my project. It works fine when I build from Xcode, or have at least built the project in Xcode once before with the plugin. But if I try to build the project using xcodebuild on a machine where I have never built the project before, it fails with this error: error: '2.3.0': Invalid manifest (compiled with: [/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc, -vfsoverlay, /var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/T/TemporaryDirectory.BWwJWG/vfs.yaml, -L, /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/pm/ManifestAPI, -lPackageDescription, -Xlinker, -rpath, -Xlinker, /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/pm/ManifestAPI, -target, arm64-apple-macosx14.0, -sdk, /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk, -F, /Applicati
2
0
158
Sep ’25
Reply to The signature of the binary is invalid
Before we start, I want to be clear about the level of help I can provide here. DTS’s role here at Apple is to support the APIs in our platform SDKs, Apple tools, some developer-oriented Apple services (like notarisation), and accessory development. We don’t support third-party tools or libraries. I can assist you with the Apple aspects of this. If you need help translating that to a third-party setup, you should look for help via that third-party’s support channel. Your code is not following the bundle structure rules in Placing content in a bundle. And that doc comes with this warning: If you put content in the wrong location, you may encounter hard-to-debug code signing and distribution problems. These problems aren’t always immediately obvious. In some cases you can get away with not following these rules. If you attempt to do that, you must sign your code correctly, per the process described in Creating distribution-signed code for macOS. IMPORTANT THat means not using --deep when signing your c
Topic: Code Signing SubTopic: General Tags:
Sep ’25
Automatic menu translation ok with El Capitan, notok with Mojave
Hi everybody, I use a very old photo software called Snapseed v 1.2.1 on 2 MacBook, one runs with El Capitan and the second runs with Mojave. These app has no language selection during install, and no preferences language choice in menu when running. When I execute app on El Capitan, all menus and topics are translate in French, but on Mojave no translation is done. I looked Contents of app and found differents languages files (structured as xx.po where xx=country) located in Resources folder. I deduced translation was executed after getting language param. I checked values on both systems and there are same (LANG=fr_FR.UTF-8). So I tried to change Info.plist file to force code langage to 'fr' in CFBundleLocalizations key. Result is same. Does somebody has a idea of reason of issue and how to solve it ? Snapseed release was 2012, El Capitan 2015 and Mojave 2018, it seems framework used to code app runs differently and can't get language value.
2
0
134
Sep ’25
Reply to VisionPro 的内存限制
Hello @iOS-LI, thank you for your question! I recommend asking in English because more of us over here will be able to answer, but luckily your question is simple enough that my browser was able to translate. The memory limit for an app on visionOS is 5 GB, but you should always try to stay far below that number. Lower memory usage will improve the performance of your app. Thank you!
Sep ’25
Xcode 26 – "Manage Game Progress" not showing achievements/leaderboards on macOS
Hello, When testing GameKit Manage Game Progress in Xcode 26: On iOS devices, achievements, leaderboards, and party code data display and work correctly. On macOS devices, none of these data appear in Manage Game Progress. Is this a known issue with macOS GameKit, or is there a limitation compared to iOS? If it is not a bug, is there any additional configuration needed to make achievements and leaderboards visible on macOS? I also included the GameKit bundle in my macOS app and enabled Enable Debug Mode in GameKit Configuration in the scheme options. Thank you.
3
0
732
Sep ’25
Reply to Manage Game Progress Device List Not Populating
Thank you for the follow-up and mentioning the scheme change. The only other thing I can suggest is ensuring you're using the latest Xcode (released today). The Mac sandbox guidance doesn't seem relevant but worth trying nonetheless if there are similar settings for iOS. If you're still having issues please send us a bug report and attach a sample Xcode project.
Topic: Graphics & Games SubTopic: GameKit Tags:
Sep ’25
Reply to SharePlay on the VisionOS with remote participants.
As a follow-up to my earlier question about shared world anchors: I should clarify that my app does not need to pin datasets to fixed points in space. Each time a dataset is opened, I create a new world anchor directly in front of the user who opened it. The main requirement is this: Remote participants (joining via FaceTime as spatial personas) should see their persona aligned to the same anchor as local participants. For example, if a persona points to the dataset locally, it should appear to point at the same data in the remote participant’s view. This is exactly what Apple’s demo shows when a remote participant grabs the plane model and translates it — the motion stays synchronized with local participants. So my question is: Do SharedWorldAnchors work with remote spatial personas, or is Apple’s demo using a different synchronization mechanism? If anchors don’t sync across remote participants, what’s the recommended approach to keep spatial personas aligned to the same content? Thanks in advance f
Topic: Spatial Computing SubTopic: General Tags:
Sep ’25
Xcode console print from autofill extension on MacOS
On iOS when I run my Autofill extension target from Xcode and attach to Safari, Swift print() statements appear in the Xcode console log. If I run the same extension on MacOS Sequoia, no log messages appear. The header strip in the debugger area remains blank. Anyone know how to see these log messages? In both cases, the scheme is set to Debug build, and Debug Executable is not selected. In fact, for iOS the Debug Executable is grayed out. When I set Debug Executable on the MacOS run, I get failure to attach with a warning about permission to debug Safari.
3
0
169
Sep ’25
Unable to find a destination matching the provided destination specifier
Xcode build done. 0.7s Failed to build iOS app Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:42969747-3560-448B-8EB3-CB5ED88D75C1 } Available destinations for the Runner scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00008132-0004256C34A1801C, name:My Mac } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } Could not build the application for the simulator. Error launching application on iPhone 17.
1
0
256
Sep ’25
Reply to iOS 26 UIScene question
I'm unable to understand the exact question you are asking after reading a machine translation of your post. We have a detailed Technote covering the adoption of UIScene requirements, so I recommend you read through that, and if you still have a question that isn't answered by that Technote, please clarify your question here. — Ed Ford,  DTS Engineer
Sep ’25
Reply to iOS26中ALAssetsLibrary 编译报错问题
Sadly, I can’t read Chinese, so I’m answering based on a machine translation. I tried this out here in my office and saw exactly the same problem: Using Xcode 26.0, I created a new project from the iOS > App template. In one of the Swift files, I added the line import AssetsLibrary. The compiler errors with Failed to build module 'AssetsLibrary'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.17.14 clang-1700.3.17.1)', while this compiler is 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.19.9 clang-1700.3.19.1)'). Please select a toolchain which matches the SDK. This is obviously a bug and I encourage you to file a report about it. Please post your bug number, just for the record. Having said that, Assets Library was deprecated in iOS 9 and Xcode 26’s minimum supported deployment target, per the table on this page, is iOS 15. There is literally no way to use Xcode 26 to build an app for an iOS version where Assets
Topic: Media Technologies SubTopic: General Tags:
Sep ’25
Pending Termination Notice - What did I do wrong?
Hello. I am the developer of a game called Heya! Rising Ball on the App Store(Apple ID - 6503669512). I first published my app on June 9, and successfully updated it on June 28 and July 19, continuing to provide service until July 27. However, in the early morning of July 27, I received a Pending Termination Notice. The message stated that my account was found to have engaged in dishonest or fraudulent activity, and because of the severity of the issue, my app was removed, and my account was flagged for removal. The Evidence of Dishonest or Fraudulent Activity mentioned was: App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. I reviewed the mentioned se
Replies
6
Boosts
0
Views
2.4k
Activity
Oct ’25
Reply to APNS Notifications not received on macOS Device
Hey, Here I am attaching both the requests. This is the CURL request that returns a 410 status with the 'Unregistered' error. (Timestamp: 11:07 AM IST) ~ % curl -v --header authorization: bearer ${AUTHENTICATION_TOKEN} --header apns-topic: com.testcompany.sampletest --header apns-push-type: alert --header apns-priority: 10 --header apns-expiration: 0 --data '{aps:{alert:{title:Test Notification Title,subtitle:Test Notification Sub Title,body:Test Notification Body}}}' --http2 https://api.push.apple.com:443/3/device/devicetoken Host api.push.apple.com:443 was resolved. IPv6: (none) IPv4: 17.188.169.222, 17.188.169.160, 17.188.170.97, 17.188.170.156, 17.188.169.28, 17.188.169.223, 17.188.169.92, 17.188.171.221 Trying 17.188.169.222:443... Connected to api.push.apple.com (17.188.169.222) port 443 ALPN: curl offers h2,http/1.1 (304) (OUT), TLS handshake, Client hello (1): CAfile: /etc/ssl/cert.pem CApath: none (304) (IN), TLS handshake, Server hello (2): (304) (IN), TLS handshake, Unknown (8): (304) (IN), TLS han
Replies
Boosts
Views
Activity
Oct ’25
Reply to Symbolicating kernel backtraces on Apple Silicon
I am unsure if there has been any progress in this area. But I needed to resolve a recent Tahoe panic, so chatgpt cobbled together this: https://gist.github.com/lundman/54e633a850e7623aae5adab38a39f464 If we are allowed to share? Either way, output was: ./symbolicate_panic.py -p ~/ZFS.2.3.1rc1.kernel.panic.-.Tahoe.M4.Pro.Mac.Mini.txt -k /Library/Extensions/zfs.kext/Contents/MacOS/zfs --kernel --kdk-nearest --accept-mismatch === KEXT mapping === bundle: org.openzfsonosx.zfs arch: arm64e base@: 0xfffffe004400d840 file __TEXT vmaddr: 0x0 file __TEXT_EXEC vmaddr: 0x70000 delta=0x70000 chosen TEXT_LOAD: 0xfffffe0043f9d840 === Kernel mapping (via KDK) === checking for KDK build 25A354 ... nearest: /Library/Developer/KDKs/KDK_26.0_25A353.kdk build: 25A354 SoC: t6041 kernel: /Library/Developer/KDKs/KDK_26.0_25A353.kdk/System/Library/Kernels/kernel.release.t6041 panic Kernel UUID: E67CAF31-8F84-389C-BB27-7FAEC762FA14 KDK Kernel UUID: E67CAF31-8F84-389C-BB27-7FAEC762FA14 file __TEXT vmaddr: 0xfffffe0007004000 file __TE
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Sep ’25
"Error handling payment sheet request" with Backyard Bird sample application
After downloading Backyard Birds and following the steps in the section Configure the sample code project (i.e. enabling local StoreKit testing in the scheme). When I run the macOS app from within XCode, the following error occurs. Whenever I try to purchase any item from within the app, I am presented with the following error dialogue: Couldn’t communicate with a helper application. Try your operation again. If that fails, quit and relaunch the application and try again. This happens after I click the purchase button (i.e. the button that displays the price). The Xcode logs show the following errors: Error handling payment sheet request: Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Type: Error | Timestamp: 2025-09-26 18:05:36.214491+02:00 | Process: Backyard Birds | Library: StoreKit | Subsystem: com.app
Replies
1
Boosts
0
Views
64
Activity
Sep ’25
xcodebuild failing when package plugin is added to project
I have created a build tool plugin in one of my SPM packages, and am trying to get it working in my project. It works fine when I build from Xcode, or have at least built the project in Xcode once before with the plugin. But if I try to build the project using xcodebuild on a machine where I have never built the project before, it fails with this error: error: '2.3.0': Invalid manifest (compiled with: [/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc, -vfsoverlay, /var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/T/TemporaryDirectory.BWwJWG/vfs.yaml, -L, /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/pm/ManifestAPI, -lPackageDescription, -Xlinker, -rpath, -Xlinker, /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/pm/ManifestAPI, -target, arm64-apple-macosx14.0, -sdk, /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk, -F, /Applicati
Replies
2
Boosts
0
Views
158
Activity
Sep ’25
Reply to The signature of the binary is invalid
Before we start, I want to be clear about the level of help I can provide here. DTS’s role here at Apple is to support the APIs in our platform SDKs, Apple tools, some developer-oriented Apple services (like notarisation), and accessory development. We don’t support third-party tools or libraries. I can assist you with the Apple aspects of this. If you need help translating that to a third-party setup, you should look for help via that third-party’s support channel. Your code is not following the bundle structure rules in Placing content in a bundle. And that doc comes with this warning: If you put content in the wrong location, you may encounter hard-to-debug code signing and distribution problems. These problems aren’t always immediately obvious. In some cases you can get away with not following these rules. If you attempt to do that, you must sign your code correctly, per the process described in Creating distribution-signed code for macOS. IMPORTANT THat means not using --deep when signing your c
Topic: Code Signing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’25
Automatic menu translation ok with El Capitan, notok with Mojave
Hi everybody, I use a very old photo software called Snapseed v 1.2.1 on 2 MacBook, one runs with El Capitan and the second runs with Mojave. These app has no language selection during install, and no preferences language choice in menu when running. When I execute app on El Capitan, all menus and topics are translate in French, but on Mojave no translation is done. I looked Contents of app and found differents languages files (structured as xx.po where xx=country) located in Resources folder. I deduced translation was executed after getting language param. I checked values on both systems and there are same (LANG=fr_FR.UTF-8). So I tried to change Info.plist file to force code langage to 'fr' in CFBundleLocalizations key. Result is same. Does somebody has a idea of reason of issue and how to solve it ? Snapseed release was 2012, El Capitan 2015 and Mojave 2018, it seems framework used to code app runs differently and can't get language value.
Replies
2
Boosts
0
Views
134
Activity
Sep ’25
Reply to VisionPro 的内存限制
Hello @iOS-LI, thank you for your question! I recommend asking in English because more of us over here will be able to answer, but luckily your question is simple enough that my browser was able to translate. The memory limit for an app on visionOS is 5 GB, but you should always try to stay far below that number. Lower memory usage will improve the performance of your app. Thank you!
Replies
Boosts
Views
Activity
Sep ’25
Xcode 26 – "Manage Game Progress" not showing achievements/leaderboards on macOS
Hello, When testing GameKit Manage Game Progress in Xcode 26: On iOS devices, achievements, leaderboards, and party code data display and work correctly. On macOS devices, none of these data appear in Manage Game Progress. Is this a known issue with macOS GameKit, or is there a limitation compared to iOS? If it is not a bug, is there any additional configuration needed to make achievements and leaderboards visible on macOS? I also included the GameKit bundle in my macOS app and enabled Enable Debug Mode in GameKit Configuration in the scheme options. Thank you.
Replies
3
Boosts
0
Views
732
Activity
Sep ’25
Reply to Manage Game Progress Device List Not Populating
Thank you for the follow-up and mentioning the scheme change. The only other thing I can suggest is ensuring you're using the latest Xcode (released today). The Mac sandbox guidance doesn't seem relevant but worth trying nonetheless if there are similar settings for iOS. If you're still having issues please send us a bug report and attach a sample Xcode project.
Topic: Graphics & Games SubTopic: GameKit Tags:
Replies
Boosts
Views
Activity
Sep ’25
Reply to SharePlay on the VisionOS with remote participants.
As a follow-up to my earlier question about shared world anchors: I should clarify that my app does not need to pin datasets to fixed points in space. Each time a dataset is opened, I create a new world anchor directly in front of the user who opened it. The main requirement is this: Remote participants (joining via FaceTime as spatial personas) should see their persona aligned to the same anchor as local participants. For example, if a persona points to the dataset locally, it should appear to point at the same data in the remote participant’s view. This is exactly what Apple’s demo shows when a remote participant grabs the plane model and translates it — the motion stays synchronized with local participants. So my question is: Do SharedWorldAnchors work with remote spatial personas, or is Apple’s demo using a different synchronization mechanism? If anchors don’t sync across remote participants, what’s the recommended approach to keep spatial personas aligned to the same content? Thanks in advance f
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’25
Xcode console print from autofill extension on MacOS
On iOS when I run my Autofill extension target from Xcode and attach to Safari, Swift print() statements appear in the Xcode console log. If I run the same extension on MacOS Sequoia, no log messages appear. The header strip in the debugger area remains blank. Anyone know how to see these log messages? In both cases, the scheme is set to Debug build, and Debug Executable is not selected. In fact, for iOS the Debug Executable is grayed out. When I set Debug Executable on the MacOS run, I get failure to attach with a warning about permission to debug Safari.
Replies
3
Boosts
0
Views
169
Activity
Sep ’25
Unable to find a destination matching the provided destination specifier
Xcode build done. 0.7s Failed to build iOS app Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:42969747-3560-448B-8EB3-CB5ED88D75C1 } Available destinations for the Runner scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00008132-0004256C34A1801C, name:My Mac } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } Could not build the application for the simulator. Error launching application on iPhone 17.
Replies
1
Boosts
0
Views
256
Activity
Sep ’25
Reply to iOS 26 UIScene question
I'm unable to understand the exact question you are asking after reading a machine translation of your post. We have a detailed Technote covering the adoption of UIScene requirements, so I recommend you read through that, and if you still have a question that isn't answered by that Technote, please clarify your question here. — Ed Ford,  DTS Engineer
Replies
Boosts
Views
Activity
Sep ’25
Reply to iOS26中ALAssetsLibrary 编译报错问题
Sadly, I can’t read Chinese, so I’m answering based on a machine translation. I tried this out here in my office and saw exactly the same problem: Using Xcode 26.0, I created a new project from the iOS > App template. In one of the Swift files, I added the line import AssetsLibrary. The compiler errors with Failed to build module 'AssetsLibrary'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.17.14 clang-1700.3.17.1)', while this compiler is 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.19.9 clang-1700.3.19.1)'). Please select a toolchain which matches the SDK. This is obviously a bug and I encourage you to file a report about it. Please post your bug number, just for the record. Having said that, Assets Library was deprecated in iOS 9 and Xcode 26’s minimum supported deployment target, per the table on this page, is iOS 15. There is literally no way to use Xcode 26 to build an app for an iOS version where Assets
Topic: Media Technologies SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’25