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“Visual Studio Maui IOS”

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Reply to xcode 13.4 flutter build error
The fix is to revert to xCode & Command Line Tools 13.2.1 unless you built an app from scratch in 13.3+ My environment is setup to build flutter3/GCP apps for Android and iOS, and it works perfectly in Android Studio or xCode again after reverting Your env needs to be setup this way to build iOS applications from single source flutter 2.0+ in Android Studio or xCode. Steps to revert to xCode & Command Line Tools 13.2.1 (not for WIN-DOS users) Any version of OSX works Delete all xCode artifacts including the Developer directory in your user Library drag the xCode app to the trash can rm -rfd ~/Library/Developer directory empty the trash Delete Android Studio and Android directory in your user Library drag the Android Studio app to the trash rm -rfd ~/Library/Android empty the trash In OS X Settings turn off Automatic Updates for OSX and Store Apps like the pic below to prevent osx from auto-updating everything after you install the older versions Re
Jun ’22
Background modes in Flutter project (Android Studio)
Hello, I'm developing an iOS app in Flutter, but I'm having trouble enabling Background Mode. I added the following configuration to Info.plist and Runner.entitlements: UIBackgroundModes processing fetch location However, the Background Mode option doesn't appear in my App ID to be enabled. And the build fails with the message: Provisioning profile Ready Response ios_app_store ... doesn't include the UIBackgroundModes entitlement. How can I enable this option in my App ID? Note: I'm using Android Studio and publishing through Codemagic.
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1.1k
Sep ’24
Slow Objective C compile speed on Mac Studio Ultra
I am seeing a weird thing when compiling a large iOS project which is predominantly in Objective C. I have two machines, a Mac Studio Ultra and a MacBook Pro with an M1 Pro. It appears the time taken to compile on the MBP (M1 Pro) currently 30-50% faster at building the same project when compared to the Mac Studio!!!! Not possible I hear you say... I have done everything to ensure both systems are identical down to installing the same copy of the same account and settings on both machines. When I look into the build times in Xcode I can see the time taken to compile the Objective C files. On the Studio a typical file is taking between 5 seconds and 7 seconds per file!!, whereas on the MBP (Pro) the same files are taking 0.7 and 1.2 seconds. Strangely, when compiling the Swift files in a pure swift project the Studio will beat the MBP (Pro) by around 20% - 30%. This sounds like a issue with the Studio itself. Is anyone else seeing the same issue?
5
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3.9k
Apr ’22
Getting audio from MPMusicPlayerController for visualization?
Howdy,I'm hoping to start a conversation about getting access to live audio data for items playing from Apple Music.As background, we've been authoring and selling music visuals on OS X and other platforms for over 13 years. We are behind some of the visualizers that reside in iTunes to this day. Our latest product is an iOS app called Tunr, and it features a unique UI for audio/streaming services and protocols, unifying the user music experience in the way iTunes 1.0 set out to do -- most importantly, we seek to pull multiple music sources under a single roof and do it in the context of mobile and streaming. For easier reference, grab Tunr from the app store and play with it.As we rollout Tunr, we're getting requests to add support for Apple Music. MusicKit, like other ReST interfaces that we support (SoundCloud, Spotify, iHeartRadio, etc), fits into our model by design. However, because MusicKit requires playback through MPMusicPlayerController, there isn't a way to tap into the l
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12k
Aug ’17
Problems visualizing UIApplicationShortcutIcon with shortcuts
Hi Everybody, I am actually developing dynamic shortcuts for my app. I have a problem with the class UIApplicationShortcutIcon. When I pass a personalized icon in the parameter icon as a UIApplicationShortcutIcon(templateImageName: nameOfTheAsset I always visualize a black dot instead of my Icon. The icon is imported as .SVG file and rendered as a template. Sincerely I do not know what to do to solve this problem since the documentation is little. Hoping somebody can give some tips to solve the problem
1
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70
Apr ’25
Reply to iOS 17 DateFormatter produces unknown characters instead of space for format "MMM dd, yyyy hh:mm a"
Is this an expected behavior in iPadOS 17 It would have to be a bug in Xamarin.iOS. It may be related to the original issue in this thread, but that’s not a bug in iOS per se. expected to be resolved in a future [...] Xamarin.iOS update? There’s not much Xamarin expertise in this Apple forum. But a quick web search suggests that Xamarin is at EOL with no iOS 17 support coming. You’ll need to migrate to .NET MAUI to support iOS 17 and later.
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’23
Reply to Invalid Bundle. iPad Multitasking support requires launch story board in bundle
When and where is this key added -- before or after the build/compile? I am very new to this process, so I am trying to understand how to get this ITSM-90475 error resolved. When the build is completed (I am using Visual Studio 2015 and Apache Cordova), it generates the .ipa and <project_name>-info.plist files -- is the *info.plist file embedded within the .ipa file (because I am uploading the .ipa file using Application Loader, and receive the ITSM-90475 error)?Please provide more detailed instructions on how to do this -- thank you.
Jan ’16
Reply to Developer ID signed app, system extension, mono with JIT
I don't think I'm code signing with --deep. My build process is to use xcode to build the system extension, letting xcode sign it, use visual studio to build the main C# app, copy the extension into the right place, and then let visual studio sign the main app. As far as I can tell that results in a set of commands that looks like: produced by xcode /usr/bin/codesign --force --sign --timestamp -o runtime --entitlements path/to/extension/entitlements --requirements path/to/systemextension produced by visual studio /usr/bin/codesign -v --force --timestamp --sign path/to/library1.dylib /usr/bin/codesign -v --force --timestamp --sign path/to/library2.dylib ... /usr/bin/codesign -v --force -o runtime --timestamp --sign --entitlements path/to/app/entitlements path/to/app I don't see a codesign invocation that uses --deep, outside of a verify produced automatically by visual studio: /usr/bin/codesign --verify -vvvv --deep path/to/app path/t
Topic: App & System Services SubTopic: Drivers Tags:
Sep ’20
Reply to Xamarin.iOS app crashing with error DYLD Library not loaded, mapped file has no cdhash, Code has to be at least ad-hoc signed
Are you saying that the app is not getting signed because of Visual Studio? Not necessarily. I’m saying that: Your setup is heavily tied to third-party tooling. I, personally, have no experience with that tooling. You’re unlikely to find folks who have such experience here on DevForums, where the focus is Apple APIs and tools. You’re more likely to find help via the support channel for that third-party tooling. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jun ’21
Reply to xcode 13.4 flutter build error
The fix is to revert to xCode & Command Line Tools 13.2.1 unless you built an app from scratch in 13.3+ My environment is setup to build flutter3/GCP apps for Android and iOS, and it works perfectly in Android Studio or xCode again after reverting Your env needs to be setup this way to build iOS applications from single source flutter 2.0+ in Android Studio or xCode. Steps to revert to xCode & Command Line Tools 13.2.1 (not for WIN-DOS users) Any version of OSX works Delete all xCode artifacts including the Developer directory in your user Library drag the xCode app to the trash can rm -rfd ~/Library/Developer directory empty the trash Delete Android Studio and Android directory in your user Library drag the Android Studio app to the trash rm -rfd ~/Library/Android empty the trash In OS X Settings turn off Automatic Updates for OSX and Store Apps like the pic below to prevent osx from auto-updating everything after you install the older versions Re
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Jun ’22
How to use ARPlaneGeometry for visualize and update plane mesh
In SceneKit, I can update SCNNode with ARSCNPlane mesh to visualize my plane but in RealityKit how can I convert ARPlaneGeometry to MeshResource and visualize and update my plane mesh.
Replies
2
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0
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1k
Activity
Sep ’19
Background modes in Flutter project (Android Studio)
Hello, I'm developing an iOS app in Flutter, but I'm having trouble enabling Background Mode. I added the following configuration to Info.plist and Runner.entitlements: UIBackgroundModes processing fetch location However, the Background Mode option doesn't appear in my App ID to be enabled. And the build fails with the message: Provisioning profile Ready Response ios_app_store ... doesn't include the UIBackgroundModes entitlement. How can I enable this option in my App ID? Note: I'm using Android Studio and publishing through Codemagic.
Replies
2
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0
Views
1.1k
Activity
Sep ’24
No Visual Voicemail Password Option
After updating to 11.2 (15c5110B) I no longer have Visual Voicemail not do I have the option to set a password under Phone options in settings. Any help appreciated.
Replies
2
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0
Views
807
Activity
Nov ’17
Can I integrate the new Visual Intelligence feature into my app?
iOS 18.2 includes a new feature called Visual Intelligence. If I hold down the Camera Control on my iPhone, I can take a photo of an object and use Google to look up items similar to what I've photographed. Is there a way to programmatically open this interface within my app? If so, can I see which result the user selects?
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1
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0
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1k
Activity
Dec ’24
Slow Objective C compile speed on Mac Studio Ultra
I am seeing a weird thing when compiling a large iOS project which is predominantly in Objective C. I have two machines, a Mac Studio Ultra and a MacBook Pro with an M1 Pro. It appears the time taken to compile on the MBP (M1 Pro) currently 30-50% faster at building the same project when compared to the Mac Studio!!!! Not possible I hear you say... I have done everything to ensure both systems are identical down to installing the same copy of the same account and settings on both machines. When I look into the build times in Xcode I can see the time taken to compile the Objective C files. On the Studio a typical file is taking between 5 seconds and 7 seconds per file!!, whereas on the MBP (Pro) the same files are taking 0.7 and 1.2 seconds. Strangely, when compiling the Swift files in a pure swift project the Studio will beat the MBP (Pro) by around 20% - 30%. This sounds like a issue with the Studio itself. Is anyone else seeing the same issue?
Replies
5
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0
Views
3.9k
Activity
Apr ’22
Getting audio from MPMusicPlayerController for visualization?
Howdy,I'm hoping to start a conversation about getting access to live audio data for items playing from Apple Music.As background, we've been authoring and selling music visuals on OS X and other platforms for over 13 years. We are behind some of the visualizers that reside in iTunes to this day. Our latest product is an iOS app called Tunr, and it features a unique UI for audio/streaming services and protocols, unifying the user music experience in the way iTunes 1.0 set out to do -- most importantly, we seek to pull multiple music sources under a single roof and do it in the context of mobile and streaming. For easier reference, grab Tunr from the app store and play with it.As we rollout Tunr, we're getting requests to add support for Apple Music. MusicKit, like other ReST interfaces that we support (SoundCloud, Spotify, iHeartRadio, etc), fits into our model by design. However, because MusicKit requires playback through MPMusicPlayerController, there isn't a way to tap into the l
Replies
4
Boosts
0
Views
12k
Activity
Aug ’17
Problems visualizing UIApplicationShortcutIcon with shortcuts
Hi Everybody, I am actually developing dynamic shortcuts for my app. I have a problem with the class UIApplicationShortcutIcon. When I pass a personalized icon in the parameter icon as a UIApplicationShortcutIcon(templateImageName: nameOfTheAsset I always visualize a black dot instead of my Icon. The icon is imported as .SVG file and rendered as a template. Sincerely I do not know what to do to solve this problem since the documentation is little. Hoping somebody can give some tips to solve the problem
Replies
1
Boosts
0
Views
70
Activity
Apr ’25
visual effects via google meet
hey, we can't use visual effects on google meet on safari even though webgl 2.0 is enabled
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0
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0
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733
Activity
Feb ’23
Visual mappings in directories (advanced overview)
im currently developing this: example: visual wifi : directory text overview inside wifi.. more structure (advanced users);
Topic: Design SubTopic: General Tags:
Replies
2
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0
Views
1.9k
Activity
May ’22
Reply to iOS 17 DateFormatter produces unknown characters instead of space for format "MMM dd, yyyy hh:mm a"
Is this an expected behavior in iPadOS 17 It would have to be a bug in Xamarin.iOS. It may be related to the original issue in this thread, but that’s not a bug in iOS per se. expected to be resolved in a future [...] Xamarin.iOS update? There’s not much Xamarin expertise in this Apple forum. But a quick web search suggests that Xamarin is at EOL with no iOS 17 support coming. You’ll need to migrate to .NET MAUI to support iOS 17 and later.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to Invalid Bundle. iPad Multitasking support requires launch story board in bundle
When and where is this key added -- before or after the build/compile? I am very new to this process, so I am trying to understand how to get this ITSM-90475 error resolved. When the build is completed (I am using Visual Studio 2015 and Apache Cordova), it generates the .ipa and <project_name>-info.plist files -- is the *info.plist file embedded within the .ipa file (because I am uploading the .ipa file using Application Loader, and receive the ITSM-90475 error)?Please provide more detailed instructions on how to do this -- thank you.
Replies
Boosts
Views
Activity
Jan ’16
Reply to Developer ID signed app, system extension, mono with JIT
I don't think I'm code signing with --deep. My build process is to use xcode to build the system extension, letting xcode sign it, use visual studio to build the main C# app, copy the extension into the right place, and then let visual studio sign the main app. As far as I can tell that results in a set of commands that looks like: produced by xcode /usr/bin/codesign --force --sign --timestamp -o runtime --entitlements path/to/extension/entitlements --requirements path/to/systemextension produced by visual studio /usr/bin/codesign -v --force --timestamp --sign path/to/library1.dylib /usr/bin/codesign -v --force --timestamp --sign path/to/library2.dylib ... /usr/bin/codesign -v --force -o runtime --timestamp --sign --entitlements path/to/app/entitlements path/to/app I don't see a codesign invocation that uses --deep, outside of a verify produced automatically by visual studio: /usr/bin/codesign --verify -vvvv --deep path/to/app path/t
Topic: App & System Services SubTopic: Drivers Tags:
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Sep ’20
Reply to Error DVTAssertions while running a flutter app on iPad
Having the same problem. Trying to build a Xamarin app so possibly related issue at https://github.com/dotnet/maui/issues/15542
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’23
Reply to Xamarin.iOS app crashing with error DYLD Library not loaded, mapped file has no cdhash, Code has to be at least ad-hoc signed
Are you saying that the app is not getting signed because of Visual Studio? Not necessarily. I’m saying that: Your setup is heavily tied to third-party tooling. I, personally, have no experience with that tooling. You’re unlikely to find folks who have such experience here on DevForums, where the focus is Apple APIs and tools. You’re more likely to find help via the support channel for that third-party tooling. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Jun ’21