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Reply to invalid API object reference
[quote='880412022, hasii2021, /thread/818406?answerId=880412022#880412022, /profile/hasii2021'] I put them [in FB22267132] but not sure if this is correct [/quote] That’s cool. When I open the system log snapshot you included (system_logs.logarchive) I see this: type: default time: 2026-03-17 21:32:51.951555 -0500 process: spctl subsystem: com.apple.securityd category: security_exception message: UNIX error exception: 2 type: default time: 2026-03-17 21:32:51.951587 -0500 process: spctl subsystem: com.apple.securityd category: security_exception message: MacOS error: -67068 type: default time: 2026-03-17 21:32:51.951603 -0500 process: spctl subsystem: com.apple.securityd category: security_exception message: MacOS error: -67071 type: default time: 2026-03-17 21:32:51.951615 -0500 process: spctl subsystem: com.apple.securityd category: security_exception message: MacOS error: -67071 This seems like an understandable error cascade: The first error, 2, is ENOENT, which is an error commonly returned by the BSD su
2w
Reply to Recurring FigXPCUtilities / FigCaptureSourceRemote err=-17281 logs when using AVCaptureVideoDataOutput on iOS 26.x
Thanks for this interesting post! I'm not an expert on that field nor that API. Hope one of the engineers on that team can jump into this thread for better info. These specific FigXPCUtilities and FigCaptureSourceRemote logs are almost certainly benign internal framework noise rather than a regression or a flaw in your capture pipeline. Looking up the err=-17281 is a CoreMedia error code that, without knowing here, typically points to a minor XPC synchronization hiccup, a port invalidation, or an asynchronous state mismatch during the setup or teardown of the capture session? I believe this logs are for information only and should be removed. Code paths that silently recovered in older iOS versions often have their log levels elevated in newer releases (or beta releases), resulting in console spam. If your AVCaptureVideoDataOutputSampleBufferDelegate is successfully receiving CMSampleBuffer frames and your preview layer is rendering smoothly. You can safely ignore these logs. If you want to temporarily hide t
2w
ManipulationComponent Not Translating using indirect input
When using the new RealityKit Manipulation Component on Entities, indirect input will never translate the entity - no matter what settings are applied. Direct manipulation works as expected for both translation and rotation. Is this intended behaviour? This is different from how indirect manipulation works on Model3D. How else can we get translation from this component? visionOS 26 Beta 2 Build from macOS 26 Beta 2 and Xcode 26 Beta 2 Attached is replicable sample code, I have tried this in other projects with the same results. var body: some View { RealityView { content in // Add the initial RealityKit content if let immersiveContentEntity = try? await Entity(named: MovieFilmReel, in: reelRCPBundle) { ManipulationComponent.configureEntity(immersiveContentEntity, allowedInputTypes: .all, collisionShapes: [ShapeResource.generateBox(width: 0.2, height: 0.2, depth: 0.2)]) immersiveContentEntity.position.y = 1 immersiveContentEntity.position.z = -0.5 var mc = ManipulationComponent() mc.
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Reply to Localized version of Application = Spam??
Thanks for the post, very interesting you went to an approached that will create a duplicate app instead of localization. I would actually focus on the reason you can’t localize in another language as that API has been proven to be great. I think we should focus on that. Apple’s automated systems and human reviewers are trained to flag apps that look and function similarly to existing apps. I believe the primary goal is to keep the App Store clean the preference is that a single app supports multiple languages and features, rather than having separate apps for different regions or languages. I think on the final result having 2 apps on the same region with different languages. If both apps are available in the same region that could be a really bad experience for the users. Let’s focus on the reason you can’t localize. Localization isn't just translating words; it's adapting the software. Developers extract all hard-coded text in the app and put them into a file called. The app then pulls the correct
2w
Reply to App Store doesn't display English among available languages for my new app
I found a fix. You can right click an entry in the catalog and select Mark as Reviewed and it will then create an en.lproj folder and file. In source code view you can bulk edit state : new to state : translated for all English values. On build it will also then remove extractionState : extracted_with_value from each entry and all strings will be in the en.lprog strings file.
2w
how to inhibit -fprofile-instr-generate passed to linker
I'm struggling to build a driver for iPadOS in a particular project configuration. If I put the driver code and dext target into the same Xcode project which contains the iPad app, all is well. This is the way the Xcode driver template does it. However, I'd like to build and debug the dext on macOS, while eventually deploying on iPadOS. So I put the dext into a different project, which has a macOS target, a minimal iPadOS target and a DriverKit target. I made a workspace which contains both projects. I dragged the macOS project into the iPadOS project so that I can refer to the products of the macOS project (specifically, its driver target) as a dependency of the iPadOS target. Note that the main iPad app target depends on the driver target. So the workspace organization looks like this: Workspace iPad project main iPad app target (depends on driver) test project reference test project test macOS/iPad app target DriverKit dext target When I build the iPadOS target, it builds the dependent driver target in the
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Reply to how to inhibit -fprofile-instr-generate passed to linker
It is caused by code coverage being injected by test plan that is autogenerated in scheme. Disabling code coverage for driver target and deleting test scheme will fix the problem. However, you might want to have testing with your project. But it looks like any test plan inside same project will inject profile-instr-generate. Not sure how to have testing for main app, and no code coverage flag injected for driver. Seems like bug in Xcode.
2w
AVAudioSession : Audio issues when recording the screen in an app that changes IOBufferDuration on iOS 26.
Among Japanese end users, audio issues during screen recording—primarily in game applications—have become a topic of discussion. We have confirmed that the trigger for this issue is highly likely to be related to changes to IOBufferDuration. When using setPreferredIOBufferDuration and the IOBufferDuration is set to a value smaller than the default, audio problems occur in the recorded screen capture video. Audio playback is performed using AudioUnit (RemoteIO). https://developer.apple.com/documentation/avfaudio/avaudiosession/setpreferrediobufferduration(_:)?language=objc This issue was not observed on iOS 18, and it appears to have started occurring after upgrading to iOS 26. We provide an audio middleware solution, and we had incorporated changes to IOBufferDuration into our product to achieve low-latency audio playback. As a result, developers using our product as well as their end users are being affected by this issue. We kindly request that this issue be investigated and addressed in a future update. “T
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Reply to Waiting for Review: TestFlight 25+ days, Production 10 days, no communication.
Things that give me hope: The response from Apple  above says the word 'both', which is different from other responses on other threads, so it's a human being answering, not a bot Received new developer agreement email from Apple  - something something China something something, so they're alive and well, they must know that we're having this issue The daily barrage of developers raising concerns on this forum about the delays The delay also seems to signify that it's humans reviewing apps, which I much prefer over any 100% automated review system I know a lot of us are waiting, me included, for the fruits of our labor and creativity to be unleashed into the world, and to hopefully earn some money from it. Hold on tight guys, I'm sure it will happen. I know some of us are actually losing money because of this delay. But since we have no other leverage, stay patient. I tell myself a month is nothing in the large scheme of things, right? Right?
2w
Performance degradation and redraw loops when syncing SwiftUI Charts with custom AxisMarks
I am reporting a reproducible performance issue in iOS 18.6 where synchronizing the scroll position of two Chart views via chartScrollPosition(id:) causes a complete redraw loop when custom AxisMarks are used. This occurs even when the axis marks are technically hidden, leading to significant frame drops and stuttering on modern hardware like the iPhone 15. Environment Device: iPhone 15 OS: iOS 18.6 (22G86) Frameworks: SwiftUI, Swift Charts, Observation The Issue When using a shared @Observable state to sync two charts, the scrolling is fluid only if the axes are at their default settings. As soon as a custom AxisMarks block is added to either chart, the following behavior is observed: Diffing Failure: The framework appears unable to maintain the identity of the axis components during the scroll update. Redraw Loop: Instead of an incremental scroll translation, the diffing algorithm triggers a full reload/re-render of both charts on every scroll offset change. Impact: CPU spikes to 100% and the UI be
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Wrong appearance of decimalPad keyboard in dark mode
Hi. The following code causes UI mismatch on iOS26. Keyboard with type decimalPad and appearance as dark is displayed as popUp with wrong colors. Before iOS26 keyboard was regular with correct color scheme. Please advice either how to make the scheme correct or force to display regular keyboard instead of popup. class ViewController: UIViewController { @IBOutlet weak var textField: UITextField! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. textField.keyboardType = .decimalPad textField.keyboardAppearance = .dark view.backgroundColor = .darkGray } }
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Orphaned XCode simulator disk images
Recently I noticed that although my drive showed ~800Gb of usage, the folders within totally to around ~600Gb (and yes I was including hidden 'dot' files/folders. After some inspection I found that there are a whole set of Disk Media Images, that appear to be related to XCode simulators. Here's an extract from the command line diskutil list command: /dev/disk5 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk5 Physical Store disk4s1 1: APFS Volume iOS 26.2 Simulator 17.1 GB disk5s1 /dev/disk6 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.2 GB disk6 1: Apple_APFS Container disk7 14.2 GB disk6s1 /dev/disk7 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.2 GB disk7 Physical Store disk6s1 1: APFS Volume XROS 26.2 Simulator 13.8 GB disk7s1 /dev/disk8 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.2 GB disk8 1: Apple_APFS Container disk9 17.2 GB disk8s1 /dev/disk9 (synthesized): #: TYPE
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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Same error, for ~2hrs now. But curl returns successful, confusingly. curl -v https://ppq.apple.com Host ppq.apple.com:443 was resolved. IPv6: (none) IPv4: 17.33.192.136, 17.33.193.105, 17.33.194.109 Trying 17.33.192.136:443... Connected to ppq.apple.com (17.33.192.136) port 443 ALPN: curl offers h2,http/1.1 (304) (OUT), TLS handshake, Client hello (1): CAfile: /Library/Frameworks/Python.framework/Versions/3.13/lib/python3.13/site-packages/certifi/cacert.pem CApath: none (304) (IN), TLS handshake, Server hello (2): (304) (IN), TLS handshake, Unknown (8): (304) (IN), TLS handshake, Certificate (11): (304) (IN), TLS handshake, CERT verify (15): (304) (IN), TLS handshake, Finished (20): (304) (OUT), TLS handshake, Finished (20): SSL connection using TLSv1.3 / AEAD-AES256-GCM-SHA384 / [blank] / UNDEF ALPN: server accepted h2 Server certificate: subject: CN=ppq.apple.com; O=Apple Inc.; ST=California; C=US start date: Jan 21 17:47:41 2026 GMT expire date: Feb 17 18:28:16 2027 GMT subjectAltName: host ppq.apple.com m
3w
Reply to App Works on TestFlight but Fails During Apple Review with Server Error
Hi, You may have already tried this given the 10+ submissions, but my first thought is that your app may not function correctly in an IPv6-only environment. App Review Guideline 2.5.5 states, Apps must be fully functional on IPv6-only networks. With that in mind, it may be worth checking the following: Hardcoded IPv4 Addresses: If you are using raw IPv4 addresses (like 192.168.x.x) in your code instead of hostnames (domains), NAT64/DNS64 cannot translate them, causing the connection to fail in an IPv6-only environment. Low-Level Networking APIs: If your app uses low-level BSD socket APIs directly instead of high-level networking APIs (like URLSession), it may fail to handle NAT64 correctly unless properly implemented for IPv6. If you want to test your app in an IPv6-only network, you can simulate this environment using your Mac's Internet Sharing feature with NAT64/DNS64 enabled as a hotspot. The section Test for IPv6 DNS64/NAT64 Compatibility Regularly in Apple's documentation Supporting IPv6 DNS64/
3w
Reply to invalid API object reference
[quote='880412022, hasii2021, /thread/818406?answerId=880412022#880412022, /profile/hasii2021'] I put them [in FB22267132] but not sure if this is correct [/quote] That’s cool. When I open the system log snapshot you included (system_logs.logarchive) I see this: type: default time: 2026-03-17 21:32:51.951555 -0500 process: spctl subsystem: com.apple.securityd category: security_exception message: UNIX error exception: 2 type: default time: 2026-03-17 21:32:51.951587 -0500 process: spctl subsystem: com.apple.securityd category: security_exception message: MacOS error: -67068 type: default time: 2026-03-17 21:32:51.951603 -0500 process: spctl subsystem: com.apple.securityd category: security_exception message: MacOS error: -67071 type: default time: 2026-03-17 21:32:51.951615 -0500 process: spctl subsystem: com.apple.securityd category: security_exception message: MacOS error: -67071 This seems like an understandable error cascade: The first error, 2, is ENOENT, which is an error commonly returned by the BSD su
Replies
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Views
Activity
2w
Reply to Recurring FigXPCUtilities / FigCaptureSourceRemote err=-17281 logs when using AVCaptureVideoDataOutput on iOS 26.x
Thanks for this interesting post! I'm not an expert on that field nor that API. Hope one of the engineers on that team can jump into this thread for better info. These specific FigXPCUtilities and FigCaptureSourceRemote logs are almost certainly benign internal framework noise rather than a regression or a flaw in your capture pipeline. Looking up the err=-17281 is a CoreMedia error code that, without knowing here, typically points to a minor XPC synchronization hiccup, a port invalidation, or an asynchronous state mismatch during the setup or teardown of the capture session? I believe this logs are for information only and should be removed. Code paths that silently recovered in older iOS versions often have their log levels elevated in newer releases (or beta releases), resulting in console spam. If your AVCaptureVideoDataOutputSampleBufferDelegate is successfully receiving CMSampleBuffer frames and your preview layer is rendering smoothly. You can safely ignore these logs. If you want to temporarily hide t
Replies
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Views
Activity
2w
ManipulationComponent Not Translating using indirect input
When using the new RealityKit Manipulation Component on Entities, indirect input will never translate the entity - no matter what settings are applied. Direct manipulation works as expected for both translation and rotation. Is this intended behaviour? This is different from how indirect manipulation works on Model3D. How else can we get translation from this component? visionOS 26 Beta 2 Build from macOS 26 Beta 2 and Xcode 26 Beta 2 Attached is replicable sample code, I have tried this in other projects with the same results. var body: some View { RealityView { content in // Add the initial RealityKit content if let immersiveContentEntity = try? await Entity(named: MovieFilmReel, in: reelRCPBundle) { ManipulationComponent.configureEntity(immersiveContentEntity, allowedInputTypes: .all, collisionShapes: [ShapeResource.generateBox(width: 0.2, height: 0.2, depth: 0.2)]) immersiveContentEntity.position.y = 1 immersiveContentEntity.position.z = -0.5 var mc = ManipulationComponent() mc.
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Reply to Localized version of Application = Spam??
Thanks for the post, very interesting you went to an approached that will create a duplicate app instead of localization. I would actually focus on the reason you can’t localize in another language as that API has been proven to be great. I think we should focus on that. Apple’s automated systems and human reviewers are trained to flag apps that look and function similarly to existing apps. I believe the primary goal is to keep the App Store clean the preference is that a single app supports multiple languages and features, rather than having separate apps for different regions or languages. I think on the final result having 2 apps on the same region with different languages. If both apps are available in the same region that could be a really bad experience for the users. Let’s focus on the reason you can’t localize. Localization isn't just translating words; it's adapting the software. Developers extract all hard-coded text in the app and put them into a file called. The app then pulls the correct
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2w
Reply to App Store doesn't display English among available languages for my new app
I found a fix. You can right click an entry in the catalog and select Mark as Reviewed and it will then create an en.lproj folder and file. In source code view you can bulk edit state : new to state : translated for all English values. On build it will also then remove extractionState : extracted_with_value from each entry and all strings will be in the en.lprog strings file.
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Reply to App Store doesn't display English among available languages for my new app
I am also having this issue. All strings are LocalizedStringResource and the catalog correctly has all the English translations. However an en.lproj folder is not create when archived.
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how to inhibit -fprofile-instr-generate passed to linker
I'm struggling to build a driver for iPadOS in a particular project configuration. If I put the driver code and dext target into the same Xcode project which contains the iPad app, all is well. This is the way the Xcode driver template does it. However, I'd like to build and debug the dext on macOS, while eventually deploying on iPadOS. So I put the dext into a different project, which has a macOS target, a minimal iPadOS target and a DriverKit target. I made a workspace which contains both projects. I dragged the macOS project into the iPadOS project so that I can refer to the products of the macOS project (specifically, its driver target) as a dependency of the iPadOS target. Note that the main iPad app target depends on the driver target. So the workspace organization looks like this: Workspace iPad project main iPad app target (depends on driver) test project reference test project test macOS/iPad app target DriverKit dext target When I build the iPadOS target, it builds the dependent driver target in the
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3
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2w
Reply to how to inhibit -fprofile-instr-generate passed to linker
It is caused by code coverage being injected by test plan that is autogenerated in scheme. Disabling code coverage for driver target and deleting test scheme will fix the problem. However, you might want to have testing with your project. But it looks like any test plan inside same project will inject profile-instr-generate. Not sure how to have testing for main app, and no code coverage flag injected for driver. Seems like bug in Xcode.
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2w
AVAudioSession : Audio issues when recording the screen in an app that changes IOBufferDuration on iOS 26.
Among Japanese end users, audio issues during screen recording—primarily in game applications—have become a topic of discussion. We have confirmed that the trigger for this issue is highly likely to be related to changes to IOBufferDuration. When using setPreferredIOBufferDuration and the IOBufferDuration is set to a value smaller than the default, audio problems occur in the recorded screen capture video. Audio playback is performed using AudioUnit (RemoteIO). https://developer.apple.com/documentation/avfaudio/avaudiosession/setpreferrediobufferduration(_:)?language=objc This issue was not observed on iOS 18, and it appears to have started occurring after upgrading to iOS 26. We provide an audio middleware solution, and we had incorporated changes to IOBufferDuration into our product to achieve low-latency audio playback. As a result, developers using our product as well as their end users are being affected by this issue. We kindly request that this issue be investigated and addressed in a future update. “T
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471
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Reply to Waiting for Review: TestFlight 25+ days, Production 10 days, no communication.
Things that give me hope: The response from Apple  above says the word 'both', which is different from other responses on other threads, so it's a human being answering, not a bot Received new developer agreement email from Apple  - something something China something something, so they're alive and well, they must know that we're having this issue The daily barrage of developers raising concerns on this forum about the delays The delay also seems to signify that it's humans reviewing apps, which I much prefer over any 100% automated review system I know a lot of us are waiting, me included, for the fruits of our labor and creativity to be unleashed into the world, and to hopefully earn some money from it. Hold on tight guys, I'm sure it will happen. I know some of us are actually losing money because of this delay. But since we have no other leverage, stay patient. I tell myself a month is nothing in the large scheme of things, right? Right?
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2w
Performance degradation and redraw loops when syncing SwiftUI Charts with custom AxisMarks
I am reporting a reproducible performance issue in iOS 18.6 where synchronizing the scroll position of two Chart views via chartScrollPosition(id:) causes a complete redraw loop when custom AxisMarks are used. This occurs even when the axis marks are technically hidden, leading to significant frame drops and stuttering on modern hardware like the iPhone 15. Environment Device: iPhone 15 OS: iOS 18.6 (22G86) Frameworks: SwiftUI, Swift Charts, Observation The Issue When using a shared @Observable state to sync two charts, the scrolling is fluid only if the axes are at their default settings. As soon as a custom AxisMarks block is added to either chart, the following behavior is observed: Diffing Failure: The framework appears unable to maintain the identity of the axis components during the scroll update. Redraw Loop: Instead of an incremental scroll translation, the diffing algorithm triggers a full reload/re-render of both charts on every scroll offset change. Impact: CPU spikes to 100% and the UI be
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Wrong appearance of decimalPad keyboard in dark mode
Hi. The following code causes UI mismatch on iOS26. Keyboard with type decimalPad and appearance as dark is displayed as popUp with wrong colors. Before iOS26 keyboard was regular with correct color scheme. Please advice either how to make the scheme correct or force to display regular keyboard instead of popup. class ViewController: UIViewController { @IBOutlet weak var textField: UITextField! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. textField.keyboardType = .decimalPad textField.keyboardAppearance = .dark view.backgroundColor = .darkGray } }
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Orphaned XCode simulator disk images
Recently I noticed that although my drive showed ~800Gb of usage, the folders within totally to around ~600Gb (and yes I was including hidden 'dot' files/folders. After some inspection I found that there are a whole set of Disk Media Images, that appear to be related to XCode simulators. Here's an extract from the command line diskutil list command: /dev/disk5 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk5 Physical Store disk4s1 1: APFS Volume iOS 26.2 Simulator 17.1 GB disk5s1 /dev/disk6 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.2 GB disk6 1: Apple_APFS Container disk7 14.2 GB disk6s1 /dev/disk7 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.2 GB disk7 Physical Store disk6s1 1: APFS Volume XROS 26.2 Simulator 13.8 GB disk7s1 /dev/disk8 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.2 GB disk8 1: Apple_APFS Container disk9 17.2 GB disk8s1 /dev/disk9 (synthesized): #: TYPE
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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Same error, for ~2hrs now. But curl returns successful, confusingly. curl -v https://ppq.apple.com Host ppq.apple.com:443 was resolved. IPv6: (none) IPv4: 17.33.192.136, 17.33.193.105, 17.33.194.109 Trying 17.33.192.136:443... Connected to ppq.apple.com (17.33.192.136) port 443 ALPN: curl offers h2,http/1.1 (304) (OUT), TLS handshake, Client hello (1): CAfile: /Library/Frameworks/Python.framework/Versions/3.13/lib/python3.13/site-packages/certifi/cacert.pem CApath: none (304) (IN), TLS handshake, Server hello (2): (304) (IN), TLS handshake, Unknown (8): (304) (IN), TLS handshake, Certificate (11): (304) (IN), TLS handshake, CERT verify (15): (304) (IN), TLS handshake, Finished (20): (304) (OUT), TLS handshake, Finished (20): SSL connection using TLSv1.3 / AEAD-AES256-GCM-SHA384 / [blank] / UNDEF ALPN: server accepted h2 Server certificate: subject: CN=ppq.apple.com; O=Apple Inc.; ST=California; C=US start date: Jan 21 17:47:41 2026 GMT expire date: Feb 17 18:28:16 2027 GMT subjectAltName: host ppq.apple.com m
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Reply to App Works on TestFlight but Fails During Apple Review with Server Error
Hi, You may have already tried this given the 10+ submissions, but my first thought is that your app may not function correctly in an IPv6-only environment. App Review Guideline 2.5.5 states, Apps must be fully functional on IPv6-only networks. With that in mind, it may be worth checking the following: Hardcoded IPv4 Addresses: If you are using raw IPv4 addresses (like 192.168.x.x) in your code instead of hostnames (domains), NAT64/DNS64 cannot translate them, causing the connection to fail in an IPv6-only environment. Low-Level Networking APIs: If your app uses low-level BSD socket APIs directly instead of high-level networking APIs (like URLSession), it may fail to handle NAT64 correctly unless properly implemented for IPv6. If you want to test your app in an IPv6-only network, you can simulate this environment using your Mac's Internet Sharing feature with NAT64/DNS64 enabled as a hotspot. The section Test for IPv6 DNS64/NAT64 Compatibility Regularly in Apple's documentation Supporting IPv6 DNS64/
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