I have upgraded the project I developed with Xcode 7 to Xcode 8.I also did not use Auto Layout because the application works on a single device, and compared it to a problem in a library I use.Now my question is: This library was acting on constraints.With Xcode 7, the old project was added as a default constraint, but I see that Xcode 8 does not have a default constraint. I got this in the following wayWith Xcode 7 I get the following result when I write console. po button.constraints-[0] : NSContentSizeLayoutConstraint:0x7f93916b1210 H:[UIButton:0x7f9391615b20'Button'(46)] Hug:250 CompressionResistance:750 -[1] : NSContentSizeLayoutConstraint:0x7f93916141b0 V:[UIButton:0x7f9391615b20'Button'(30)] Hug:250 CompressionResistance:750With Xcode 8 I get the following result when I write console. po button.constraints0 elementsAs I said, I did not add the related button constraint in both projects, but by default in Xcode 7 there are 2 NSContentSizeLay
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There is a change the Apple reject App builds, made using Xcode 8.2, when Xcode 8.3 is released?Thanks
Best and easiest way to create app on Xcode? To include:User Forum (to post questions/answers) User Rating system (stars) Users to post their own videos/blogs Thanks.
I just upgraded my macOS to Sonoma and I couldn't use the Xcode on the app store with the OS so I had to download Xcode beta 15 The items below are required to start the review process: New apps and app updates must be built with the public (GM) versions of Xcode 11 or later, iOS, macOS, watchOS, and tvOS SDKs. Apps built with beta versions aren’t allowed. This build is using a beta version of Xcode and can’t be submitted. Make sure you’re using the latest version of Xcode or the latest seed release found on the releases tab in News and Updates
Showing Recent Issues Failed to create provisioning profile. (There are no devices registered in your account on the developer website. Plug in and select a device to have Xcode register it.)
I've just updated to XCode 13.0 (13A233), and I noticed that my project behaves differently (on the simulator). Here is a snippet of the code: class GameScene: SKScene { override func didMove(to view: SKView) { let backgroundSprite = SKSpriteNode(imageNamed: background) backgroundSprite.position = CGPoint(x: 512, y: 384) backgroundSprite.blendMode = .replace backgroundSprite.zPosition = -1 addChild(backgroundSprite) physicsBody = SKPhysicsBody(edgeLoopFrom: frame) makeSlot(at: CGPoint(x:128, y:0), isGood: true) makeSlot(at: CGPoint(x:384, y:0), isGood: false) makeSlot(at: CGPoint(x:640, y:0), isGood: true) makeSlot(at: CGPoint(x:896, y:0), isGood: false) } func makeSlot(at position: CGPoint, isGood: Bool){ let slotSprite: SKSpriteNode if isGood { slotSprite = SKSpriteNode(imageNamed: slotBaseGood) } else { slotSprite = SKSpriteNode(imageNamed: slotBaseBad) } slotSprite.position = position slotSprite.physicsBody = SKPhysicsBody(rectangleOf: slotSpr
Hello, I'm looking for the mac requirements for Xcode. The problem I have is that I have installed Xcode on my iMac 2017 21.5 4k, 8gb of ram and 1tb hard drive and when I launch xcode the whole mac becomes very slow, almost freezing. If I try to preview the written code (for example: hello world), nothing ever appears and the mac loads for a very long time and almost freezes. As soon as I uninstall or exit Xcode the mac goes back to being fast. I looked at the activity monitor during Xcode, but the memory used remains normally, the only thing that comes to my mind is that it could be the hard disk, if I replace it with a 512gb ssd would I solve the problem? Thank you very much, I look forward to your kind reply.
>Trying to get my App Updated.Ignoring Xcode's jumble over corresponding errors that keeps coming back, I suspect your root issue is a franken-mix of swift versions.Break things down to any 3rd party libs and what swift they're using vs. which Xcode you want to work with (pick just one), then sync them all up to latest Swift 5.x, option-clean that project and go again. Still no joy, create a new project with whichever latest Xcode you want to stick with and dump your existing/compatible code into it to make sure it's cruft-free.Good luck.
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Developer Tools & Services
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I have now signed out of my account in Xcode, quit the application, signed back in, and also cleared the Xcode derived data and cache. However, I am still receiving the 401 Unauthorized error Any operation related to Xcode Cloud (e.g., viewing the dashboard, creating a workflow) fails immediately across all Xcode projects, including brand-new empty projects. The error is consistent and always appears as: API Invalid status code: 401. Domain: XcodeCloudCombineAPI.XCCResponseError Code: 1 System Information: macOS Version 15.6.1 (Build 24G90) details : Error alert: API Invalid status code: 401.: XCCResponseError(responseErrorType: XcodeCloudCombineAPI.XCCResponseError.XCCResponseErrorType.invalidStatusCode(XcodeCloudCombineAPI.LegacyHttpStatus.unauthorized), requestUrl: Optional(https://appstoreconnect.apple.com/ci/api/teams//apps/find?bundle_id=), traceId: Optional(2ab09bea8da9ef39), retryAfterSecsStr: nil, response: Optional( { URL: https://appsto
hey guys! what helped me is running build inside Xcode until I debugging all the critical warnings such as e.g. missing ipad icon 152 x 152. after that, the upload went smoothly! so you'll likely to see the error when there are issues with your Info.plist, icon images, essentially anything really:) happy coding! niko
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App Store Distribution & Marketing
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App Store Connect
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HelloFor certificate renewal I rebuilt the in-house application.In Xcode 6.4 Although it will be exporting with updated certificate,It was said that an error occurred in the export of the enterprise.※ Arcive is successful.Although it seems that you are being asked for anApple ID as a content of the error,It was unnecessary item in Xcode 6.1.It is unknown whether this is the cause, When you use the application built with Xcode 6.4, the activation lock sounds with high probability.If there is information such as Xcode 7 or more is good I would like to share it.Regards
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Code Signing
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Certificates, Identifiers & Profiles
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Signing Certificates
Provisioning Profiles
How would i go abou getting xcode on my mac running 10.10.5. I cannot update it right now and I need xcode. Is there any way to do what I am looking for?
My Xcode app is crashing over and over again . Whenever I am editing or clicking somewhere in my xcode project it keeps shutting down . Please help me
I am trying to learn Xcode with C as a start to learning to program. So far I have not gotten Xcode to successfully build and run a program using C on Mac OS. Any recommendations on basic troubleshooting for Xcode setup and orientation. Every program I try to run says Build failed.
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Developer Tools & Services
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Xcode
I got a crash log, but it doesn't resemble what you posted. It won't symbolicate in Xcode 14.3 and I haven't figured out how the symbolicate function works in Xcode 15 (the documentation references a button that is no longer there). I'm submitting an app update with Xcode 14.3 now and will submit my own bug report to Apple, and hopefully they will notify me if it's fixed so I know that it's safe to use Xcode 15 again. FWIW, here's how my crash log starts: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000b94000 VM Region Info: 0xb94000 is not in any region. Bytes before following region: 4294967296 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 0000000100b94000-0000000100b98000 [ 16K] r-x/r-x SM=COW ...pp/BandHelper Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [236] Triggere
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Developer Tools & Services
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Xcode
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