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“show when run”

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How do I show the Activity Indicator in CarPlay?
According to Apple's Documentation one should show an Activity Indicator to indicate something is loading or taking time to show on screen. This is reasonable, and I'd love to do just that... I feel like I'm missing something obvious, but I cannot figure out how to show an activity indicator in a template of a CarPlay app as I don't have access to the view. I can only interact with the templates available. If I were trying to match the image from Apple's docs, I'd assume I would need to use the listTemplate and some how add the activity indicator to that. Has anyone else come across this? Any help would be appreciated!
2
0
1.5k
Jun ’21
Reply to This application is modifying the autolayout engine from a background thread
Did you run thread sanitizer to search for it ? I can't run my app on simulators so I can't run thread sanitizer.Could you show this part of code? I can't, it's and MVVM + Rx and it's a lot of code from my company, I can't show you. Probably an API is calling a UI function whilst you're not in main thread Don't think so, I put nslog on each function that are called from that view, and when the app crashes is not related with any previous nslog. Althoug, I make sure to put DispatchQueue.main.async {} in every callback.But without markers I guess ? Yes, without markers.Is it the crash report you posted ? YesThanks for your respons.
Topic: UI Frameworks SubTopic: UIKit Tags:
Apr ’20
Scene not showing full screen on iPhone
I have a sample app and the screen does not show full screen on iPhone but it does on iPad. Running Swift SpriteKit in Xcode 12.5. Steps to repro: Open Xcode and create new project Choose Game Run the sample game with no changes Hello, World! is displayed but on the iPhone the scene is not extending to the top and bottom of the phone screen. Any help would be amazing! Thanks!
1
0
4.4k
Jun ’21
xcode not showing output
Hi I was using Xcode for c++ (for competitive programming purposes, not sure if this is the standard choice but using it anyway) I included a <bits/stdc++.h> to the include file for XCode.app and they didn't show any error. But then when I ran my code, it showed Build Succeeded although no output was visible.
1
0
800
Sep ’24
Show SKScene on External Display
I'm trying to show a scene on an external display (iOS). I made a simple program using what I have found regarding this topic, but it doesn't work. I suspect that I'm just missing a setting or two.I started with the simple 'Hello, World' example game that XCode makes for an iOS SpriteKit project. I modified the GameViewController class to the following:class GameViewController: UIViewController { var primaryView: SKView? var secondaryView: SKView? override func viewDidLoad() { super.viewDidLoad() checkForExternalDisplay() if let view = primaryView { if let scene = SKScene(fileNamed: GameScene) { scene.scaleMode = .aspectFill view.presentScene(scene) } view.ignoresSiblingOrder = true view.showsFPS = true view.showsNodeCount = true } }Here is the code for 'checkForExternalDisplay': func checkForExternalDisplay() { let screens = UIScreen.screens if screens.count > 1 { let mainScreenIndex = self.view.frame.width == screens[0].bounds.width ? 0 : 1 let otherScreenIndex = self.view.frame.width == screens
5
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1.3k
Jul ’17
Reply to ATS tls_handshake[-9024] error
Hi Esckimo/Shirish ,I am having similar error but his solutions did not work for mine.. I still get this error :NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL, -9801)Simulator is running is running but its showing no internet connection . btw I could not be able to run TLStool , i got same directory error . thanks
Aug ’17
showBluetoothAccessoryPicker does not show up
I made up my own iAP2-BT-device, which is perfectly running by use the BT-list and the External Accessory Framework. Now, following the instruction for MFI developers, I would like to show the showBluetoothAccessoryPicker using the following swift code: EAAccessoryManager.shared().showBluetoothAccessoryPicker(withNameFilter: nil) { (error) in if let error = error { switch error { case EABluetoothAccessoryPickerError.alreadyConnected: break default: break } } } Wherever I put this snipple in my app code the picker is never shown (device unpaired by forget device) and I always get the console message: A constraint factory method was passed a nil layout anchor. This is not allowed, and may cause confusing exceptions. Break on BOOL _NSLayoutConstraintToNilAnchor(void) to debug. This will be logged only once. This may break in the future. I have no idea what to do to get this picker shown ... Thanks for your help
4
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2.8k
Sep ’20
Reply to Textfield producing : Can't find or decode reasons, Failed to get or decode unavailable reasons
Still getting this in May 2025, running simple single-button/show some text test app with SwiftUI. Xcode 16.3.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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May ’25
Reply to Xcode 16.4 can't choose a lower version iOS simulator to debug
@DTS Engineer Hi there, I finally figured out what the problem was. After adding the simulator, change Show Run Destination to Always
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Activity
Aug ’25
How do I show the Activity Indicator in CarPlay?
According to Apple's Documentation one should show an Activity Indicator to indicate something is loading or taking time to show on screen. This is reasonable, and I'd love to do just that... I feel like I'm missing something obvious, but I cannot figure out how to show an activity indicator in a template of a CarPlay app as I don't have access to the view. I can only interact with the templates available. If I were trying to match the image from Apple's docs, I'd assume I would need to use the listTemplate and some how add the activity indicator to that. Has anyone else come across this? Any help would be appreciated!
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2
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0
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1.5k
Activity
Jun ’21
build not showing up
Hi I am trying to use testflight to test my app and I uploaded a build successfully but when I click on the builds tab for internal users I do not see a build at all it is blank, but I do show one under my activity tab. Does anyone know how to make the build show up?
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0
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0
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871
Activity
Mar ’18
Reply to This application is modifying the autolayout engine from a background thread
Did you run thread sanitizer to search for it ? I can't run my app on simulators so I can't run thread sanitizer.Could you show this part of code? I can't, it's and MVVM + Rx and it's a lot of code from my company, I can't show you. Probably an API is calling a UI function whilst you're not in main thread Don't think so, I put nslog on each function that are called from that view, and when the app crashes is not related with any previous nslog. Althoug, I make sure to put DispatchQueue.main.async {} in every callback.But without markers I guess ? Yes, without markers.Is it the crash report you posted ? YesThanks for your respons.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Apr ’20
Reply to how do i fix the sigabrt error?
The simulator takes quite a while to warm up, so your app should show up eventually. But it runs now, right? That's a step in the right direction…
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Aug ’15
Reply to refresh UI waits for core data task finish
When I ask where, it is where in your code is result set to true or false ?Can you show moc.performAndWait ? But running 3 times the same code is strange.
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Oct ’16
Reply to iOS 12 Crashed: com.apple.coremedia.player.async.0x2856cf180
Me too.. Showing up in all my 25 apps, mostly at position 1, and solely on iPhones running iOS12 ...Anybody has any clue what this might be?
Topic: Media Technologies SubTopic: General Tags:
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Oct ’18
Reply to How to debug quick look preview extension?
How do you use the Quick Look Simulator? When I run my Quick Look Preview Extension in Xcode, that app opens but it only shows a search field.
Topic: App & System Services SubTopic: General Tags:
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Jul ’24
Reply to App Clip Advance Experience - Understanding propagation
I'm currently running into the same thing. Mine has been stuck for about a week now. Is yours still not showing up either @Arxos?
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Dec ’24
Scene not showing full screen on iPhone
I have a sample app and the screen does not show full screen on iPhone but it does on iPad. Running Swift SpriteKit in Xcode 12.5. Steps to repro: Open Xcode and create new project Choose Game Run the sample game with no changes Hello, World! is displayed but on the iPhone the scene is not extending to the top and bottom of the phone screen. Any help would be amazing! Thanks!
Replies
1
Boosts
0
Views
4.4k
Activity
Jun ’21
xcode not showing output
Hi I was using Xcode for c++ (for competitive programming purposes, not sure if this is the standard choice but using it anyway) I included a <bits/stdc++.h> to the include file for XCode.app and they didn't show any error. But then when I ran my code, it showed Build Succeeded although no output was visible.
Replies
1
Boosts
0
Views
800
Activity
Sep ’24
Show SKScene on External Display
I'm trying to show a scene on an external display (iOS). I made a simple program using what I have found regarding this topic, but it doesn't work. I suspect that I'm just missing a setting or two.I started with the simple 'Hello, World' example game that XCode makes for an iOS SpriteKit project. I modified the GameViewController class to the following:class GameViewController: UIViewController { var primaryView: SKView? var secondaryView: SKView? override func viewDidLoad() { super.viewDidLoad() checkForExternalDisplay() if let view = primaryView { if let scene = SKScene(fileNamed: GameScene) { scene.scaleMode = .aspectFill view.presentScene(scene) } view.ignoresSiblingOrder = true view.showsFPS = true view.showsNodeCount = true } }Here is the code for 'checkForExternalDisplay': func checkForExternalDisplay() { let screens = UIScreen.screens if screens.count > 1 { let mainScreenIndex = self.view.frame.width == screens[0].bounds.width ? 0 : 1 let otherScreenIndex = self.view.frame.width == screens
Replies
5
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0
Views
1.3k
Activity
Jul ’17
Reply to ATS tls_handshake[-9024] error
Hi Esckimo/Shirish ,I am having similar error but his solutions did not work for mine.. I still get this error :NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL, -9801)Simulator is running is running but its showing no internet connection . btw I could not be able to run TLStool , i got same directory error . thanks
Replies
Boosts
Views
Activity
Aug ’17
showBluetoothAccessoryPicker does not show up
I made up my own iAP2-BT-device, which is perfectly running by use the BT-list and the External Accessory Framework. Now, following the instruction for MFI developers, I would like to show the showBluetoothAccessoryPicker using the following swift code: EAAccessoryManager.shared().showBluetoothAccessoryPicker(withNameFilter: nil) { (error) in if let error = error { switch error { case EABluetoothAccessoryPickerError.alreadyConnected: break default: break } } } Wherever I put this snipple in my app code the picker is never shown (device unpaired by forget device) and I always get the console message: A constraint factory method was passed a nil layout anchor. This is not allowed, and may cause confusing exceptions. Break on BOOL _NSLayoutConstraintToNilAnchor(void) to debug. This will be logged only once. This may break in the future. I have no idea what to do to get this picker shown ... Thanks for your help
Replies
4
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0
Views
2.8k
Activity
Sep ’20