Search results for

build disappears

49,244 results found

Post

Replies

Boosts

Views

Activity

xcodebuild - xcresult equivalent for the build action?
I just discovered xcresulttool - provided with the Xcode Command Line Tools. It does an amazing job generating a JSON report of warnings/failures. The tool requires a xcresult file path - my issue is that xcodebuild build does not produce an xcresult file so I can't find a way to generate a similar report for that action. My use case is simple - in my CI job, I want to report back on specific failures during builds and tests. I run xcodebuild build-for-testing and then later xcodebuild test-without-building. If there is a failure during the test phase, I can easily parse the issues from the JSON report in xcresult. However, if there is a failure during build, there is no result file to parse from. What is more confusing is that if you run xcodebuild test (build and test in one command) compilation errors are put in the xcresult file and you can read them just fine with xcresulttool. Is there any way to get a failure report from xcodebuild build ac
0
0
72
Sep ’25
App Clips don't work
We're building a UGC AR app and are leveraging App Clips to distribute AR experiences without app download. Since earlier this week, many of our users are reporting sharing experiences as App Clip doesn't work anymore. They are getting the message AppClip unavailable on a little card. We attached a QR code to try it yourself and a link to a different experience. We tried with multiple experiences and on multiple devices already. https://scenery.app/experience/1C925FDE-E49A-489B-BA14-58A4E532E645 Interestingly, we can't pinpoint the issue to an exact device or OS. We tested on many devices and on most, the AppClip is being displayed as unavailable, stating App Clip unavailable, whereas it works on a few. It all worked fine last week (before September 12th). iPhone 13 Pro Max, iOS26: works iPhone SE, iOS 17: works iPhone 16 Pro, iOS 26: doesn't work iPhone 12 Pro Max, iOS 26: doesn't work iPhone 12 mini, iOS 18: does not work iPad 9th gen, iOS 26: doesn't work Please help. Our users are very dissatisfi
10
0
253
Sep ’25
Reply to CI - Warning: unable to build chain to self-signed root for signer
Thank you for the answer, I already went over this document. I have problems only with SSH and CI. In the logged-in session, application is signed successfully. Steps I took over SSH: % security find-identity -p codesigning Policy: Code Signing Matching identities 1) 4E7CC0830457446B065A4EEA4CE259E9C3F8107C Apple Development: (CSSMERR_TP_CERT_EXPIRED) 2) E89C6BAEF24BCB768B27A482DF05F5C4623977AE Developer ID Application: 3) E89C6BAEF24BCB768B27A482DF05F5C4623977AE Developer ID Application: 3 identities found Valid identities only 1) E89C6BAEF24BCB768B27A482DF05F5C4623977AE Developer ID Application: 2) E89C6BAEF24BCB768B27A482DF05F5C4623977AE Developer ID Application: 2 valid identities found Then, % security list-keychains /Users/ec2-user/Library/Keychains/login.keychain-db /Library/Keychains/System.keychain % security unlock-keychain % codesign -s Developer ID Application... -f test1 test1: replacing existing signature Warning: unable to build chain to self-signed root for signer Developer ID Ap
Sep ’25
Reply to Multicast Entitlements
This is correct. Brand new Mac (ie the Users Mac) I build live production apps, and I happened to be around and helping to stand up the software when this issue occurred. To be clear, it was not a development machine. I installed my application, and hit issues with using the network. I realized that I needed to enable the Network Permissions within the app, so on a separate dev machine I enabled the permission, rebuilt the app, and sent an installer to the Users Mac. Installed the app on the User Mac, and had network permissions working after install, but then after a machine reboot it seems to have dropped those permissions, and never asked for permission again, so I couldn't get network to work after reboot. Added a new user, and installed the app on the new user. Rebooted, and had no further issues with network permissions. So I deleted the original user and made the new user the primary user. If the permission is required on the OS, there needs to be a way to reset/troubleshoot these issues. This
Sep ’25
Xcode Cloud - Build fail missing icon
Hi, We successfully migrated to the new AppIcon from Icon Composer. Everything works great on simulator and on real devices. We also released a manually generated build that works great. However when we build the same project from Xcode Cloud we get the following error: None of the input catalogs contained a matching stickers icon set, app icon set, or icon stack named AppIcon The previous line seems to indicate that no icon is passed: /Applications/Xcode.app/Contents/Developer/usr/bin/actool /Volumes/workspace/repository/Mail/Assets.xcassets --compile /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak Mail/IntermediateBuildFilesPath/Mail.build/Release-iphoneos/Infomaniak Mail.build/assetcatalog_output/thinned --output-format human-readable-text --notices --warnings --export-dependency-info /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak Mail/IntermediateBuildFilesPath/Mail.build/Release-ipho
5
0
249
Sep ’25
TestFlight Build Stuck in Review
Hello everyone, I uploaded my first app to the App Store for TestFlight. Since I read that TestFlight reviews are usually completed within a few hours, I am a bit unsure whether I might have done something wrong in the review process. I submitted the app to TestFlight on September 10, and after some back and forth, I received a message on September 13 saying: “Your submission is still in review but is requiring additional time. We will provide further status updates as soon as we are able.” On Tuesday, September 16, I sent an email to Support asking if I had done something wrong and mentioning that I uploaded a new build. Apple then put the new build into review, and on the same day I received another message that the review would take some more time. Since then, I haven’t heard anything further. The older build is still shown as “In Review” (since September 12). Is there anything I can do at this point?
0
0
77
Sep ’25
Reply to TestFlight unable to install own application
First up, thanks for all of those bugs reports. In part due to reports like this, this issue is starting to gain traction (r. 160629500). I don’t have any concrete info to share about its status, other than my general advice to retest on new builds of macOS as we seed them. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Sep ’25
Beta-App review approval
Hello everyone, I’ve uploaded my first app to the App Store for TestFlight. Since I’ve read that TestFlight reviews are usually completed within a few hours, I’m a bit unsure if I might have done something wrong during the review process. I submitted a build on September 10th, and after some back-and-forth I received a message on September 13th saying: “Your submission is still in review but is requiring additional time. We will provide further status updates as soon as we are able.” On Tuesday, September 16th, I sent an email to Support asking if I had done something wrong and mentioning that I had uploaded a new build. Apple then put the new build into review, and on the same day I got another message saying the review would take some more time. Since then, I haven’t heard anything further. The older build has also been stuck in “In Review” since September 12th. Is there anything I can do at this point?
0
0
59
Sep ’25
In-House distribution Certificate about to expire
Hi, My understanding from this information: https://developer.apple.com/support/certificates/ iOS Distribution Certificate (in-house, internal-use apps) Users will no longer be able to run apps that have been signed with this certificate. You must distribute a new version of your app that is signed with a new certificate. is that even if I re-sign the app with a new Provisioning Profile based on a new Distribution Certificate the apps will stop working. I need to re-build my apps with a new Distribution certificate+Provisioning profile, when distributing in-house, right? I can see that the apps continue to function when I re-sign them with a new Provisioning Profile, but according to the information above they will stop working the day (day after) the Distribution certificate they were built with expires. /Rikard
1
0
93
Sep ’25
Agora streaming works in USB release builds but not in TestFlight/App Store
We are experiencing an issue with the Agora integration in our app. The video/audio streaming works correctly when the app is run on a device connected via USB in release mode or installed via the Play Store (Android). However, when running through TestFlight or on the App Store version, the streaming does not function as expected. We would greatly appreciate any guidance on whether this is related to App Store restrictions, permissions, or any specific configuration required for Agora to work in TestFlight and App Store builds. Thank you for your time and support.
0
0
24
Sep ’25
Question about SpeechTranscriber availability on specific iPad models
Hello, I am a developer planning to build an application using Apple's new SpeechTranscriber technology. I am facing an issue where SpeechTranscriber is not available on my iPad Pro (11-inch, 2nd generation, model number: MXDC2J/A), even though I have updated it to iPadOS 26. I was under the impression that SpeechTranscriber would be available on any device running iPadOS 26. Could you please clarify if this is incorrect? Furthermore, I am planning to purchase a new iPad with an A16 chip for the development and deployment of this application. Can you confirm if SpeechTranscriber will be fully functional on an iPad equipped with the A16 chip? Thank you for your assistance.
2
0
98
Sep ’25
IAP Section Missing from Main Binary Screen After Rejection
My app was initially rejected and is now in Prepare for Submission status after fixing all issues. The IAPs were subsequently rejected and are now in Developer Action Needed status. All IAP issues have been resolved and Submit for Review is enabled for both the app and IAPs, however: 1- IAP status remains Developer Action Needed despite being ready. 2- The In-App Purchases and Subscriptions section is missing from the main binary screen. 3- Cannot link IAPs to the current build since this is the first IAP submission for the app.
0
0
96
Sep ’25
Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
minimum deployment target set to 1 That sounds like your app's version number or maybe its build number. The deployment target is the minimum iOS version your app supports. It should be at least iOS 15, if not something more recent. If it's something older (like iOS 12), then you should raise it and expect to see the libswift files disappear from your app, since they aren't needed for recent iOS versions. How can I integrate a static library (.a file) into an iOS app so that it does not appear in the final app bundle? It should appear in the Link Binary with Libraries build phase, and not subsequently appear in any build phases that copy files into the built app. Cocoapods is a third-party tool, so you'll want to check that they aren't doing anything to copy the file and seek their support if you need help with configuring their tool. — Ed Ford,  DTS Engineer
Sep ’25
iOS 26 SwiftData crash does not happen in iOS 16
I have a simple app that makes an HTTPS call to gather some JSON which I then parse and add to my SwiftData database. The app then uses a simple @Query in a view to get the data into a list. on iOS 16 this works fine. No problems. But the same code on iOS 26 (targeting iOS 18.5) crashes after about 15 seconds of idle time after the list is populated. The error message is: Could not cast value of type '__NSCFNumber' (0x1f31ee568) to 'NSString' (0x1f31ec718). and occurs when trying to access ANY property of the list. I have a stripped down version of the app that shows the crash available. To replicate the issue: open the project in Xcode 26 target any iOS 26 device or simulator compile and run the project. after the list is displayed, wait about 15 seconds and the app crashes. It is also of note that if you try to run the app again, it will crash immediately, unless you delete the app from the device. Any help on this would be appreciated. Feedback number FB20295815 includes .zip file Below is the basic code (
4
0
167
Sep ’25
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2025-09-18 20:31:01 +0000; NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/c
2
0
131
Sep ’25