I am writing a custom keyboard. I need to record audio (which than is send to our server for processing) - I gave the keyboard full access, but it seems audio recordings are not working.Is it possible to access the audio device for recording in a custom keyboard? Do I need some other permissions for this?thanks
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Popping Sound
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i want to import Sound into Reality Composer... ... so how to prepare and convert Audio Files on my Device, before import new Sound to my Composition. usually there are many options in .mp3 or .wav available, also in different qualities and length?
I saw in the watchOS 3 API differences that CoreAudio was added. Is there now a way to stream audio from the watch to the phone as it is recorded?Thanks,Sam
Has anyone lost their sound with beta 5? I have a MacBook Pro (Retina, Mid 2012) and have lost all sound. Restart and reset PRAM have on effect. Any suggestions? Tunes play in iTunes, but no sound in Safari, Firefox etc...
Hi All. Writing a swift iOS app (target iOS 13.1) and wanted to know if AVAudioPlayer or something else would fit these requirements:- Stream from URL (with auto-reconnect if network hiccups)- Stop and Start button (obviously)- Ability to choose the stop/start button images- Volume slider- Ability to use the switch object to switch between two audio streams (two different URLs)- Audio plays when app is in background- Display title/track metadata- And would really like an audio level meterI pieced together all these (with help of freelancers) when the app was in Obj-C. Now rebuilding in Swift.P.S. I'm an advanced newbie (a notch above newbie) so go easy on me :-)Thank-you!
Is it possible to use the iOS sound (and vibration) library to create custom notifications for an app, independent of standard iOS notifications, etc. as is made available to Airdrop, Facebook and Twitter? I would like to use 2-4 sounds in an app, distinct from other apps and standard iOS sounds like Reminder Alerts, Calendar Alerts, Sent Mail, Ringtone, Text Tone, etc. I prefer not to have the app share sounds configured for Reminder Alerts.
hi, Is there an Audio Unit logo I can show on my website? I would love to show that my application is able to host Audio Unit plugins. regards, Joël
let session = AVAudioSession.sharedInstance() do { try session.setCategory(AVAudioSession.Category.playback) try session.setActive(true) //playAndRecord //playback print(session.currentRoute.outputs) } catch { print(error) } when I ssession.setCategory(AVAudioSession.Category.playback) audio play output a2dp ble devices. session.currentRoute.outputs print bellow ` when I ssession.setCategory(AVAudioSession.Category.playAndRecord) output BluetoothA2DPOutput is gone. but it is normal in ios15-16. Is there any solution? I want to record audio and play music at the same time. And the music is output from the Bluetooth speaker
I used these codes so that my app plays sound when I turn on the switch:-(IBAction)play:(id)sender{ if (_soundSwitch.on) { CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef soundFileURLRef; soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @my sound name, CFSTR (wav), NULL); UInt32 soundID; AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID); AudioServicesPlaySystemSound(soundID); }else { //I didn't write any code here } }And it works. But the sound doesn't repeat and if I turn it off, the sound is still playing. Can anyone please tell me how to make the sound repeat and able to stop it when I switch it off or give me sample code? Thanks
Does/will the new AirPlay 2 audio support something better than Lossless16 bit / 44.1 kHz ?Kind regardsMichael Wilspang
Dear developers,Since several days, I'm trying to work with a UILocalNotifications in order to perform tests of a my app. When I created the XCode project, in it i included several sounds file *.mp4a and the app worked perfectly. Succcesively I try to include some audio files, with same extension, in the Documents directory of the app. But writing in the code for example: notif.soundName=[[@%@/Documents/MySound.m4a lastPathComponent] copy];, when the app is in the background modality, the notification sound is the default. Kindly I would like if anyone could help me in solving this problem if it is possible.The UILocalNotification settings are the following: UIUserNotificationType types = UIUserNotificationTypeBadge | UIUserNotificationTypeSound | UIUserNotificationTypeAlert; UIUserNotificationSettings *mySettings = [UIUserNotificationSettings settingsForTypes:types categories:nil]; [[UIApplication sharedApplication] registerUserNotificationSettings:mySettings]; UILocalNotification
Hello, I'm developing a macOS bar app and the goal is to fire a notification. For the notification, I want a specific sound to be played. However, while I see the notification with the wanted title and body, the sound is always the default notification sound , even though I set it to a custom one ! I looked in the Apple Documentation and verified that everything is correct with the sound file. I tried different files (.wav and .caf) and nothing worked. In the code block below, the print(Sound URL: (soundURL)) is seen in the console, which means that the file is indeed in the bundle. Xcode version : 14.3.1 macOS used : Ventura 13.4 Any help would be appreciated : code-block if let soundURL = Bundle.main.url(forResource: mixkit, withExtension: wav) { print(Sound URL: (soundURL)) content.sound = .init(named: UNNotificationSoundName(soundURL.lastPathComponent)) } else { print(Sound URL not found for mixkit.wav) } let trigger = UNTimeIntervalNotificati
When I download my installer dmg file, & start the installation, I get a pop-up .. would like access to files in your Downloads folder. I can select NO - dont allow - and my installer completes w/o errors. Is there a setting in my Info.plist that can say I do not need access? Or is there a way to trace what is going on? My install scripts access the temp install directory - but not downloads I tried putting the dmg file on my desktop & same error.
Hi there, My app plays the default alert sound when received Remote Push Notification and other timing. I understand the default alert sound plays when received Remote Push Notification. However, it plays at some timing which is not the timing my app received Remote Push Notification. I have no idea what makes the default alert sound play. Is there any trigger to make the default alert sound play other than receiving Remote Push Notification?
I have just upgraded a workspace from 8 to 9.1. It has a mixture of Objective-C and Swift.I've gone through the changes to convert everything to Swift 4. The app builds and runs without error.When I try to run the unit tests, I receive a compile error in my <module_name>-Swift.h generated file.// Generated by Apple Swift version 4.0.2 (swiftlang-900.0.69.2 clang-900.0.38)#pragma clang diagnostic push#pragma clang diagnostic ignored -Wgcc-compat...#if __has_attribute(external_source_symbol)# define SWIFT_STRINGIFY(str) #str# define SWIFT_MODULE_NAMESPACE_PUSH(module_name) _Pragma(SWIFT_STRINGIFY(clang attribute push(__attribute__((external_source_symbol(language=Swift, defined_in=module_name, generated_declaration))), apply_to=any(function, enum, objc_interface, objc_category, objc_protocol))))# define SWIFT_MODULE_NAMESPACE_POP _Pragma(clang attribute pop)#else# define SWIFT_MODULE_NAMESPACE_PUSH(module_name)# define SWIFT_MODULE_NAMESPACE_POP#endif...SWIFT_MODULE_NAMESPACE_PUSH(<module_name