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Xcode cloud stuck archiving for 6 DAYS
We have had 2 Builds so far stuck archiving. Both indicate in their logs that Build Archive took a normal amount of time (9m and 19m) but the step Archive - iOS never finished. One of them ran for more than 6 days until we noticed and canceled it. The other one ran for 18 hours, and also had to be canceled manually. They were in two different projects, with no significant changes. The first build ran on Xcode 16.4 (16F6) and macOS Sequoia 15.6 (24G84), which we had had no issues like this with until just now, and the second ran on Xcode 26 (17A324) and macOS Tahoe 26 (25A354). We tested our app on the newest Xcode version and had no issues. Submitted report using feedback assistant: FB20279737.
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Sep ’25
Default document-based app menu items missing icons
In a new document-based macOS app project created in Xcode, some of the default system-provided menu commands appear without their standard icons in the menu bar. Steps to Reproduce: 1. In Xcode, create a new macOS “Document App” project (using Swift/SwiftUI or AppKit template). 2. Build and run the project. 3. Open the app’s main menu bar and examine the default items such as New Document, Open…, Save, Duplicate, etc. Expected Results: System-provided menu items (e.g. Open…, Save, Duplicate) should display their standard SF Symbol–based icons automatically, as they do in TextEdit and other system apps. Actual Results: Some of these menu items display only text, with no icon namely: Services Open Recent Revert To Share This happens even though the items are the system-managed defaults generated by the document-based app template. Notes: • No code modifications were made — this occurs in a fresh, unedited template project. • Behavior seen on macOS 26.0 (25A354). • Xcode Version 26.0 (17A324) used.
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Sep ’25
“Wi-Fi Aware Sample” on Phone quit unexpectedly.
The app “Wi-Fi Aware Sample” on Bojie的iPhone quit unexpectedly. Domain: IDEDebugSessionErrorDomain Code: 20 Failure Reason: Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. User Info: { DVTErrorCreationDateKey = 2025-09-17 10:26:56 +0000; IDEDebugSessionErrorUserInfoUnavailabilityError = Error Domain=com.apple.dt.deviceprep Code=-10 Fetching debug symbols for BojieU7684iPhone UserInfo={NSLocalizedRecoverySuggestion=Xcode will continue when the operation completes., NSLocalizedDescription=Fetching debug symbols for BojieU7684iPhone}; IDERunOperationFailingWorker = DBGLLDBLauncher; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = 00008101-001E29E01E63003A; device_isCoreDevice = 1; device_model = iPhone13,3; device_osBuild = 26.0 (23A341); device_osBuild_monotonic = 23000
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Sep ’25
App stuck in "Waiting for Review" for more than 80 hours
Hi there, My app update submission was stuck in Waiting for Review state for over 80 hours. Yesterday I canceled and resubmitted it again after 3.5 days of inactivity, but this time it still hasn’t moved forward. I'd like to be sure that there is no issues on my side during sending build to review, cuz I noticed that submit app flow was slightly changed a week ago. Usually app update was verified in 10-20 hours, but now it's stuck. Thank you in advance.
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Sep ’25
Reply to iOS Build Memory Access Issues Causing Crashes
This has all the hallmarks a subtle memory management bug, possibly one that triggered by threading issues. These often result in weird behaviour like this. It looks like you’ve already tried ASan and TSan, which is a good. The other most popular tool for such issue is zombies. You should try that. See Standard Memory Debugging Tools for info and documentation references. One thing to note here is that ASan and TSan only work with code that you build. If the problem lies in a third-party library that you get as a binary rather than source code, these tools won’t help. And so… [quote='800689021, reidly, /thread/800689, /profile/reidly'] Removing all 3rd party libraries or frameworks … mostly worked in that the crashes went away [/quote] Did you try doing this incrementally? If you have a bunch of them, it’d be interesting to see which combinations do and don’t reproduce the problem. Finally, please post some example crash reports. I don’t need dozens, but a few that illustrate the more common crash sc
Sep ’25
Reply to iOS26中ALAssetsLibrary 编译报错问题
Sadly, I can’t read Chinese, so I’m answering based on a machine translation. I tried this out here in my office and saw exactly the same problem: Using Xcode 26.0, I created a new project from the iOS > App template. In one of the Swift files, I added the line import AssetsLibrary. The compiler errors with Failed to build module 'AssetsLibrary'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.17.14 clang-1700.3.17.1)', while this compiler is 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.19.9 clang-1700.3.19.1)'). Please select a toolchain which matches the SDK. This is obviously a bug and I encourage you to file a report about it. Please post your bug number, just for the record. Having said that, Assets Library was deprecated in iOS 9 and Xcode 26’s minimum supported deployment target, per the table on this page, is iOS 15. There is literally no way to use Xcode 26 to build an app for an iOS version whe
Topic: Media Technologies SubTopic: General Tags:
Sep ’25
iOS 26 tabViewBottomAccessory doesn't work with tabViewSidebarBottomBar
The code is shown as follows. Once the tabViewBottomAccessory is enabled, the tabViewSidebarBottomBar disappears. TabView { Text(tab a) .tabItem { Image(systemName: a.square) Text(Tab A) } .ignoresSafeArea(edges: [.all]) Text(tab b) .tabItem { Image(systemName: b.square) Text(Tab B) } .ignoresSafeArea(edges: [.all]) } //.tabViewBottomAccessory { // Text(tabViewBottomAccessory) //} .tabBarMinimizeBehavior(.onScrollDown) .tabViewStyle(.sidebarAdaptable) .tabViewSidebarBottomBar { Text(tabViewSidebarBottomBar) }
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Sep ’25
SwiftUI's `WebPage` back navigation not working as expected
I'm currently testing SwiftUI's WebKit by building a browsing application. For the back navigation, I have the following code implemented: if let item = webPage.backForwardList.backList.last { webPage.load(item) print( ===== backForwardList.backList: (webPage.backForwardList.backList) --- backForwardList.currentItem: (webPage.backForwardList.currentItem) --- backForwardList.forwardList: (webPage.backForwardList.forwardList) ===== .trimmingCharacters(in: .whitespacesAndNewlines) ) } When I look at the logs, it shows that whenever I navigate back, the currentItem is updated with the item, but the backList is appended with the previous currentItem, and the forwardList is always empty. Am I implementing this incorrectly? Thanks in advance!
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Sep ’25
Family Controls + Device Activity Entitlement Missing from Provisioning Profiles (Xcode, iOS App Extensions)
Hello everyone, I’ve been stuck for weeks on an issue with Family Controls + Device Activity entitlements in my iOS app, and Apple Developer Support has not provided a solution so far. I’m hoping someone here who has successfully implemented Family Controls + Device Activity can point me in the right direction. About the App • The app is a Digital Wellbeing app called Breakloop. • It lets users select apps they want to block, requires them to complete a positive affirmation before opening those apps, and can re-block apps after a set time (e.g., 10 minutes). • This functionality exactly matches the purpose of Family Controls and Device Activity APIs. What Works So Far • Family Controls capability is enabled in the main app target in Xcode. • We have valid Apple Developer certificates (Apple Development) and a team account. • The main app builds and runs fine when using Family Controls alone. • We have App IDs for: • bl.Breakloop (main app) • bl.Breakloop.BreakloopMonitorExtension • bl.Breakloop.Break
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Sep ’25
iOS Review
As a very exclusive Apple only I want to share my thoughts on the new iOS 26 update, which I recently installed on my iPhone 16. While I genuinely appreciate Apple’s drive for innovation and personalization, this update introduces visual and stylistic changes that, in my opinion, compromise what has made iOS feel uniquely Apple for so long. Liquid Glass & Home Screen Aesthetics: When I first saw previews of the “Liquid Glass” design, I was excited. I assumed it would add more flexibility to things like the home screen customization — something like an optional effect that builds on the popular app tinting feature introduced in the previous iOS version. But instead, it appears that the Liquid Glass look is now the default and, more concerningly, unavoidable. The result is a visual experience that feels dramatically more bubbly and less refined. App icons appear more rounded and inflated in a way that — and I say this as constructively as I can — reminds me more of Android or Samsung’s One UI than
Topic: Design SubTopic: General
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Sep ’25
Issues updating to Xcode 26 -- can no longer successfully build project
I recently updated to macOS sequoia 15.6 Afterward, I updated to Xcode 26 The project I've been running for the last couple years no longer compiles on existing simulators and doesn't build to a physical device. I'm getting an error I'm not familiar with and have no idea how to directly resolve it: The specific error is 'Command SwiftGeneratePch failed with a nonzero exit code' Looking up this issue via Google, there wasn't really a lot of information on this particular build failure. Most suggestions were to change the location of the Derived Data folder (Xcode -> File -> Project Settings -> update location of derived data from default to relative) This was one of the only actionable solutions I found online but this doesn't fully address the issue for me, it just creates a new issue: Command PhaseScriptExecution failed with a nonzero exit code I feel like with enough digging around I should be able to find a solution to the PhaseScriptExecution issue; there seems to be a decent am
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Sep ’25
Reply to Icon Composer icons together with iOS 18 icons
As posted in the other thread Steve4442 linked to: The way to go is the following (as John Siracusa) noted on Mastodon: Name your Tahoe .icon file the same as the name of your existing .appiconset in the Assets catalog. Set the ASSETCATALOG_OTHER_FLAGS build setting to: --enable-icon-stack-fallback-generation=disabled I can confirm that the Asset Catalog Other Flags still works with Xcode 26 RC! I’ve submitted two apps with that flag and both got approved by Apple. The App Store even displays the old icon in the iOS/macOS 18 App Store and the new icon in the iOS/macOS 26 App Store. You can see an example here in one of my apps.
Sep ’25