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“build disappears”

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Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section Platform Support includes an option to Get the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with xcodebuild -downloadComponent, however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the SDK download can be found, or how to
3
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97
4w
Xcode error: Missing target with GUID
I have been getting the following error intermittently (once it happens, then its consistent) when I try to build my app Showing Recent Errors Only Unable to resolve build file: BuildFile (The workspace has a reference to a missing target with GUID '0c7e19da3805e0a412c717704d4549fc25560b498add930cbef9623bd9afb53a') There have been no changes to my project (git status is clean). I have tried cleaning DerivedData as well, but it did not help. How am I supposed to figure out from the GUID what is it that xcode is trying to find?
0
0
67
Mar ’26
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the Waiting for Review status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
1
0
39
Mar ’26
XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = 2026-03-04 03:05:58 +0000; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = d13ba5c93db94daa55ae177b1822998b675939a8; device_model = iPhone7,2; device_osBuild = 12.5.3 (16H41); device_osBuild_monotonic = 1607004100; device_os_variant = 1; device_platform = com.apple.platform.iphoneos; device_platform_family = 2; device_reality = 1; device_thinningType = iPhone7,2; device_transport = 1; launchSession_schemeCommand = Run; launchSession_schemeCommand_enum = 1; launchSession_targetArch = arm64; launchSession_targetArch_enum = 6; operation_duration_ms = 12938; operation_errorCode = 3; operation_errorDomain = IDEDebugSessionErrorDomain; oper
1
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102
Mar ’26
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the Waiting for Review status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
7
0
217
Mar ’26
Unusually long “Waiting for review” status, anyone experiencing the same?
Hello everyone, I’m currently experiencing significantly longer than usual review times and wanted to check if others are seeing similar delays recently. Here’s the timeline of my submissions so far: [Feb 5] Initial submission (Submit #1) [Feb 10] Sent expedited review request #1 [Feb 11] Canceled and resubmitted (Submit #2) [Feb 21] Canceled again → Uploaded new build → Resubmitted (Submit #3) [Feb 24] Sent expedited review request #2 My apple ID: 6757330278 The app has remained in “Waiting for Review” for an unusually long period across multiple submissions. Even after submitting two expedite requests, there hasn’t been any updates or response yet. What’s confusing is that I see other apps getting approved during the same timeframe, so I’m unsure whether this is: A broader review backlog A regional queue issue Or something specific to my account/app I’m just hoping to understand whether this is a widespread situation at the moment. If anyone has experienced similar delays recently, I’d really appre
1
0
172
Mar ’26
[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying other fixes like pkill usbmux
1
0
58
Mar ’26
Reply to Can't enable an iOS Driverkit driver when using an older app ID
This post was a godsend for me while trying to implement automatically generated date-based build numbers. For you (and any future beneficiaries), please file a bug about this and then post the bug number back here. There are couple of kernel specific limitation like this (bundle ID length is the other) and Xcode should probably have a check in place that prevents/warns about this. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Mar ’26
Screentime API Main App + Shield Questions
I'm building an app that uses the Family Controls / Screen Time APIs (FamilyControls, ManagedSettings). My app has three targets, each with a distinct Bundle ID: Main App Shield Configuration Extension ShieldAction Extension All three have com.apple.developer.family-controls in their entitlements files, and they share an App Group. My question is about the distribution entitlement request form at developer.apple.com/contact/request/family-controls-distribution: does the form need to be submitted once per Bundle ID, or is a single submission for the main app sufficient to then enable Family Controls (Distribution) for the extension Bundle IDs in the developer portal as well? I've seen conflicting reports in other forum threads — some developers say one submission covers all targets, others say separate submissions are needed per Bundle ID. I've already submitted the main app, but now I am wondering whether I should submit one for each Shield extension. Thanks!
4
0
160
Mar ’26
Reply to Can't enable an iOS Driverkit driver when using an older app ID
This post was a godsend for me while trying to implement automatically generated date-based build numbers. For anyone who wants to fit date-based versioning into this parse, the following format will work: BUILD_NUMBER=$(date '+%Y.%m%d.%H%Mf%S') This generates a version in the format 2026.0303.1749f09 The f in there is arbitrary; I picked it because it's the closest to s in shape.
Mar ’26
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
Hello again, Kevin, and thank you again for your help. I notice that you commented 18 hrs ago, but I could have sworn I checked yesterday and there wasn't anything here. I ended up getting matching working by also specifying version number, which increased my probe score. And... you should also be aware of the version number limitation described here, which is another arbitrary restriction the kernel enforces. you definitely predicted my next issue. I prefer date-based build and version numbers, and this one was problematic, but your link helped me fit a date based number into that parsing code. If anyone else wants to try that, I used BUILD_NUMBER=$(date '+%Y.%m%d.%H%Mf%S') in my update script, which yields a version number e.g. 2026.0303.1749f09. The arbitrary f enables me to get past that 4[letter]3 format. I picked f only because it looks similar to an s. Before I move onto my current problem... Can you do that, perhaps by operating at the device instead of interface level? Could you explain what
Topic: App & System Services SubTopic: Drivers Tags:
Mar ’26
Reply to Data Persistence not functioning upon refresh
UPDATE: Fix: Deleting/commenting out the sharedModelContainer in the 4th code block above, cleaning the build, and restarting my computer seems to have done the trick. What I've been told, applying two .modelContainer modifiers on the same WindowGroup was what was causing me the trouble.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Mar ’26
Reply to Any FSKit sample available from Apple?
I have tried passthrough file system fskit sample (https://developer.apple.com/documentation/fskit/building-a-passthrough-file-system) and got the same error as the mount hangs. The log has the following message: fskitd: [com.apple.FSKit:default] Hello FSClient! entitlement no Not sure if it is related to the hang. And a kernel extension certificate is used to sign the passthrough file system extension. Does it need to be signed? If so, what signing certificate is needed?
Topic: App & System Services SubTopic: Core OS Tags:
Mar ’26
Reply to Xcode is compiling all Swift files one at a time?
Sigh ... now my builds are taking even longer than before, about 15 minutes. The problem was fixed immediately after changing that build setting, but when I had to prepare my next release, the exact problem was back, with all the Swift files compiling in sequence rather than in simultaneous batches. Does anyone have another explanation for this behavior?
Mar ’26
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
2
0
325
Mar ’26
Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section Platform Support includes an option to Get the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with xcodebuild -downloadComponent, however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the SDK download can be found, or how to
Replies
3
Boosts
0
Views
97
Activity
4w
Xcode error: Missing target with GUID
I have been getting the following error intermittently (once it happens, then its consistent) when I try to build my app Showing Recent Errors Only Unable to resolve build file: BuildFile (The workspace has a reference to a missing target with GUID '0c7e19da3805e0a412c717704d4549fc25560b498add930cbef9623bd9afb53a') There have been no changes to my project (git status is clean). I have tried cleaning DerivedData as well, but it did not help. How am I supposed to figure out from the GUID what is it that xcode is trying to find?
Replies
0
Boosts
0
Views
67
Activity
Mar ’26
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the Waiting for Review status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
Replies
1
Boosts
0
Views
39
Activity
Mar ’26
XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = 2026-03-04 03:05:58 +0000; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = d13ba5c93db94daa55ae177b1822998b675939a8; device_model = iPhone7,2; device_osBuild = 12.5.3 (16H41); device_osBuild_monotonic = 1607004100; device_os_variant = 1; device_platform = com.apple.platform.iphoneos; device_platform_family = 2; device_reality = 1; device_thinningType = iPhone7,2; device_transport = 1; launchSession_schemeCommand = Run; launchSession_schemeCommand_enum = 1; launchSession_targetArch = arm64; launchSession_targetArch_enum = 6; operation_duration_ms = 12938; operation_errorCode = 3; operation_errorDomain = IDEDebugSessionErrorDomain; oper
Replies
1
Boosts
0
Views
102
Activity
Mar ’26
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the Waiting for Review status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
Replies
7
Boosts
0
Views
217
Activity
Mar ’26
Unusually long “Waiting for review” status, anyone experiencing the same?
Hello everyone, I’m currently experiencing significantly longer than usual review times and wanted to check if others are seeing similar delays recently. Here’s the timeline of my submissions so far: [Feb 5] Initial submission (Submit #1) [Feb 10] Sent expedited review request #1 [Feb 11] Canceled and resubmitted (Submit #2) [Feb 21] Canceled again → Uploaded new build → Resubmitted (Submit #3) [Feb 24] Sent expedited review request #2 My apple ID: 6757330278 The app has remained in “Waiting for Review” for an unusually long period across multiple submissions. Even after submitting two expedite requests, there hasn’t been any updates or response yet. What’s confusing is that I see other apps getting approved during the same timeframe, so I’m unsure whether this is: A broader review backlog A regional queue issue Or something specific to my account/app I’m just hoping to understand whether this is a widespread situation at the moment. If anyone has experienced similar delays recently, I’d really appre
Replies
1
Boosts
0
Views
172
Activity
Mar ’26
[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying other fixes like pkill usbmux
Replies
1
Boosts
0
Views
58
Activity
Mar ’26
Reply to Can't enable an iOS Driverkit driver when using an older app ID
This post was a godsend for me while trying to implement automatically generated date-based build numbers. For you (and any future beneficiaries), please file a bug about this and then post the bug number back here. There are couple of kernel specific limitation like this (bundle ID length is the other) and Xcode should probably have a check in place that prevents/warns about this. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Replies
Boosts
Views
Activity
Mar ’26
Screentime API Main App + Shield Questions
I'm building an app that uses the Family Controls / Screen Time APIs (FamilyControls, ManagedSettings). My app has three targets, each with a distinct Bundle ID: Main App Shield Configuration Extension ShieldAction Extension All three have com.apple.developer.family-controls in their entitlements files, and they share an App Group. My question is about the distribution entitlement request form at developer.apple.com/contact/request/family-controls-distribution: does the form need to be submitted once per Bundle ID, or is a single submission for the main app sufficient to then enable Family Controls (Distribution) for the extension Bundle IDs in the developer portal as well? I've seen conflicting reports in other forum threads — some developers say one submission covers all targets, others say separate submissions are needed per Bundle ID. I've already submitted the main app, but now I am wondering whether I should submit one for each Shield extension. Thanks!
Replies
4
Boosts
0
Views
160
Activity
Mar ’26
Reply to Can't enable an iOS Driverkit driver when using an older app ID
This post was a godsend for me while trying to implement automatically generated date-based build numbers. For anyone who wants to fit date-based versioning into this parse, the following format will work: BUILD_NUMBER=$(date '+%Y.%m%d.%H%Mf%S') This generates a version in the format 2026.0303.1749f09 The f in there is arbitrary; I picked it because it's the closest to s in shape.
Replies
Boosts
Views
Activity
Mar ’26
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
Hello again, Kevin, and thank you again for your help. I notice that you commented 18 hrs ago, but I could have sworn I checked yesterday and there wasn't anything here. I ended up getting matching working by also specifying version number, which increased my probe score. And... you should also be aware of the version number limitation described here, which is another arbitrary restriction the kernel enforces. you definitely predicted my next issue. I prefer date-based build and version numbers, and this one was problematic, but your link helped me fit a date based number into that parsing code. If anyone else wants to try that, I used BUILD_NUMBER=$(date '+%Y.%m%d.%H%Mf%S') in my update script, which yields a version number e.g. 2026.0303.1749f09. The arbitrary f enables me to get past that 4[letter]3 format. I picked f only because it looks similar to an s. Before I move onto my current problem... Can you do that, perhaps by operating at the device instead of interface level? Could you explain what
Topic: App & System Services SubTopic: Drivers Tags:
Replies
Boosts
Views
Activity
Mar ’26
Reply to Data Persistence not functioning upon refresh
UPDATE: Fix: Deleting/commenting out the sharedModelContainer in the 4th code block above, cleaning the build, and restarting my computer seems to have done the trick. What I've been told, applying two .modelContainer modifiers on the same WindowGroup was what was causing me the trouble.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Mar ’26
Reply to Any FSKit sample available from Apple?
I have tried passthrough file system fskit sample (https://developer.apple.com/documentation/fskit/building-a-passthrough-file-system) and got the same error as the mount hangs. The log has the following message: fskitd: [com.apple.FSKit:default] Hello FSClient! entitlement no Not sure if it is related to the hang. And a kernel extension certificate is used to sign the passthrough file system extension. Does it need to be signed? If so, what signing certificate is needed?
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Mar ’26
Reply to Xcode is compiling all Swift files one at a time?
Sigh ... now my builds are taking even longer than before, about 15 minutes. The problem was fixed immediately after changing that build setting, but when I had to prepare my next release, the exact problem was back, with all the Swift files compiling in sequence rather than in simultaneous batches. Does anyone have another explanation for this behavior?
Replies
Boosts
Views
Activity
Mar ’26
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
Replies
2
Boosts
0
Views
325
Activity
Mar ’26