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Popping Sound

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Core audio for apple silicon
I just saw my activity monitor and noticed that there was something named core audio with intel architecture in my apple silicon mac which came pre loaded. Analysis of sampling com.apple.audio.Core-Audio-Driver-Service (pid 11196) every 1 millisecond Process: com.apple.audio.Core-Audio-Driver-Service [11196] Path: /System/Library/Frameworks/CoreAudio.framework/Versions/A/XPCServices/com.apple.audio.Core-Audio-Driver-Service.xpc/Contents/MacOS/com.apple.audio.Core-Audio-Driver-Service Load Address: 0x10023d000 Identifier: com.apple.audio.Core-Audio-Driver-Service Version: 1.0 (1) Code Type: X86-64 (translated) Platform: macOS Parent Process: launchd [1] Date/Time: 2021-03-31 01:30:39.233 +0530 Launch Time: 2021-03-31 01:20:44.850 +0530 OS Version: macOS 11.2.3 (20D91) Report Version: 7 Analysis Tool: /usr/bin/sample I wish I could get an answer for this why it is still in intel architecture and is not yet ported to apple silicon yet.
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2.1k
Mar ’21
When playing Dolby Atmos mobile game, 'spatial Audio On' is not displayed on Audio tap.
Hello. I'm Game Sound Designer. My project supports Dolby Atmos by Wwise plugin 'Dolby Atmos Renderer'. When I connected the test device (iPhone 12 Pro Max) to the iMac and checked it with the 'Console', I was able to check the log message in the way Dolby mentioned. (Message: DA4MG Atmos_7_1_4 Spatializing [0] times with input channel [12]) I think this is Dolby Atmos working fine. However, the iPhone does not indicate that Dolby Atmos is operating.(Unlike Apple Music, 'Dolby Atmos' or 'Spatial Audio On' cannot be found.) My Question is 1.Does the method of using 'Dolby Atmos Renderer' meet Apple's spatial sound standards? 2.Does only Apple-certified applications display 'Spatial Audio On' or 'Dolby Atmos'? 3.How do I display 'Spatial Audio On' or 'Dolby Atmos'? I also asked Apple, but I post it on the forum because other developers may know the solution. Even the Tower of Fantasy supporting Atmos doesn't see the Spatial Audio On.
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1k
Oct ’22
"open a pop-up window" message appeares at hideen tab.
Our site is Open a new tab in safari as following example.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- -----------------------The timing when “This site is attempting to open a pop-up window”message appears isiPad with OS10.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ ↑ message - allow message - allow           iPad with OS11.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ message - allow       ↑    message - allow User cannot allow while on Chlid screen_A tab. Tab transition to Parent screen is required.Please tell me the way for To avoid This site is attempting to
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934
Apr ’18
Audio Extension without UI
Hi there, I'd like to create and expose an Audio Unit Extension for iOS, but there are no parameters that a user can set. Is it possible to expose an Audio Unit Extension without a storyboard? If I leave the storyboard-entry empty in the plist, the extension will crash ...
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481
Oct ’15
Scene kit and positional audio
I am trying to play audio from a scnnode in SceneKit. I have looked at the sample code and have tried to build my own code using an ARimageanchor. I'm not sure how to proceed. ARkit recognizes the images. I just need help with the next steps for playing the audio.
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425
Jul ’20
Audio interruption end notifications
The audio session programming guide says there's no guarantee an interruption begin notification will have a corresponding end notification, and that in its absence you should determine (presumably using some other means) whether your app should reactivate the audio session. There are some other things in the programming guide that are deprecated or outdated, so I'm wondering if maybe this is out of date as well.Is it still the case that interruption end notifications can be missing? If so, what does the documentation mean by 'determine' that your app can restart audio? How would you do that exactly?
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337
Jan ’17
Spatial Audio in iPhone 6s
Hello Apple, Is there a possiblity that iPhone 6s will be able to support Spatial Audio in the future iOs updates? I really enjoy listening to music and I cannot afford yet to upgrade my iPhone to experience Spatial Audio using my AirPods 2. Thank you for considering this request.
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463
Oct ’21