Search results for

“Popping Sound”

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"open a pop-up window" message appeares at hideen tab.
Our site is Open a new tab in safari as following example.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- -----------------------The timing when “This site is attempting to open a pop-up window”message appears isiPad with OS10.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ ↑ message - allow message - allow           iPad with OS11.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ message - allow       ↑    message - allow User cannot allow while on Chlid screen_A tab. Tab transition to Parent screen is required.Please tell me the way for To avoid This site is attempting to
0
0
973
Apr ’18
AVAudioUnitComponentManager only returning Apple Audio Units when used from within an Audio Unit
I'm trying to build an audio unit that can load another one. The first step, listing and getting the components only works in the example code if and when the audio unit is loaded by its accompanying main app. But when loaded inside Logic Pro for example, the listed components will be limited to Apple-manufactured ones. On another forum, although not for an AppEx, someone indicated that the solution was to enable Inter-App Audio, which is now deprecated. Tried all three methods of AVAudioUnitComponentManager to get the component list. Please advise. Many thanks, Zoltan
1
0
982
Sep ’23
Core audio for apple silicon
I just saw my activity monitor and noticed that there was something named core audio with intel architecture in my apple silicon mac which came pre loaded. Analysis of sampling com.apple.audio.Core-Audio-Driver-Service (pid 11196) every 1 millisecond Process: com.apple.audio.Core-Audio-Driver-Service [11196] Path: /System/Library/Frameworks/CoreAudio.framework/Versions/A/XPCServices/com.apple.audio.Core-Audio-Driver-Service.xpc/Contents/MacOS/com.apple.audio.Core-Audio-Driver-Service Load Address: 0x10023d000 Identifier: com.apple.audio.Core-Audio-Driver-Service Version: 1.0 (1) Code Type: X86-64 (translated) Platform: macOS Parent Process: launchd [1] Date/Time: 2021-03-31 01:30:39.233 +0530 Launch Time: 2021-03-31 01:20:44.850 +0530 OS Version: macOS 11.2.3 (20D91) Report Version: 7 Analysis Tool: /usr/bin/sample I wish I could get an answer for this why it is still in intel architecture and is not yet ported to apple silicon yet.
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0
2.1k
Mar ’21
When playing Dolby Atmos mobile game, 'spatial Audio On' is not displayed on Audio tap.
Hello. I'm Game Sound Designer. My project supports Dolby Atmos by Wwise plugin 'Dolby Atmos Renderer'. When I connected the test device (iPhone 12 Pro Max) to the iMac and checked it with the 'Console', I was able to check the log message in the way Dolby mentioned. (Message: DA4MG Atmos_7_1_4 Spatializing [0] times with input channel [12]) I think this is Dolby Atmos working fine. However, the iPhone does not indicate that Dolby Atmos is operating.(Unlike Apple Music, 'Dolby Atmos' or 'Spatial Audio On' cannot be found.) My Question is 1.Does the method of using 'Dolby Atmos Renderer' meet Apple's spatial sound standards? 2.Does only Apple-certified applications display 'Spatial Audio On' or 'Dolby Atmos'? 3.How do I display 'Spatial Audio On' or 'Dolby Atmos'? I also asked Apple, but I post it on the forum because other developers may know the solution. Even the Tower of Fantasy supporting Atmos doesn't see the Spatial Audio On.
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0
1k
Oct ’22
iOS 14.5 RC breaks push/pop transition animations on iPhone
App with 3 split view using Navigation view. This on an iPhone automatically becomes stacked navigation style. so drilling down into detail views ... will have the normal transition animations of pushing and popping views. But these transitions are not working on iOS 14.5 RC /Xcode 12.5RC . Now tapping on a master...the detail appears without the push transition animation :( Same code works just fine on stable versions of iOS 14.4 and Xcode with the push/pop transition animations. Not sure what changed but any workarounds to restore these transitions on iPhone?
0
0
661
Apr ’21
Audio Extension without UI
Hi there, I'd like to create and expose an Audio Unit Extension for iOS, but there are no parameters that a user can set. Is it possible to expose an Audio Unit Extension without a storyboard? If I leave the storyboard-entry empty in the plist, the extension will crash ...
1
0
503
Oct ’15
Scene kit and positional audio
I am trying to play audio from a scnnode in SceneKit. I have looked at the sample code and have tried to build my own code using an ARimageanchor. I'm not sure how to proceed. ARkit recognizes the images. I just need help with the next steps for playing the audio.
1
0
462
Jul ’20
Audio interruption end notifications
The audio session programming guide says there's no guarantee an interruption begin notification will have a corresponding end notification, and that in its absence you should determine (presumably using some other means) whether your app should reactivate the audio session. There are some other things in the programming guide that are deprecated or outdated, so I'm wondering if maybe this is out of date as well.Is it still the case that interruption end notifications can be missing? If so, what does the documentation mean by 'determine' that your app can restart audio? How would you do that exactly?
0
0
362
Jan ’17
"open a pop-up window" message appeares at hideen tab.
Our site is Open a new tab in safari as following example.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- -----------------------The timing when “This site is attempting to open a pop-up window”message appears isiPad with OS10.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ ↑ message - allow message - allow           iPad with OS11.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ message - allow       ↑    message - allow User cannot allow while on Chlid screen_A tab. Tab transition to Parent screen is required.Please tell me the way for To avoid This site is attempting to
Replies
0
Boosts
0
Views
973
Activity
Apr ’18
AvPlayer audio issue
In voip application , when the CallKit is enabled if we try playing a video through AVplayer the video content is updated frame by frame and the audio of the content is not audible . This issue is observed only in iOS 17, any idea how can we resolve this
Replies
0
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0
Views
910
Activity
Oct ’23
AVAudioUnitComponentManager only returning Apple Audio Units when used from within an Audio Unit
I'm trying to build an audio unit that can load another one. The first step, listing and getting the components only works in the example code if and when the audio unit is loaded by its accompanying main app. But when loaded inside Logic Pro for example, the listed components will be limited to Apple-manufactured ones. On another forum, although not for an AppEx, someone indicated that the solution was to enable Inter-App Audio, which is now deprecated. Tried all three methods of AVAudioUnitComponentManager to get the component list. Please advise. Many thanks, Zoltan
Replies
1
Boosts
0
Views
982
Activity
Sep ’23
Core audio for apple silicon
I just saw my activity monitor and noticed that there was something named core audio with intel architecture in my apple silicon mac which came pre loaded. Analysis of sampling com.apple.audio.Core-Audio-Driver-Service (pid 11196) every 1 millisecond Process: com.apple.audio.Core-Audio-Driver-Service [11196] Path: /System/Library/Frameworks/CoreAudio.framework/Versions/A/XPCServices/com.apple.audio.Core-Audio-Driver-Service.xpc/Contents/MacOS/com.apple.audio.Core-Audio-Driver-Service Load Address: 0x10023d000 Identifier: com.apple.audio.Core-Audio-Driver-Service Version: 1.0 (1) Code Type: X86-64 (translated) Platform: macOS Parent Process: launchd [1] Date/Time: 2021-03-31 01:30:39.233 +0530 Launch Time: 2021-03-31 01:20:44.850 +0530 OS Version: macOS 11.2.3 (20D91) Report Version: 7 Analysis Tool: /usr/bin/sample I wish I could get an answer for this why it is still in intel architecture and is not yet ported to apple silicon yet.
Replies
2
Boosts
0
Views
2.1k
Activity
Mar ’21
When playing Dolby Atmos mobile game, 'spatial Audio On' is not displayed on Audio tap.
Hello. I'm Game Sound Designer. My project supports Dolby Atmos by Wwise plugin 'Dolby Atmos Renderer'. When I connected the test device (iPhone 12 Pro Max) to the iMac and checked it with the 'Console', I was able to check the log message in the way Dolby mentioned. (Message: DA4MG Atmos_7_1_4 Spatializing [0] times with input channel [12]) I think this is Dolby Atmos working fine. However, the iPhone does not indicate that Dolby Atmos is operating.(Unlike Apple Music, 'Dolby Atmos' or 'Spatial Audio On' cannot be found.) My Question is 1.Does the method of using 'Dolby Atmos Renderer' meet Apple's spatial sound standards? 2.Does only Apple-certified applications display 'Spatial Audio On' or 'Dolby Atmos'? 3.How do I display 'Spatial Audio On' or 'Dolby Atmos'? I also asked Apple, but I post it on the forum because other developers may know the solution. Even the Tower of Fantasy supporting Atmos doesn't see the Spatial Audio On.
Replies
0
Boosts
0
Views
1k
Activity
Oct ’22
Custom iOS Notification Sounds?
Hi, What are the requirements / restrictions for a custom iOS Notification sound? Is this widely available to new apps on the App Store? I know BBC News & Tinder have custom sounds. Thanks
Replies
2
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0
Views
3.2k
Activity
Aug ’20
Text to audio file convert
Hello,I want to convert text to audio mp3 file. Is there any framework or third party API we can use it to conver text into Audio file?
Replies
1
Boosts
0
Views
1.9k
Activity
May ’18
iOS 14.5 RC breaks push/pop transition animations on iPhone
App with 3 split view using Navigation view. This on an iPhone automatically becomes stacked navigation style. so drilling down into detail views ... will have the normal transition animations of pushing and popping views. But these transitions are not working on iOS 14.5 RC /Xcode 12.5RC . Now tapping on a master...the detail appears without the push transition animation :( Same code works just fine on stable versions of iOS 14.4 and Xcode with the push/pop transition animations. Not sure what changed but any workarounds to restore these transitions on iPhone?
Replies
0
Boosts
0
Views
661
Activity
Apr ’21
Audio Extension without UI
Hi there, I'd like to create and expose an Audio Unit Extension for iOS, but there are no parameters that a user can set. Is it possible to expose an Audio Unit Extension without a storyboard? If I leave the storyboard-entry empty in the plist, the extension will crash ...
Replies
1
Boosts
0
Views
503
Activity
Oct ’15
Scene kit and positional audio
I am trying to play audio from a scnnode in SceneKit. I have looked at the sample code and have tried to build my own code using an ARimageanchor. I'm not sure how to proceed. ARkit recognizes the images. I just need help with the next steps for playing the audio.
Replies
1
Boosts
0
Views
462
Activity
Jul ’20
Notifications doesn’t sound
Is anyone else experiencing notifications appearing on iPhone but no sounds? I’ve checked all settings and they seem to be correct. This just started a day ago . I reset the notifications reset the apps .
Replies
1
Boosts
0
Views
500
Activity
Mar ’23
Audio interruption end notifications
The audio session programming guide says there's no guarantee an interruption begin notification will have a corresponding end notification, and that in its absence you should determine (presumably using some other means) whether your app should reactivate the audio session. There are some other things in the programming guide that are deprecated or outdated, so I'm wondering if maybe this is out of date as well.Is it still the case that interruption end notifications can be missing? If so, what does the documentation mean by 'determine' that your app can restart audio? How would you do that exactly?
Replies
0
Boosts
0
Views
362
Activity
Jan ’17
SceneKit for audio interfaces
I'm currently working with AudioKit for an audio app and would like to get 3d buttons in there. Is SceneKit the right approach for that? If yes how would i limit eg rotation of elements and handle user interactions of eg knobs? Any direction would be welcome :)
Replies
0
Boosts
0
Views
435
Activity
Nov ’20
Custom sound in Pushnotification.
Hi Developer Team, I am using firebase push notification, added custom sound for pay load but i am receiving,I am always receiving default sound.So let me know any new change's in aps format Thanks, M.Murali
Replies
0
Boosts
0
Views
783
Activity
Aug ’20
pop-up option control
I'm looking for the control that allows the user to select from a list that pops up when the user clicks the control. I need to know the name of the control so that I can find it in the Object Library.
Replies
1
Boosts
0
Views
185
Activity
Jul ’16