I'm just noodling around with Xcode and this alert appears every time I run my app in Xcode. Seems to be new with 15.0. I didn't see anything in Settings.
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Popping Sound
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After installing xcode13.3, a prompt keeps popping up asking me to install the command line developer tools, but I have already installed it, and this prompt keeps popping up, what should I do?
Hi, What are the requirements / restrictions for a custom iOS Notification sound? Is this widely available to new apps on the App Store? I know BBC News & Tinder have custom sounds. Thanks
Hello,I want to convert text to audio mp3 file. Is there any framework or third party API we can use it to conver text into Audio file?
I just saw my activity monitor and noticed that there was something named core audio with intel architecture in my apple silicon mac which came pre loaded. Analysis of sampling com.apple.audio.Core-Audio-Driver-Service (pid 11196) every 1 millisecond Process: com.apple.audio.Core-Audio-Driver-Service [11196] Path: /System/Library/Frameworks/CoreAudio.framework/Versions/A/XPCServices/com.apple.audio.Core-Audio-Driver-Service.xpc/Contents/MacOS/com.apple.audio.Core-Audio-Driver-Service Load Address: 0x10023d000 Identifier: com.apple.audio.Core-Audio-Driver-Service Version: 1.0 (1) Code Type: X86-64 (translated) Platform: macOS Parent Process: launchd [1] Date/Time: 2021-03-31 01:30:39.233 +0530 Launch Time: 2021-03-31 01:20:44.850 +0530 OS Version: macOS 11.2.3 (20D91) Report Version: 7 Analysis Tool: /usr/bin/sample I wish I could get an answer for this why it is still in intel architecture and is not yet ported to apple silicon yet.
Topic:
Media Technologies
SubTopic:
Audio
Tags:
Core Audio
Core Audio Kit
Core Audio Types
Apple Silicon
Is anyone else experiencing notifications appearing on iPhone but no sounds? I’ve checked all settings and they seem to be correct. This just started a day ago . I reset the notifications reset the apps .
Hello. I'm Game Sound Designer. My project supports Dolby Atmos by Wwise plugin 'Dolby Atmos Renderer'. When I connected the test device (iPhone 12 Pro Max) to the iMac and checked it with the 'Console', I was able to check the log message in the way Dolby mentioned. (Message: DA4MG Atmos_7_1_4 Spatializing [0] times with input channel [12]) I think this is Dolby Atmos working fine. However, the iPhone does not indicate that Dolby Atmos is operating.(Unlike Apple Music, 'Dolby Atmos' or 'Spatial Audio On' cannot be found.) My Question is 1.Does the method of using 'Dolby Atmos Renderer' meet Apple's spatial sound standards? 2.Does only Apple-certified applications display 'Spatial Audio On' or 'Dolby Atmos'? 3.How do I display 'Spatial Audio On' or 'Dolby Atmos'? I also asked Apple, but I post it on the forum because other developers may know the solution. Even the Tower of Fantasy supporting Atmos doesn't see the Spatial Audio On.
I'm currently working with AudioKit for an audio app and would like to get 3d buttons in there. Is SceneKit the right approach for that? If yes how would i limit eg rotation of elements and handle user interactions of eg knobs? Any direction would be welcome :)
Hi Developer Team, I am using firebase push notification, added custom sound for pay load but i am receiving,I am always receiving default sound.So let me know any new change's in aps format Thanks, M.Murali
Our site is Open a new tab in safari as following example.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- -----------------------The timing when “This site is attempting to open a pop-up window”message appears isiPad with OS10.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ ↑ message - allow message - allow iPad with OS11.---------------------- ----------------------- -----------------------| Parent screen | → | Child screen_A | → |Child screen_B | ---------------------- ----------------------- ----------------------- ↑ message - allow ↑ message - allow User cannot allow while on Chlid screen_A tab. Tab transition to Parent screen is required.Please tell me the way for To avoid This site is attempting to
Hi there, I'd like to create and expose an Audio Unit Extension for iOS, but there are no parameters that a user can set. Is it possible to expose an Audio Unit Extension without a storyboard? If I leave the storyboard-entry empty in the plist, the extension will crash ...
I am trying to play audio from a scnnode in SceneKit. I have looked at the sample code and have tried to build my own code using an ARimageanchor. I'm not sure how to proceed. ARkit recognizes the images. I just need help with the next steps for playing the audio.
The audio session programming guide says there's no guarantee an interruption begin notification will have a corresponding end notification, and that in its absence you should determine (presumably using some other means) whether your app should reactivate the audio session. There are some other things in the programming guide that are deprecated or outdated, so I'm wondering if maybe this is out of date as well.Is it still the case that interruption end notifications can be missing? If so, what does the documentation mean by 'determine' that your app can restart audio? How would you do that exactly?
Hello Apple, Is there a possiblity that iPhone 6s will be able to support Spatial Audio in the future iOs updates? I really enjoy listening to music and I cannot afford yet to upgrade my iPhone to experience Spatial Audio using my AirPods 2. Thank you for considering this request.
Hi All: My app is working great on all of my devices, but all of my test flight users are saying there is no audio when tapping on videos. The videos are being streamed from my server. Any thoughts on why only the test flight users get no audio at all?