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build disappears

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Testflight currently down?
Hi,since this morning, no beta client is still working, not depending of internal or external testers. Looking in itunesconnect there are still 18 days testing time left, but when starting the app on the cient, the message xxx Beta is expired is shown.The current testing build is available in testflight, but when selection renew it says Testflight is currently unavailable. Try again laterAnyone else having this problem too?Kind regardsFrank
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1.2k
Jun ’15
Reply to Testflight currently down?
Hi,We've also experienced issue with TestFlight today. Until about 10 AM (UTC+1) we could upload new build to TestFlights and we could get builds on iOS devices, but after that the builds were not appearing on the iOS device (only on web). We didn't get push notification and email about the new builds.Kind regards,Csaba
Jun ’15
Generate app store build without iTunes Connect access for Application loader.
Generate app store build so that client uploads it. I cannot share the code with them. And I am not able to upload with developer access as it needs itunes connect access. iTunes connect is already blocked for some other organisation.I just need to give them a build so they can upload via Application Loader. What configuration should i do in order to achieve this. Our app launch is blocked because of this.
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914
Jun ’15
Reply to Why does AutoLayout render one way before rotation and another after rotation?
You have serveral options. If any of these attributes look unfamiliar you can temporarily add a like control to a storyboard and by clicking on the appropriate field in the storyboard, you will be able to see the underlying view property by opening the attributes utility. Options:You could set the minimum font scaling to move down the font size.You could look at changing the priority of your various constraints to less than 1000, so that one or more of the constraints will adjust to the available space (note: do not set any of these constraints to 1000 in code or an error will occur when you attempt to change it to 999 for example) - This will allow your constraints to adjust. You could attempt to rebuild the functionality of Size Classes in code to allow the constraints to have different states depending on screen size and device orientationNota BeneI am not sure if your use of building the entire UI is by choice or system restriction but I want to note for all others that use of storyboard, autolay
Topic: UI Frameworks SubTopic: UIKit Tags:
Jun ’15
unity 3d
i am using unity the build my game someone knows ho reduce the number of warning genererated by unity on the buildsby way this video on the game runing on the ipad miniis a game testhttps://www.youtube.com/watch?v=wLsV6p0vfCs
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846
Jun ’15
Reply to No type or protocol named 'WKExtensionDelegate'
Yes. I also built under ios9.0 and watchos2.0I ended up creating new targets for watch&extension for watchOs 2.0 and deleting my watchOs 1.0 targets. The compiles started to work.Somewhere, deep embedded in the documentation there was something mentioning the ability to build for both 1.0 & 2.0 in a single target. I don't see how that's possible, particularly since APIs such as openParentApplication has been removed from 2.0.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Crash Reports for older app versions
I have previously used third party tools to gather crash reports, but decided to do some research into what has changed in the crash logging tools that Apple provides us with.Reading the description, I came across the following sentance: Apple provides a service that allows you to download crash reports for the most recent app versions and builds that you distribute using TestFlight or the App Store.I was hoping I could get clarification that indeed we only are supplied with crash reports for the current version of a given app, and are unable to get crash reports for older versions of an app. I'm hoping to be able to know if an old version of an app has started crashing, so this would be a large limitation for my needs.
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Jun ’15
umbrella header not found
Hi all,I'm building a framework and I decided to include some new libraries using Swift. My original framework was built in Objective-C after adding the new code everything seemed to be fine no erros at all but once I try to build the project I got the error message: umbrella header project.h not found uthis under the unextended-module.modulemap file the file looks likeframework module Project { umbrella header Project.h export * module * { export * }}module Project.__Swift { exclude header Project-Swift.h}Any help will be highly appreciated it as I have try differente things in the Build Settings Before this I was using a bridging file but apparently bridging files are not allowed on Frameworks.
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28k
Jun ’15
Installing El Capitan on a USB Flash Drive
I have tried this several times just to make sure I was doing it correctly, and I always come up with the same bad result. This is a 2013 Mac Book Air:Installed the El Capitan installer on my Yosemite system from the App StoreFormatted a brand new 128gb flash drive as Mac OS Extended (Journaled) with a GUID Partition TableInstalled the Installer on the flash drive: sudo /Applications/Install OS X 10.11 Developer Beta.app/Contents/Resources/createinstallmedia --volume /Volumes/ElCapInstaller --applicationpath /Applications/Install OS X 10.11 Developer Beta.app --nointeractionEjected the flash driveReinserted the flash drive and booted from it using the Option keyThe installation onto the flash drive proceeded and worked up to the very last, when it said Less that one second remaining. It stayed there and never finished, never rebooted. I waited what I thought ws a long time.I was able to **** off the installation log. I do see some errors that I don't know what to do with. They seem to be communications relate
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11k
Jun ’15
Reply to How to delay screen capture for iOS
Sorry, disregard that. I just had the opportunity to try it and it won't work.However, I've just tested this in 10.10.3 using the QuickTime method you mention, and the following does work to take a screenshot without the controls:Move your mouse cursor out of the quicktime window. (The media controls disappear.)Press ⌘+⇧+4 then spaceMove your mouse cursor back into the quicktime window. (The media controls stay hidden)Click your mouse to take a picture.
Jun ’15