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Help: Compiled Timeline Issues
I have developed a fun living diorama world using Reality Composer Pro and XCode. Everything is as it should be, and it looks/works great ... until it does not. If I seem to make any change to any of the 10 timelines that I am using (all on the same scene, no nested scenes), running the app in simulator, device, and via testflight throws errors around compiled timelines, leading to the black screen of death. Every time I clean and run, the timelines in questions might change. Its very frustrating and impossible to track down. Heres are some examples. AssetLoadRequest failed because asset failed to load '/ (3661553931319769725 Timeline (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/Timeline_779.compiledtimeline)' (failed to register asset) Asset / (13631856135570808851 AnimationLibraryAsset (RealityFileAsset)URL/file:///var/containers/Bundle/Application/
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Reply to HELP- Changing Membership from individual to organization HELP
I think I just filled out this form: https://developer.apple.com/contact/request/migrate-individual-account And then they had emailed me in a couple of days. And that began a long series of back and forths where I often had to fill out additional forms with the exact same information. And then I waited for like 3 additional weeks until I was approved. And yet, my app still shows up under my individual name so I dunno.
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nable to Distribute iOS App to App Store – Archive Shows Only 'Distribute Content'
Hello Apple Developer Support Team, I am writing to request assistance with an issue preventing me from distributing my iOS app to the App Store. I am able to successfully build and archive my app in Xcode without errors. However, after archiving, Xcode only shows the option “Distribute Content” instead of “Distribute App”. Because of this, I am unable to upload the app to App Store Connect. App & Account Details • App Bundle Identifier: com.yesbuy.yesbuyapp • Team Name: Fathima Sayed Mohamed • Team ID: Z327MG963D • Xcode Version: 26.2 • macOS Version: macOS 15.6.1 Signing & Certificates • Signing Method: Automatically manage signing (enabled) • Signing Certificate (Release): Apple Distribution: Fathima Sayed Mohamed • Provisioning Profile: Xcode Managed / App Store Distribution • Archive Status: Build succeeded What I’ve Already Verified • The archive is created using Release configuration • Skip Install is set to No for the main app target (Runner) • The app target is selected correctly dur
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Membership
Hello, I am a developer from Russia, I recently paid for a subscription to apple developer. 8,990.00 Russian rubles were debited from me. The subscription is displayed in my active subscriptions from my apple account. It shows in the application that the enrollment through the application is not working. The payment receipt was sent to the post office when, how much, and for how long everything about the subscription is. Tell me what are my next steps, how much should I reap?
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nable to Distribute iOS App to App Store – Archive Shows Only 'Distribute Content'
Hello Apple Developer Support Team, I am writing to request assistance with an issue preventing me from distributing my iOS app to the App Store. I am able to successfully build and archive my app in Xcode without errors. However, after archiving, Xcode only shows the option “Distribute Content” instead of “Distribute App”. Because of this, I am unable to upload the app to App Store Connect. App & Account Details • App Bundle Identifier: com.yesbuy.yesbuyapp • Team Name: Fathima Sayed Mohamed • Team ID: Z327MG963D • Xcode Version: 26.2 • macOS Version: macOS 15.6.1 Signing & Certificates • Signing Method: Automatically manage signing (enabled) • Signing Certificate (Release): Apple Distribution: Fathima Sayed Mohamed • Provisioning Profile: Xcode Managed / App Store Distribution • Archive Status: Build succeeded What I’ve Already Verified • The archive is created using Release configuration • Skip Install is set to No for the main app target (Runner) • The app target is selected correctly dur
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BUG: Toolbar Rendering Bug -- ToolbarItem Duplication when Back Button Hidden
To whom it may concern that deals with bugs in SwiftUI for iOS 26: Inadvertently discovered a bug which duplicates ToolbarItem in any placement in the toolbar when navigationBarBackButtonHidden is set to true. .toolbar{ ToolbarItem(placement: .confirmationAction) { Button(Stop, systemImage: stop.fill){ //some action } } } .navigationBarBackButtonHidden(true) Expected Behavior Show the ToolbarItem Actual Behavior Duplicates items in the placement position. Thank you.
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Reply to Text with Liquid Glass effect
You'd need to generate a set of Path instances from the characters in your text. This is only really suitable for small amounts, e.g. the Welcome animation or clock digits, etc., because it's not the most performant thing. Also, bigger text is better. Lastly, remember to wrap it all in a GlassEffectContainer to avoid each character's glass being rendered in a discrete pass. Actually lastly: you'll need to adjust the location of the text using .offset(x:y:) or by tweaking the path creation to include better offset translations. This is my quick & dirty attempt. Since .glassEffect() is designed similarly to a fill API, you need something non-empty to 'fill' with your text. Color.clear gets elided by the rendering engine, but what I've found is that Color.white.opacity(0) works to cause an actual (invisible) view to render and take up space during layout calculations. And now: the code! This was written for tvOS, so it uses BIG fonts and offsets to write big numbers. I had it draw a counter that increments e
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to DesktopServicesHelper appears to delete or unlink the source file before the ESF auth event deadline is reached, rather than waiting for the full deadline window.
We are seeing this behaviour even with mounted disk images. We will test with AFP server also. We are not seeing this behaviour when we copy using cp or mv terminal commands or any other application. It’s certainly due to some changes in DesktopServicesHelper on macOS Tahoe which triggers file deletion if it takes more than 5 seconds to transfer. We have tried with less than 5 seconds like 4.5 sec or 4.9 seconds and it works as expected. Interesting. I spent some time looking at our code today and, while I wasn't able to find the specific change, there were a number of operation timeouts added to the copy architecture as part of resolving a number of hangs and other issues. None of them exactly match what you're describing, but the Finder's copy implementation is sufficiently complex that it's likely that I simply missed something. A few different comments: I should have asked this earlier, but what's the auth event you’re actually blocking and are you sure it's something you SHOULD be blocking? Notably, I su
Topic: App & System Services SubTopic: Core OS Tags:
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NSPathControl -setURL: crash on macOS Tahoe
I received the following crash: Thread 0 Crashed: libsystem_kernel.dylib __pthread_kill + 8 libsystem_pthread.dylib pthread_kill + 296 (pthread.c:1721) libsystem_c.dylib abort + 124 (abort.c:122) libc++abi.dylib __abort_message + 132 (abort_message.cpp:66) libc++abi.dylib demangling_terminate_handler() + 304 (cxa_default_handlers.cpp:76) libobjc.A.dylib _objc_terminate() + 156 (objc-exception.mm:496) libc++abi.dylib std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:59) libc++abi.dylib __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 88 (cxa_exception.cpp:152) libc++abi.dylib __cxa_throw + 92 (cxa_exception.cpp:299) libobjc.A.dylib objc_exception_throw + 448 (objc-exception.mm:385) Foundation -[NSConcreteMutableAttributedString initWithString:] + 268 (NSAttributedString.m:1049) CloudDocs -[BRCloudPathComponentDisplayMetadata initWithDisplayName:suffix:url:icon:] + 180 (BRCloudPathComponentDisplayMetadata.m:75) CloudDocs -[NSURL(BRCloudPathComponent) br_pathComponentDisplayMetadataWithOptions:]_block_
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help() view modifier
I have a bunch of Buttons with a .help(Text(Help text)) modifier, inside of a VStack which has its own .help() modifier describing the entire section. The VStack help shows up only when I hover over the buttons, and the Button help never shows at all. If I comment out the VStack help, the individual button helps show. How do I get both to show up properly? I want the VStack to show if I am in the roundedBorder, unless I am over a Button with its own .help modifier. import SwiftUI struct BugReport: View { @State private var testp1 = false @State private var testp2 = false var body: some View { VStack { Text(Hello, World!) Button(Test1) { testp1.toggle() } .help(Change the test1) Button(Test2) { testp2.toggle() } .help(Change the test2) } .help(Testing stuff) .roundedBorder(color: .black) } } #Preview { BugReport() }
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Activating a Container App from a Custom Keyboard Extension to Enable Continuous Voice Input While Preserving the Original Typing Context
I see the community bringing this up from time to time, and so would like to take this chance to hopefully get it sorted. For the clarify of the discussion, I'd split this question into three parts: Does App Review guideline allow a keyboard extension to launch its container app? If yes, is there any API to do so? Is there any API for the container app to bring the host app back to the foreground? The first part is about App Review policy, and so only the App Review team has the final answer, but looking into the App Review Guideline, you can see the following related to keyboard extensions: 4.4.1 Keyboard extensions have some additional rules. ... They must not: Launch other apps besides Settings; Here the guideline uses other apps, rather than simply apps or any app. I believe that means to say that launching the container app is allowed. To make sure my understanding is correct, I've reached out my App Review colleague, and they've confirmed that launching the container app from a keyboard extension (to do
Topic: App & System Services SubTopic: General Tags:
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Reply to init(), .onAppear and .onChange(of: scenePhase) Not Working when Opening App After Being Quitted
Below is compilable code: struct ContentView: View { var body: some View { Text(Text) .onAppear() { print(test) } } } test is printed in the console after a new build, and when I go to the Home Screen and return to the app, but if I swipe up from the bottom, and then swipe up from the menu of apps to close the app, it does not print upon opening the app again. What would be an example of code that does run under the circumstance of fully quitting the app and opening it again?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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