We have sent the payload for restricting all the apps except Youtube and MEMDM app . Payload is listed below. The Problem is we are restricted all the apps except the apps that were offloaded before . the icon of the offloaded apps appears in the homescreen. Attached the Screenshot for the above offloaded icons with multiapp kiosk enabled Is this the expected behaviour? Or anything am i missing. Can anyone help me with this? Payload Sent to the Device :-> PayloadVersion 1 PayloadUUID ------------ PayloadType Configuration PayloadOrganization ----- PayloadIdentifier ---------------- PayloadDisplayName MultiApp Kiosk PayloadRemovalDisallowed PayloadContent PayloadVersion 1 PayloadUUID ---------------- PayloadType com.apple.applicationaccess PayloadOrganization MDM PayloadIdentifier --------------- PayloadDisplayName AppLock Whitelist Policy whitelistedAppBundleIDs com.google.ios.youtube com.manageengine.mdm.iosagent com.apple.webapp allowListedAppBundleIDs com.google.ios
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I just updated my iPhone SE 2020 64 GB to iOS 14 beta 2 and now I have no storage left. I have found that the category “Other” is taking about 26 gigabytes of space. I have 63.2 gigabytes of space taken up of my 64 and I have offloaded as many apps as I can. Anyone have any idea what could be causing this? Thanks!
I have 2 EndpointSecurity apps. App1 is doing the heavy lifting and processes multiple events(ES_EVENT_TYPE_AUTH_EXEC, ES_EVENT_TYPE_AUTH_OPEN, ES_EVENT_TYPE_AUTH_RENAME, ES_EVENT_TYPE_AUTH_UNLINK, ES_EVENT_TYPE_NOTIFY_CLOSE, ES_EVENT_TYPE_NOTIFY_CREATE ). App2 is responsible for checking whether Full Disk Access is granted or not: int main(int argc, char * argv[]) { ttes_client_t *client; auto res = es_new_client(&client, ^(es_client_t *clt, const es_message_t *msg) { }); tt_exit(res == ES_NEW_CLIENT_RESULT_ERR_NOT_PERMITTED ? 0 : 1); } (please note that none of the apps is a System Extension). Sometimes when App1 is runing and App2 executes, the system hangs. After few days of investigation, it seems that starting a new es client (even without registering any messages) causes the system to block all operations until all the currently pending auth requests from other clients are answered. This makes it very hard to reason about the application. It also requires to basically offload everything to
I’m with a major Canadian university, developing an app to help users plan for and respond to local hazards, like earthquakes and flooding. Since this is the kind of app you set and forget until an emergency occurs, and there’s a good chance internet access won’t be available to re-download the app once a disaster occurs, what can we do to help our users avoid or prevent offloading of the app? Encouraging users to disable offloading seems like overkill. What other options would you suggest to help avoid offloading in the first place? Thanks!
Hi, I have an app that is used by several Shortcuts. In many cases, users download the Shortcut, install the app, and only use the App through the Shortcut, and only through the in-extension Intent. They might never open the app. I've received complaints from users that the app keeps disappearing: apparently, because the app itself is never opened (only the in-extension Intent is), it doesn't count as an actual usage for offloading, and so the app gets offloaded. What can I do?
It appears that some attachments get stuck and aren't offloaded like they are on iOS. I have 200-300 attachments, all dated 5/3/2021 (perhaps that's when I last formatted this Mac and downloaded from iCloud), and then it keeps 1-10 attachments from every month after that. I don't want to delete the attachments because I want them to stay in iCloud. Is there a terminal command to offload or set the maximum space Messages may use or something? Signing out and signing back in does nothing. They stay on the hard drive. Messages on my phone with the same synced conversations stay around 21GB.
I updated my device today with the new update iOS18.2. There were a couple of issues: The App Store won't load. I am unable to update or install applications and offloaded applications. Network issues (wifi) won't work. Unable to connect to a wifi access point.
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Community
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Apple Developers
I have erased all contents once and had reclaimed space on the storage on the iPad. The system data has returned to over take my storage. Without erasing it again, is there a way to reclaim the space? I have turned on offload used apps and deleted all non essential apps on my Home Screen.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Has anyone experienced inaccurate readings? Iphone 6 will die at 12%, storage is greatly miscalculated with system taking most of my storage somehow, and offloading apps considers every app unused and will delete everything if enabled.
On my XR, software version 14.7.1 storage reported as being used in Iphone Storage, exceeds the total of all the apps and date being used by them. I added them up twice to make sure (after offloading every apps data), I was throughal. This hasnt always been an issues, just with more recent IOS updates. I phoned and talked to the advanced D&D team at Apple twice and they could not figure it out. Telling me all was good, like I was kind of imagining things. I record alot of educational videos, some videos quite large... after downloading from Icloud to my computer, I delete them, and of course delete all 'recently deleted'. I believe after some time this data is getting corrupted on deletion, and still remains taking up 'app' space. This is a big problem apples programmers need to fix ASAP. The only fix I found was to erase my iphone and restore (a mirror) from a recent backup. Using restore (from backup) in Itunes... the problem is solved. But with all my apps and data back on - a replica of when
File system changes introduced in iOS 17 As part of iOS 17, tvOS 17, and watchOS 10, the system has reorganized where applications and their data containers are stored. In previous systems, both lived within the same volume but, starting in iOS 17, they will be stored on different volumes. What does this mean for you? Copying large amounts of data from the app bundle to a data container will take longer than in previous versions of iOS. Previously that copy would have occurred as an APFS file clone, but now the operation will occur as a standard copy, which may take much significantly longer. Because the data will need to be fully duplicated, storage usage will increase more than was the case in previous versions. You should minimize the data they copy out of their app bundle and avoid any unnecessary duplication of data between the app bundle and data container. When upgrading from previous system version, splitting the data into separate volumes may mean that there is insufficient space for all existing app
Is it possible for MDM distributed apps to be offloaded? Is there any way to prevent an app to be exempt from offloading, if this option was enabled?
What I am Trying to DoI am trying to show filters on a camera feed by using a Metal view: MTKView. I am closely following the method of Apple's sample code - Enhancing Live Video by Leveraging TrueDepth Camera Data - linkWhat I Have So FarFollowing code works great (mainly interpreted from above-mentioned sample code) :class MetalObject: NSObject, MTKViewDelegate { private var metalBufferView : MTKView? private var metalDevice = MTLCreateSystemDefaultDevice() private var metalCommandQueue : MTLCommandQueue! private var ciContext : CIContext! private let colorSpace = CGColorSpaceCreateDeviceRGB() private var videoPixelBuffer : CVPixelBuffer? private let syncQueue = DispatchQueue(label: Preview View Sync Queue, qos: .userInitiated, attributes: [], autoreleaseFrequency: .workItem) private var textureWidth : Int = 0 private var textureHeight : Int = 0 private var textureMirroring = false private var sampler : MTLSamplerState! private var renderPipelineState : MTLRenderPipelineState! private var vertexCoordBuffer
I'm looking into utilizing a cloud Linux machine to create and train my machine learning drawing classifier model with Turi Create. If I use my MacBook Pro it'll take at least 55 hours, so I want to offload that work and speed it up dramatically allowing me to iterate on the model to get the best result. Now there's a lot of options for RAM, CPU, and GPU capabilities. What will Turi Create take advantage of? For example, if I run it on a machine with 96 CPU cores will it utilize them all and possibly speed it up to minutes rather than days, or would a better GPU be preferred? How much RAM would be good? I'll be training it to recognize 6500 classes with 20 images of each. Thanks!