Search results for

“DTiPhoneSimulatorErrorDomain Code 2”

162,351 results found

Post

Replies

Boosts

Views

Activity

Enterprise WatchOS App Won't Install on WatchOS 26.5
We have an Apple Watch app and companion iPhone app that we distribute via Enterprise Distribution using OTA manual installation. (We are on an Apple Enterprise Developer Team) With WatchOS 26.4 and earlier, the app would install fine on both the phone and the watch. However, after updating to WatchOS 26.5 (and iOS 26.5), the app will not install on the watch. It will install on the phone and we can trust the developer/run the phone app. However, when we go into the Apple Watch app on the phone and choose Install for the app, it tries to install for a minute and then returns an error The app could not be installed at this time. We have tried the following remedies: Restarting both watch and phone, and reinstalling the app on phone Factory resetting both the watch and the phone, then reinstalling app Generating a new Distribution Certificate and new manual profiles for the app in Apple Developer Looking through console logs from both the phone and the watch Confirmed that we can install other (non-Enterprise)
5
0
1.1k
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
OK. So what you're describing isn't about the kernel. More specifically, this ONLY works: After forcing HiDPI 5K on Monitor 2 via BetterDisplay 4.3.3: Monitor 2 transitioned to: 5120x2880 @ 60Hz HiDPI (VRR 48-60Hz), HDR10 RGB Full Range, 13,700 Mbps allocation. So the dual 5K HiDPI configuration is only achievable when a third-party utility (BetterDisplay) overrides the default macOS mode selection on the secondary display. ...because the kernel's pipe configuration allowed enough bandwidth to support that configuration. What IS being caused by the kernel is that you're not able to take the second monitor to 120Hz. I believe that's a side effect of the display configuration the first monitor is presenting, notably: Maximum Source Width: 7680 The documented architectural difference (M5 Max showing four entries in MaxSrcRectWidthForPipe vs M5 Pro's two) suggests M5 Max may have additional sub-pipes available, Yes, it does. but the underlying kernel allocation logic you described would
1w
Reply to SCScreenshotManager.captureImage and display sleep
Thank you for the post. The question is indeed dependent on the specific application being used and whether the machine is in sleep mode. If the machine is in sleep mode, it means that the Mac Catalyst or macOS application is not running, and consequently, the code will not execute. https://developer.apple.com/documentation/screencapturekit/scscreenshotmanager/captureimage(in:completionhandler:) So, there is no direct way to capture a screenshot of a window using ScreenCaptureKit (SCScreenshotManager) while the display is asleep. Albert
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
1w
"Unable to find module dependency" with custom PRODUCT_MODULE_NAME
Hi! Here is a brief introduction at first. I am developing a framework and our project has following structure: All frameworks are static ones. PublicAPI framework contains the only declarations that are visible to users, while ModuleX frameworks are internal modules. During build process we archive all targets and libtool all internal module binaries into PublicAPI one. This way we distribute our framework as a single xcframework package and hide all internal modules from users. Here is the problem part. All these frameworks exist in separate projects that have single static library target. I want to add new targets with different settings, say SWIFT_ACTIVE_COMPILATION_CONDITIONS or else. So project would look like this Also I would like both regular and extended targets to build frameworks with same module name, so that neither users (that use PublicAPI framework) nor I would have to change imports in my code. My idea was to set PRODUCT_MODULE_NAME in extended targets to the same value as in regula
0
0
118
1w
Reply to Glass effect interactive effect issue when used with concentric shapes
@kamilochel Thanks for the post, any chance you can create a new thread with those images, description and provide the full code of your view as I only see the children code .glassEffect only applies the shape mask and edge highlights to the glass material itself. The interactive highlight (the surface hover effect) calculates its own boundary based on the view's hit-testing shape, which often defaults to a capsule or standard rectangle if it encounters highly rounded corners without an explicit content shape. But I would appreciate if in a new thread you can provide the full code for SwiftUI engineers to help you with that effect. Thanks Albert
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
1w
Reply to Ios filenaming and metadata changing
In response to your comment above ~ Glad it was helpful! Both apps build on the same public AVFoundation framework — capture session, devices, photo/video outputs. That's the starting point for any iOS camera, system Camera included. The differences are mostly what's layered on top: Proprietary processing. Smart HDR, Deep Fusion, and the Photonic Engine are Apple-named features in the system Camera's capture pipeline. Some of the technologies behind these features are exposed as public APIs (applied automatically when you use the standard AVFoundation paths); other internal details aren't exposed. Advanced features that are public APIs. Cinematic mode, ProRes recording, spatial video, ProRAW, Live Photos — all available to your own camera app via AVFoundation. Each has additional Apple sample code if you want to dig deeper. System integrations. The Lock Screen camera button, Control Center shortcut, and writing to standard DCIM/IMG_XXXX paths historically belonged only to the system Camera. With Lock
1w
Reply to WKWebView iOS 26 preventing javascript injections
Hi soykanozcelik, A few things on your follow-up. On a clean install: updating Rider to the version that fixes the iOS-device-listing issue is reasonable — that's a JetBrains-side question and using their latest stable is the standard advice there. The dyld code-signing crash on the simulator is a separate issue: that crash originates in how the bundle is signed, which the .NET iOS workload is responsible for — not Rider or Xcode. A clean reinstall of Xcode and the simulator runtimes is unlikely to fix the crash by itself. Updating the .NET iOS workload is more likely to address the signing failure (use dotnet workload list to check the current version, then dotnet workload update). On the WebView debugging: yes, the JavaScript is failing inside your app's WebView, and that's where the diagnostic information needs to come from. The NOTE-1 test you described — opening the page in Safari on the iPhone via the Develop menu — loads the page in Safari's own process, separately from your MAUI app's WebView
Topic: Safari & Web SubTopic: General
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Thank you.. Update with revised connection topology: Connection setup: Monitor 1: Mac built-in HDMI 2.1 port → LG-supplied Ultra High Speed HDMI cable (48 Gbps certified) → LG 27GM950B HDMI input set to HDMI 2.1 PC mode Monitor 2: Mac TB5 port → Silkland DP80 USB-C cable → LG 27GM950B USB-C input (DP Alt Mode, monitor's USB-C input is limited to DP 1.4 per OSD) Initial state (both monitors connected, no third-party software intervention): Monitor 1 (HDMI): 5120x2880 @ 120Hz HiDPI, YCbCr 4:4:4 Limited Range, 27,400 Mbps allocation. Monitor 2 (USB-C): 3840x2160 @ 120Hz HiDPI, RGB Full Range, 13,700 Mbps allocation. The kernel selected 4K HiDPI as the default mode on the smaller-allocation pipe — 5K HiDPI was not offered by macOS natively. After forcing HiDPI 5K on Monitor 2 via BetterDisplay 4.3.3: Monitor 2 transitioned to: 5120x2880 @ 60Hz HiDPI (VRR 48-60Hz), HDR10 RGB Full Range, 13,700 Mbps allocation. So the dual 5K HiDPI configuration is only achievable when a third-pa
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Confirmed the configuration behavior with the first monitor manually set to 5120x2880 @ 120Hz before connecting the second monitor. How did you make this change? The problem here is that what matters ISN'T the monitors specific setting at a given moment, it's what the mac sees as it's valid configuration range. This can't really be done via software on that mac, or do I think most displays behave in a way that would make this work[1]. That's why I suggested a physical adaptor- it prevents the mac from knowing that the monitor is capable of a higher resolution Is the WindowServer assertion failure (r.170248892) expected to be addressed in a future macOS update, Per long standing policy, DTS generally doesn't talk about if/when any given bug will be fixed. However, as a general comment, WindowServer bugs, particularly crashes, are taken very seriously since their functional impact is broadly similar to a kernel panic (basically, the whole system goes away). In practice, that means two things: Fixing th
1w
How do I cancel my developer account
I have my primary apple account associated with email A and I created a separate email B for my app. I then created an apple developer account using email B and paid for the $99 subscription. Note that I enrolled in the developer program through the Apple Developer App on my phone which is signed into account A. Two months ago, I did not want my subscription to renew, so I tried visiting this link to can cancel it https://developer.apple.com/account#MembershipDetailsCard Unintuitively, this does not let me modify my membership participation, only contact details. I then tried canceling the subscriptions here by checking my subscriptions for both account A and account B https://account.apple.com/account/manage/section/subscriptions Unintuitively, I saw the developer subscription for the account associated with email A, not B, so I canceled it there. Today, I see the subscription as inactive and neither account A or B have an active developer subscription. As an added measure, I removed all saved billi
1
0
73
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Confirmed the configuration behavior with the first monitor manually set to 5120x2880 @ 120Hz before connecting the second monitor. Test results (both monitors connected, BetterDisplay 4.3.3 reports): First monitor (dispext0@B0000000): Current Mode: 5120x2880 @ 120Hz Maximum Source Bandwidth: 27,400 Mbps Maximum Source Width: 7680 Allocation maintained after second monitor hotplug Second monitor (dispext1@90000000): Current Mode: 3840x2160 @ 120Hz Preferred Mode at connection level: 3840x2160 @ 120Hz, 13,700 Mbps Maximum Source Bandwidth: 13,700 Mbps Maximum Source Width: 6720 Cannot negotiate 5120x2880 at any refresh rate on the smaller pipe Observations: The 120Hz cap on the first monitor prevents the runtime reallocation that previously occurred on second-monitor hotplug. However, the second monitor's connection-level preferred mode caps at 3840x2160 / 13,700 Mbps regardless of the first monitor's bandwidth consumption — the smaller pipe does not appear to receive additional bandwidth when the larger pipe
1w
TestFlight app download issue
Hi friends, Since yesterday, I'm not able to download any of my apps from TestFlight (while I can for others developers). I'm searching since 2 days now about the reason and I think I've tried everything, so I'm asking if you might have an idea... It occured after adding subscriptions to one of my apps, then I did all of these: Check all contracts on my apple developer account Verify my apple ID in internal testers Install / Uninstall TestFlight app Remove / Re-add myself as tester Try new builds My apps are listed on the Apple Store and not removed from Sales. Did I miss something? The error is mysterious... I also contacted Apple, I'm waiting for their answer. Thank you 🙏
1
0
146
1w
TestFlight Cannot Install for 4 days: Request for Check!
Hello, My Apple ID 6766831703 My case ID102894773917 I have sent an email to Apple support to report that my app cannot be installed in TestFlight for 4 days. The app build has been successfully uploaded and processed in App Store Connect. The build status currently shows Ready to Submit ‘Testing’. I have uploaded 2 versions, 0.1.0 0.1.1, but both show this requested app isn't available or doesn't exist. I have tried to click stop testing, re-invited tester, re-download TestFlight app, and check all agreements, All export compliance questionnaires have been completed. There is no problem. The developer account has also been registered recently. Because the inability to test has seriously delayed our project timeline and business launch in Global. Could Apple team escalate this case for me right now please?
0
0
61
1w
Solve statistical noise under "App Store Installations and Deletions" report
Hello all, I'm currently using Apple Connect API to retrieve download info from my app. Namely I'm using App Store Installations and Deletions under the Analytics Reports API, using an ONGOING request with daily granularity. Unfortunately, the data received is not matching the data from apple store connect UI. Recently I found this article, from apple help documentation for Analytics Reports API that states the following: (..) Some usage reports are not generated if minimum thresholds are not met (...) and (...) Additionally, a small amount of statistical noise is added to metrics, preventing the reverse-engineering of individual activity while preserving accuracy at scale. I kindly ask if: What is stated in 1. happens often within the report generated from App Store Installations and Deletions. If yes, do you have any idea of the percentage, so we take that into account when showing our metrics? What is stated in 2. happens often within the report generated from App Store Installations and Deletions
0
0
49
1w
Enterprise WatchOS App Won't Install on WatchOS 26.5
We have an Apple Watch app and companion iPhone app that we distribute via Enterprise Distribution using OTA manual installation. (We are on an Apple Enterprise Developer Team) With WatchOS 26.4 and earlier, the app would install fine on both the phone and the watch. However, after updating to WatchOS 26.5 (and iOS 26.5), the app will not install on the watch. It will install on the phone and we can trust the developer/run the phone app. However, when we go into the Apple Watch app on the phone and choose Install for the app, it tries to install for a minute and then returns an error The app could not be installed at this time. We have tried the following remedies: Restarting both watch and phone, and reinstalling the app on phone Factory resetting both the watch and the phone, then reinstalling app Generating a new Distribution Certificate and new manual profiles for the app in Apple Developer Looking through console logs from both the phone and the watch Confirmed that we can install other (non-Enterprise)
Replies
5
Boosts
0
Views
1.1k
Activity
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
OK. So what you're describing isn't about the kernel. More specifically, this ONLY works: After forcing HiDPI 5K on Monitor 2 via BetterDisplay 4.3.3: Monitor 2 transitioned to: 5120x2880 @ 60Hz HiDPI (VRR 48-60Hz), HDR10 RGB Full Range, 13,700 Mbps allocation. So the dual 5K HiDPI configuration is only achievable when a third-party utility (BetterDisplay) overrides the default macOS mode selection on the secondary display. ...because the kernel's pipe configuration allowed enough bandwidth to support that configuration. What IS being caused by the kernel is that you're not able to take the second monitor to 120Hz. I believe that's a side effect of the display configuration the first monitor is presenting, notably: Maximum Source Width: 7680 The documented architectural difference (M5 Max showing four entries in MaxSrcRectWidthForPipe vs M5 Pro's two) suggests M5 Max may have additional sub-pipes available, Yes, it does. but the underlying kernel allocation logic you described would
Replies
Boosts
Views
Activity
1w
Reply to SCScreenshotManager.captureImage and display sleep
Thank you for the post. The question is indeed dependent on the specific application being used and whether the machine is in sleep mode. If the machine is in sleep mode, it means that the Mac Catalyst or macOS application is not running, and consequently, the code will not execute. https://developer.apple.com/documentation/screencapturekit/scscreenshotmanager/captureimage(in:completionhandler:) So, there is no direct way to capture a screenshot of a window using ScreenCaptureKit (SCScreenshotManager) while the display is asleep. Albert
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
1w
"Unable to find module dependency" with custom PRODUCT_MODULE_NAME
Hi! Here is a brief introduction at first. I am developing a framework and our project has following structure: All frameworks are static ones. PublicAPI framework contains the only declarations that are visible to users, while ModuleX frameworks are internal modules. During build process we archive all targets and libtool all internal module binaries into PublicAPI one. This way we distribute our framework as a single xcframework package and hide all internal modules from users. Here is the problem part. All these frameworks exist in separate projects that have single static library target. I want to add new targets with different settings, say SWIFT_ACTIVE_COMPILATION_CONDITIONS or else. So project would look like this Also I would like both regular and extended targets to build frameworks with same module name, so that neither users (that use PublicAPI framework) nor I would have to change imports in my code. My idea was to set PRODUCT_MODULE_NAME in extended targets to the same value as in regula
Replies
0
Boosts
0
Views
118
Activity
1w
Reply to Glass effect interactive effect issue when used with concentric shapes
@kamilochel Thanks for the post, any chance you can create a new thread with those images, description and provide the full code of your view as I only see the children code .glassEffect only applies the shape mask and edge highlights to the glass material itself. The interactive highlight (the surface hover effect) calculates its own boundary based on the view's hit-testing shape, which often defaults to a capsule or standard rectangle if it encounters highly rounded corners without an explicit content shape. But I would appreciate if in a new thread you can provide the full code for SwiftUI engineers to help you with that effect. Thanks Albert
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
1w
Reply to Ios filenaming and metadata changing
In response to your comment above ~ Glad it was helpful! Both apps build on the same public AVFoundation framework — capture session, devices, photo/video outputs. That's the starting point for any iOS camera, system Camera included. The differences are mostly what's layered on top: Proprietary processing. Smart HDR, Deep Fusion, and the Photonic Engine are Apple-named features in the system Camera's capture pipeline. Some of the technologies behind these features are exposed as public APIs (applied automatically when you use the standard AVFoundation paths); other internal details aren't exposed. Advanced features that are public APIs. Cinematic mode, ProRes recording, spatial video, ProRAW, Live Photos — all available to your own camera app via AVFoundation. Each has additional Apple sample code if you want to dig deeper. System integrations. The Lock Screen camera button, Control Center shortcut, and writing to standard DCIM/IMG_XXXX paths historically belonged only to the system Camera. With Lock
Replies
Boosts
Views
Activity
1w
Reply to WKWebView iOS 26 preventing javascript injections
Hi soykanozcelik, A few things on your follow-up. On a clean install: updating Rider to the version that fixes the iOS-device-listing issue is reasonable — that's a JetBrains-side question and using their latest stable is the standard advice there. The dyld code-signing crash on the simulator is a separate issue: that crash originates in how the bundle is signed, which the .NET iOS workload is responsible for — not Rider or Xcode. A clean reinstall of Xcode and the simulator runtimes is unlikely to fix the crash by itself. Updating the .NET iOS workload is more likely to address the signing failure (use dotnet workload list to check the current version, then dotnet workload update). On the WebView debugging: yes, the JavaScript is failing inside your app's WebView, and that's where the diagnostic information needs to come from. The NOTE-1 test you described — opening the page in Safari on the iPhone via the Develop menu — loads the page in Safari's own process, separately from your MAUI app's WebView
Topic: Safari & Web SubTopic: General
Replies
Boosts
Views
Activity
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Thank you.. Update with revised connection topology: Connection setup: Monitor 1: Mac built-in HDMI 2.1 port → LG-supplied Ultra High Speed HDMI cable (48 Gbps certified) → LG 27GM950B HDMI input set to HDMI 2.1 PC mode Monitor 2: Mac TB5 port → Silkland DP80 USB-C cable → LG 27GM950B USB-C input (DP Alt Mode, monitor's USB-C input is limited to DP 1.4 per OSD) Initial state (both monitors connected, no third-party software intervention): Monitor 1 (HDMI): 5120x2880 @ 120Hz HiDPI, YCbCr 4:4:4 Limited Range, 27,400 Mbps allocation. Monitor 2 (USB-C): 3840x2160 @ 120Hz HiDPI, RGB Full Range, 13,700 Mbps allocation. The kernel selected 4K HiDPI as the default mode on the smaller-allocation pipe — 5K HiDPI was not offered by macOS natively. After forcing HiDPI 5K on Monitor 2 via BetterDisplay 4.3.3: Monitor 2 transitioned to: 5120x2880 @ 60Hz HiDPI (VRR 48-60Hz), HDR10 RGB Full Range, 13,700 Mbps allocation. So the dual 5K HiDPI configuration is only achievable when a third-pa
Replies
Boosts
Views
Activity
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Confirmed the configuration behavior with the first monitor manually set to 5120x2880 @ 120Hz before connecting the second monitor. How did you make this change? The problem here is that what matters ISN'T the monitors specific setting at a given moment, it's what the mac sees as it's valid configuration range. This can't really be done via software on that mac, or do I think most displays behave in a way that would make this work[1]. That's why I suggested a physical adaptor- it prevents the mac from knowing that the monitor is capable of a higher resolution Is the WindowServer assertion failure (r.170248892) expected to be addressed in a future macOS update, Per long standing policy, DTS generally doesn't talk about if/when any given bug will be fixed. However, as a general comment, WindowServer bugs, particularly crashes, are taken very seriously since their functional impact is broadly similar to a kernel panic (basically, the whole system goes away). In practice, that means two things: Fixing th
Replies
Boosts
Views
Activity
1w
How do I cancel my developer account
I have my primary apple account associated with email A and I created a separate email B for my app. I then created an apple developer account using email B and paid for the $99 subscription. Note that I enrolled in the developer program through the Apple Developer App on my phone which is signed into account A. Two months ago, I did not want my subscription to renew, so I tried visiting this link to can cancel it https://developer.apple.com/account#MembershipDetailsCard Unintuitively, this does not let me modify my membership participation, only contact details. I then tried canceling the subscriptions here by checking my subscriptions for both account A and account B https://account.apple.com/account/manage/section/subscriptions Unintuitively, I saw the developer subscription for the account associated with email A, not B, so I canceled it there. Today, I see the subscription as inactive and neither account A or B have an active developer subscription. As an added measure, I removed all saved billi
Replies
1
Boosts
0
Views
73
Activity
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Confirmed the configuration behavior with the first monitor manually set to 5120x2880 @ 120Hz before connecting the second monitor. Test results (both monitors connected, BetterDisplay 4.3.3 reports): First monitor (dispext0@B0000000): Current Mode: 5120x2880 @ 120Hz Maximum Source Bandwidth: 27,400 Mbps Maximum Source Width: 7680 Allocation maintained after second monitor hotplug Second monitor (dispext1@90000000): Current Mode: 3840x2160 @ 120Hz Preferred Mode at connection level: 3840x2160 @ 120Hz, 13,700 Mbps Maximum Source Bandwidth: 13,700 Mbps Maximum Source Width: 6720 Cannot negotiate 5120x2880 at any refresh rate on the smaller pipe Observations: The 120Hz cap on the first monitor prevents the runtime reallocation that previously occurred on second-monitor hotplug. However, the second monitor's connection-level preferred mode caps at 3840x2160 / 13,700 Mbps regardless of the first monitor's bandwidth consumption — the smaller pipe does not appear to receive additional bandwidth when the larger pipe
Replies
Boosts
Views
Activity
1w
TestFlight app download issue
Hi friends, Since yesterday, I'm not able to download any of my apps from TestFlight (while I can for others developers). I'm searching since 2 days now about the reason and I think I've tried everything, so I'm asking if you might have an idea... It occured after adding subscriptions to one of my apps, then I did all of these: Check all contracts on my apple developer account Verify my apple ID in internal testers Install / Uninstall TestFlight app Remove / Re-add myself as tester Try new builds My apps are listed on the Apple Store and not removed from Sales. Did I miss something? The error is mysterious... I also contacted Apple, I'm waiting for their answer. Thank you 🙏
Replies
1
Boosts
0
Views
146
Activity
1w
Reply to Xcode 26 is insanely slow
Xcode 26.5 is running insanely slow and throwing up errors on code that has no errors. The code will finally compile but it takes forever. It's almost unusable.
Replies
Boosts
Views
Activity
1w
TestFlight Cannot Install for 4 days: Request for Check!
Hello, My Apple ID 6766831703 My case ID102894773917 I have sent an email to Apple support to report that my app cannot be installed in TestFlight for 4 days. The app build has been successfully uploaded and processed in App Store Connect. The build status currently shows Ready to Submit ‘Testing’. I have uploaded 2 versions, 0.1.0 0.1.1, but both show this requested app isn't available or doesn't exist. I have tried to click stop testing, re-invited tester, re-download TestFlight app, and check all agreements, All export compliance questionnaires have been completed. There is no problem. The developer account has also been registered recently. Because the inability to test has seriously delayed our project timeline and business launch in Global. Could Apple team escalate this case for me right now please?
Replies
0
Boosts
0
Views
61
Activity
1w
Solve statistical noise under "App Store Installations and Deletions" report
Hello all, I'm currently using Apple Connect API to retrieve download info from my app. Namely I'm using App Store Installations and Deletions under the Analytics Reports API, using an ONGOING request with daily granularity. Unfortunately, the data received is not matching the data from apple store connect UI. Recently I found this article, from apple help documentation for Analytics Reports API that states the following: (..) Some usage reports are not generated if minimum thresholds are not met (...) and (...) Additionally, a small amount of statistical noise is added to metrics, preventing the reverse-engineering of individual activity while preserving accuracy at scale. I kindly ask if: What is stated in 1. happens often within the report generated from App Store Installations and Deletions. If yes, do you have any idea of the percentage, so we take that into account when showing our metrics? What is stated in 2. happens often within the report generated from App Store Installations and Deletions
Replies
0
Boosts
0
Views
49
Activity
1w