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build disappears

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All notarization submissions stuck "In Progress" for 24-72+ hours (including tiny 6KB test binary)
Hello, I'm experiencing a persistent issue where all my notarization submissions remain stuck in In Progress indefinitely. This has been happening for the past several days, affecting multiple submissions. Environment: macOS 26.2 (Build 25C56) Using xcrun notarytool submit for submissions Team ID: M3FN25UQK2 Timeline of the issue: Starting from January 2nd, 2026, my submissions began getting stuck in In Progress As of January 6th, I have 6+ submissions that have been In Progress for 24-72+ hours Prior to this, notarization was working normally (I have multiple Accepted submissions from January 1st) What I've tried: Verified my Developer ID Application certificate is valid and properly installed Checked Apple Developer System Status page (shows Operational) Verified code signatures using codesign -vvv --deep --strict Contacted Apple Developer Support (no response yet) Checked my Apple Developer account for any pending agreements or warnings (none found) Is there any known issue affecting notarization
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Legacy Team ID prevents adding AppClip
My iOS app was created with a legacy Team ID in 2011. When I try to add an AppClip to the app, the Team ID on the AppClip is the new Team ID. Xcode prevents the build from completing. The com.apple.developer.parent-application-identifiers entitlement (null) of an App Clip must match the application-identifier entitlement ('TYXXXXXP2.com.it-guy.MyApp') of its containing parent app. How can this be resolved? Can the AppClip Team ID be changed in Identifiers on the developer.apple.com?
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Has Apple officially not noticed this issue? can't download iOS 26.2 Simulator
I’m using macOS Tahoe 26, and Xcode is version 26.2. I’ve tried all the methods suggested online, but I still can’t download it. In addition, iOS 26.* and iOS 18.* simulators also fail to download. The error messages are shown below. Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-01-06 01:25:11 +0000; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to a general networking error. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 47 User Info: { tryAgainLater = 1; } System Information macOS Version 26.0 (Build 25A354) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-06T09:25:11+08:00
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Unable to open dependencies file when using a icon from Icon Composer (Xcode 26)
How to replicate: Design a icon in icon composer Save it and put the .icon file in your project, then in your targets put the name of the .icon file in there. Either clean build folder or restart IDE One Error: unable to open dependencies file (/Users/user/Library/Developer/Xcode/DerivedData/project-fqrfzzkwgrutdabmcqjeupvyetci/Build/Intermediates.noindex/project.build/Debug/project.build/assetcatalog_dependencies_thinned) And one warning: Icon export exited with status 255, signal 0 Is this a known issue or a easy fix? Or is it a issue on my end? Thanks
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Swift student challenge- help
To whoever is bothered enough to help (trust me, I get the feeling if you're not), I want to enter the swift student challenge either this year or next year, depending on how things play out. Anyway, I just wanted to know two things: 1) how long on average it takes to build a project which won distinguished winner and 2) whether any distinguished winners could send me the playgrounds they built. To be clear, I do not want the code, I just want to know what you did, what you called the playground, a list of some features it had, how long it took, just to help me prepare, because YouTube doesn't have much of that. Thanks :)
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Reply to CallKit automatically shows a system top toast after iOS 26, how to dismiss it?
Is this top banner an intended system behavior change in newer iOS versions? Yes. Is there any public API to dismiss, hide, or customize this UI? No. The general design of CallKit is that the system handles all UI outside of the app, providing a call experience common to all CallKit apps. Related to that point: On iOS versions prior to iOS 26, this UI did not appear under the same CallKit configuration. ...keep in mind that the details of the CallKit UI experience have changed multiple times across iOS releases. This is simply the latest iteration. If not, is this UI considered non-dismissible by design? Sort of. The UI is tied to the call you're managing, so it will disappear when you end the call. However, if your goal is to be in an active call with minimal system UI, then no, that isn't really possible, as one of CallKit’s underlying design goals is to ensure that the user is aware that they are on a call. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Review Reset
Welcome to the forum. Your question is too general to get a precise answer. However: cancelling a build and resubmitting does put you back in the pipe. but as we don't know how the pipe is managed, hard to say if to go to the back of the queue or not. But most likely, you will fall back in the line. I‘ve done this multiple times, and I have users asking me when the updates are coming. In general, it is not a very good idea to cancel a submission. I have noted that it may create problems, even blocking submission. you'd better test your app seriously before submitting. Guidelines remind that review board is not to detect bugs.
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In-App Purchase Issue in App Store Connect
Hi everyone, I'm having a frustrating issue with in-app purchases on 2 of my apps, and despite following all the steps correctly, they're getting rejected during App Store review because the products screen doesn't load for reviewers. I could really use some help figuring out what I'm missing. What I've Done (Following Apple's Documentation) Created products in App Store Connect: Added each in-app purchase individually with correct Product IDs These IDs match exactly the ones in my .storekit file Filled out all required information: translations, pricing, descriptions Everything was filled correctly Submitted products for review: Each product went through the separate review process All products were approved individually Linked the approved products to my app build App submission: Uploaded new build with in-app purchases implemented Products are properly configured in the app code Used StoreKit for testing (products load correctly in sandbox) The Problem Even after all products are approved
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Reply to Xcode Cloud: Command line name "app-store" is deprecated
Thank you for sharing your experience. Given that you are encountering failures in Xcode Cloud builds with a deprecation warning related to the command line name, it is likely that there has been an internal change or update in Xcode Cloud, and you are still using an outdated version of Xcode to upload your application. Please review any recent release notes or updates for Xcode Cloud that may mention changes to command line tools or deprecations. While these notes may sometimes lag behind actual changes, they can provide valuable insights. Do you have the latest version of Xcode? Version of your macOS? If so, please provide the version and build number. Additionally, have you attempted to submit the error using the other app app-store-connect? If available, consider participating in beta programs for Xcode or Xcode Cloud to gain early access to patches or updates that may address this issue. Please continue to track feedback and updates and provide us with more information about the version
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Crash in swift::_getWitnessTable when passing UITraitBridgedEnvironmentKey
When using UITraitBridgedEnvironmentKey to pass a trait value to the swift environment, it causes a crash when trying to access the value from the environment. The issue seems to be related to how swift uses the UITraitBridgedEnvironmentKey protocol since the crash occurs in swift::_getWitnessTable () from lazy protocol witness table accessor…. It can occur when calling any function that is generic using the UITraitBridgedEnvironmentKey type. I originally encountered the issue when trying to use a UITraitBridgedEnvironmentKey in SwiftUI, but have been able to reproduce the issue with any function with a similar signature. https://developer.apple.com/documentation/swiftui/environmentvalues/subscript(_:)-9zku Steps to Reproduce Requirements for the issue to occur Project with a minimum iOS version of iOS 16 Build the project with Xcode 26 Run on iOS 18 Add the following code to a project and call foo(key: MyCustomTraitKey.self) from anywhere. @available(iOS 17.0, *) func foo(key: K.Type) where K: UITra
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