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missing package product

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In SwiftUI, how to animate from an arbitrary corner radius to the corner radius of the display?
I am trying to implement a common UX/UI pattern: one view with rounded corners transitioning to a view that fills the screen (N.B. having the display's corner radius). I got this to work if both corner radiuses are equal to that of the display (see first GIF). However, I cannot seem to get it to work for arbitrary corner radiuses of the smaller view (i.e., the one that does not fill the screen). I expected the be able to combine ContainerRelativeShape with .containerShape (see code), but this left me with a broken transition animation (see second GIF). import SwiftUI struct ContentView: View { @Namespace private var animation @State private var selectedIndex: Int? var body: some View { ZStack { if let selectedIndex = selectedIndex { ContainerRelativeShape() .fill(Color(uiColor: .systemGray3)) .matchedGeometryEffect(id: square-(selectedIndex), in: animation) .ignoresSafeArea() .onTapGesture { withAnimation() { self.selectedIndex = nil } } .zIndex(1) } ScrollView { VStack(spacing: 16) { ForEach(0..<20, id: .
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Canvas fails with "Runtime Linking Failure" in Swift Package
I have a view inside a Swift Package that relies on an external Swift Package. My Preview Canvas breaks as soon as I use code from the external package: import ComplexModule // From swift-numerics import SwiftUI struct MyView: View { // Commenting out this line will make Previews work let number: Complex = 123 var body: some View { Text(Hello World) } } #Preview { MyView() } This is part of the error the preview emits: == PREVIEW UPDATE ERROR: GroupRecordingError Error encountered during update group #33 ================================== | [Remote] JITError: Runtime linking failure | | Additional Link Time Errors: | Symbols not found: [ _$sSd10RealModule0A0AAMc, _$s13ComplexModule0A0VMn, _$s13ComplexModule0A0V14integerLiteralACyxG07IntegerD4TypeQz_tcfC ] | | ================================== | | | [Remote] LLVMError | | | | LLVMError: LLVMError(description: Failed to materialize symbols: { (static-MyTarget, { __replacement_tag$1 }) }) Did anyone else see this before?
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Reply to Installer packages are failing to install on macOS26.1
We are experience a similar issue. Feedback assistant bug: FB21235642 What I filed in that bug report: We are seeing installation of our PKGs that have been working for years across multiple OS versions are now failing to install on macOS 26.1. This can be reproduced with the Chip-Osc Installer Mac.pkg in the attached Chip-Osc.iso. This issue is happening with hundreds of our ISO/PKG installers; Chip-Osc is one with small file size that reproduces the issue. When run with GUI by double-clicking the Chip-Osc Installer Mac.pkg in Finder we see the following error message: The installation failed. The Installer could not install the software. The Installer could not install the software because there was no software found to install. We also see a failure when running from the command line. The following command: sudo installer -pkg /Volumes/Chip-Osc/Chip-Osc Installer Mac.pkg -target / -verbose Fails with this error: timestamp file successfully generated! installer: Package n
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Reply to Transporter App for Windows
I team! Do we have any updates regarding this? We've installed the last version of the Transporter APP available from the official site and checked the documentation (https://help.apple.com/itc/transporteruserguide/en.lproj/static.html). But seems very outdated regarding the last changes performed with Apple Connect API authentication. Many of companies that work with hybrid platforms (highcode/lowcode) doesn't have any MacOS systems with Transporter app, that allow deliver ipa files to Apple Store Connect (for test or production). It would be important to cover this scenarios. We already tried some commands, but seems that somethink is still missing. Executing comands like this ones always retrieved errors: iTMSTransporter.cmd -upload -assetFile .mobile-appapp.ipa -apiKey -apiIssuer -sigingKey -v eXtreme -assetDescription [2025-12-02 15:34:24 WET] DEBUG: Setting System property: DataCenters = contentdelivery02.itunes.apple.com [2025-12-02 15:34:24 WET] DEBUG: Setting System property: Data
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Reply to HCE in iPhone
I am experiencing exactly the same. For me it is the call to CardSession.isEligible(), returns True when deployed via Xcode and False when obtaining the App via TestFlight or AppStore(Production). This is using an EU phone/ iCloud Account. I feel it would be useful for Apple to provide more information on what is going on 'under-the-hood' when CardSession.isEligible() is being called; is it checking an IP? GPS location? A credit-card/payment information to determine whether the user/phone is EU/EEA eligible? Because it is not the Location set in Media/Purchases - this makes no difference!
Topic: App & System Services SubTopic: Core OS Tags:
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Can an e-commerce iOS app running in the Xcode Simulator disrupt NETransparentProxyProvider and NEFilterDataProvider, causing DNS failures on macOS
Description: We are investigating an issue where running a specific e-commerce iOS app inside the Xcode Simulator intermittently disrupts the Mac’s network connectivity. When the app is launched in the Simulator, our NETransparentProxyProvider and NEFilterDataProvider extensions occasionally stop receiving traffic correctly, and shortly afterward the entire macOS DNS resolution fails. Once this happens, all apps on the Mac lose internet access until mac is restarted. Disabling extensions also fixing the issue. This issue only appears when the app runs in the Xcode Simulator. I would like to confirm: Is it possible for traffic patterns or network behavior inside the Simulator to interfere with system-level Network Extension providers on macOS? Are there known limitations or conflicts between the Simulator’s virtual networking interfaces and Network Extensions? Any recommended debugging steps or best practices to isolate this behavior? Any guidance, known issues, or suggestions would be appreciated.
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Reply to Is there a way to detect a USB Ethernet Adapter even if no IP has been given, Once it connect to an iPhone/iPad
[quote='808040021, JianbinWu, /thread/808040, /profile/JianbinWu'] even if no IP has been given to the iPhone. [/quote] Given to the iPhone by what? A DHCP server? If that’s what you’re concerned about then I think you’re missing a key point. DHCP is primarily relevant to IPv4 [1]. Assuming the link is up, the interface will have an IPv6 link-local address [1]. I recommend that you read through the posts referenced by Extra-ordinary Networking. They explain a lot of the backstory to this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Yeah, there’s DHCPv6, but it’s not the primary mechanism for IPv6 address assignment. [2] It’s likely also get an IPv4 link-local address, per RFC 3927, but that’s not nearly as straightforward.
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Reply to Need Inputs on Which Extension to Use
[quote='867816022, MasterYourSelf, /thread/806764?answerId=867816022#867816022, /profile/MasterYourSelf'] Given that all three extensions are active, is there a predictable order in which the network traffic will hit the providers? [/quote] Last I checked: Between extension types, the order is stable [1]. Within an extension type, the order is generally not stable, although it can be configured by a site manager [2]. [quote='867816022, MasterYourSelf, /thread/806764?answerId=867816022#867816022, /profile/MasterYourSelf'] Is there a recommended … sequence for activating these three specific managers [/quote] I’m not aware of any guidelines here. The system should tolerate you enabling these configurations in any order. [quote='867816022, MasterYourSelf, /thread/806764?answerId=867816022#867816022, /profile/MasterYourSelf'] When the network is under high load, is there a risk that one provider [might] miss network events … ? [/quote] I don’t think so. These are all socket filters — they live between BS
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Reply to Update or remove Ruby 2.6
[quote='867803022, teapeagee, /thread/808618?answerId=867803022#867803022, /profile/teapeagee'] Can you recommend an endpoint security client? [/quote] No, sorry. I support the API [1] but I don’t have any practical experience with the resulting products. You might have more luck asking this question over in the Apple Support Community, run by Apple Support, and specifically in the Business and Education topic area. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Well, these days Kevin handles most of the ES questions.
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Reply to Xcode is a mess!
Well, that's your opinion. I've managed to release a number of Swift apps without seeing the issues you describe. I've got no idea why you can't organise your folders properly. What's the problem? You ask why it's no longer possible to do something, but you haven't really explained what it is that you're missing. You can still right-click a file or folder and create a new group, new group from selection, new folder, and new folder from selection. And you can drag files and folders onto the Project pane and choose how they're added. I don't understand what it is that you're having a problem with? Rather than posting here, why not raise feedback tickets and explain where you're seeing issues? Give Apple a record of the problems and a chance to fix them. You can do that at: https://feedbackassistant.apple.com/ then post the FB number(s) here. Also, Xcode 26 is out, so you could try that out and see if any of your issues are fixed.
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Flutter library that basically makes a call every "x" minutes if the app is in the background.
Hi everyone, could you help us? We implemented a Flutter library that basically makes a call every x minutes if the app is in the background, but when I generate the version via TestFlight for testing, it doesn't work. Can you help us understand why? Below is a more detailed technical description. Apple Developer Technical Support Request Subject: BGTaskScheduler / Background Tasks Not Executing in TestFlight - Flutter App with workmanager Plugin Issue Summary Background tasks scheduled using BGTaskScheduler are not executing when the app is distributed via TestFlight. The same implementation works correctly when running the app locally via USB/Xcode debugging. We are developing a Flutter application that needs to perform periodic API calls when the app is in the background. We have followed all documentation and implemented the required configurations, but background tasks are not being executed in the TestFlight build. App Information Field Value App Version 3.1.15 (Build 311) iOS Minimum Deployment Target
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App Store Connect - Multiple uploads stuck at 'Processing'
Nine days ago an upload to App Store Connect got stuck at the 'Processing' state. Subsequent build uploads whether for 'TestFlight Internal Only' or 'App Store Connect' stick just the same. I'm tearing my hair out - what little remains - as I can't do any uploads... I raised a support ticket with Apple eight days ago, they responded two days later asking for a screen-shot which was provided by return but I've heard nothing since. Uploads are all from XCode 26.1.1. XCode Organizer, 'Direct Distribution' and 'Validate App' work ok but I need to be using the App Store for this App... It's my understanding that if I remove the App from the App Store and then try to create a new App with the same Bundle ID that will fail as Apple specify the following warning prior to removing an App. WARNING: If you remove an app, you’ll lose ownership of the app name. Removed apps can only be restored if the name isn’t currently in use by another developer account. In addition, the SKU can’t be reused in the same organi
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KeyChain Sharing with App Extensions
Hi, We are trying to use Apple Security API for KeyChain Services. The motive is to store some sensitive data in the KeyChain. Our app has Network extensions enabled which share a common app group and we want to access the data stored in the KeyChain from the extensions as well. Specifically we were exploring the SecItemAdd, SecItemCopyMatching etc family of APIs. We tried a few methods: Using the common App Group : Specifying the common app group in the kSecAttrAccessGroup field of the KeyChain query, allowed us to have a shared keychains for different apps (targets) in the app group, but this did not work for extensionsEnabling the KeyChain Sharing capability : We enabled the KeyChain Sharing Ability in the extensions and the app target as well, giving a common KeyChain Access group. Specifying this in the kSecAttrAccessGroup field also did not work.We tried specifying $AppIdentifier.KeyChainSharingGroup in the kSecAttrAccessGroup field , but this did not work as wellThe error code which we get in all these
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Resources for Retro style Games wanting 90 degree Window corners
I've been thinking of bringing some older games back to the modern Mac. Rewriting old titles in Swift but using the original data files that assume use of non-rounded corners Windows. Many of these games require all the Window space of a 90 degree cornered Window. Can anyone point me at some useful workarounds or Is Apple simply deaf to the needs of this type of product?
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