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missing package product

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Reply to BGContinuedProcessingTask launchHandler invocation
The only odd thing I'm seeing now is that it animates indeterminately until completedUnitCount is set to a new value. I believe this was basically an aesthetic design choice intended to minimize the fairly common issue where initial setup delays mean that progress stalls briefly at just starting, THEN starts moving at a steadier clip (as your app actually starts doing work). Any ideas to prevent the indeterminate state from always showing determinate progress? I'm not afraid of applying a bit of brute force, so I'd probably set it to 0 then set it to 1. You can also set totalUnitCount to 101 if you don't like how that loses a number. I'll also note that the correct value for totalUnitCount is often better determined by how well you can divide up your progress and what results in smooth looking progress, NOT the work your actually doing. This is very much a situation where everything is made up and the points don't matter. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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AppIntents don't show up in Shortcuts app when in SPM package
Hi there, I successfully created an AppIntent for our app, and when I had it in the same target as our main app it showed up fine in the shortcuts app. Then I realized that many of the new System Control widgets introduced in iOS 18 (e.g. lockscreen, control center) live in the widget extension target, but they also need to reference that same AppIntent. So to fix this, I thought I'd migrate out the code into it's own SPM package that both the WidgetExtension and the Main App processes can reference. However, after doing that and rebuilding, the intent no longer shows up in the Shortcuts app. Furthermore, my AppShortcutsProvider class now has this error when trying to define the list of appShortcuts: App Intent should be in the same target as AppShortcutsProvider Is this intended, and if so, how do we reference the same AppIntent across multiple targets?
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Reply to AppIntents don't show up in Shortcuts app when in SPM package
Figured it out. For anyone who was following the instructions at the end of the WWDC 2025 video on App Intents: It appears AppIntentsPackage definitions are only required when you have an AppEntity conformances to define across package boundaries. AppIntents themselves are automatically discovered in any package or target, and defining AppIntentsPackage could result in duplicate metadata for AppIntents in the bundle, resulting in the OS being unable to resolve the AppIntent to use at runtime. So if all you have is AppIntents to share across the app bundle and a widget extension for example, you do not need to define AppIntentsPackage at all. This is a Xcode 26 compiler feature and is retroactive to at least iOS 18.
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Reply to CallKit Display and Audio Output Mismatch with Unintended UI Reversion
When I press the speaker button on the call screen displayed by CallKit and change it to ON, the speaker button display on the call screen reverts back to OFF after a few seconds. However, when the speaker button display reverts to OFF, the actual audio output route does not return to the earpiece - the audio continues to output from the speaker without any change. Could you please advise on what cases might cause the speaker button display to revert, and if there are any potential solutions? I can't tell you exactly what's gone wrong, but the basic answer is that there's an issue with how your audio code is managing your audio session. I suspect that you're not handling the initial route change properly, our Call UI updates based on that, then you complete the route change, which Call UI is missing. For reference, our Speakerbox sample app is a full CallKit implementation* and, if you experiment with it you'll find that it doesn't have any of these issues. Correct your audio implementation and the i
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to PCIDriverKit entitlements during development
Just to let you know, FB19449747 has been fixed, so there is now a development-only entitlement for PCI DriverKit. For aesthetic reasons, we went with DriverKit PCI (development) instead of DriverKit PCI Transport (development)”, but other than that it should be exactly what you asked for. Two notes on the entitlement: (1) The configuration in your entitlement plist is a bit more complicated than the other development entitlements: com.apple.developer.driverkit.transport.pci IOPCIPrimaryMatch 0xFFFFFFFF&0x00000000 In IOPCIDevice, that translates to match any pid/vid. (2) By design, this entitlement will NOT match against Built In hardware. That won't have any effect on active product development, but if you try to match against our internal hardware for testing/experimental purposes, this is why*. *Ironically, we actually discovered this by accident while trying to verify the entitlement was doing what we wanted. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: Code Signing SubTopic: Entitlements Tags:
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Reply to Endpoint Security Frameworks SDK - Not foudn for download
We are missing something for getting the SDK for this framework integration with our software. So, one small detail that's easy to miss here is that, technically speaking, EndpointSecurity is actually a library*, NOT a framework. In the SDK, its tbd file is at /usr/lib/libEndpointSecurity.tbd and its include files are in /usr/include/EndpointSecurity/. Note that those header files are the canonical documentation for the framework and include far more detail than the class reference. Please give them a very thorough review. *For the technically curious, this is because the endpoint security operates at the very lowest layers of the system and cannot risk entangling itself with ANY higher level component of the system. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to ShazamKit for Android and 16 KB native library alignment
Hi @Mattreg, ShazamKit for android 2.1.1 does support 16KB memory page addresses. In branch fix-16k you have correctly imported the latest ShazamKit for android version. I checked this via md5:a6426940b80c4ec5f18a644e4f59193f. As good measure I have also explicitly verified your shazamKit .aar library for 16KB memory compatibility, and I confirm it's 16KB compatible. Steps: unzip the .aar, navigate to the jni folder run (adjust for your environment) ~/android-sdk/ndk/29.0.14033849/toolchains/llvm/prebuilt/darwin-x86_64/bin/llvm-objdump -p libsigx.so | grep LOAD LOAD off 0x0000000000000000 vaddr 0x0000000000000000 paddr 0x0000000000000000 align 2**14 LOAD off 0x000000000005afe0 vaddr 0x000000000005efe0 paddr 0x000000000005efe0 align 2**14 LOAD off 0x000000000005bca0 vaddr 0x0000000000063ca0 paddr 0x0000000000063ca0 align 2**14 2**14 is means it is supporting 16KB pages , see https://developer.android.com/guide/practices/page-sizes. I did also run ~/android-sdk/build-tools/36.0.0/zipalign -v -c -P 16 4 ~/Downlo
Topic: Media Technologies SubTopic: General Tags:
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Account "Pending Termination Notice"
We have developed apps for the App Store for more than 7 years. One day, out of the blue we noticed all our apps have been removed and our account was pending termination. We really didn't know what was going on since we behaved correctly and honestly during all those years of development. After we asked for more info on why our account was in pending termination state we received this reply: Hello [redacted], We received your complaint filed on 2 October 2024 pursuant to the Regulation (EU) 2019/1150 of the European Parliament and of the Council of 20 June 2019 on promoting fairness and transparency for business users of online intermediation services (“P2B Regulation”). This correspondence serves as a response to your complaint. We thoroughly evaluated the activity associated with your Apple Developer Program membership. Our investigations confirm that your Apple Developer Program membership has been repeatedly used for dishonest and fraudulent activity in violation of Section 3.2(f) of the Apple Developer
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Pending Termination Notice - What did I do wrong?
Hello. I am the developer of a game called Heya! Rising Ball on the App Store(Apple ID - 6503669512). I first published my app on June 9, and successfully updated it on June 28 and July 19, continuing to provide service until July 27. However, in the early morning of July 27, I received a Pending Termination Notice. The message stated that my account was found to have engaged in dishonest or fraudulent activity, and because of the severity of the issue, my app was removed, and my account was flagged for removal. The Evidence of Dishonest or Fraudulent Activity mentioned was: App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. I reviewed the mentioned section 3.2
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App icon not showing in TestFlight and App Store Connect, but visible on device
Hi everyone, we are currently facing an issue with one of our apps regarding the new icon requirements in iOS 26. • We created the app icon using Apple’s Icon Composer. • On the device, everything works perfectly: the app icon is shown on the home screen, and it can also be customized with the new iOS 26 features (colors, transparency, etc.). • However, in TestFlight the app icon is not displayed at all (in the TestFlight app on the device). • In App Store Connect, the icon is also not shown in the overview for the app. Interestingly, within the list of TestFlight builds in App Store Connect the icon is visible. What we have tried so far: • Created an archive and manually uploaded it to App Store Connect → no icon in TestFlight. • Took the working Icon Composer asset from another app target where everything works correctly, deleted the old one in this project, and copied the working asset into the problematic target. → Same behavior: visible on the device, but still missing in TestFlight and App Stor
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Reply to Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context
[quote='860800022, reglot, /thread/802423?answerId=860800022#860800022, /profile/reglot'] this fires when AVSpeechSynthesisVoice is initialized inside of an asynchronous context. [/quote] Yeah, that’s the sort of thing I saw expecting. And with that hint I was able to reproduce this trivially: Using Xcode 26.0 on macOS 26.0, create a new project from the macOS > App template, choosing SwiftUI as the UI. Add this code to the VStack in ContentView.swift: Button(Test) { Task { let voice = AVSpeechSynthesisVoice(language: nil) print(voice) } } Choose Product > Run. Click the Test button. I’m not sure whether I’d consider that a bug or not, but it definitely warrants deeper consideration from the engineering team responsible for that code. Please file a bug about this, making sure to include a reference to this forums thread and also attach a sysdiagnose log taken shortly after reproducing the issue. I’d appreciate you posting your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo
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Reply to XCode 26.0.1/iOS 26 unable to mark class as ObservableObject
Well, that’s interesting. I again tried replicating this problem and everything worked for me. But then I tried again in an macOS > App target and I did see the problem. At that point I started digging… It turns out that I made a mistake in my previous post: [quote='860660022, DTS Engineer, /thread/802686?answerId=860660022#860660022'] I created a new project from the macOS > Command Line Tool template. [/quote] I didn’t use the macOS > Command Line Tool template, but rather I used my own personal template. Once I retesting with the built-in macOS > Command Line Tool template, I saw the problem immediately. And that give me a working and a non-working case to compare. And doing that I found that this behaviour is gated by the Member Import Visibility build setting. That’s set in the built-in template and not set in my personal template. And with it set I see the error compiling DataController and with it unset I don’t. This build setting is a product of a recent Swift Evolution change, na
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Reply to SSO Extension Fails XPC Connection to System Daemon (mach-lookup exception used)
My general advice on this front is to avoid temporary exception entitlements where you can. This is critical for App Store apps, but generally a good idea for products that you directly distribute using Developer ID signing. In this case there’s a standard way for sandboxed programs to use XPC without needing temporary exception entitlements, namely an app group. If you set up an app group, grant your app and your appex access to that group, and then have your daemon publish its named XPC endpoint ‘within’ that group, the sandboxed processes should be able to access that service without the need for a temporary exception entitlement. See App Groups Entitlement for info on how that works. Well, the app certainly will be able to. The situation with the appex is more nuanced, because appexen run in a custom sandbox that doesn’t always align with the standard App Sandbox used by apps. Which is probably the reason why your temporary exception entitlement is failing. I think the app group approach will hel
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Core Text omits all remaining content and breaks rendering when truncation is enabled and after encountering a line containing only spaces
When drawing multiline text using Core Text (by preparing a paragraph and issuing a call to CTDrawFrame): if truncation is enabled via a paragraph setting (spec=kCTParagraphStyleSpecifierLineBreakMode and value=kCTLineBreakByTruncatingMiddle), and if one of the lines to render contains a line with spaces only (codepoint=U+0020), and if the available width for rendering is less than the natural width of the line containing only spaces, then the rendering is incomplete, all content in the lines following the spaces is omitted. Many other codepoints cause the same problem: tabs (U+0009), no-break spaces (U+00A0), control characters ... The issue is quite severe because the rendering can break with a simple ASCII input ! Here is a recording with a yellow text background to help see the spaces : To reproduce : CGContextRef ctx = [[NSGraphicsContext currentContext] CGContext]; // String to display: 3 lines, the middle one contains only spaces (40) CFStringRef str = CFSTR(Hello World!n nThis is a multiline example w
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