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missing package product

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Reply to Bouncy ball in RealityKit - game
I'm seeing the same problems in a project. Managed to characterize the issue narrowly enough to report it via Feedback Assistant, since I'm not sure it's been reported yet (FB21197208). Seems to be two main issues to me: Physics simulation stops moving objects during collisions when their velocity is still high enough that it looks quite unnatural (relative velocity around 2.0 or less). Even with everything set such that the collision should produce 100% elasticity, it doesn't. Effect is worse with a box-shaped collider, but still happens with sphere-shaped colliders. Combination of the two means repeated collisions will eventually lead to objects stopping, regardless of the 100% elasticity. Note: I haven't tried the scaling workaround yet, but it sounds like that might just be putting off the issue (more collisions needed to lose enough energy to stop), and I'm starting to think implementing my own movement system would be better (I don't actually need mass/inertia and other true-to-physics behavior
Topic: Spatial Computing SubTopic: General Tags:
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Multiple iOS App Store rejection due to revenue cat "purchase failure: there was a problem with the apple store"
My app has been rejected multiple times during the last few weeks because Apple reviewer is unable to complete the purchase on revenue cat paywall. They gave this error message: Guideline 2.1 - Performance - App Completeness We were still unable to purchase the subscription successfully. Review device details: Device type: iPad Air 11-inch (M2) OS version: iPadOS 26.1 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code Sandbox receipt used in production, you should validate against the test environment instead. Resources Note that in-app purchases do not need to have been previously approved to confirm they function correctly in review. Note that the Account Holder must accept the Paid Apps Agreement
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Flutter iOS Widget Extension – CodeSign Failed (ActivityKit entitlement missing, cannot enable in Identifiers)
Hello everyone, I am developing a Flutter iOS application that includes a Widget Extension + Live Activity (ActivityKit). The project runs successfully on the iOS simulator when launched directly from Xcode, but it cannot be signed properly via Flutter and I cannot upload the build to App Store Connect due to the following CodeSign error: Command CodeSign failed with a nonzero exit code Provisioning profile … doesn't include the entitlement: com.apple.developer.activitykit.allow-third-party-activity This error never goes away no matter what I try. And the main problem is that my App ID does NOT show any ActivityKit or Live Activity capability in the Apple Developer portal → Identifiers → App ID. So I cannot enable it manually. However: Xcode requires this entitlement Flutter requires this entitlement When I add the entitlement manually in the .entitlements file, Xcode says: “This entitlement must be enabled in your Developer account. It cannot be added manually.” So I am stuck in a loop where: Apple Developer
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Afraid of not being good enough
Hi everyone, I’m not sure if this is the right place for it, but I wanted to share a bit of my background and ask for advice from developers who’ve been in the industry longer than me. I started learning to make games when I was a kid using Game Maker. Later I got into Unity and even worked a few years as a solo developer for small startups — building Unity apps, VR projects, AR demos, websites, servers, everything. But I never had a real team, never had mentorship, and none of the projects I worked on ever reached production or real users. Life changed and I moved to the US, where I had to switch careers completely. Now I’m trying to come back to software development, but I’m struggling with a feeling that I’m “not good enough” anymore. The tech world has moved so fast, and companies like OpenAI, Meta, Epic, etc., feel way out of reach. So my question to the community is: How did you get started in your career? Did you ever feel like you weren’t good enough? How did you push through that and continu
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iOS 26 UI Components Not Rendering in TestFlight
Issue Summary: iOS 26 UI components are not visible in the Expo app when installed via TestFlight. All components render correctly in local builds or when running with expo run:ios. Details: The app is built using Expo managed workflow. iOS 26-specific UI components do not appear in TestFlight builds. The same components display correctly in local builds and simulators. Test device: iPhone running iOS 26.1. There are no crashes or runtime errors; only the components are missing. This issue occurs only in TestFlight/release builds. Expected Behavior: All iOS 26 UI components should render in TestFlight builds the same way they do in local builds. Actual Behavior: Components fail to render or are completely missing. Device Information: Device: iPhone iOS Version: 26.1 Distribution: TestFlight Local Build: Working correctly Additional Notes: This may be related to Expo release build optimization or iOS 26 SDK compatibility.
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DeviceCheck Framework Crash: DCAnalytics nil Dictionary Insertion in Production
We're experiencing crashes in our production iOS app related to Apple's DeviceCheck framework. The crash occurs in DCAnalytics internal performance tracking, affecting some specific versions of iOS 18 (18.4.1, 18.5.0). Crash Signature CoreFoundation: -[__NSDictionaryM setObject:forKeyedSubscript:] + 460 DeviceCheck: -[DCAnalytics sendPerformanceForCategory:eventType:] + 236 Observed Patterns Scenario 1 - Token Generation: Crashed: com.appQueue EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000010 DeviceCheck: -[DCDevice generateTokenWithCompletionHandler:] Thread: Background dispatch queue Scenario 2 - Support Check: Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000008 DeviceCheck: -[DCDevice _isSupportedReturningError:] DeviceCheck: -[DCDevice isSupported] Thread: Main thread Root Cause Analysis The DCAnalytics component within DeviceCheck attempts to insert a nil value into an NSMutableDictionary when recording performance metrics, indicating missing nil v
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KDK for current stable version (26.1) missing
The current stable macOS version, 26.1 (build 25B78) is missing a corresponding Kernel Debug Kit (KDK) on the developer downloads page. This means I can't do any kernel-level development tasks currently. For example, if I try to build a new kernel collection with kmutil I get the message Missing Developer Kit: As of macOS 13.0, you will need to install a KDK matching your build 25B78 to rebuild kernel collections. but there is no build 25B78 KDK available to download. The latest 26.1 KDK on the download page is 25B5062e (from a beta I believe) and the final stable KDK for build 25B78 (which kernel development tools require) was never published. Is there any workaround for this to correctly do kernel-level development targeting the latest stable release, or a timeline for when the KDK will release? Thanks!
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Notarization status always stuck on "In Progress..."
Today, I used xcrun notarytool submit to upload my packaged Electron app for macOS—once as a .zip file and once as a .dmg—for Apple notarization. However, both submissions have been stuck at Current status: In Progress for several hours now. I’ve also checked the status using xcrun notarytool info, and it keeps returning status: In Progress. Could someone please help me understand what might be going wrong? This is quite urgent—if a technical support engineer or anyone from the team could take a look, I’d be glad to provide the UUIDs of my notarization requests.
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LiveCommunicationKit
We are implementing a camera intercom calling feature using VoIP Push notifications (PushKit) and LiveCommunicationKit (iOS 17.4+). The app works correctly when running in foreground or background, but fails when the app is completely terminated (killed by user or system). After accepting the call from the system call UI, the app launches but gets stuck on the launch screen and cannot navigate to our custom intercom interface. Environment iOS Version: iOS 17.4+ (testing on latest iOS versions) Xcode Version: Latest version Device: iPhone (tested on multiple devices) Programming Languages: Objective-C + Swift (mixed project) Frameworks Used: PushKit, LiveCommunicationKit (iOS 17.4+) App State When Issue Occurs: Completely terminated/killed Problem Description Expected vs Actual Behavior App State Behavior Foreground ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Background ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Terminated ❌ VoIP push → System call
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Missing "is_private_email" claim in ID Token for Hide My Email users
Hello, I am implementing Sign in with Apple on my backend and validating the Identity Token (JWT) received from the client. I noticed that for some users who choose the Hide My Email option, the is_private_email claim is missing from the ID Token payload, even though the email address clearly belongs to the private relay domain (@privaterelay.appleid.com). Here is an example of the decoded payload I received: { iss: https://appleid.apple.com, aud: com.platform.elderberry.new.signinwithapple, exp: 1764402438, iat: 1764316038, sub: 000851.86193ef81ad247feb673746c19424f28.0747, c_hash: 3FAJNf4TILzUgo_YFe4E0Q, email: x8sqp2dgvv@privaterelay.appleid.com, email_verified: true, auth_time: 1764316038, nonce_supported: true // is_private_email: true <-- This field is missing } My Questions: Is the is_private_email claim considered optional in the ID Token? Is it safe and recommended to rely solely on the email domain suffix (@privaterelay.appleid.com) to identify if a user is using a private email
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Missing "is_private_email" claim in ID Token for Hide My Email users
Hello, I am implementing Sign in with Apple on my backend and validating the Identity Token (JWT) received from the client. I noticed that for some users who choose the Hide My Email option, the is_private_email claim is missing from the ID Token payload, even though the email address clearly belongs to the private relay domain (@privaterelay.appleid.com). Here is an example of the decoded payload I received: { iss: https://appleid.apple.com, aud: xxx, exp: 1764402438, iat: 1764316038, sub: xxxxxxxx, c_hash: 3FAJNf4TILzUgo_YFe4E0Q, email: xxx@privaterelay.appleid.com, email_verified: true, auth_time: 1764316038, nonce_supported: true // is_private_email: true <-- This field is missing } My Questions: Is the is_private_email claim considered optional in the ID Token? Is it safe and recommended to rely solely on the email domain suffix (@privaterelay.appleid.com) to identify if a user is using a private email? Any insights or official references would be appreciated. Thanks.
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Ask to buy pending state lacking transaction object
StoreKit ask to buy should have more data in pending state. When user try to purchase ask to buy, we should get at least transactionID, product itself, and time that user start the request. So we can keep track of the whole transaction flow jwsRepresentation should always available for every state, actually even failing state. And should attach state inside of it. Instead of only available after verified purchase. So we can use transactionID and everything relate to transaction for both waiting for purchase and clearing up the cancel or invalid purchase Currently we only have jwsRepresentation after complete purchase, which is very limited its usage
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Unfinished transactions prevent the confirmation sheet
We feel like we're at the end of the long and treacherous process of migrating to StoreKit2. But we've hit a small snag. When testing in the sandbox environment, we've found that if we don't finish a transactions, no subsequent purchase (invoked via call to purchase or the other purchase) will produce the confirmation sheet. Is this the expected behavior? The behavior is observed on iOS26 and 18. Our app will only attempt to finish the transaction if it successfully uploads the receipt to our API. If it fails to do so for whatever reason, the transaction is left unfinished. Whilst the user is informed about this, users will commonly try again. Our concern is that since the confirmation sheet will not be shown again, users will not know they are actually paying again - most certainly not the UX we want to have. We'd much rather have our users be fully aware when they're paying us money. The reason we're choosing not to finish the transaction until our backend has received it and confirmed the receipt to be val
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Pysical Goods Service Annual purchase
Hello, I’m developing an app that provides physical services such as equipment storage, maintenance, pickup, and delivery. The app does not provide any digital content, digital features, or any form of digital subscription. For payments, we are using an external payment gateway (similar to Stripe Billing or Braintree): iOS: Users are redirected to Safari to complete the payment. We also plan to support annual automatic renewal billing, using the payment gateway’s “billing key” or “recurring billing” feature. This is essentially a card auto-charge for a physical service, and it is not an in-app subscription. I want to ensure that our implementation is fully compliant with Apple’s App Store Review Guidelines, especially 3.1.5(a) regarding physical goods and services. I would appreciate guidance on the following: For apps providing physical services, is it acceptable to process payments through an external browser (Safari) instead of using In-App Purchase? Is recurring billing / automatic renewal with an externa
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