missing package product

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Reply to TCP Fast Open in URLSession
AFAICT URLSession has no TFO support. Speaking personally, TFO seems like a bit of a dead end to me, and if you’re interested in HTTP performance than HTTP/3 (on QUIC) is the way forward. However, if there’s a specific reason that TFO is critical to your product then you should file an enhancement request explaining that. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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CommunicationNotifications error
I'm trying to use communication notifications but I am getting this error in my logs. I've already checked my entitlements and signing & capabilities. I have notifications, communication notifications, and siri enabled. [com.testapp] _UNNotificationContentType is 'UNNotificationContentTypeMessagingDirect' but messaging notifications are not allowed. Abandoning communication API features for all messaging notifications. Perhaps app isn't allowed to donate messaging intents or is missing the communication entitlement.
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Folders and Files disappeared from Finder and iCloud!
Hi, I have recently bought a new MacBook Pro (Sonoma) and after installed several software I realised that the folders that were on the Finder disappeared from the Mac and iCloud. I read countless forums and tried different option as well as third-party software to see if they are still in it, but nothing. I was a bit concerned that leaving the filed only on iCloud was too risky. After some manoeuvres the folders, ONLY, reappeared in the Downloads folder (even if it was not their path). Is there anyone can help me with this? One of the folder was a music folder (I am a musician and dj) and there are my last 15 years, and I would like not to lose it. Thank you in advance for your help. Mike
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Reply to Apple store connect requests sandbox entitlement for the PCI DriverKit System Extension
It has been three weeks, and I've lost faith that they can solve it. The problem that bothers me most is that I couldn't reach/find anyone from the technical level support team who knows about these important concepts. I know these programming areas are not very popular, but I think they are still important, and you have to keep some people in the support teams who are knowledgeable about these types of projects.
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Reply to iOS 18 Beta 2 - SMS/MMS Not Working
Resolution, I factory reset my phone and oddly enough, it didn't fix the issue. I then downgraded to iOS 17.5.1. That didn't fix it either. I then factory reset a 2nd time, and it still didn't resolve the issue. Since none of that worked, i then realized the issue had nothing to do with the phone or OS Version. I ended up calling Verizon, and after I told them what the issue was, they suggested for them re-sync the network profile for my device. Once they did this, I rebooted the phone (Vol up, down, and then hold power) and the phone started to work soon after. while I didn't get any of the messages that I had missed, it is working now. what I'm suspecting is that when the RCS Profile was loaded, it caused an issue with the network profile on the carrier side, and it caused the issue. I'm not 100% on this, and won't know until I can test it, but it seems the most likely issue. Try giving your carrier a call, and tell them that txt messaging isn't working, and that you have already factory reset. The
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Reply to App Stuck at Paywall Screen Due to Pending Subscription Review
After carefully reviewing my app and subscription setup, I realized that my initial submissions were missing subscriptions linked to the app version, which caused the paywall issue. According to Apple's guidelines, subscriptions must be included with a new app version submission for them to be properly reviewed. To address this, I've now added a new subscription and linked it directly to my app build. Both my app and the subscriptions have been under review for nearly 2 hours (typically a 10-minute process), possibly due to these recent changes. Edit: Out of my 4 subscription, 3 of them approved and my approved as well. So, this solved my issue.
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mount(2) always returning errno 63 (File name too long) when mounting NFS share
I've been trying use the mount(2) function to programmatically mount an NFS share on my application, although I seem to be having issues with the function signature and the parameters that I'm supposed to be passing. According to the man pages this is the function's signature: int mount(const char *type, const char *dir, int flags, void *data); As the documentation is vague on the value of type, I've assumed that it was the network location, in the form of server.name:/some/location. So I've written the following test code: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <sys/param.h> #include <sys/mount.h> int main(int argc, char **argv) { const char *type = nfsserver.lan:/some/path; const char *mntp = /Users/localuser/tmpmount; int ret = mount(type, mntp, 0, NULL); printf(ret = %dn, ret); printf(errno = %d (%s)n, errno, strerror(errno)); return 0; } Upon running this program on my Mac Pro running macOS 12.7.4 I got the following outp
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MusicKit iOS17.5 and iOS18
Good morning, I'm trying to use MusicKit functionalities in order to get last played songs and put them into a local DB, to be played later. Following the guide on developer.apple.com, I created the required AppServices integration: Below is a minimal working version of what I'm doing: func requestMusicAuthorization() async { let status = await MusicAuthorization.request() switch status { case .authorized: isAuthorizedForMusicKit = true error = nil case .restricted: error = NSError(domain: Music access is restricted, code: -10) case .notDetermined: break case .denied: error = NSError(domain: Music access is denied, code: -10) @unknown default: break } } on the SwiftUI ContentView there's something like that: .onAppear { Task { await requestMusicAuthorization() if MusicManager.shared.isAuthorizedForMusicKit { let response = try await fetchLastSongs() do { let request = MusicRecentlyPlayedRequest() let response = try await request.response() var songs: [Song] = response.items.map { $0 } // do some CloudKit hand
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Emulated GCGameController not working with non fullscreen Designed for iPad apps on MacBook
Hello, I have an iPad app that users are running on their M1 / M2 MacBooks thanks to the Designed for iPad feature. Some of them reported to me that the pressed keyboard keys were not recognized. According to my source code, it seems that my custom views (that are set as firstResponder) do not get pressesBegan events. While I could not reproduce this specific problem on my M1 Macbook, I found a strange problem that may be related. My view also supports interaction with game controllers. I found that the emulated controller (which is using the keyboard, when the controller emulation feature of the Designed for iPad app is set to On) has some problems. The valueChangedHandler of the GCExtendedGamepad from the GCGameController is only fired if the app is compiled with the Requires full screen option set to On. If Requires full screen is unchecked in XCode, the Emulated Controller is still present in the list of game controllers, but no button callbacks are triggered. Note that a real game controller connected vi
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Reply to XCode 16.0(Beta) can't delete package in package dependency setting tab
I haven't found a working method of removing the package in XCode, but I have managed to circumvent this issue by removing the package through the .xcodeproj file. What I did was as follows: Saved & closed my project Opened the .xcodeproj in VSCode Opened the project.pbxproj file & deleted references to the package Saved the file, reopened XCode, and the package was gone. If I recall correctly, a grep command only showed occurrences of the package name in project.pbxproj, so while it's possible this method doesn't remove all occurances of the package from the app, this seemed to work well for me. Personally, I was trying to replace a local package with a new version of the package, and removal/replacing both caused the crash. Doing this removed the project has an existing dependency message and allowed me to directly re-add the package. Hope this helps! :)
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Reply to Xcode Version 15.4 (15F31d) is consistently changing "class" and "struct" to "enum"
Cat typing would have been a good explanation 🐱 More seriously. I have not met such issues recently. But I remember, with older versions of Xcode to have faced issues with files that seemed to change in my back or not to take into account I had made. If I remember correctly, it happened when I reopened a file through the history via tabs and not via the file list on the left pane. Then Xcode would reload an older version. A solution is often to call Clean Build Folder in the Product menu. Hope that helps.
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