I'm getting an error after clicking on a TestFlight Beta version invite from email. The error says The Apple Account you're currently signed in with, ****@outlook.com, doesn't match the one associated to this invitation. The invitation was sent to the email that I use to sign into my Apple account (it is my apple id) and I am signed into my iphone with that account. What can I do to get the invite to match up and go through with TestFlight?
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Thank you for your post. There are several factors that may contribute to an app not following App Review Guideline 4.3. Typically, these apps share a similar binary, metadata, and overall concept as apps already on the App Store, with only minor differences. If you have questions about App Review's review of your app, we recommend requesting an appointment with App Review during the bi-weekly Meet with Apple event. Sign in with your Developer account ID and select App Review Appointment. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines. Appointments are subject to availability during your local business hours on Tuesdays and Thursdays.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Thank you for your post. We recommend that you sign up for a session with App Review during the weekly Meet with Apple event. Sign in with your Developer account ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Please sign out of your account in Xcode settings, then log in again. Let us know if that resolves your issue.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
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I truly believe Apple doesn't care about false positives when terminating developer accounts. They keep the doors closed and appeal is futile. Background I'm an independent mobile game developer for 5+ years. I share my games on social media and get organic users, so everything is transparent. My latest game is a relaxing ball game. It has tap mechanics and players should tap when a ball hits to a xylophone-like bars. In addition, game had level editor feature that players can create their levels, publish and create their videos and share on social media (like geometry dash) A publisher approached me and proposed me to publish my game on their account. I said ok, because I don't have any budget and operational resource. A few months after, Apple terminated publisher's account without telling any specific reason. They said fraud. After 15 days, I got account termination message: Evidence of Dishonest or Fraudulent Activity Your account is associated with terminated
I am developing an app that uses CloudKit sharing. I recently upgraded my iPad to use 23A5336a. After that upgrade, I can no longer accept a share that is sent to me. I have rebooted the iPad and logged out of the iCloud account and logged back in. Every time I get a share link and tap it, it says: The owner stopped sharing or your account (xxx) doesn't have permission to open it This same code, running on the iOS26 device can share with device running iOS18. Is this a known defect? Anything I can do to help resolve this issue?
[quote='791314021, mortion, /thread/791314, /profile/mortion'] Ever since the new PLA I have issues with adding my entitlements to my profiles. [/quote] I can’t help you with the fastlane side of this, but I can clarify what’s happening on the Apple side. There are two ways that developers can gain access to managed entitlements: The old school provisioning profile template mechanism The newer managed capabilities mechanism If you’re using the old mechanism, you’ll want to migrate to the new one. In this new world, you set the capability on your App ID and it automatically flows through to any appropriate provisioning profiles you create for that App ID. This has a bunch of benefits, not least of which is that it’s compatible with automatic code signing. You seem to be a member of two different teams: Your In-House (Enterprise) team has the Pass Presentation Suppression managed capability for Development, Ad Hoc, and In-House (Enterprise) signing. This is limited to two App IDs: TEAM_ID.n_.v_________l.v______
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Tags:
To expand on the above, there are two aspect to this: What’s technically feasible? What’s allowed by App Review? I don’t work for App Review, so I can’t comment on the latter. If you’d like to discuss that aspect, I recommend that sign up for a session as explained by my colleague above. On the technical side, you asked: [quote='799259021, ragu2307, /thread/799259, /profile/ragu2307'] Is it supported for a WebRTC peer connection using only the data channel … to continue sending data when the app is in the background or locked? [/quote] The general rule for networking in the background on iOS is that (almost) everything works like it does in the foreground as long as your app is running. Once your app gets suspended, however, all low-level networking stops [1]. So, your question is equivalent to How can I run indefinitely in the background?, and that’s something I cover in iOS Background Execution Limits. If you have follow-up questions about the technical side of this, I’m happy to answer them here.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
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Hi I am a developer working on an enterprise app. I was recently rejected from the Apple Develop Enterprise Program. So I'm thinking of distributing Unlisted App as an alternative. The app I want to review is as follows Authentication App Requires installation of external security solution for login (Screen Protect, OTP) Sign in with an account managed by your organization Forward authentication to the integration app Groupware requires installation of an authenticator app login by forwarding authentication from the authenticator app View intranet information I want to know if the above type of app can pass through Unlisted App.
When my Intents extension resolves an INStartCallIntent and returns .continueInApp while the device is locked, the call does not proceed unless the user unlocks the device. After unlocking, the app receives the NSUserActivity and CallKit proceeds normally. My expectation is that the native CallKit outgoing UI should appear and the call should start without requiring unlock — especially when using AirPods, where attention is not available. Steps to Reproduce Pair and connect AirPods. Lock the iPhone. Start music playback (e.g. Apple Music). Place the phone face down (or cover Face ID sensors so attention isn’t available). Say: “Hey Siri, call Tommy with DiscoMonday(My app name).” Observed Behavior Music mutes briefly. Siri says “Calling Tommy with DiscoMonday.” Lock screen shows “Require Face ID / passcode.” After several seconds, music resumes. The app is not launched, no NSUserActivity is delivered, and no CXStartCallAction occurs. With the phone face up, the same phrase launches t
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
iOS
Siri and Voice
Intents
CallKit
I have two accounts, a personal and a developer account. I would like to have the App Store Connect iOS app on an iPad linked to my personal account, but use it to keep track of my apps related to the developer account. Is this possible?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
What finally worked for me was go into Settings -. Apple Account -> Media & Purchases and then sign out of that account, but stay signed in on your normal account on the mac. I know it's weird but just sign out of the 'media and purchases' account.
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
Tags:
Around 8/23/25, I installed macOS 15.6.1 on my work Mac. After this I can no longer log the application I am working on into our backend servers. My work Mac is running Palo Alto Global Protect VPN software along with a bunch of associated security software to lock down my computer. I had no issues with connecting to our backend servers behind the firewall before the macOS update and nothing has changed in the source code related to this. When I send the username the network call just hangs and never times out. On the other hand, if I turn off the VPN and point to the production environment the call succeeds with no problems. Any Ideas?
Hello everyone, I have an individual developer account. I added my bank account information one month ago but I realized I haven't accepted with tax forms. I accepted them 1 week ago but I still see the following message: Your banking updates are processing, and you should see the changes in 24 hours. You won't be able to make any additional updates until then. However, it's been 1 week, and the status is still Processing with the same message displayed. How long does it usually take for bank account information to be approved? I can't fetch products without being approved. Also It doesn't let me edit my banking information.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Hello, Overview of testing Game Center covers these topics. Note: Apple allows all prerelease development and testing to occur in exactly the same server environment as released games. so there is no official sandbox environment offered by Game Center. Note: If this [GameCenter] data needs to be kept private as part of your release strategy, consider creating separate accounts for prerelease testing and carefully manage which Game Center users are allowed to become friends with those accounts. which is closest equivalent to sandboxing.
Topic:
Graphics & Games
SubTopic:
General