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Reply to StoreKit 2 AppTransaction failing
If you sell your app from your site it could be a problem with your receipts and verification. If this is happening to users that buy it from the App Store then it's likely that there's a BIG problem with 15.5. I understand your frustration with Mac development - crappy documentation in Swift only, very weak developer support, etc.
Topic: App & System Services SubTopic: StoreKit Tags:
Apr ’25
Reply to App submission
What does your app description say in its entirety? Give us the entire text so we can see what they're talking about. It might be that you're mentioning things available in the app, but it's not clear that everything requires a subscription. Your UI also says, in grey text - which isn't immediately obvious: A subscription is required to use VentWell and access all features. This suggests to me that some features don't require a subscription? Not sure why you have that big Monthly button with the text saying, 3 days free, then $9.99/month and immediately below it is the same text in grey. Any reason that needs to be there twice (plus the grey text at the top saying it in a slightly different way)? On a separate note, does your description really say Subscription begins after 3 day free-trial and auto reknews monthly? If so, that's not how you spell renews.
Apr ’25
Reply to macOS does not see an _smb._tcp service defined via Wide-Area DNS-SD
I'm a bit puzzled regarding why both Finder (Connect to Server->smb://gateway.home.arpa) and Safari (https://gateway.home.arpa) can successfully connect but dns-sd fails to resolve. AFAIK they both refer to the same stub resolver (mDNSResolver): $ dns-sd -q gateway.home.arpa. A DATE: ---Sat 12 Apr 2025--- 10:29:38.633 ...STARTING... Timestamp A/R Flags IF Name Type Class Rdata 10:29:38.634 Add 40000002 0 gateway.home.arpa. Addr IN 0.0.0.0 No Such Record $ dns-sd -q gateway.home.arpa. AAAA DATE: ---Sat 12 Apr 2025--- 10:29:41.623 ...STARTING... Timestamp A/R Flags IF Name Type Class Rdata 10:29:41.624 Add 40000002 0 gateway.home.arpa. AAAA IN 0.0.0.0 No Such Record
Apr ’25
Best practices for A/B tested releases
Looking for some advice around how best to communicate a new feature release that is guarded by an A/B test. Only 50% of upgraded users will be seeing the new experience. What would you say are the pros/cons of releasing with updated App Store assets and release notes that discuss this big new feature, but only 50% will be able to see it / use it. Is it best to wait to release new assets / notes discussing the feature once it's at 100% rollout for all users? Or is it acceptable to release earlier - and have some customers wondering why they aren't seeing it. Thank you!
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Apr ’25
Reply to SMB-Multichannel is incomplete or broken
Hi there, same problems here with Synology NAS in 2025. Works fine in windows with a 220MB/s copy speed Up/Down from SMB. but I can't get it to work on MacOS, where I still get only 117 MB/s You can see in my screenshot that I have an 10Gb/s card on my iMAc and that there are 2 Server NIC (192.168.1.3 and .4) and MacOS only uses 1 connection, and it states that multichannel is ON. Using Sequoia 15.4 I don't know how to fix this, so please help! Thank you!
Topic: App & System Services SubTopic: Hardware Tags:
Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
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Apr ’25
Reply to Network Service Order for IoT Ethernet device
I have a bunch of backstory to this in Extra-ordinary Networking, and the various posts that hang off it. If your accessory implements a DHCP server then it should not vend a gateway, that is, it should set the giaddr field to all zeroes. If there’s no gateway then the interface can’t become the default route. Honestly though, I’m a big fan of not implementing a DHCP server at all, and instead have the client find the accessory using Bonjour over IPv6. That combo is simple, and it always works. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Apr ’25
Reply to Warning: Reference to captured var 'hashBag' in concurrently-executing code
Using a task group to protect a hash table is unlikely to yield sensible results. As to what would be better, it’s hard to say without knowing more about the context. You could, for example: Confine access to this hash table to the main actor. Or embed it with a custom actor. Or protect it with Mutex. If you explain more about the big picture, we should be able to suggest a more concrete path forward. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Programming Languages SubTopic: Swift Tags:
Apr ’25
Issue with Audio Sample Rate Conversion in Video Calls
Hey everyone, I'm encountering an issue with audio sample rate conversion that I'm hoping someone can help with. Here's the breakdown: Issue Description: I've installed a tap on an input device to convert audio to an optimal sample rate. There's a converter node added on top of this setup. The problem arises when joining Zoom or FaceTime calls—the converter gets deallocated from memory, causing the program to crash. Symptoms: The converter node is being deallocated during video calls. The program crashes entirely when this happens. Traditional methods of monitoring sample rate changes (tracking nominal or actual sample rates) aren't working as expected. The Big Challenge: I can't figure out how to properly monitor sample rate changes. Listeners set up to track these changes don't trigger when the device joins a Zoom or FaceTime call. Please, if anyone has experience with this or knows a solution, I'd really appreciate your help. Thanks in advance! ⁠
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Apr ’25
Reply to Unable to continue purchasing Apple developer program
I have the same problem. I started contacting the Shanghai developer team in mid-December 2024, but they did nothing and have not solved it yet. They deliberately delayed the time to make developers give up. I have to admire Apple. After the platform became big, it started all kinds of disgusting operations. I have never seen a developer platform that makes it so difficult for developers. Google and Apple are similar, each occupying half of the sky, and it only takes one or two days for developers to register. Sooner or later, Apple will be stabbed in the back by developers if it plays like this. I am planning to give up Apple.
Apr ’25
my game is very big when I upload my game in the app store
i have a game that i upload it in the app store that my game size is 3 gigaByte but when I download it, it show that the really size is about 100 megaByte, i upload the game in google app is given me the real size, so the problem i think is when it get out the xcode, maybe some one can give me i clue for what is going on. my game was made by unity2020. if that helps.
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Apr ’25
Xcode on Intel Mac useless?
I've updated to Sequoia 15.4 and Xcode 16.3 on my Intel iMac 2019 and now everything Xcode does results in a spinning rainbow. Open a window? Spin. Look up documentation? Spin. Compile the app? Well that doesn't spin, but simple things like compiling a storyboard now takes over 5 minutes. Every compile needs to redo compiling Clang modules over and over again. And compiling the project at times just stalls out. It's been bad for a while but now with these versions it's gotten even worse. Is Apple just saying give up on Intel and get an M-series Mac just to develop with? On my Intel Mac the project takes over 19 minutes to compile. The main storyboard takes almost 7 minutes alone! It didn't take this long with Xcode 16.2. The other storyboards are showing times of over 4 minutes as well, a vast increase. A swift file with two functions, neither of which is over 10 lines, takes 87 seconds? It seems like everything involving swift code is now taking much much longer to compile. And don't even get me started on d
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Apr ’25
Reply to Converting a Stop Motion Animation to usdz
Hi @denis_wo I'm a big fan of stop motion! I'll go over a code and no code way to use the meshes to create a stop motion-like effect. Both approaches involve displaying each frame's mesh on an interval. Here's how I recommend writing code to solve the problem: Create a single entity. On an interval, replace the entity's mesh with the mesh for the next frame. Here's a snippet: import SwiftUI import RealityKit struct ImmersiveView: View { private let meshNames = [box, sphere, cylinder] @State private var updateSubscription: EventSubscription? var body: some View { RealityView { content in let animationDurationInSeconds = 3.0 var frameIndex = 0 let entity = ModelEntity(mesh: loadMeshForIndex(frameIndex)!, materials: [SimpleMaterial(color: .red, isMetallic: false)]) var timeSinceLastUpdate:TimeInterval = 0 let updateEveryNSeconds:TimeInterval = animationDurationInSeconds / Double(meshNames.count) entity.position = [0, 1.2, -1] content.add(entity) updateSubscription = content.subscribe(to: SceneEvents.Upd
Topic: Spatial Computing SubTopic: General Tags:
Apr ’25