Search results for

“translate scheme”

6,670 results found

Post

Replies

Boosts

Views

Activity

Xcode12.4 schemes auto-creation degradation
Hello, We moved from Xcode10 to Xcode12.4, to port our applications for M1. One degradation that we experience is that Xcode12.4 isn't creating schemes for all targets with identical names. We work with large Xcode projects that contain other projects in them and many of them have targets with the same names, for example Target_X. When opening a project like I mentioned in Xcode12.4, only one random Target_X scheme is generated while opening the same project in Xcode10.3 will generate all Target_X(project name) schemes from all the included projects in the opened one. Please consult, Thanks.
0
0
431
Jun ’21
Reply to Unity developer - Unsure if touch issue is iOS native or unity related
UIPanGestureRecognizer does need some minimal distance to recognise a pan. Doc states: UIPanGestureRecognizer is a concrete subclass of UIGestureRecognizer. Clients of this class can, in their action methods, query the UIPanGestureRecognizer object for the current translation of the gesture (translation(in:)) and the velocity of the translation (velocity(in:)). They can specify a view’s coordinate system to use for the translation and velocity values. Clients can also reset the translation to a desired value. The user must press one or more fingers on a view while panning it. A panning gesture is continuous. It begins (UIGestureRecognizer.State.began) when the user moves the minimum number of fingers allowed (minimumNumberOfTouches) enough distance for recognition as a pan. It changes (UIGestureRecognizer.State.changed) when the user moves a finger while pressing with the minimum number of fingers. It ends (UIGestureRecognizer.State.ended) when the user lifts all f
Topic: UI Frameworks SubTopic: UIKit Tags:
Dec ’20
Reply to iOS 14 translate API
I’ll second that request. I would definitely be interested in access to the underlying on-device api that the new iOS 14 translate app uses. I’m currently using google translate via firebase, but would prefer to get rid of this dependency.
Topic: Programming Languages SubTopic: Swift Tags:
Jul ’20
Using Settings.app URL scheme
Hi all!We're going to let users launch Settings.app from our application, so is it possible to add URL scheme prefs to our application URL types?Is it private API or not? Will we get rejected in AppStore review for using that?let url = NSURL(string: prefs:root=Settings) UIApplication.sharedApplication().openURL(url!)
Topic: UI Frameworks SubTopic: UIKit Tags:
7
0
10k
Oct ’15
Managing multiple schemes, environments and teams
Hello,We have quite a complex setup with a lot of different environments, quite a few schemes, and two different teams for the same app. The different environments are basically different backends (and therefore different URLs to use).We have struggled quite a bit with getting a smooth setup which is easy to manage. Right now, we have:Targets:- The app itself- Watch- WidgetTeams:- App Store team (used to publish the app to app store)- Enterprise team (used to ease testing. This is a large corporation with new testing devices being added constantly)Schemes:- Development (App Store team)- Test 1 (Enterprise team)- Test 2 (Enterprise team)- Staging (Enterprise team)- Production (App Store team)There are a number of issues with this setup:1. When switching scheme, we would like to automatically change the team for all targets. We have tried to do this with pre-build scripts, but it does not really seem to work.2. As we only have one target, we only have one bundle ID. Ideally, we would
0
0
1k
Oct ’16
Reply to Base internalization-Supporting English only
If it's still interesting someone.Use this command to export the English translation so that it will already have the 'source' and 'target' elements for each translation unit.xcodebuild -exportLocalizations -localizationPath . -project ../MyProject.xcodeproj -exportLanguage ennote that it has '-exportLanguage en' , if you omit this, it will export the base version.
Nov ’15
Reply to XLIFF makes no sense
The file itself isn't the issue, it's that it's the same language (I think). You can see exactly what I mean by doing this:Put that one and only localization above I showed into a project and do the export.Upload to the site you pointed at and put any translation and save it.Import it back into Xcode and you'll now have a proper looking Localizable.strings file (yay!)Now pretend you've done a bunch more development, so do an Export again. Notice how it's not asking if you want to include existing translations, which I believe is an issue here.Upload the newly exported file to the site again and notice the translation is missing.Look at the xliff file you uploaded and you see it has no <target> element any longer, and the <source> was changed to be the translation.
Jan ’16
Reply to How do you acquire an approval number from China for a mobile game?
just ask google chrome to translate
Replies
Boosts
Views
Activity
Apr ’17
URL Scheme For Apple Developer App
In our App we have a need to open Apple Developer App from our iOS App to guide user to Developer App. But looks like there is no confirmed URL Scheme provided. Can you help on this.
Replies
2
Boosts
0
Views
182
Activity
Oct ’25
Xcode12.4 schemes auto-creation degradation
Hello, We moved from Xcode10 to Xcode12.4, to port our applications for M1. One degradation that we experience is that Xcode12.4 isn't creating schemes for all targets with identical names. We work with large Xcode projects that contain other projects in them and many of them have targets with the same names, for example Target_X. When opening a project like I mentioned in Xcode12.4, only one random Target_X scheme is generated while opening the same project in Xcode10.3 will generate all Target_X(project name) schemes from all the included projects in the opened one. Please consult, Thanks.
Replies
0
Boosts
0
Views
431
Activity
Jun ’21
Reply to Unity developer - Unsure if touch issue is iOS native or unity related
UIPanGestureRecognizer does need some minimal distance to recognise a pan. Doc states: UIPanGestureRecognizer is a concrete subclass of UIGestureRecognizer. Clients of this class can, in their action methods, query the UIPanGestureRecognizer object for the current translation of the gesture (translation(in:)) and the velocity of the translation (velocity(in:)). They can specify a view’s coordinate system to use for the translation and velocity values. Clients can also reset the translation to a desired value. The user must press one or more fingers on a view while panning it. A panning gesture is continuous. It begins (UIGestureRecognizer.State.began) when the user moves the minimum number of fingers allowed (minimumNumberOfTouches) enough distance for recognition as a pan. It changes (UIGestureRecognizer.State.changed) when the user moves a finger while pressing with the minimum number of fingers. It ends (UIGestureRecognizer.State.ended) when the user lifts all f
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Dec ’20
Reply to Make the new Translation API available beyond SwiftUI
Is there a clear timeline for Apple to introduce a standalone Translation API? Many use cases require translation to be handled outside the UI layer. Why hasn’t Apple provided a lower-level API to enable broader integration and flexibility?
Replies
Boosts
Views
Activity
Feb ’25
Reply to iOS 14 translate API
I’ll second that request. I would definitely be interested in access to the underlying on-device api that the new iOS 14 translate app uses. I’m currently using google translate via firebase, but would prefer to get rid of this dependency.
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Jul ’20
Using Settings.app URL scheme
Hi all!We're going to let users launch Settings.app from our application, so is it possible to add URL scheme prefs to our application URL types?Is it private API or not? Will we get rejected in AppStore review for using that?let url = NSURL(string: prefs:root=Settings) UIApplication.sharedApplication().openURL(url!)
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
7
Boosts
0
Views
10k
Activity
Oct ’15
Reply to NEIPv6Route fallback as NEIPv4Route
What translation mechanism are available in iOS?
Replies
Boosts
Views
Activity
Apr ’19
Managing multiple schemes, environments and teams
Hello,We have quite a complex setup with a lot of different environments, quite a few schemes, and two different teams for the same app. The different environments are basically different backends (and therefore different URLs to use).We have struggled quite a bit with getting a smooth setup which is easy to manage. Right now, we have:Targets:- The app itself- Watch- WidgetTeams:- App Store team (used to publish the app to app store)- Enterprise team (used to ease testing. This is a large corporation with new testing devices being added constantly)Schemes:- Development (App Store team)- Test 1 (Enterprise team)- Test 2 (Enterprise team)- Staging (Enterprise team)- Production (App Store team)There are a number of issues with this setup:1. When switching scheme, we would like to automatically change the team for all targets. We have tried to do this with pre-build scripts, but it does not really seem to work.2. As we only have one target, we only have one bundle ID. Ideally, we would
Replies
0
Boosts
0
Views
1k
Activity
Oct ’16
Reply to Base internalization-Supporting English only
If it's still interesting someone.Use this command to export the English translation so that it will already have the 'source' and 'target' elements for each translation unit.xcodebuild -exportLocalizations -localizationPath . -project ../MyProject.xcodeproj -exportLanguage ennote that it has '-exportLanguage en' , if you omit this, it will export the base version.
Replies
Boosts
Views
Activity
Nov ’15
URL scheme of shortcut app on Watch
What is the custom scheme of the shortcut app on the Watch? iOS app has shortcuts://, but it doesn't work on Watch :( I want to open it from Link in SwiftUI.
Replies
0
Boosts
0
Views
937
Activity
Oct ’20
Reply to Any Sample Financial Reports?
Here is a sample (in French, but easy to translate).
Replies
Boosts
Views
Activity
Nov ’25
Reply to XLIFF makes no sense
The file itself isn't the issue, it's that it's the same language (I think). You can see exactly what I mean by doing this:Put that one and only localization above I showed into a project and do the export.Upload to the site you pointed at and put any translation and save it.Import it back into Xcode and you'll now have a proper looking Localizable.strings file (yay!)Now pretend you've done a bunch more development, so do an Export again. Notice how it's not asking if you want to include existing translations, which I believe is an issue here.Upload the newly exported file to the site again and notice the translation is missing.Look at the xliff file you uploaded and you see it has no <target> element any longer, and the <source> was changed to be the translation.
Replies
Boosts
Views
Activity
Jan ’16
Reply to Apple Translate App URL Scheme
This still hasn't been addressed. If anyone knows a way to open the Translate app via a link in SwiftUI, please let us know. As Alen stated above, using translate:// only brings up a prompt and will not open the app.
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jun ’24
Reply to The `environment` in status update notification
yes,soI think it should be translated into uppercase
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
Mar ’18