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Popping Sound

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Reply to Apple Wallet Silent Push Notification not triggering GET /passes endpoint
Maybe I'm a little late to join the party, but it sounds like the endpoint you are listening to might wrong. The endpoint is: /v1/passes/{passTypeIdentifier}/{serialNumber} And the endpoint is appended after your webServiceURL. Another thing, that endpoint is called only when the list endpoint returns some changes. For each change returned from the response of the list endpoint, Wallet will perform an HTTP request to your update endpoint to ask for a new pass.
Topic: App & System Services SubTopic: Wallet Tags:
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Reply to AudioSession Crash
Please check the crash files as attached. So, this is a great example of why I always ask for a crash log, as the problem here doesn't actually have anything to do with the audio system itself. The problem is that your app is stuck in an infinite loop. For future reference, the most direct proof of this is that the number of stack frames on the crashing thread is very high (860) and that the base of the stack ISN'T a valid entry point for a thread. For the main thread, this would be main, but other threads would be thread_start or a similar entry point in libpthread. Crash collection system artificially limits the number of frames it collects (otherwise you'd potentially have 1000s+ of lines of repeating frames), so you aren't actually getting the true bottom of the stack. 858 <...> closure #1 in DeviceManager.init() + 80 859 <...> partial apply for closure #1 in DeviceManager.init() + 24 (/:0) 860 <...> closure #1 in NSNotificationCenter.addObserver(forType:object:queue:using:) + 2
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Reply to Allow "Browser" to find devices on local networks
You’re relying on framework versions? Actually, no — that’s just how Chromium organizes its build. Is the local network call being made by the process running your app’s main executable? Or by, perhaps, a helper tool embedded in this framework? Chromium does network request out of Main process, in helper process in framework. /Applications/Comet Dev.app/Contents/Frameworks/Comet Dev Framework.framework/Versions/140.0.7339.20748/Helpers/Comet Dev Helper.app/Contents/MacOS/Comet Dev Helper --type=utility Here I prepared two videos with demos: Usually it is easy reproducible when open Google meet… Here I run a regular build with local network permissions, mount the new build, run rsync, and catch the issue: https://www.loom.com/share/0e1dcafdf6c645e9a34087e36414bc78 As an experiment, I also prepared two builds with a static UUID for each Mach-0 generated by my patched LLD (UUID based on hash of the filename): https://www.loom.com/share/d48b6365a4154a3ba8da8f921ad445ca In this case I cannot reproduce the issue —
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Guidance on Blocking Screenshots/Screen Recordings in macOS App (Unity 6000.0.51f1)
Dear Team, We have developed a macOS app using Unity (6000.0.51f1) that includes learning activities, assessments/tests, audio recording, and video playback functionalities. For security and content protection, we want to restrict the ability for users to capture screenshots or screen recordings of the app (especially via the built-in Cmd+Shift+5 / Screenshot toolbar). We have attempted several approaches, but they have not been reliable. We would appreciate guidance from Apple or the developer community on the feasibility of this requirement. Our requirements: Block or disable screenshots/screen recordings (particularly the built-in Cmd+Shift+5) for the app. Preferably achieve this using public APIs so that the app remains App Store compatible and passes review. If full blocking is not possible, then at least ensure that any captured content appears blank/black for sensitive sections of the app. Additionally, we would like our app’s window behavior to work like other apps do: Red button → Close the
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Error 561145187 - Recording audio from keyboard extension
Hi, as other threads have already discussed, I'd like to record audio from a keyboard extension. The keyboard has been granted both full access and microphone access. Nonetheless whenever I attempt to start a recording from my keyboard, it fails to start with the following error: Recording failed to start: Error Domain=com.apple.coreaudio.avfaudio Code=561145187 (null) UserInfo={failed call=err = PerformCommand(*ioNode, kAUStartIO, NULL, 0)} This is the code I am using: import Foundation import AVFoundation protocol AudioRecordingServiceDelegate: AnyObject { func audioRecordingDidStart() func audioRecordingDidStop(withAudioData: Data?) func audioRecordingPermissionDenied() } class AudioRecordingService { weak var delegate: AudioRecordingServiceDelegate? private var audioEngine: AVAudioEngine? private var audioSession: AVAudioSession? private var isRecording = false private var audioData = Data() private let targetFormat = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: 16000, channels: 1, in
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tvOS 26 Bugs – Persistent UI animation issues: app launch stutter, text rendering jumps, shadow jumps, abrupt swipe transitions
Hello :-) I‘m not entirely sure, if I‘m on the correct Place here. But I would like to report some Bugs with tvOS 26 (Beta 6) to the Apple Engineers! Description I am reporting multiple persistent UI animation issues observed in tvOS 26 (Beta 3). These issues have been reproducible across multiple tvOS releases. They are subtle but noticeable, and they affect the overall polish and perceived quality of the system. I am happy to provide high-quality video captures for each of the issues described below. ⸻ Bug #1: App launch animation stutter/jump Summary: The zoom-in animation from a Springboard icon to full-screen app stutters or jumps at the moment the app becomes full screen. Steps to reproduce: 1. On Springboard, select any app icon. 2. Observe the zoom-in animation. Expected result: Smooth, continuous zoom without frame drops or jumps. Actual result: Animation visibly stutters/jumps at the full-screen transition. Possible cause: Timing issue in Core Animation interpolation or abrupt view hierarchy switch.
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AppStore search auto corrects the name of our app
Hi all, I reached out to AppStoreConnect support and they told me to ask here... I think this is on Apple to fix, but want to follow what they recommend me to do We launched a new app called Dubsy. On the AppStore, if you search for Dubsy, you'll get results for Subway, with a note like Showing results for Subway, tap to search for Dubsy. This is not good for app discovery, particularly with a pretty unique name Have any of you had success with Apple fixing their autocorrect in AppStore search? We could add subway to our keywords, but that sounds shady... Any guidance is appreciated
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Help with Passkey Registration & Authentication on iOS 17 (Credential Provider + Error Code 1004)
I’m implementing passkey registration and authentication in an iOS 17 app with a credential provider extension, but I’m running into an issue. Setup: I have a credential provider target configured. The app correctly shows the pop-up to register the passkey with my app. My Info.plist is set up properly. Issue: When the following function is triggered: override func prepareInterface(forPasskeyRegistration registrationRequest: ASCredentialRequest) { code to generate registrationRequest... let controller = ASAuthorizationController(authorizationRequests: [registrationRequest]) controller.delegate = self controller.presentationContextProvider = self controller.performRequests() } I get the following error: Domain=com.apple.AuthenticationServices.AuthorizationError Code=1004 I do not own the relying party domain (e.g., https://webauthn.io), so I cannot configure an apple-app-site-association file on the website. Question: How can I register and authenticate passkeys on any site that allows passkeys (such a
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Reply to How to restore macOS routing table after VPN crash or routing changes?
[quote='801397021, chapo213, /thread/801397, /profile/chapo213'] I have a VPN product for macOS. [/quote] It sounds like your VPN product isn’t based on the Network Extension (NE) provider architecture. Is that right? If so, there’s not much I can do to help you out here. On macOS the routing table is ‘owned’ by system infrastructure. You can’t safely modify it behind the system’s back. If you do, you’ll run into all sorts of weird problems. This has been true since the dawn of Mac OS X but, historically, you had to bend the rules to create a VPN product. That’s not been the case since we introduced support for NE providers back in macOS 10.11. At that point DTS stopped supported such shenanigans; we now only support VPN products based on the NE provider architecture. This year at WWDC the NE team went out of their way to clarify their position on this. See WWDC 2025 Session 234 Filter and tunnel network traffic with NetworkExtension, starting at 7:26. Oh, and if you are using an NE provider and NE i
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Reply to VPN Split DNS behaviour
It sounds like your VPN configuration is claiming the default route [1]. When it does that, the system uses its VPN’s DNS resolver by default. See this post. [quote='801410021, Shilishper, /thread/801410, /profile/Shilishper'] Is anything can be done about this, programmatically? [/quote] No. Well, not directly. When using the built-in VPN transports, like L2TP, there are three ways to configure the VPN: Manually in System Settings Via a configuration profile Programmatically, using the Personal VPN feature The first two don’t support folks programmatically tweaking the configuration. The last one gives you some control over VPN configuration, but it doesn’t let you change the default route. That’s determined based on the configuration coming back from the VPN server. ps For VPN configuration issues, you might have more luck asking over in the Apple Support Community, run by Apple Support, and specifically in the Business and Education topic area. DevForums is primarily focused on APIs, and that’s a
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AlarmKit Volume and Volume Buttons
Excited for AlarmKit! I have found two concerns that I cannot find answers for though. The volume of my alarms seems to be very quite relative to the full volume capability of the device. For example, if I turn the volume all the way up and play the audio file, the sound is very loud. However then, if I set the alarm using alarm kit with the same audio, the track played during the alerting phase is not that loud. I am afraid that it will not be loud enough in real life. Will there be future support to set the volume level of the alarm to maximum settings? When I press the volume buttons (with the app open) during an active alarm, the audio stops, but the alarm manager does not clear these events. The alarm manager does clear the alarm event if the alarm is stopped through a live activity.
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