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file uri scheme

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Reply to CallKit does not activate audio session with higher probability after upgrading to iOS 18.4.1
Apologies for the delayed update. Yesterday, we completed the rollout of your workaround solution, and our metrics indicate its effectiveness. The issue count has decreased significantly during the implementation, dropping from 6000 per day to 1000 per day as of today. Fabulous, that's great to hear and thank you for sharing concrete numbers. I was fairly confident it would work, but it's good to get independent confirmation. We would like to express our gratitude for the workaround solution you provided. You're very welcome. Currently, we have implemented the workaround only for incoming calls, as these were the primary source of issues observed in our app. We plan to extend the implementation to outbound calls as well. I don't know this for certain, but my guess is that the difference between the incoming/outgoing rate is mostly due to usage patterns and the details of your existing implementation. In particular, these two factors: I suspect most calls originate from the foreground (the user opening your ap
Topic: App & System Services SubTopic: General Tags:
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Using multiple apple-developer-merchantid-domain-association files to support Apple Pay through different payment gateways
I'm in the process of supporting Apple Pay through a 2nd payment gateway for some users, so I need to support two separate Apple Pay relationships. Both require their own apple-developer-merchantid-domain-association. I don't see how I can have both files for the one domain. Is this possible? Is there a workaround other than just replacing the old file with the new one and hoping that doesn't disrupt anything. That seems to be the approach taken by others (https://developer.apple.com/forums/thread/695538) but it is too high risk for me without any confirmation from Apple that this is ok. I'd also like to avoid having to setup a 2nd domain for these customers, since the current domain is already quite embedded in their operations.
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App Clip Card Still Showing After Removal
Hi everyone, I’ve completely removed my App Clip: Deleted all Advanced App Clip Experiences Removed the App Clip target from my build Removed App Clip references from my apple-app-site-association file Deleted the meta tag from my website: However: When scanning the QR code, the App Clip card still appears with: This App Clip is not currently available in your country or region. This link still works for my App Clip, which is not what I expected: https://appclip.apple.com/id?p=com.example.appclip Does anyone know why the App Clip card is still showing and how to fully remove it? Thanks!
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App clip card is still there
Hi everyone, I’ve removed my App Clip completely: Deleted all Advanced App Clip Experiences Removed the App Clip target from my build Removed App Clip references from my apple-app-site-association file Deleted the meta tag from my website: But when I scan the QR code, the App Clip card still appears with: This App Clip is not currently available in your country or region. Does anyone know why this is still showing and how to fully remove it? we need to show our website when this QRCode is scanned. Thanks!
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Get identities from a smart card in an authorization plugin
Hello, I’m working on an authorization plugin which allows users to login and unlock their computer with various methods like a FIDO key. I need to add smart cards support to it. If I understand correctly, I need to construct a URLCredential object with the identity from the smart card and pass it to the completion handler of URLSessionDelegate.urlSession(_:didReceive:completionHandler:) method. I’ve read the documentation at Using Cryptographic Assets Stored on a Smart Card, TN3137: On Mac keychain APIs and implementations, and SecItem: Pitfalls and Best Practices and created a simple code that reads the identities from the keychain: CFArrayRef identities = nil; OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)@{ (id)kSecClass: (id)kSecClassIdentity, (id)kSecMatchLimit: (id)kSecMatchLimitAll, (id)kSecReturnRef: @YES, }, (CFTypeRef *)&identities); if (status == errSecSuccess && identities) { os_log(OS_LOG_DEFAULT, Found identities: %{public}ldn, CFArrayGetCount(identities)); } else
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How do I get access to the Accessory Setup Kit?
Hi! I would like to experiment with the Accessory Setup Kit, but I am not sure how I can add the required entitlement to my Apple Developer account. I added the following to the plist file: NSAccessorySetupKitSupports WiFi NSAccessorySetupWiFiSSIDPrefix test_ test And the following to the entitlements file: com.apple.developer.accessory-setup-kit But I am unable to build as my provisioning profile doesn't include com.apple.developer.accessory-setup-kit entitlement. On the developer portal, I navigated to “Certificates, Identifiers & Profiles” > “Identifiers” > “”, but I don't see it under Capabilities or App services, nor under requests. How do I configure my profile so that I am able to make use of this kit?
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(Xcode 26.0 → 26.2) Constant UI flickering in split view mode
Hello, I’ve been experiencing a persistent issue in Xcode since version 26.0, and it is still present in 26.2. When using the split view to display two files side by side, the area in the top‑right corner of the window (the inspector / options panel) starts flickering continuously. This happens regardless of whether I’m using the light or dark theme, and even with the Liquid Glass effect disabled in macOS settings. None of these changes have any impact on the issue. I have already submitted a bug report through Xcode (Feedback Assistant), but the issue is still present as of today. The flickering makes the interface difficult to use and visually very distracting. I’ve attached a video to clearly show the issue. I will review the attachment at the time I publish this post. Thanks in advance for any help or feedback. Video 1 https://www.icloud.com/iclouddrive/077l-R7Ybvxz89NI-B7DliEuA#xcode_bug1 Video 2 https://www.icloud.com/iclouddrive/0f6bJp48ioGRdkYiA2U4sI-cg#xcode-bug2
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Reply to App Startup with Debugger in Xcode 26 is slow
I tried to disable swift-tasks-plugin-enabled as you described, but that barely had noticeable effect (<1s difference). With the debugger attached (and iPhone connected with USB) our app becomes responsive after about 6-7 seconds from start, while this time decreases to less than 1s if I turn off Debug executable option in scheme. I collected lldb-rpc-server sample as you described and added it to FB21378487. Hope it would be helpful!
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Caching bluetooth pairing keys, core bluetooth
Hi! We have created an app that communicates with devices over BLE, and it is currently out in Testflight. It works as expected for almost everyone, but for some users we get a strange behaviour. We start by scanning for devices with scanForPeripherals(withServices:options:), then connect, and finally initiate pairing by subscribing and writing to a pair of characteristics, which both require encryption. The issue is that for these users, the following code: func peripheral( _ peripheral: CBPeripheral, didDiscoverCharacteristicsFor service: CBService, error: Error? ) { guard error == nil else { LogManager.shared.log( ❌ Error discovering characteristics: (error!) ) return } for characteristic in service.characteristics ?? [] { if characteristic.uuid == controlPointUUID { controlPointCharacteristic = characteristic LogManager.shared.debugLog( Control Point characteristic found. ) } else if characteristic.uuid == statusUUID { statusCharacteristic = characteristic LogManager.shared.debugLog(Notify characteristic
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How to distinguish which operations in the file provider are during offline period
Currently tested, if the file provider goes offline (referring to calling disconnect) and deletes a file, the system will automatically trigger the deleteItems event after reconnecting (note that only after calling reconnect again will the current deleteItems logic be reached). However, for offline deletion, I would like to pass it directly without operating on the cloud. Can mounting disks determine which operations were performed offline during reboot
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On-Device Intelligent Assistant (Works Offline with Foundation Models)
Hello, World I built a deterministic safety layer for FoundationModels called Newton. It validates prompts before inference — if validation fails, generation never happens. It catches jailbreaks, hallucination traps, corrosive frames, and logical contradictions with 94% accuracy on adversarial inputs. All on-device, native Swift, no dependencies. Newton also has a front-facing Intelligent Partner named Ada, and given the incredible integration with FoundationModels and various census data and shape files, this is all available PRIVATE AND OFFLINE. Running on iOS 26 beta today. Happy to demo. https://github.com/jaredlewiswechs/ada-newton — Jared Lewis parcri.net
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Reply to Trimming down Standard SDEF
I've heard that when a Mac app implements their version of the Standard AppleEvent suite, the developer can copy CocoaStandard.sdef and trim out whatever they don't need. What are the constraints on this trimming? Well, strictly speaking, there aren't any. The point of the sdef file is to map a human-readable syntax onto the AppleEvents your app chooses to implement. There isn't really much point in limiting your app’s ability to modify the content of the definition file, given that your app has full control of what it actually does regardless of what the sdef file says. For example, we can't really require even a basic event like quit, given that your app doesn't actually have do anything when it receives that event. I guess that we could remove commands wholesale, but can we remove sub-parts of a command? Can we change an enumeration? A record type? Have you taken a look at TN2106: Scripting Interface Guidelines? That document was basically written to provide the same kind of guid
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