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missing package product

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Request for Guidance on Deployment to Production Environment
Hello Team, We are currently experiencing a challenge deploying our application to the production environment. This is because the previous deployment was done using an old account, whereas we have now created a new organizational account that we are using to deploy the updated and modified version of the application. Kindly advise on the best practice to resolve this and proceed with the deployment.
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version update in Vision Pro
Hi, I'm developing an app for Vision Pro using Xcode, while updating the latest update, things that worked in my app suddenly didn't. in my app flow I'm tapping spheres to get their positions, from some reason I get an offset from where I tap to where a marker on that position is showing up. here's the part of code that does that, and a part that is responsible for an alignment that happens afterwards: func loadMainScene(at position: SIMD3) async { guard let content = self.content else { return } do { let rootEntity = try await Entity(named: surgery 16.09, in: realityKitContentBundle) rootEntity.scale = SIMD3(repeating: 0.5) rootEntity.generateCollisionShapes(recursive: true) self.modelRootEntity = rootEntity let bounds = rootEntity.visualBounds(relativeTo: nil) print(📏 Model bounds: center=(bounds.center), extents=(bounds.extents)) let pivotEntity = Entity() pivotEntity.addChild(rootEntity) self.pivotEntity = pivotEntity let modelAnchor = AnchorEntity(world: [1, 1.3, -0.8]) modelAnchor.addChild(pivotEntity)
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ScreenTime API Entitlement / Family Controls For Client
Hello all, Im a new dev in the Apple space and my client and I are needing the special Entitlement for Family Controls. I am building an app that requires the app locking feature from Family Controls. Essentially it’s a productivity / digital wellness app and you select the apps you want to sleep/lock. The problem is the entitlement for the app needs to be in the owners name. However I am not sure how I would work on the app under my Apple ID if they are the ones with the entitlement. I read that they can add me as a developer if they are listed as an organization Apple Dev Account. However im not sure it there anyway around this / alternate solutions. The client hasn’t setup an Apple Dev account yet but I want to make sure they are set up properly. My worry is they wont be able to make an organization account and will only be individual. Any insight would be greatly appreciated. Thank you, Matt
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Unable to provision target
I have added an in-app purchase function into my app, and have enabled in-app purchase profile in developer portal(it's on by default and is marked gray in developer portal, I don't know if that's how it supposed to look like). I have issued the agreements and tried signing the app both manually and automatically, but neither of that worked. App can be built successfully in simulator but does not show the simulation window, but cannot build on real device or archive. Errors: Missing com.apple.developer.in-app-purchase, com.apple.developer.in-app-purchase.non-consumable, and com.apple.developer.in-app-purchase.subscription entitlements. Automatic signing failed Xcode failed to provision this target.
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Unable to provision target
I have added an in-app purchase function into my app, and have enabled in-app purchase profile in developer portal(it's on by default and is marked gray in developer portal, I don't know if that's how it supposed to look like). I have issued the agreements and tried signing the app both manually and automatically, but neither of that worked. App can be built successfully in simulator but does not show the simulation window, but cannot build on real device or archive. Errors: Missing com.apple.developer.in-app-purchase, com.apple.developer.in-app-purchase.non-consumable, and com.apple.developer.in-app-purchase.subscription entitlements. Automatic signing failed Xcode failed to provision this target.
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Reply to Macos Tahoe issue launching apps through SSH
On a CI infrastructure, we connect nodes through SSH and launch automated app testing. So, I'm going to start with a very short answer, then try and give a much longer answer. So, the short answer first: open /Applications/Pages.app Great! You should do that! /Applications/Pages.app/Contents/MacOS/ Yes, you really shouldn't do this. Long Answer: Let's start with what this actually does: open /Applications/Pages.app Part of our system’s fundamental design is the idea of execution contexts. If you want to learn more about some of the details, the great classic, TN2083: Daemons and Agents, is probably the best entry point. However, summarizing the most relevant details... First off, for our purposes, there are two relevant execution contexts: The global or system session. This is running all the time and cannot present any kind of user interface. This is where daemons run. User or login sessions (there can be more than one if multiple users are logged in). Logging in creates a login session, and logging out dest
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Unable to apply liquid glass effect on popover that is opened from a liquid glass container
When a popover is presented from a view that uses glassEffect(.regular.interactive()), I’m seeing mutually exclusive behavior: either the popover’s chrome (its navigation bar / toolbar) uses Liquid Glass or the originating control keeps its Liquid Glass “morph” behavior — but not both at the same time. There are two ways that I can enable Liquid Glass on the container: Option 1 (background capsule with .glassEffect) → The popover’s toolbar shows Liquid Glass, but the menu button loses its morph effect. Option 2 (.glassEffect applied to the HStack) → The menu button keeps the morph effect, but the popover’s toolbar does not have Liquid Glass. I'm using XCode 26.0.1, with latest iOS 26.0 stable simulator installed. Here's an example code to reproduce the issue: import PlaygroundSupport import SwiftUI // MARK: - TestView struct TestView: View { @State private var isPresented = false var body: some View { VStack { Spacer() HStack { Button(, systemImage: plus) { isPresented = true } .popover(isPresented:
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Provisioning Profile Defect: App Attest Entitlement (com.apple.developer.app-attest.environment) Missing Despite Enabled Capability
Hello everyone, I'm facing a critical, blocking issue where my developer account (Team ID: K655PX7A46) is unable to generate a valid provisioning profile with the App Attest entitlement. I have confirmed this is a server-side issue and am hoping to get visibility from an Apple engineer who can investigate. The Problem: When I generate a provisioning profile for an App ID with the App Attest capability enabled, the resulting profile is defective. It is missing the required com.apple.developer.app-attest.environment key in its entitlements dictionary, causing Xcode to fail the build. What I Have Proven: The issue is not a misconfiguration. The App Attest capability is correctly enabled and saved on the App ID configuration page. The issue is not isolated to one App ID. I created a brand new App ID from scratch, enabled the capability during creation, and the server still generates a defective profile with the same missing entitlement. I have definitive proof by inspecting the downloaded .mobil
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Reply to Matter Media Playback Cluster
Kevin and ssmith_c for your assistance. I fortunately managed to file in the bug: FB20677188 Thank you! Looking over the bug, there was one point I wanted to comment on: For the Matter Media Device Basic Video Player Type Apple Home does support the commissioning (adding the device to the list of accessories displayed in Home App), but no controls are displayed. Not even the mandatory required controls: ... This type of Matter Device, which is part of the standard, should at least expose the mandatory controls and commands. The idea that Apple (and general ecosystem vendors more broadly) should try and support the full range of the Matter specification is, IMHO, one of those ideas which sounds reasonable on the surface but is, in fact, a very bad idea. First off, quoting myself: The Matter specification itself is sufficiently broad and complex that, in practice, I'm not sure it will ever really be possible to create a high-quality controller app* that actually supports EVERY possible accessory configuration i
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Reply to Request File Access from Unity for Apple Vision Pro
I am working on a Gaussian Splatting App using the UnityGaussianSplatting package and building for Apple Vision Pro. I want to be able to load splat (.ply / .splat) files from the Vision Pro's storage into the application. OK. So the main issue to be aware of here is the difference between works fine for a developer and works well for a user. For development purposes, you can basically just set the two keys (UIFileSharingEnabled/LSSupportsOpeningDocumentsInPlace) and then use your Documents directory as your working storage. There could be issues if you edited or deleted those files while your app was actively running, but you will just avoid those issues... by not doing that. On the other hand, if you're planning to ship this to end users then you'll need to use things like file coordination to avoid those issues. Similarly, apps that are more viewer oriented (meaning, they don't edit the files they're working with) often use an import model where they copy (actually clone, so they don't use additio
Topic: Spatial Computing SubTopic: General Tags:
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Missing screenshots in iMessage (17 Pro Max & iOS 25.1 betas)
I've been trying to search for this particular issue, but what I've been finding doesn't seem to fit exactly what I'm experiencing, hence my post here. I can send and receive normal photos (ones that were taken with the camera) with no issue, however, screenshots do not appear when I receive them (or if I send one, the recipient also does not see them). They appear as a blank message bubble and when I click on it, the screenshot appears. Attached is a screenshot of what it looks like in iMessage. I'm curious if this is a bug, or do I simply have some settings incorrect? I'm on the iOS 25.1 beta 3, but this has been happening since iOS 25 launched, and I have a 17 Pro Max.
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Reply to EMV Card Data
Is tap to pay still needed? i don't want to read passes from wallet nor accept payments. I want to use nfc card reader on the credit card from the bank i work for in the bank of the app i work for to validate the card and activate it. I don't see how it would be related to tap to pay or wallet. we already have apple pay setup but we still get an error about the entitlements missing. So i'm wondering which one i need and if i need to do a specific request to have them knowing we are a bank and already have com.apple.developer.payment-pass-provisioning
Topic: App & System Services SubTopic: General Tags:
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Reply to Request File Access from Unity for Apple Vision Pro
Thanks @DTS Engineer for your quick & detailed answer!! So, my immediate question here is what your larger goal here actually is? I am working on a Gaussian Splatting App using the UnityGaussianSplatting package and building for Apple Vision Pro. I want to be able to load splat (.ply / .splat) files from the Vision Pro's storage into the application. This won't work. The primary goal of the App Sandbox is to protect user data, which is exactly the kind of data you want access to. Yeah, that was also what I suspected. Hence my question what the intended way to access files from an app would be. apps get access to files through one of two broad mechanisms: Thanks for referring to these, I think I stumbled upon it while researching, but did not consider them further yet because they are solutions that require editing the code in Xcode. Which poses two problems for me: 1 - I don't have a lot of experience with Swift and how Xcode apps are structured. 2 - The Xcode project is generated from Unity, s
Topic: Spatial Computing SubTopic: General Tags:
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