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Reply to Get rid of Open Directory!
OS X is nice because its easy to setup and run and cheap! Never had any issues with it here. I'm still running 10.6.8 on my servers for everything and still running strong so far! I just worry about a drive or other hardware giving out at this point.Anything MS to me is a nightmare. They make things more difficult to setup than nessassary and the technet articles give a whole story and give examples how it should be setup but don't really tell you how to do it. Then half the time its wrong in my experiances. Our MS fanboi is trying to setup the latest version of System Center and is having fun with that and getting it to work and hasn't been too happy. I skimmed over the documentation and noticed it even supports OS X, but Munki can do most of what it can so I have no use for it. Along with with Endpoint Antivirus, but again its lacking in any management on the OS X side so dissappointed.With Netboot, Caching, basic file serving, and profile manager I still think OS X server is liable. If Apple would
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Troubleshooting the launch of local user XPC Launch Agent
wjens wrote:> I thought the XPC Service template within xcode was only for XPC Services hosted within a parent application - produces .xpc files. I'm pretty sure those don't work as standalone XPC services like you describe above.Thanks for your input.I thought that this might be the case as well. In a variant of my prior test code, not shown here, I tried it with an Launch Agent based on the .app AppKit template but this didn't really change the broken connection behaviour. Which leads me to believe it's some kind of configuration issue.Although, I haven't tried the code of the Launch Agent, as posted above, as an Mac App created with the .app AppKit Xcode template but with the GUI stuff stripped out or with the Command Line Tool template.I forgot to mention in my previous post that debugging print statements in the Launch Agent's main.m, like the fprintf() calls in the example code or NSLog() or asl_log() calls in my original test code, do not appear anywhere in the command line output or in the
Jun ’15
Maze example not working
Hello guys,I'm trying to run the Maze example, but it isn`t allocating the graph GKGridGraph.The line with problem is the one belowGKGridGraph *graph = [GKGridGraph graphFromGridStartingAt:(vector_int2){0, 0} width:AAPLMazeWidth height:AAPLMazeHeight diagonalsAllowed:NO];(file AAPLLevel.m, funcion init).I've tried to change the way it allocates (using [[GKGridGraph alloc] initFromGridStartingAt ...], but did't work either.Thanks.
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Jun ’15
compile error generated swift to objective-c header
I'm seeing two compile errors in the Objective-C header that Xcode generates for my swift class. I see this using Xcode 6.3.2 and 7.0 beta./Users/marc/Library/Developer/Xcode/DerivedData/VEO_iOS-agqlvygcyfcdvadpahyaxsamxmsp/Build/Intermediates/VEO_iPad.build/Debug-iphonesimulator/VEO_iPad.build/DerivedSources/VEO_iPad-swift.h:17:24: Typedef redefinition with different types ('uint_least16_t' (aka 'unsigned short') vs 'char16_t')/Users/marc/Library/Developer/Xcode/DerivedData/VEO_iOS-agqlvygcyfcdvadpahyaxsamxmsp/Build/Intermediates/VEO_iPad.build/Debug-iphonesimulator/VEO_iPad.build/DerivedSources/VEO_iPad-swift.h:18:24: Typedef redefinition with different types ('uint_least32_t' (aka 'unsigned int') vs 'char32_t')The problem is that uint_least16_t and uint_least32_t are defined in my generated *-Swift.h header and also in a file called __config.Any ideas?TIA,Marc
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Jun ’15
I have created a gitignore file but xCode is not using it so I get merge source code errors, what have I done wrong ?
I have been compiling my App for a couple of years now no problem and it has been using my gitignore quite happily.All of a sudden something has gone wrong and now, when I try to merge a branch back to master I get an error related to xcuserdata, which it should be ignoring.I therefore assume that xCode is no longer fidning my gitignore file.My gitignore file is called default.gitignore.Where in xCode do I define where to look for my gitignore file ? I have forgotten and can't seem to find a reference telling me where to find it.Any guidance much appreciated.Thanks,Guy
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Jun ’15
Creating an IBOutlet or IBAction from a UIButton within a UITableViewCell subclass in a static UITableView
Hello,I'm trying to create an IBOutlet from a UIButton that lives in a UITableViewCell subclass in a static UITableView. I've set the custom class for the appropriate cell in my storyboard. I've added the UIButton as a subview of that cell's content view. However, I can't control+drag from the storyboard into my custom cell swift file. Is there any way to accomplish this?I'm working in Xcode 6.Thank you.
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3.4k
Jun ’15
Xcode 7 - can not create local repository, commit files.
I have downloaded and installed Xcode 7.0b (7A120f), and created new project with the Source control - Create Git repository on.However, after the project is created I see the local branch is missing and I can not commit files (Commit files does nothing).What has been noted:1. When Xcode is started the following error is presented: Couldn’t communicate with a helper application.2. When I open the Source control - Commit, I can see Loading remotes... (should be No Remotes Available).PS: Xcode 6 is working fine wit git (git version 2.3.7 (Apple Git-57)).Will be glad for any help to fix it.
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Jun ’15
Universal 2D Game Assets and Absolute Node Positioning
I have a question regarding universal game assets and absolute positioning of a SKNodes in Sprite Kit (iOS 8+).I will try to present my problem through an example as follows:Imagine a 2D top down game with a SKSpriteNode which represents a house. A house has multiple child SKSpriteNodes which represent chairs, desk, sofa, etc.I have 3 versions of house asset:1x - 200 x 200px (Non-retina iPads),2x - 400 x 400px (Retina iPhones and iPads),3x - 600 x 600px (iPhone 6 Plus).Important: Child nodes (chairs, desk, etc.) positions are defined in a .plist file. Something like this (JSON representation):children: [ { position = {20,20}; }, ... ]Since the position is defined in points and not in pixels, everything gets positioned like expected according to device screen scale. For 1x devices the position stays {20,20}, for 2x position is {40,40} and for 3x the position is {60,60}.Problem:The problem is that 200x200px and 400x400px assets are way to small for iPad devices to achieve similar look and feel on all d
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Jun ’15