Hello AirTag battery indicator shows when the battery is low. I am using 4 AirTags. now 2 AirTag batteries are low. As before, I want the battery to be shown constantly. best regards
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Since installing iOS 14 on my iPhone, none of the AdMob ads in my apps are showing at all. I have watched, re-watched, and read all the documentation about AppTrackingTransparency and it is still not clear at all to me what to expect comes the launch of iOS 14. 1/ For ads to show in all my apps when iOS 14 launches to the public, do I have to update all of my apps for ads to keep showing? 2/ What happens if I do not update my apps before the iOS 14 public launch? Will ads be entirely prevented from showing at all? Or will the apps only show non-personalized ad? Thank you in advance.
my app can show image on simulator,but can not show them on my iPhone ,it is ok running on others' mac, i mean the same code same project. i have checked all things that may cause this problem that i know .but it is not working.
Hello, I'm trying to display/hide a UIDatePicker embedded in a UITableViewCell. My intention is that the datePicker will start hidden. Then when the user selects the startDate label in the cell above the date picker, the cell's row hight will adjust, making the datePicker visible. Then when the user taps the startDate label again, the datePicker hides. They should be able to do this indefinitely. In this code, the datePicker starts out hidden (as intended), shows when the user selects the StartDate label (as intended) and then hides when the user selects the startDate label again (as intended). However, if the user tries to show the datePicker for a 2nd time, nothing happens. video link: https://youtube.com/shorts/blu1OCBOCiE?feature=share class AddEditLogbookTableViewController: UITableViewController { @IBOutlet var nameTextField: UITextField! @IBOutlet var descriptionTextField: UITextField! @IBOutlet var startDateLabel: UILabel! @IBOutlet var startDateDatePicker: UIDatePicker! var logbook:
When using the show detail segue I still get navigation links back to the previous view. This does not seem right to me. I was expecting no links back to the previous view. (Using xcode 8 and El Capitan GM Seeds)
It runs fine on my iPhone 6s [of course it shows a screen that says the device is not supported, but it still compiles and runs without any problems.]And yes, it still doesn't run on any of the simulators I've tried, including iPhone X simulator.I assume this means it will run on iPhone X too when we get our hand on in 4 weeks 😍
Topic:
App & System Services
SubTopic:
Core OS
Tags:
How to show the floor map with route in iOS? I'm planning to show the floor map like this,http://i.stack.imgur.com/haMJs.gifIf the user select origin and destination on the floor map, need to show the route between origin and destination. How to achieve and create this floor map with route?Thanks in advance for your valuable idea's.
after last beta my iPhone os showing all videos/film.Under General/Videos there was a option not to show all but is this gone.Any pointers?
I did all of that in terminal but they all showed that no such file or directory message and also involumes it didn't show Macintosh HD it just showed OS X Base System and .Trashes. Given I never changed the name i'm not sure how that could have changed. When i run disk utility it shows that OS X Base System under external disk images in Apple disk image Media? not is relevant but it also shows several untitled drives underneath that aswell. It shows Macintosh HD under internal.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I am developing a game in which my Locomotive is following a UIBezierPath that mimics an oval shaped Track. The math of the following is not adding up .. if it is, I am obviously not understanding the math of the layout. Bottom line = the following code does not display the UIBezierPath. Here's the code that creates this UIBezierPath .. please note the math in the comments: func createTrainPath() { trackRect = CGRect(x: 0.0, y: 0.0 - roomHeight/2 + tracksHeight, width: tracksWidth, height: tracksHeight) // trackRect = (0.0, -207.0, 940.0, 476.0) // portrait // trackRect = (0.0, -274.0, 470.0, 238.0) // landscape print(trackRect = (trackRect!)) trackPath = UIBezierPath(ovalIn: trackRect) let theTrackShapeNode = SKShapeNode(path: trackPath.cgPath, centered: true) theTrackShapeNode.zPosition = 100 // for testing theTrackShapeNode.position = myTracks.position theTrackShapeNode.lineWidth = 4.0 theTrackShapeNode.strokeColor = SKColor.blue if let ourScene = GameScene(fileNamed: GameScene) { print(here) // this shows
The latest beta no longer shows this warning and the app has been running correctly on all devices so I assume it is not an issue.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
In Terminal, if you go into your repo & run git remote show [remotename], do you get the right information corresponding to your remote repo?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Same for me, simulator doesn't show it but device does. If you want to run on device you have to configure the Signing Team and update the Bundle ID
Topic:
UI Frameworks
SubTopic:
General
Tags:
Hello, I am having some troubles on showing localized price. Can i just show a Subscribe button to users? Is it infringing Apple guidelines? Thanks in advance
Hello,I have a background daemon which is launched by launchd at system startup. I need to show a notification window to reports some event occationally. My snippet is as follows.CFStringRef message = CFStringCreateWithCString(NULL, filePath, kCFStringEncodingUTF8); CFUserNotificationDisplayNotice( 3.0f, kCFUserNotificationStopAlertLevel | kCFUserNotificationNoDefaultButtonFlag, NULL, NULL, NULL, CFSTR(alert), message, NULL); CFRelease(message);The CFUserNotificationDisplayNotice returns 0, but no window shows up.I cannot find much information about how to use this API.Could anybody show me the correct way to show some UI from a daemon? Thanks!