Does anybody see this kind of crashes in Metal? Some websites crash in Safari, Preview does that too when I open some PDF files. AndreyProcess: Preview [48056] Path: /Applications/Preview.app/Contents/MacOS/Preview Identifier: com.apple.Preview Version: 9.0 (909) Build Info: Preview-909000000000000~2 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Preview [48056] User ID: 501 Date/Time: 2016-10-04 08:30:55.011 -0700 OS Version: Mac OS X 10.12 (16A323) Report Version: 12 Anonymous UUID: 4EE305FD-3BBA-86A8-08CE-9132E62E22D5 Sleep/Wake UUID: EAB2652F-FF1E-41C8-B161-15923C193146 Time Awake Since Boot: 710000 seconds Time Since Wake: 1300 seconds System Integrity Protection: enabled Crashed Thread: 11 Dispatch queue: CA::CG::RenderQueue Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: COREANIMATION, [0x2] 00000001_00000000_000032ff | 4_3_20000000000005d5 | 0_0_0000000000000000 | 0_0_0000000000000000 | C
4.3
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Hi,My Xcode crashes when I try to build a Swift based project which links to 3rd party framework (OSXFUSE) from https://osxfuse.github.io/2016/08/08/OSXFUSE-3.4.2.htmlSteps to reproduce:1) Create new XCode project (Swift based)2) Link the OSXFUSE.framework under /Library/Frameworks/3) Build the project and it just crashesCrash report:Process: xcodebuild [12948]Path: /Applications/Xcode-beta.app/Contents/Developer/usr/bin/xcodebuildIdentifier: xcodebuildVersion: 8.0 (11071)Code Type: X86-64 (Native)Parent Process: bash [6942]Responsible: xcodebuild [12948]User ID: 503Date/Time: 2016-08-31 15:53:31.698 +0800OS Version: Mac OS X 10.12 (16A304a)Report Version: 12Anonymous UUID: 466A447C-5C1B-DA24-01B8-2BA7B18DAF0BSleep/Wake UUID: B378A7D4-EEB1-483A-BB9D-0FD7454E0B7ETime Awake Since Boot: 10000 secondsTime Since Wake: 7300 secondsSystem Integrity Protection: enabledCrashed Thread: 15 Dispatch queue: ConcurrentQueue: __51-[XCWorkQueueCommandBuiltinInvocation startRunning]_block_invoke.82Exception Type: EXC_CRASH (S
Hello, it would be considered as spamming. Check out section 4.3 in the review guidelines. 4.3 Spam Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. Also avoid piling on to a category that is already saturated; the App Store has enough ****, burp, flashlight, and Kama Sutra apps already. Spamming the store may lead to your removal from the Developer Program.
So I restored Beta 1 and then upgraded to Beta 5 and I still get the error. I think signed out of my iCloud account and rebooted. I am still receiving it:Process: CalendarAgent [409]Path: /System/Library/PrivateFrameworks/CalendarAgent.framework/Executables/CalendarAgentIdentifier: CalendarAgentVersion: 8.0 (383)Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: CalendarAgent [409]User ID: 501Date/Time: 2016-08-10 15:12:15.967 -0700OS Version: Mac OS X 10.12 (16A286a)Report Version: 12Anonymous UUID: E3AC9FA3-46FE-7A70-CA17-00EE2C65ABA4Time Awake Since Boot: 29 secondsSystem Integrity Protection: enabledCrashed Thread: 1 Dispatch queue: NSOperationQueue 0x7fcbf2d43ef0 :: NSOperation 0x7fcbf2d446f0 (QOS: DEFAULT)Exception Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: EXC_I386_GPFLTException Note: EXC_CORPSE_NOTIFYTermination Signal: Segmentation fault: 11Termination Reason: Namespace SIGNAL, Code 0xbTerminating Process: exc handler [0]Application Specific Information:objc_msgSend() selector name: r
After I update to Xcode 8 Beta 4 when I open .sks files in Xcode project. Xcode quit unexpectedly. How can I fix it ?Process: Xcode [478]Path: /Users/USER/Desktop/Xcode-beta.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 8.0 (11222.4)Build Info: IDEFrameworks-11222004000000000~10Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [478]User ID: 501Date/Time: 2016-08-07 17:15:44.058 +0700OS Version: Mac OS X 10.12 (16A239m)Report Version: 12Anonymous UUID: 7E8A26CF-5749-F782-DB54-1D888461739DTime Awake Since Boot: 250 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff56c6efe0Exception Note: EXC_CORPSE_NOTIFYVM Regions Near 0x7fff56c6efe0: MALLOC_TINY 00007fcd09800000-00007fcd09a00000 [ 2048K] rw-/rwx SM=PRV --> STACK GUARD 00007fff5346f000-00007fff56c6f000 [ 56.0M] ---/rwx SM=NUL stack guard for thread 0 Stack 00007fff56c6f000-00007fff57
Hi. I am developing a Unity3D game for iOS. I need to run my app in iPhone 6/6s with iOS 8.3 OS to fix an issue there. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3.In the XCode 7.1, there were errors that force me to remove AppAdforce.plist, and when it runs using the simulator of the said iPhone/iOS, it only runs until the splash screen, and then crashes with the following error:dyld: Symbol not found: _storeKitCanMakePaymentsCan someone help me fix this?
All good points, I remember in iOS 4.2 beta, the iPhone 3G had airplay and when 4.2.1 was released there wasn't airplay and the media went crazy over that, little did they know it wasn't getting 4.3. Who knows, it could be many things, oh well I'll just find another Mac before Fall.
The current App Distribution Guide says For example, the lowest available setting for iPad apps is iOS 4.3. ( Setting the Deployment Target ) but my Xcode 7.1.1 doesn't seem to allow any deployment target for an iPhone project to be lower than iOS 6.0. So YMMV I guess. Basically the minimum is whatever the minimum supported Xcode version (Is Xcode 5 still allowed or does the store now require Xcode 6? I don't know) allows in the popup for the project deployment target.One other factor - if you use Swift that limits you to iOS 7.0 and later.
Hello,month age I refused to create an app that would send request for help including your position. As App Store Review Guidelines states:4.3 Apps that use location-based APIs for emergency services will be rejectedToday I found app that does send request for help including your position:So it seems there is no problem with this functionality.How can I check exact meaning of rules? I need to be sure before start the project that the goal is accomplishable.Can I ask for review my application concept?Thanks,Jaroslav
and thisCompiler doesn't know __float128; try GCC >= 4.3
I don't believe the tool is supported on windows...From the iAPT download page:Software and Hardware RequirementsOS X 10.10.4 Yosemite or lateriBooks Author support requires iBooks Author 2.0 or later, iBooks (iOS) 4.3, and iBooks (OS X) 1.1.1 or laterPreview in iOS Simulator requires iOS 9.0 SDK or later. iOS 9 SDK is included with Xcode.Preview on an iOS device requires iOS 9.0 or later.
If you go to theapp's page within the AppStore it'll at least say Installing with a 4.3 GB download appearing in Launch Pad but again.. it hangs and waits forever
I started the Xcode 7.1 update and it seems to have downloaded 4.5GB in the process.App Store is now showing xcode 7.1 as part of Updated Installed in the Last 30 days. However, when I open Xcode, it still shows 7.01. I checked files in Applications/Xcode and many files have latest timestamp (for example frameworks etc) so something seems to be updated. I restarted Mac but no help. Strangely, now it shows Xcode 7.1 in both Updates Available and also in Updated Installed in the Last 30 days. When I click Update, it again starts 4.3 GB download. Any idea what's going on ?Thanks
Same error.I downloaded xcode 7.1 see Launchpad 4.3GB of 4.3 gb then get message from mac app store try again purchased page.and I try again 3 times still face same error.
I'm running iOS9 beta 4 on an iPhone 6+. I have 5 apps on the appstore. Four install successfully. One downloads fully and then displays the following error:Unable to Download AppAppName could not be installed at this time.Done RetryI am able to install this app on iOS 7.0.4 and iOS 8.4 devices.Looking in iTunes Connect at the Build Details, the only noticable difference is the minimum OS version. The problem app build has a minimum of iOS 5. Others have a minimum of iOS 6, 7, and even 4.3.The iOS 9 device has 52GB free.Any ideas what could be causing this behavior?