How do I turn off that annoying pop-up banner?This webpage is using significant energy. Closing it may improve the responsiveness of your MacBad user interface, too much information, it is useless having to dismiss it is a waste of time.please advise
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Popping Sound
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I'm having a problem with old views that have been popped from the navigation stack still seems to be updated in the background even though they are not visible or on the navigation stack. I do the following: The main view is pushing a sub view on the navigation stack. The sub view becomes visible. The user uses the back arrow to go back, popping the sub view from the navigation stack. The main view is now visible. The main view updates and this seems to cause the sub view to also update, even though it shouldn't be active. The problem I have is that when the data model is being updated the sub view crashes since it's trying to access data that doesn't exist anymore. Sample code: import SwiftUI struct ContentView: View { var body: some View { TestView(items: [1, 2, 3, 4, 5]) } } struct TestView: View { @State var items: [Int] var body: some View { NavigationView { VStack { Text(Hello) List { ForEach(items, id: .self) { item in NavigationLink(destination: SubView(items: self.$items, number: i
For me, I like to create an aggregate device so I can use 2 sets of headphones inside of Logic Pro X to mix my songs with whatever artist is in my studio. I like for them to hear the instrumental and their voice while recording, and I also want to be able to hear them as they record simultaneously through the use of the aggregate device that I create with the audio Midi Setup on the computer. So I add in my case my Scarlett 2i2 audio interface along with my pair of headphones(it should pop up as External Headphones inside of the audio Midi Setup app) which I plug directly into my MacBook and my artist that I'm recording will use the headphones that plug directly into the audio interface. When you do this however, you have to make sure to tick Drift Correction for both of the devices that are being linked or however many devices you may have. If you only have 1 ticked, then you will experience weird crackling noise when you try to playback things. As soon as I ticke
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App & System Services
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Core OS
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So noticed this on beta 2 and reported it through bug reporter. Having come up with an interim solution, using a bluetooth adpater instead, I decided to see if Beta 4 had corrected the issue - no such luck. In my one vehicle I have a 3.5mm to 30 PIN DOCK (from the old days) and the gets adapted using the Apple 30PIN to Lightning adapter. With 10.3.3, the audio routes through that setup into my aux port on my stereo without issue. However, with 11 beta 4, it doesn't work still. You don't even see the dock connector as a possibility for audio routing within the music app. Interesting enough, I plugged into our other vehicle that simply use a standard Lightening to USB cable and it works fine.
Today I realized that when I start up my iMac (Big Sur 11.1) It usually takes longer than usual to load the startup applications and there is a suspicious element that is an empty window called Window then it disappears as quickly from the Dock as the element itself, which is a quarter-space screen, so fast that I can't get a screenshot to show you. I have tried disabling all the initial apps one by one, and still this item keeps popping up. Anyone know if this is normal? A Big Sur anomaly perhaps? Thank you and I would appreciate your help to solve this problem.
Has anyone come across garbled audio thru facetime? All other audio from other source is good.Any fixes ore suggestion welcome.Bug report has been filed.Late Macpro 201310.11.x beta 5.Thank YouWill
Hi,Im using UIDocumentPicker to import an audio from my Files,I’m getting a URL which I upload it to the Firebase Storage.How do I trim this audio URL to 30 seconds, and get a new URL to be uploaded to the Storage?Thank you.
For an app built on ResearchKit, is it possible to record audio at pre-programmed intervals throughout the day? Does anyone have examples of this? The patient would actively consent to the audio recording prior to study start date.Any advice would be greatly appreciated- thank you!
I have just implemented the peek and pop feature of 3D Touch into the table view of my app. I am using a different, more condensed view controller for the peek view, and I would like the pop to take the user to the full version of the view (in a similar style to the Instagram app).I am trying to figure out how I could do this? I can't see how I could do it in the code when I instantiate the peek, so the only thing I could think of is to segue immediately to the full view after the pop?Anyone have any ideas?This is the sort of thing I mean:http://i.stack.imgur.com/td2m8.png
Hi everyone, I'm trying to play sounds in my playground, but whenever I try to get the path, nothing comes out. I've tried everything possible to fix the error, but somehow it doesn't work Here my Sound File: import Foundation import AVFoundation var audioPlayer: AVAudioPlayer! /// Play sounds /// - Parameter sound: Sound filename func playSound(sound: String) { let url = Bundle.main.url(forResource: sound, withExtension: wav, subdirectory: Resources/Sounds) guard url != nil else { print(error) return } do { audioPlayer = try AVAudioPlayer(contentsOf: url!) if !audioPlayer.isPlaying { audioPlayer?.play() } else { audioPlayer?.stop() } } catch { print(error) } }
How is the Facebook app able to make sounds when the user clicks on things with the sound on the device completely off? Does the API really allow this? Doesn’t this violate some UI standard that Apple should be enforcing apps to follow?
Is it possible for an external microphone to work as an audio input for a session?I'm wondering if a microphone on a monitor can be used as an input device,which will work with audio units and the AV frameworks. Regards,Brian
Hello All,I'm having an app works on the background recording sounds all the time, when its running will block all notifcations sonds (No Sound no vibration) Please advice further.BestAnwar
I have an app that has been working fine but since iOS10 the custom sound of an APNS does not seem to work.This is my APNS payload...{aps:{alert:{loc-args:[TEST ALERT,TEST,TEST/TEST],loc-key:APNS_MSG2},sound:cabinbong.aiff,badge:0,category:testAlert},custom:{a:b,c:0,d:54.1}}
I appreciate that very similar questions have been asked already, but users of my app have requested certain functionality that simply doesn’t seem possible given the current background mode regulations in iOS. However, many similar apps do have this functionality. So, could it be that I am missing something.Basically, a meditation timer app needs to be able to play bell sounds periodically. Some users, those who meditate for long periods of time for example, like to switch their screens off to preserve the battery charge, and because of that the app needs to play these bell sounds from the background.So far, my solution has been to use Local Notifications to play the sounds as they can be timed accurately and also can play custom sounds.However, there are two issues that my users are unhappy about:1. They want the bell sounds to play even when the silent switch is on (they don't want to be disturbed by other notifications, but do want the meditation bells)2. They want the