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iPadOS 17.7.7

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Endless TestFlight crash reports
I am on the latest iOS on the mini 19, and I've been harassed by iOS generating do you want to submit a crash report for a TestFlight app every 10 minutes or 20 minutes, so if I pickup the iPad after a few hours of standby i am being bombarded with dozens of intrusive popups which dont care if I submit a crash report or not. The pop ups have survived both the latest minor iPadOS upgrade, as well as the removal of the app itself and the removal of TestFlight too. In fact I am not even sure there was a crash, the popups appeared as soon as I had the bad idea to open TestFlight to get a new version of the app I had alreasy used for a couple of months, the Breez Lightning Wallet. Seems like an ios bug to me.
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Nov ’19
Reply to Darkmode and multiwindows / scenes
I was seeing pretty much the same thing but it had to with the mechanism I was using to update my UI. The extra call(s) made by iPadOS to capture screens in light and dark mode should usually be transparent to the user. Just be careful with what you're actually doing when the userInterfaceStyle changes. Improper tasks can lead to flickering of light and dark mode. I was suffering from that problem because I was using notification pattern to update multiple viewControllers. Doing something more direct corrected the problem my specific issue.Good luck!
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’19
Reply to Why is .stateRestorationActivity always nil in willConnectTo: ?
I enabled the restoration debugging keys:UserDefaults.standard.set(true, forKey: UIStateRestorationDebugLogging) UserDefaults.standard.set(true, forKey: UIStateRestorationDeveloperMode)Then I ran the app under both macCatalyst and iPadOS 13. The process was the same up to when +[_UICanvasUserActivityManager _knownSceneSessionMap] returned. Then the iPad app proceeded to call -[_UICanvasUserActivityManager initWithScene:] with the discovered identfier.However, in the macCatalyst case -[_UICanvasUserActivityManager initWithScene:] is not called but instead calls: +[_UICanvasUserActivityManager _updatePersistedSceneSession:]_block_invoke: Adding SceneSession for persistent identifierwith a completely different identifier to the one returned from _knownSceneSessionMap and ultimately calls -[_UICanvasUserActivityManager initWithScene:] with this new identifier. Prior to this point that identifer is not reported in the debug log.Hopefully that provides a clue for someone smarter than me :-)
Topic: App & System Services SubTopic: General Tags:
Nov ’19
Reply to Restoring in-app purchase no longer works
The issue which you've reported is a bug report issue. I would install the StoreKit profile, capture the device console log, then replicate the problem. I would then submit a bug report. Here's the complete instructions.Here are the instructions to install the StoreKit profileInstall StoreKit profile to an iOS 11+ devicePlease login to the Apple Developer Bug Report - Profiles and Logs website<https://developer.apple.com/bug-reporting/profiles-and-logs/> using Safari on the device you will use to replicate the problem with.Click the “Profile” URL associated with the “App Store/iTunes Store for iOS” item. You will download the “itmsdebugging.mobileconfig” file.For iOS 12.2 or later, you will open the Settings app -> General -> Profiles & Device Management -> iTunes and App Stores Diagnostic logging -> press InstallFor devices with less than iOS 12.2, - PLEASE RESTART THE DEVICECAPTURE THE DEVICE CONSOLE LOG - connect the device to a macOS X Sierra system (macOS X 10.12.x or newer)1. Launc
Topic: App & System Services SubTopic: StoreKit Tags:
Nov ’19
Reply to Auto-Renewable Subscription Error(21004) for consumable IAP during Apple Receipt Validation.We are using sandbox environment and this was working fine and tested.
If it was working, but now it's not, this is a bug report issue against the App Store verifyReceipt server. Capture the base64 encoded appStoreReceipt contents to a text file and submit it with a bug report.If the string is found, save the entire contents of the console log to a text file.To submit a bug report, please use the Apple Developer Feedback web page -<https://feedbackassistant.apple.com/>.Enter the “Feedback Assistant” page and loginClick on the Compose icon to start a new bug reportStart by clicking on the appropriate OS button - “iOS and iPadOS”, “tvOS”, or “macOS”1. In the “Descriptive Title” field, enter an appropriate title2. In the “Problem Area” field select “StoreKit”3. In the “Type of Feedback” select “Incorrect / Unexpected Behavior”4. In the “Describe the Issue” section enter the following - application ID (and In-App Purchase identifier for the purchased item - sandbox or production environment5. the base64 encoded appStoreReceipt content in text file - drop it onto the “
Topic: App & System Services SubTopic: StoreKit Tags:
Nov ’19
Multiple Windows support required?
Hello,I recently saw a couple of blog posts where it was mentioned that multiple windows support would be required for iPadOS apps sometime in 2020. None of them linked to sources. I've since searched the review guidelines, developer docs, some of the WWDC videos and could not find any official information regarding this. Can anyone confirm if it really will be required?
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1.6k
Nov ’19
How to check for rooted iOS/iPadOS in our apps, like the recent checkra1n exploit?
I was going through the checkra1n exploit which jailbreaks the iOS and looked at a few open-source libraries that alert's the user that your device is compromised. Is there a security certificate that can recognize that the device is jailbroken or a direct link/API to Apple's servers that our app verifies before it goes through a critical transaction?Basically, the problem statement here is that a malicious user should not be able to access the critical transactional data from the rooted device or the app's sandboxed environment.
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2.2k
Dec ’19
Failed with the error - User Interaction is required (-1004, LAErrorNotInteractive) , while generating signature In Action Extension app ( Safari)
Our ios/IPadOS has an action extension for Safari Browser which uses SecKeyCreateSignature function to generate digital signature but in the latest 13.3 public beta it suddently stopped working and throwing the error - User Interaction is required (-1004, LAErrorNotInteractive). Same error is thrown when we call LAContext.evaluatePolicy(...) to present a biometric prompt.This action extension is built with `No User Interaction` action type . Has anyone seen this error before ? is there any existing ticket with the same issue or any resolution ?Looking for resolution steps to solve the issue. I have not done any out of the box configuration to call these method. It's plain settings required for signing of message.
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Dec ’19
Reply to Developer relations?
Hi, my app, Fractal Architect, has been a showcase for the immense power of Metal/OpenCL/CUDA GPU compute shadersfor the last 10 years on MacOS and the app's render engine is in use on Windows as well (OpenCL/CUDA). The app is now in Beta on iOS/iPadOS with Metal as well.So I know exactly what you are going through.Apple's infamous Wall of Secrecy means that I have never had an internal contact inside of Apple.I have been directly contacted by AMD, but their hands are tied with their working relationship with Apple.Oddly enough, my testing partner for Fractal Architect, is Lennart Ostman from Harnosand, Sweden. It is a small, small world.I am in the USA. I see that your company is based out of Sweden.Observations:The pattern on Mac OS is that Metal/OpenCL is stable for 2-3 years, followed by 6-9 months of driver ****. This pattern has repeated several times.Metal is far better supported on iOS/iPadOS. My app's large and very complex compute shaders ported easily to iOS 12/13.I was really sur
Topic: Graphics & Games SubTopic: General Tags:
Dec ’19
Reply to CFNetwork FTP related API
One approach to take in keeping up with API deprecations and APIs no longer being supported is to always test whether the latest beta or the latest minor/major version update impacts your software. The App Store should let you know when there are updates to Xcode that contain newer versions of our platform SDKs and your iOS device can alert you when new software updates are ready to install. You can also check the iOS & iPadOS Release notes for deprecation impacts on the release notes page.In general it is recommended that when an API such as CFFTPCreateParsedResourceListing is deprecated that a solution be put in place for replacing this API. In this case that solution (NSURLSession) could be tested on that next major/minor release and implemented when testing has completed.Matt EatonDTS Engineering, CoreOSmeaton3 at apple.com
Dec ’19
NSLog() producing interleaved output in Xcode console in a multithreaded context
I'm using Xcode 11.2.1 and macOS 10.15.1. Using the following self-contained example code (this replaces the contents of 'ViewController.swift' in Xcode's 'Single View App' template):import UIKit class CustomThread: Thread { override func main() { while true { NSLog(test) } } } class ViewController: UIViewController { private let thread0 = CustomThread() private let thread1 = CustomThread() override func viewDidLoad() { super.viewDidLoad() thread0.start() thread1.start() } }I occasionally get output like this in the Xcode console:20192019-12-08 14:39:42.525873-0600 my_app[80118:12471303] test -12-08 14:39:42.525186-0600 my_app[80118:12471302] testWherein messages logged from different threads are interleaved with one another. This is on the simulator. I also tried it with a device running iPadOS 13.2.3, but wasn't able to reproduce the behavior there.If I use print() instead of NSLog(), I don't see any interleaving.The documentation for print() doesn't appear to address thread safety. In the Thread P
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1.2k
Dec ’19
Missing App Icon during deploy
Hello,are there any changes in deployment process during last couple of months? In April, our automatic deploy process of Xamarin.iOS app using fastlane worked fine. But nowadays, we're facing error:ERROR ITMS-90704: Missing App Icon. An app icon measuring 1024 by 1024 pixels in PNG format must be included in the Asset Catalog of apps built for iOS, iPadOS, or watchOS. Without this icon, apps cannot be submitted for review. For details, see https://developer.apple.com/ios/human-interface-guidelines/icons-and-images/app-icon/.[10:44:46]: [iTMSTransporter] [2019-12-11 10:44:46 CET] <main> DBG-X: parameter ErrorCode = 1102We've checked our icon attached to the .ipa package and it has right resolution 1024x1024. We've also tried suggestions mentioned here:https://stackoverflow.com/questions/46987694/missing-app-store-icon-ios-apps-must-include-a-1024x1024px-app-store-icon-inBut the problem persists. Does anybody solved this issue of deployment process to AppStore?The problem is the same both for ne
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1.4k
Dec ’19