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How does AccessoryNotifications forward notifications to BLE accessories? What Service/Characteristic should the accessory implement?
Environment: iOS 26.4 beta Xcode 26.4 beta Framework: AccessoryNotifications, AccessorySetupKit, AccessoryTransportExtension Description: I'm implementing notification forwarding to a custom BLE accessory using the new AccessoryNotifications framework in iOS 26.4. I've set up an AccessoryDataProvider extension following the documentation, but I'm unclear about how the data is actually transmitted to the BLE accessory. Current Implementation: Main App - Uses AccessorySetupKit to discover and pair accessories: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: FEE0) let displayItem = ASPickerDisplayItem( name: Notification Accessory, productImage: UIImage(systemName: applewatch)!, descriptor: descriptor ) accessorySession.showPicker(for: [displayItem]) { error in // Handle error } AccessoryDataProvider Extension - Implements NotificationsForwarding.AccessoryNotificationsHandler: @main struct AccessoryDataProvider: AccessoryTransportExtension.AccessoryDataProvider
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Apple wants me to change the Bundle ID (Non XCODE)
Hello! I have a web extension I've written to Google Chrome and Mozilla Firefox. It's made up of simple files. The extension (content.js) A manifest (manifest.json) file which explains the extension The icon (icon.png) Apple has developed App Store Connect / Xcode Cloud specifically for this. I upload those three files as a zip. I move it over to TestFlight for testing and then select Distribution to put it through Apple Review. This is my entire process. I have been doing this for 4+ months and Apple reviewed my application and put it up. I have then gone through 13 subsequent reviews (ALL POSITIVE) and have gone through version upgrades for months, no issue. On the 15th review, they want me to change the name of my application. I have done that in the content.js, the manifest.json, and anywhere that allows me to change it in App Store Connect. There is apparently one more place they want it changed. This is on the App Information / General Information tab, specifically the BundleID. The tip on that
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Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
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Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading enter this verification code where you first tried to sign in — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns Your request could not be completed even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February
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XCode Update
Hi, I recently updated my Mac to macOS Sequoia 15.7.2, and then updated my Xcode packages right afterward. However, when I try to open Xcode, I receive the message: “You can’t open the application because it is being updated.” I contacted Apple Developer Support (software) by phone and went through their troubleshooting steps, but the issue persists. They confirmed that everything appears fine on their end. In System Settings, both macOS and Xcode show as fully up to date. However, when I manually check in the App Store, it says Xcode needs to be updated. When I press Update, I get the following error: “Xcode could not be installed. Please try again later.” I’m fairly new to Xcode, but it seems there may be an incomplete update or verification loop preventing the installation from finishing properly. Could you please advise on how to resolve this so I can open Xcode again?
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Reply to User crash report contains ??? instead of my app's symbols and no binary image base address
Another strange thing is that when dragging the crash report to the Xcode dock icon, the Xcode console logs this error: User Command: command script import -s lldb.macosx.crashlog User Command: crashlog --interactive --skip-status --no-parallel-image-loading ~/crash.ips Resolved symbols for 0A35BC69-660D-3BC0-8AB4-3FA8D922EECB /usr/lib/libobjc-trampolines.dylib... Resolved symbols for 79EFE8B6-A212-3E98-B801-C9F2BF18EA68 /usr/lib/dyld... Traceback (most recent call last): File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1444, in __call__ SymbolicateCrashLogs(debugger, shlex.split(command), result, True) File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1855, in SymbolicateCrashLogs load_crashlog_in_scripted_process( File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1557, in load_crashlog_in_sc
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NSTableViewRowAction do not draw the buttons background in macOS Tahoe
Hello, I developed an Open Source Apple Virtualization + QEMU VM manager for macOS, called MacMulator (GitHub repo here). In my app I have a UITableView containing a list of VMs, and I let the user delete or configure a VM through a 2 finger swipe on the corresponding table row. To do this, I added 2 NSTableViewRowActions to my NSTableView, through this code: func tableView(_: NSTableView, rowActionsForRow _: Int, edge _: NSTableView.RowActionEdge) -> [NSTableViewRowAction] { [ NSTableViewRowAction(style: NSTableViewRowAction.Style.destructive, title: NSLocalizedString(VirtualMachineListViewController.delete, comment: ), handler: { _, index in self.deleteVirtualMachine(index) }), NSTableViewRowAction(style: NSTableViewRowAction.Style.regular, title: NSLocalizedString(VirtualMachineListViewController.edit, comment: ), handler: { _, index in self.editVirtualMachine(index) }), ] } This actions work fine, but on macOS Tahoe the UI does not draw the background of the 2 buttons, despite the style. The s
Topic: UI Frameworks SubTopic: General
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Reply to Xcode 26 failed in the real-device debugging process
Although the update log indicates that Xcode 26 has the lowest support level of iOS 15, historical versions can still enable device debugging by adding the corresponding platform's DeviceSupport (Developer Disk Image). I haven't found any restrictions for iOS 12. If anyone knows the solution, please do let me know. Thank you very much for your assistance. ZQ Han. Thanks!
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[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying ot
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On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
As stated in the title, my device is M4 macmini, running macOS 26, with Xcode version 26.1. The error message is : retrying debugserver without secure proxy due to error: Error Domain=com.apple.dtdevicekit Code=811 UserInfo={NSUnderlyingError=0xc42b07930 {Error Domain=com.apple.dt.MobileDeviceErrorDomain Code=-402653150 UserInfo={MobileDeviceErrorCode=, com.apple.dtdevicekit.stacktrace=, DVTRadarComponentKey=261622, NSLocalizedDescription=}}, NSLocalizedRecoverySuggestion=Please check your connection to your device., DVTRadarComponentKey=261622, NSLocalizedDescription=}, the official documentation does state that debugging is supported for devices running at least iOS 15. However, my 2019 MacBook Pro, with macOS 15.7.2 and Xcode 26.1 installed, can debug iOS 12 devices normally. The product manager has asked me to identify the issue, but I am at a loss. If anyone can provide a solution or confirm that support for iOS 12 is no longer available, we would be very grateful. Additionally, iOS 13
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Reply to Can't enable an iOS Driverkit driver when using an older app ID
This post was a godsend for me while trying to implement automatically generated date-based build numbers. For you (and any future beneficiaries), please file a bug about this and then post the bug number back here. There are couple of kernel specific limitation like this (bundle ID length is the other) and Xcode should probably have a check in place that prevents/warns about this. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Rapport de Bug : Problème Entitlements Family Controls / EAS Build
Le build iOS via EAS échoue systématiquement lors de la phase Xcode. Bien que les capacités Family Controls et App Groups soient activées sur le portail Apple Developer et configurées dans le app.json, les profils de provisionnement générés par EAS sont rejetés par Xcode car ils ne contiendraient pas les droits nécessaires. Configuration du projet : Targets (4) : App principale + 3 extensions (ShieldConfiguration, ShieldAction, ActivityMonitorExtension). Capabilities requises : Family Controls (Development), App Groups. EAS CLI Version : 18.0.6 (et versions antérieures testées). Erreur Xcode récurrente : error: Provisioning profile [expo] com.*****.*** AdHoc 177230... doesn't support the Family Controls (Development) capability.. error: Provisioning profile ... AdHoc ... doesn't include the com.apple.developer.family-controls entitlement.. Ce qui a déjà été tenté (sans succès) : Configuration app.json : Ajout manuel des entitlements pour le bundle principal et configuration du plugi
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Reply to Is calling different SBApplication objects from different threads bad?
Good idea. I often have most of that stuff turned on, but haven't lately. I ran with ASan on all this morning (running 2 jobs that constantly hammer InDesign Desktop with scripts) and only managed to get 2 occurrences of errOSAInternalTableOverflow, but no crashes or hangs. It may be worth continuing this test on general principle, but at this point I suspect the issue here is in fact a threading bug in AppleEvents. As far as I can tell, the bug has basically been present for a very long time, probably since the original release of OS X 25+ years ago. It's existed for so long because: It requires multiple threads to be sending AppleEvents, which isn't all that common. It likely requires those threads to be sending the right/wrong events (specifically, events that require replies) and may require an ongoing stream of events. I think the timing window is so narrow that even all other circumstances are right, nothing actually goes wrong simply because of how the execution stream happens to play out. One
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How does AccessoryNotifications forward notifications to BLE accessories? What Service/Characteristic should the accessory implement?
Environment: iOS 26.4 beta Xcode 26.4 beta Framework: AccessoryNotifications, AccessorySetupKit, AccessoryTransportExtension Description: I'm implementing notification forwarding to a custom BLE accessory using the new AccessoryNotifications framework in iOS 26.4. I've set up an AccessoryDataProvider extension following the documentation, but I'm unclear about how the data is actually transmitted to the BLE accessory. Current Implementation: Main App - Uses AccessorySetupKit to discover and pair accessories: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: FEE0) let displayItem = ASPickerDisplayItem( name: Notification Accessory, productImage: UIImage(systemName: applewatch)!, descriptor: descriptor ) accessorySession.showPicker(for: [displayItem]) { error in // Handle error } AccessoryDataProvider Extension - Implements NotificationsForwarding.AccessoryNotificationsHandler: @main struct AccessoryDataProvider: AccessoryTransportExtension.AccessoryDataProvider
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110
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2w
Apple wants me to change the Bundle ID (Non XCODE)
Hello! I have a web extension I've written to Google Chrome and Mozilla Firefox. It's made up of simple files. The extension (content.js) A manifest (manifest.json) file which explains the extension The icon (icon.png) Apple has developed App Store Connect / Xcode Cloud specifically for this. I upload those three files as a zip. I move it over to TestFlight for testing and then select Distribution to put it through Apple Review. This is my entire process. I have been doing this for 4+ months and Apple reviewed my application and put it up. I have then gone through 13 subsequent reviews (ALL POSITIVE) and have gone through version upgrades for months, no issue. On the 15th review, they want me to change the name of my application. I have done that in the content.js, the manifest.json, and anywhere that allows me to change it in App Store Connect. There is apparently one more place they want it changed. This is on the App Information / General Information tab, specifically the BundleID. The tip on that
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4
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356
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2w
Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
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3
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378
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2w
Reply to Your request couldn't be completed
i have the same issue, i have a claude account paid, with xcode 26.3 but im having infinite loading after finishing the SSO. The infinite loop appears in xcode
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Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading enter this verification code where you first tried to sign in — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns Your request could not be completed even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February
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3
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0
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210
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2w
XCode Update
Hi, I recently updated my Mac to macOS Sequoia 15.7.2, and then updated my Xcode packages right afterward. However, when I try to open Xcode, I receive the message: “You can’t open the application because it is being updated.” I contacted Apple Developer Support (software) by phone and went through their troubleshooting steps, but the issue persists. They confirmed that everything appears fine on their end. In System Settings, both macOS and Xcode show as fully up to date. However, when I manually check in the App Store, it says Xcode needs to be updated. When I press Update, I get the following error: “Xcode could not be installed. Please try again later.” I’m fairly new to Xcode, but it seems there may be an incomplete update or verification loop preventing the installation from finishing properly. Could you please advise on how to resolve this so I can open Xcode again?
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160
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Reply to User crash report contains ??? instead of my app's symbols and no binary image base address
Another strange thing is that when dragging the crash report to the Xcode dock icon, the Xcode console logs this error: User Command: command script import -s lldb.macosx.crashlog User Command: crashlog --interactive --skip-status --no-parallel-image-loading ~/crash.ips Resolved symbols for 0A35BC69-660D-3BC0-8AB4-3FA8D922EECB /usr/lib/libobjc-trampolines.dylib... Resolved symbols for 79EFE8B6-A212-3E98-B801-C9F2BF18EA68 /usr/lib/dyld... Traceback (most recent call last): File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1444, in __call__ SymbolicateCrashLogs(debugger, shlex.split(command), result, True) File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1855, in SymbolicateCrashLogs load_crashlog_in_scripted_process( File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1557, in load_crashlog_in_sc
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NSTableViewRowAction do not draw the buttons background in macOS Tahoe
Hello, I developed an Open Source Apple Virtualization + QEMU VM manager for macOS, called MacMulator (GitHub repo here). In my app I have a UITableView containing a list of VMs, and I let the user delete or configure a VM through a 2 finger swipe on the corresponding table row. To do this, I added 2 NSTableViewRowActions to my NSTableView, through this code: func tableView(_: NSTableView, rowActionsForRow _: Int, edge _: NSTableView.RowActionEdge) -> [NSTableViewRowAction] { [ NSTableViewRowAction(style: NSTableViewRowAction.Style.destructive, title: NSLocalizedString(VirtualMachineListViewController.delete, comment: ), handler: { _, index in self.deleteVirtualMachine(index) }), NSTableViewRowAction(style: NSTableViewRowAction.Style.regular, title: NSLocalizedString(VirtualMachineListViewController.edit, comment: ), handler: { _, index in self.editVirtualMachine(index) }), ] } This actions work fine, but on macOS Tahoe the UI does not draw the background of the 2 buttons, despite the style. The s
Topic: UI Frameworks SubTopic: General
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109
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Reply to Passkit generator vulnerabilities issue
Hi, passkit-generator creator here. For things like that, it is likely better to write on Github. I found this thread by mistake. I never heard of the CVE you are referring to, btw. The referred dependency is something you generally install with the examples, but I don't know what you are doing.
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Reply to Xcode 26 failed in the real-device debugging process
Although the update log indicates that Xcode 26 has the lowest support level of iOS 15, historical versions can still enable device debugging by adding the corresponding platform's DeviceSupport (Developer Disk Image). I haven't found any restrictions for iOS 12. If anyone knows the solution, please do let me know. Thank you very much for your assistance. ZQ Han. Thanks!
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[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying ot
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1
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54
Activity
2w
On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
As stated in the title, my device is M4 macmini, running macOS 26, with Xcode version 26.1. The error message is : retrying debugserver without secure proxy due to error: Error Domain=com.apple.dtdevicekit Code=811 UserInfo={NSUnderlyingError=0xc42b07930 {Error Domain=com.apple.dt.MobileDeviceErrorDomain Code=-402653150 UserInfo={MobileDeviceErrorCode=, com.apple.dtdevicekit.stacktrace=, DVTRadarComponentKey=261622, NSLocalizedDescription=}}, NSLocalizedRecoverySuggestion=Please check your connection to your device., DVTRadarComponentKey=261622, NSLocalizedDescription=}, the official documentation does state that debugging is supported for devices running at least iOS 15. However, my 2019 MacBook Pro, with macOS 15.7.2 and Xcode 26.1 installed, can debug iOS 12 devices normally. The product manager has asked me to identify the issue, but I am at a loss. If anyone can provide a solution or confirm that support for iOS 12 is no longer available, we would be very grateful. Additionally, iOS 13
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2
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116
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2w
Reply to Can't enable an iOS Driverkit driver when using an older app ID
This post was a godsend for me while trying to implement automatically generated date-based build numbers. For you (and any future beneficiaries), please file a bug about this and then post the bug number back here. There are couple of kernel specific limitation like this (bundle ID length is the other) and Xcode should probably have a check in place that prevents/warns about this. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Rapport de Bug : Problème Entitlements Family Controls / EAS Build
Le build iOS via EAS échoue systématiquement lors de la phase Xcode. Bien que les capacités Family Controls et App Groups soient activées sur le portail Apple Developer et configurées dans le app.json, les profils de provisionnement générés par EAS sont rejetés par Xcode car ils ne contiendraient pas les droits nécessaires. Configuration du projet : Targets (4) : App principale + 3 extensions (ShieldConfiguration, ShieldAction, ActivityMonitorExtension). Capabilities requises : Family Controls (Development), App Groups. EAS CLI Version : 18.0.6 (et versions antérieures testées). Erreur Xcode récurrente : error: Provisioning profile [expo] com.*****.*** AdHoc 177230... doesn't support the Family Controls (Development) capability.. error: Provisioning profile ... AdHoc ... doesn't include the com.apple.developer.family-controls entitlement.. Ce qui a déjà été tenté (sans succès) : Configuration app.json : Ajout manuel des entitlements pour le bundle principal et configuration du plugi
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1
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68
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Reply to Is calling different SBApplication objects from different threads bad?
Good idea. I often have most of that stuff turned on, but haven't lately. I ran with ASan on all this morning (running 2 jobs that constantly hammer InDesign Desktop with scripts) and only managed to get 2 occurrences of errOSAInternalTableOverflow, but no crashes or hangs. It may be worth continuing this test on general principle, but at this point I suspect the issue here is in fact a threading bug in AppleEvents. As far as I can tell, the bug has basically been present for a very long time, probably since the original release of OS X 25+ years ago. It's existed for so long because: It requires multiple threads to be sending AppleEvents, which isn't all that common. It likely requires those threads to be sending the right/wrong events (specifically, events that require replies) and may require an ongoing stream of events. I think the timing window is so narrow that even all other circumstances are right, nothing actually goes wrong simply because of how the execution stream happens to play out. One
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