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A Summary of the WWDC25 Group Lab

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Notes from WWDC 2017 Deployment Lab Part Two
These questions are community-driven. I am also not the original questioner, I'm just posting them with permission. Thank you to the anonymous folks who helped gather this information.Software Update Server related:- This product is officially deprecated (which we all knew). It has no future, guaranteed.- They were surprised, however, that the ability to set a custom CatalogURL as an argument to /usr/sbin/softwareupdate (client) disappeared at some point. 1. See github dot com / munki / munki / issues / 511 as an example of this issue. 2. They rely on that internally, obviously.- This functionality should exist at all times; file a bug report at any point we don't see this happening (and maybe this something Munki can go back to using?)- They weren't aware of Reposado, but I showed it to them and they like the idea. I asked if they had any plans to obstruct or otherwise change how it works in a way that would break this functionality, and they didn't seem to be cagey about it. Sounds like Software Update has
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1.7k
Jun ’17
BLE Connection Failure with iPad A16 and Silicon Labs Gecko SDK 3.x Devices
We're seeing a consistent issue where iPads with the A16 chip fail to connect to our BLE device, which uses a Silicon Labs chip running Gecko SDK 3.x. All other Apple devices — including older iPads and iPhones — connect without any problems. According to Silicon Labs, the issue stems from the iPad A16 sending an LL_CHANNEL_REPORTING_IND message (opcode 0x28) during connection establishment: Per Silicon Labs: Currently the iPad 16 will send a message for LL_CHANNEL_REPORTING_IND (opcode 0x28). This is a feature that is not supported in Gecko SDK 3.x. Shortly after, the BLE module responds with an 'Unknown Response' (opcode 0x07), indicating that it does not support opcode 0x28 After this exchange the iPad stops sending meaningful transactions to the BLE module and eventually closes the connection. The BLE Module is responding to this unknown request as specified in the BT Core Spec Volume 6 Part B. Unfortunately, the firmware on these BLE modules cannot be updated remotely, and we'v
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Jul ’25
Questions about Subscription Groups in In-App Purchases
Hello, I have a question about subscription groups in in-app purchases. Suppose I create a subscription group like this: Subscription Group A Subscription Item A1 (one month) Subscription Item A2 (one week) Subscription Item A3 (one year) The documentation mentions, A subscription group is made up of subscriptions with different access levels, prices, and durations so people can select the option that best fits their needs. Since people can only buy one subscription within a group at a time. Does this mean that if a user purchases Subscription Item A1 in Subscription Group A, they can only purchase other subscription items in Subscription Group A after the one-month period ends, when that subscription expires?
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329
Oct ’24
Migrating to Game Center Groups
Hey,I have an existing iOS App with Game Center Leaderboards and Achievements that I now want to transfer to a Game Center Group for multi-platform shared leaderboards. (OS X / tvOS)1. I have an update already in the review pipeline set to the standard leaderboard id's.2. I have setup a Game Center Group for this App post this being in review.3. I want to retain all player scores / achievementsNotes: According to Diego:I migrated to my game to GC groups, then submitted my game for OS X using the grp prefix. I didn't have to make any changes to the iOS version, it just worked. Game is called Arcane Tower in case you're interestedI checked his App on iOS and OS X and the leaderboards are in sync.So it seems the old id's (original ones) seem to keep in sync with the new grp versions. However if you create a new application using these you must use the grp prefix to address them (say the OS X version or tvOS).My questions are:1. Do I need to modify the iOS leaderboard / achievement id's
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Oct ’15
Game Center Group Leaderboard issue
I have an iOS game with one Game Center leaderboard. Recently I published the game and it works fine with no issues. Then I did light version of the game and I'd like to use the same leaderboard for both games. I combined both versions of the game into the Game Center Group and modified leaderboard ID, because Apple requires to start group leaderboard names with grp..Now, if I load scores I receive nil. But if I firstly submit some score and load after that I receive only score for the local player. I checked the leaderboard on itunesconnect and I know for sure that there are a lot of records in the leaderboard. The leaderboard is the same as it was before combining into the group. I thought that Game Center needs some time to update, but I've waited about several days and still see no changing.Do I do something wrong? Or this is just a Game Center bug?I found some similar issues here but with no reply. Does anyone has any ideas? Any help appreciated!
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1.4k
Mar ’17
Xcode 7.3 group - autocomplete
I don't know if anyone else is experiencing similar problems. In Xcode project, I have several groups, and each one is 1 or 2 levels deep. groupA - fileA.h, fileA.mgroupB - GroupC - fileC.h, fileC.m(groupC is under GroupB)I have fileC.h imported in fileA.m. When I edit fileA.m, the autocomplete function stopped working when I try to access those defined in fileC.When I switch back to Xcode 7.2 the autocomplete works fine.
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1.7k
Mar ’16
"Responsible Caller" seems arbitrary in Instruments Zombie Allocation Summary View?
I'm wondering if anyone else is seeing this:it looks to me like the Responsible caller value in the allocation summary is misleading, and randomly dropping to stack frames. for example, right now i'm looking at a summary that has these three lines (among others):Retain -[Solution initWithContentsOfURL:] Retain -[Solution init] Release -[Solution init]seems line 2 and three match, right? think again. if you look at the full stack frames for each, you see this: 0 Fire -[Solution init] /Users/mh/Code/Fire/SharedProjectSystem/Solution.cs:0 1 Fire -[Solution initWithContentsOfURL:] /Users/mh/Code/Fire/SharedProjectSystem/Solution.cs:85 2 Fire +[Solution solutionWithContentsOfURL:] /Users/mh/Code/Fire/SharedProjectSystem/Solution.cs:664 3 Fire -[SolutionDocument readFromURL:] /Users/mh/Code/Fire/SharedCoreApp/SolutionDocument.cs:70 4 Fire -[SolutionDocument readFromURL:ofType:error:] /Users/mh/Code/Fire/SharedCoreApp/SolutionDocument.NSDocument.cs:78 5 AppKit -[NSDocument _initForURL:withContentsO
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Apr ’17
Reply to Unable to edit problematic keychain-access-groups setting of downloaded provisioningprofile for signing
Solution Summary: To build using EAS build, we need an Apple Distribution Certificate, but EAS's credentials tool creates an iOS Distribution Certificate. Therefor what is needed is to create the distribution cert on Apple Dev portal, download the .cer file from there, add it to your OSX keychain, then export to .p12 with a password. Then when using EAS build, you will choose: > eas build --profile production --platform ios --local ... ... Generate a new Apple Distribution Certificate? … no Path to P12 file: … /path/to/your.p12 P12 password: … *the password your exported to .p12 with* Would you like to reuse the original profile? … no Generate a new Apple Provisioning Profile? … yes During the build process, your OSX should prompt you for your OSX login chain pw (Your OSX admin pw, not the .p12 export password) multiple times. As for the keychain-access-groups entitlement, even though XCode complains as follows: Provisioning profile doesn't include the com.apple.developer.keychain-access-
Feb ’25
Removing subscription groups from app review
Recently my app was rejected because I have accidentally included two subscription groups that I did not intend to sell. In the current App Store Connect UI, I don't see a way to remove the subscription groups from this version, or entirely from the account. These items have never been on sale. Does anyone know how to fix this issue?
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690
Jun ’22
Reply to WidgetKit WidgetConfigurationIntent Parameter Icons
I have solved this problem. The answer was in the WWDC25 video Get to know App Intends. Here's an example of an WidgetConfigurationIntent to toggle a chart showing data points on or off including icons for the two data point display options. struct WatchDataPointsWidgetIntent: AppIntent, WidgetConfigurationIntent { static var title: LocalizedStringResource = Data Points Widget Configuration static var description = IntentDescription(Configure individual data point display for Watch Widgets.) static var isDiscoverable: Bool { return false} init() {} func perform() async throws -> some IntentResult { print(WatchDataPointsWidgetIntent perform) return .result() } @Parameter(title: Chart Display Options, default: ChartDataPointsOption.showDataPoints) var showDataPoints: ChartDataPointsOption? static var parameterSummary: some ParameterSummary { Summary(Chart Options: (.$showDataPoints)) } } enum ChartDataPointsOption: String, AppEnum { case showDataPoints case hideDataPoints static let typeDis
Jun ’25
How to submit App Group on iTC?
I have an app with 2 app extensions. I have set all 3 of them up as an App Group. Each of them have a separate app and bundle ID. Now, when I submit the app on iTC, do I submit 3 apps; i.e.build each target separately, generating 3 .ipa files and then bundle them up on iTC? Or is it OK to compile everything(all 3 targets) in 1 bundle and just submit 1 .ipa file?
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Jul ’17
App group shared user defaults
In iOS 16 beta 3, my iOS app sets some strings in the shared user defaults of the app group. The iOS widget extension reads the strings from the shared user defaults correctly, but the watchOS app and watchOS widget extension could not read them (get nil). Integers stored in the shared user defaults can be read everywhere. All targets are in the same app group. Does anyone have similar problems?
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6.3k
Jul ’22