Is it possible to do something like layers in Sprite Kit, where blend modes like multiply is processed in each layer individually? I am trying to make shapes only visible when they are intersecting other shapes (only the intersecting part should be visible), and I've tried to do this with the multiply blend mode. The problem is that the multiply blend mode also affects the background, so it's visible everywhere, not only when intersecting. My thought was that if I could have layers, I could have the background in one layer, and the shapes in another layer such that the multiply blend mode don't affect the background.
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