While testing my app I was having trouble with device orientation. Unknown orientation was reported and I could not figure out why. Then I created really simple app for testing import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // UIDevice.current.beginGeneratingDeviceOrientationNotifications() registerEventListeners() } private func registerEventListeners() { NotificationCenter.default.addObserver(self, selector: #selector(deviceOrientationDidChange), name: UIDevice.orientationDidChangeNotification, object: nil) } @objc func deviceOrientationDidChange() { print(deviceOrientationDidChange (UIDevice.current.orientation.rawValue)) } } On iPhone 11 Pro it initially prints two lines deviceOrientationDidChange 1 deviceOrientationDidChange 0 Where first line indicates portrait orientation and second line is some kind of nonsense. On iPhone 13 Pro it prints correctly only the first line. Some sort of bug in iOS on some (old) dev
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HI Apple, I have been using Iphone 12 pro max around 5months already. From the beginning until now I face a lot of issues such as drop frame and lagging also the brightness drop when phone is getting hotter. Especially during gaming, and using other apps too. This is my very first time using your product and I got so upset about it. I don't know it's Hardware or software performance. However I all this issues will be fix soon. from IOS 14.0 till 14.4.2 nothing makes changed. Or Maybe this is your company intend.
Same here, stuck on Making Apple Watch ready for development Xcode 13.1 Apple Watch Series 5, watchOS 8.1 iPhone 13 Pro Max, iOS 15.1 MacBook Pro M1 (16-inch, 2021), macOS Monterey 12.0.1 Can't find any solution. Just flipping tables at this point.
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Developer Tools & Services
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Xcode
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My app NFC.cool is using the object capture API and I fully developed the feature with an iPhone 13 Pro Max. On that phone everything works fine. No I have a new iPhone 15 Pro Max and I get crashes when the photogrammetry session is at around 1%. This happens when I completed all three scan passes. When I prematurely end a scan with around 10 images the reconstruction runs fine and I get a 3D model. com.apple.corephotogrammetry.tracking:0 (40): EXC_BAD_ACCESS (code=1, address=0x0) Any one else seeing these crashes?
Cannot deploy share extension target app to iPhone 12 Pro - physical device. The error message shows, The specified capability is not supported by this device. Works on Simulator as well as iPad Pro with the same beta version. What am I missing?
I set iOS 26 to install overnight, put my iPhone 16 Pro on the MagSafe charger, watched it charge just fine, and went to sleep. When I woke up the iPhone showed the “plug into power” dead battery screen. I took it off MagSafe and put it back on. A half hour later the phone was warm but still wouldn’t power on, just showed the battery screen with a little red in it. I took it off MagSafe and plugged it into my iPad charging brick with USB cable to give it more power, still it did not turn on. I tried holding all the buttons to try to force a restart but didn’t work. For anyone else encountering this, do this to enter DFU mode and restore it. I had to do it a few times before I got the timing right. Plug into your Mac and open Finder (or apparently a PC with Apple Devices or iTunes) Press and quickly release volume up Press and quickly release volume down Press and hold right side button When the battery disappears and screen goes black, hold volume down and continue holding
Hello, I know there are 2 bottom microphones on the iPhone 11 Pro, But on recording apps like FilMiC Pro, only one of the bottom mics is shown in the settings. I would like to know how these microphones work, are they treated like a single mic? Thanks, Ohad.
[Detailed feedback FB15232205] Since I restored my new iPhone 16 Pro from a previous iPhone 15 Pro backup, I can't use stickers any more. The stickers gallery is filled with clear stickers that I can't interact with. Deleting does nothing. I also can't add new stickers. They appear for a second and then disappear again. iCloud sync is also not working. Other devices are fine. When restoring the phone without backup, everything works fine. Is it possible this is caused by the iOS 18.0 version that's shipping with the new iPhones? I was only offered another iOS 18.0 update in Settings later on. Updating to 18.1 beta 5 today did not fix it either. From what I gather from the logs, there's a database corruption happening. I've seen various posts across the internet who have this issue specifically after setting up their new iPhone. fehler 22:08:24.677501+0200 stickersd error: (11) Fatal error. The database at /private/var/mobile/Library/Stickers/stick
The touch input stutter issue that exists since iOS 16 on devices with Pro Motion Displays has not been fixed yet. I filed a bug report in July but there isn't any progress since months. I see the problem in all games I tried. My game is fast paced so the stutters are quite obvious and I receive a lot of complaining emails. My game did run smoothly on Pro Motion devices with iOS 15. Is there a known workaround? I am seeing other developers having the same issue but I can't find any solutions. Other threads about this issue: IPhone 14 Pro stuttering in most games when using touch controls FPS drops when tapping the screen on iPhone 13 Pro Max
Ever since I updated my MacBook Pro to Big Sur 11.0.1 and have my iPhone on iOS 14.2 but now on 14.3. I have a problem where ill have my AirPods connected to my phone and ill be in the middle of a phone call then login to my Mac and it automatically switches over to my Mac. It is very annoying and I would think Apple would of made it by default to prioritize the AirPods to stay connected to my iPhone during a call. Is there a way I can fix this on my own so that my phone/ during a call my AirPods prioritizemy phone/call first?
Developer Option mission in iPhone 13 pro have tried updating beta version and developer app so far, can anyone help
There is a big mess and lack of information about adapting macOS apps for the notch in new MacBook Pro 14 and 16. I simply want to keep the notch in a normal window size. And hide the notch when user switches the main window to a fullscreen mode. I thought that I should add NSPrefersDisplaySafeAreaCompatibilityMode key to a Info.plist. But now I don't know HOW my app will look with this key. Does NSPrefersDisplaySafeAreaCompatibilityMode key gives the same visual result as Scale to fit below built-in camera in Finder for a certain app? Or not? When I watched a video where it was shown how Scale to fit below built-in camera works, I'm now in a panic, because this option reduced the app window proportionally increasing black borders on the left, right and top sides. It's the most terrible solution which could be chosen. My app should look correctly with a normal window size. And I need the solution only for a fullscreen mode, keeping the same screen width and reducing only top area. Not reduci
While using ios 15 there are no issues but sfter updating to ios 16 iphone 12 mini performance dropped by 56%. I noticed lag and ubsual ram management. Then I find geekbench abd atutu score very less. Earlier it was 1500 single core and now 666.
Within my app, I have: for try await update in LockedCameraCaptureManager.shared.sessionContentUpdates { It seems that the first time my app opens from LockedCameraCapture (after enabling camera permissions etc...) this update is never called and the user will not see their capture (.added or .initial) If I then try to take another picture/video through my LockedCameraCapture control, it takes the video, opens the app as before, but this time sessionContentUpdates is called twice, once for the first video and once for the second video! After that it doesn't seem to occur again and all works perfectly! My device is: iPhone 16 Pro Max, iOS 18.2 developer beta Has anyone experienced this?
Anyone expericing problems with imessage? I have been noticing missing texts on my phone and messages not going through. Also, my airdrop was not recognizing a device that was a contact to send photos. having quite some issues with the new iphone 12 pro, very dissapointed.